Grade 0: 17
1 Gunner Gear Dracokid
4 Lucky Pot Dracokid
4 Steam Battler, Dadashig
4 Steam Battler, Mashuda
4 Steam Maiden, Ululu
Grade 1: 14
4 Shy Gear Raven
4 Steam Breath Dragon
3 Apex Standing Gearwolf
3 Steam Scalar, Gigi
Grade 2: 11
4 Steam Knight Puzzle Iri
4 Steam Fighter, Amber
3 Twin Maser Dragon
Grade 3: 8
4 Chrono Jet Dragon
4 Ruin Disposal Dragon
Generation Zone: 8
4 Interdimensional Dragon, Ragnaclock Dragon
2 Interdimensional Dragon, Chronos Command Dragon
1 Interdimensional Dragon, Lost Edge Dragon
1 Interdimensional Dragon, Mystery Flare Dragon
Deck is mostly theory at the moment.
The main strategy is to push your opponent with a Silent Tom clone and punish them the instant they run out of Perfect Guards. Mystery Flare is to make them panic constantly so they either Perfect Guard him or drop a bunch of Grade 0s... or risk letting him actually work. It's a long shot but it's still definitely there.
Early game, the deck pushes with one Chronos Command against early rushing. Then, afterward, you switch to Ragnaclock. Damage control is top priority as the longer you hold out, the better game you'll play in the long run. Gunner Gear was originally at 2 but he's been reduced to keep stable Grade ratios. Apex Standing Gearwolf becomes the MVP of every turn you Stride Chronos Command or use Chrono Jet's Heart Beat skill. Chrono Jet's skill shouldn't be used in tandem with Chronos Command but should be for Ragnaclock. Legioning to recycle heal triggers becomes a priority as well, because you'll want as many counterblasts as possible to completely destroy all of your opponent's setups. When all else fails, Chrono Jet's swinging for a sizable 22 and the Legion itself is completely nuts as a free Rearguard return.
Burnham allows destructive 36 Stride swings so if they don't have a Perfect Guard, they're going to really work to stop you. Smoke Gear's turn 2 defense is there of course but Amber allows you to play a strong control game. Puzzle Knight you may find borderline useless because you'd rather the soul for Chronos Command, or you soulblast to filter other mates, or you ripped a Stand Trigger and Gearwolf behind it has a colossal power up. The main issue is its Soul Blast 2 cost but you can work around it to make it useful for final turn pushes.
All in all, Gear Chronicle got a ridiculously solid startup. Likely to change with anything else revealed or if I want to keep messing around with numbers in this deck.
Update Log
UPDATES:
-3 Fatewheel
+1 Ruin Disposal
+2 Chrono Jet
-2 Unnamed Critical Trigger
+2 Thrilled Worker
UPDATE 2:
-1 Gunner Gear Dracokid
+1 Apex Standing Gearwolf
-2 Steam Scalar, Gigi
+2 Burnham
-2 Gear Tiger
-1 Smoke Gear
+1 Steam Knight Puzzle Iri
+2 Steam Fighter Amber
-2 Mystery Flare Dragon
-2 Lost Edge Dragon
+4 Chronos Command Dragon
UPDATE 3:
Triggers rearranged.
-2 Mystery Flare
+2 Ragnaclock
-2 Gear Tiger
+1 Amber
+1 Smoke Gear
UPDATE 4:
Triggers rearranged, Stand triggers removed.
-2 Chronos Command
+1 Lost Age
+1 Mystery Flare
-2 Burnham
-1 Gearwolf
+2 Gigi
-4 Smoke Gear
+1 Amber
+3 Twin Maser