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Cardfight!! Vanguard => Creative Works => Topic started by: Meruem on April 27, 2014, 11:21:56 AM

Title: Create a Card(s)
Post by: Meruem on April 27, 2014, 11:21:56 AM
Hey! i though we could use this section to post cards we've made so others can coment on them! and so everyone can be happy posting their own cards and not forced into creating cards from others clan we're not interested in! let's have some fun! here are two i made!

Underworld Overlord, Amon Genesis
11000 / Dark Irregulars / Demon / Grade 3
Auto LB 4 (Soul): (Choose 3 Dark Irregulars Rear Guard and send them to soul) At the end of a battle in which your grade 3 vanguard attacks your opponent's vanguard, if your soul is six or more you may pay the cost, if paid you can superior ride this card from your soul.
Cont: This unit gains + 1000 for each Dark Irregular in your soul.
Title: Re: Create a Card(s)
Post by: FTLol on April 28, 2014, 04:44:53 AM
Well i think the power up is a little big too high, making it a bit too hard to guard, especially if combined with another card that have high power, like the original Amon, Echo of Nemesis, or even itself. And i also think the skill is a bit spammable. I've been testing this card and i have to say, 2 26k attack each turn (more if boosted) is a little bit too strong, enough to beat your opponent in around two turn.

But, although this card is very powerful, there are a few ways to counter it (which i'm too lazy to type), and the -3 is sort of a high cost, so I wont call this card OP, its just really powerful.

That's just my opinion though, I might be wrong, and this card might actually be weak, or maybe its OP. But in my opinion, other than the name I have no objections.

Quote from: Rem
And sorry for my bad english.
Title: Re: Create a Card(s)
Post by: Meruem on April 28, 2014, 09:06:02 AM
Well i think the power up is a little big too high, making it a bit too hard to guard, especially if combined with another card that have high power, like the original Amon, Echo of Nemesis, or even itself. And i also think the skill is a bit spammable. I've been testing this card and i have to say, 2 26k attack each turn (more if boosted) is a little bit too strong, enough to beat your opponent in around two turn.

But, although this card is very powerful, there are a few ways to counter it (which i'm too lazy to type), and the -3 is sort of a high cost, so I wont call this card OP, its just really powerful.

That's just my opinion though, I might be wrong, and this card might actually be weak, or maybe its OP. But in my opinion, other than the name I have no objections.

Quote from: Rem
And sorry for my bad english.

yeah! that's what i intended to do because:
1). Dark Irregulars need a huge boost, they're too far behind of the mainstream clans
2). you tend to lose a lot of adventage by soul charging, sometimes misriding (the key card u needed was soul charged)
3). Hard time making good columns (they don't have any single superior ride or superior call skill)

he has a good skill just because is hard to get a grade 3 in soul (greedy hand and Free Traveller only works from grade 0 to 2) second, u need three rear guards to activate this effect, which means you can only use it once per turn, also u need six or more DI in soul and having this card in your soul.

and yeah xD i don't like the name either but couldn't think of something else haha

here! i made another:

Celestial Judgment Gabriel
11000 / Angel / Angel Feather
LB 4: [CB x 1 Celestial, Choose 2 Celestial from your rear guard circle and place them in your damage zone, place two face-up Celestial from your damage zone in your drop zone] at the end of a battle in which this unit attacked vanguard you may pay the cost if you do, choose one face-up "Celestial Judgment Gabriel" from your damage zone and superior ride it, then place the top card of your deck in your damage zone face-up, if that card is a Celestial, this unit gains +5000 until the end of turn.

hope everyone likes it and comment! also i would like other people posting their own cards! =D
Title: Re: Create a Card(s)
Post by: FTLol on April 28, 2014, 09:18:41 AM
he has a good skill just because is hard to get a grade 3 in soul (greedy hand and Free Traveller only works from grade 0 to 2) second, u need three rear guards to activate this effect, which means you can only use it once per turn, also u need six or more DI in soul and having this card in your soul.

Well, when I test this card I get 2 of him in the soul, which is all that you're going to need to spam his skill. And i can just ride him before i ride another card on top of it. And btw, six souls in DI is easy (except for House of Amon, i dont know why but i have a really hard time SCing with them).

And i just realized a really deadly combo with Stil Vampir.
Title: Re: Create a Card(s)
Post by: Meruem on April 28, 2014, 09:26:55 AM
he has a good skill just because is hard to get a grade 3 in soul (greedy hand and Free Traveller only works from grade 0 to 2) second, u need three rear guards to activate this effect, which means you can only use it once per turn, also u need six or more DI in soul and having this card in your soul.

Well, when I test this card I get 2 of him in the soul, which is all that you're going to need to spam his skill. And i can just ride him before i ride another card on top of it. And btw, six souls in DI is easy (except for House of Amon, i dont know why but i have a really hard time SCing with them).

And i just realized a really deadly combo with Stil Vampir.

yeah! he also makes a good combo with dantalian, you break ride dantalian over dantalian and give power to a whole rear column and the other front row rear, you attack with one column, then vg, after attack superior ride this, for another break ride plus to vg and the other column gets twice the amount in soul
Title: Re: Create a Card(s)
Post by: FTLol on April 28, 2014, 09:30:19 AM
And you don't think that's OP at all? -_-
Title: Re: Create a Card(s)
Post by: Meruem on April 28, 2014, 09:48:27 AM
not when you have something like sin saver dragon which can stand twice in the same turn lol even thrice if u know how to do it xDD that's the kind of power DI needs to be on par of the mainstream clans
Title: Re: Create a Card(s)
Post by: Winds~ on April 29, 2014, 07:59:37 AM
Please  8)

Guardian of the Skies, Fenghuang
G3/Narukami/Crit1/Twindrive
Power: 11,000
Shield: 0
[ACT][VG][CB2] When this unit attacks, you may pay the cost, if paid, this unit gets 1 critical and " [CONT][VG] This unit battles every unit in your opponents front row. ".
[ACT][VG][LB4] For every unit sent to the drop zone, every unit gets [Power+5,000]
[ACT][VG][CB2] Choose up to 3 of your opponents back row rear guards, send them to the drop zone.
Title: Re: Create a Card(s)
Post by: FTLol on April 29, 2014, 08:16:22 AM
Please  8)
[ACT][VG][CB2] When this unit attacks, you may pay the cost, if paid, this unit gets 1 critical and " [CONT][VG] This unit battles every unit in your opponents front row. ".

The cost should be CB3 IMO, especially since its not LB. But even if its CB3 it'll still make Vermilion bad, so maybe you should make it LB.

[ACT][VG][LB4] For every unit sent to the drop zone, every unit gets [Power+5,000]

Okay, all units get +5k Power is a bit too much.

[ACT][VG][CB2] Choose up to 3 of your opponents back row rear guards, send them to the drop zone.

The cost is too cheap. Vowing Saber is a LB with the same CB and a lock cost. Sure, he doesn't get +10k like Saber does, but the second skill more than makes up for it.

Well, I dont know what to say, it seems like you just take all the good skills out there, power them up, and slap them together. I would like to scream OP but that would make me sound like a noob. I can give some suggestions though:

A. Make the first skill LB and remove the second skill (not recommended),
B. Remove the third skill and make the second skill power up front row only,
C. Remove the first skill and make the third skill something like "Your opponent chooses 2 of his rearguards, and retire them".

And sorry for my bad english (quoted from Rem, too lazy to do it properly).

EDIT: Ignore the suggestions, I just realized the second skill would still be too strong, so I made some new suggestions:
1.  Make the first skill LB and either remove the critical or make it CB3,
2. Change the second skill to something like "[AUTO](VC)[LB4] When your opponents rearguard is sent to the drop zone, this card gets "[CONT](VC) During your turn, all of your unit gets power +3000" until the end of your turn. This skill cannot be used for the rest of the turn"
3. Make the third skill LB and change it into something like "Your opponent chooses 2 of his rearguards, and retire them".

After that, choose either the first or third skill and remove them.
Title: Re: Create a Card(s)
Post by: NextGenNick on April 29, 2014, 04:11:49 PM
Well i think the power up is a little big too high, making it a bit too hard to guard, especially if combined with another card that have high power, like the original Amon, Echo of Nemesis, or even itself. And i also think the skill is a bit spammable. I've been testing this card and i have to say, 2 26k attack each turn (more if boosted) is a little bit too strong, enough to beat your opponent in around two turn.
Quote from: Rem
And sorry for my bad english.

cough cough, Sing Saver.
Title: Re: Create a Card(s)
Post by: Meruem on April 29, 2014, 09:57:17 PM
Well i think the power up is a little big too high, making it a bit too hard to guard, especially if combined with another card that have high power, like the original Amon, Echo of Nemesis, or even itself. And i also think the skill is a bit spammable. I've been testing this card and i have to say, 2 26k attack each turn (more if boosted) is a little bit too strong, enough to beat your opponent in around two turn.
Quote from: Rem
And sorry for my bad english.

cough cough, Sing Saver.


yeah, that's what i said xDD also, nobody said anything about my Angel Feather card xD! is that bad? <.<
Title: Re: Create a Card(s)
Post by: FTLol on April 30, 2014, 03:15:03 AM
No its not bad, I just don't have any complaints for now.
Title: Re: Create a Card(s)
Post by: ヤタ on April 30, 2014, 01:18:31 PM
From now on, I'd like to see people making their own threads for cards, to liven this place up a little~
I do love the quality of Critique in here for the most part though :3
Title: Re: Create a Card(s)
Post by: FTLol on April 30, 2014, 06:44:17 PM
From now on, I'd like to see people making their own threads for cards, to liven this place up a little~

Wouldn't there be too much thread though?
Title: Re: Create a Card(s)
Post by: ヤタ on May 01, 2014, 01:52:28 PM
Not really, just keep your things together, or possibly just keep your own thread to post all your cards in ^^
Better than all in one thread, makes this place look quiet :/
Title: Re: Create a Card(s)
Post by: BlueFTW on May 05, 2014, 07:52:41 AM
Does Fan Made Clan Count?
Title: Re: Create a Card(s)
Post by: ヤタ on May 05, 2014, 03:28:44 PM
Yeah, go for it!
Title: Re: Create a Card(s)
Post by: blackfiresprout on May 05, 2014, 07:20:22 PM
Actually, i've made some cards for one of my fanfic stories.

-Grade 0 x17-

Grade 0:Abnormal Thesis Atk:5000 Def:10000 x1
Auto(Soul):When you ride a Royal Paladin on top of this card call this card to a rearguard circle and shuffle one card from your hand to the deck to add Holy Disaster Dragon to your hand.
Countinuous:So long as this card is on the field, all rear guards on your field gain 1000 power.

Margal x4

Yggdrasil Maiden Elaine x4

Quiet Sage, Sharon x4

STAND Grade 0:Coated Ammo Atk:4000 Def:10000 x4
Auto(Drop Zone):You may send this card from your drop zone to your damage and shuffle one card from your damage back into your deck.
Auto(In Damage):Once only, you may retire one of your rearguards to select another Royal Paladin you control.Until the end phase, that unit gains 3000 power.

-Grade 1 x11-

Miru Biru x3

Flash shield, Isolde x2

Grade 1:Replicated Booster Atk:7000 Shield:5000 x4
Auto (R):When this card boosts a grade 2 or grade 3 unit this card gains 1000 atk for each frontrow unit you control.

Grade 1:Replacement Deal Atk:6000 Shield:5000 x2
Auto(In Hand):You can add a grade 0 or grade 1 backrow unit into your hand and call this in the Rearguard Circle it was in.

-Grade 2 x11-

Eagle Knight of the Skies x4

Grade 2:Recycled Prophecy Atk:7000 Shield:5000 x2
Auto(Drop Zone):If this card is in your drop zone you can shuffle this card and one card in your hand back into the deck to add a grade 2 Paladin to your hand.

Grade 2:Reordered Electro Atk:9000 Shield:5000 x3
Auto(R):When this units attack hits you can retire this unit to call a grade 3 from your deck.This skill can only be used by a player once a turn.
Auto(R):If you have lesser cards than your opponent in your hand this unit gains +2000 when attacking.

Grade 2:Rebellious Holy Blaster,Arkainlight Atk:11000 Shield:5000 x2
Auto(R):If you don't have a grade 3 Vanguard this unit loses -1000 during your turn.

-Grade 3 x11-

Holy Disaster Dragon x4

Grade 3:Holy Disaster Dragon EMBLAZONED SURFACE Atk:14000 Shield:0 x2
Auto(V):This card gains +3000 if Holy Disaster Dragon is in your soul and you cannot ride this card unless you have 5 damage.These next skills can only activate during the turn that this card is xrosrided.
Auto(V):When a unit you control attacks a vanguard you can discard one card, that card gains +10000 power for that attack.
Auto(V) Limit Break 5:When this card attacks you can discard Holy Disaster Dragon EMBLAZONED SURFACE, this turn all units you control gain 3000 power and your Rearguards can stand again if their attack hits an opponents Rearguard.Also the backrow units your opponent controls can also be attacked.This card also gains +1 critical until the end of your turn.
At the end of your turn place Holy Disaster Dragon on your Vangurd circle from your hand, soul, or deck.You cannot ride another Holy Disaster Dragon EMBLAZONED SURFACE for the rest of the cardfight.

Grade 3:Holy Trinity Dragon Atk:11000 Shield:0 x3
Auto(V/R) Counterblast 1:Until the end phase this card gains +3000 power if you have a Vanguard with "Holy" in its name.
Auto(R):When this card attacks and it didn't activate it's skill this card gains +1000
Auto(R):When Holy Disaster Dragon EMBLAZONED SURFACE activates his Ultimate Break you can draw 1 card.

Grade 3:Holy Disaster Dragon CRISIS Atk:11000 Shield:0 x1
When Holy Disaster Dragon is in the soul this card gains +2000 power.When you ride this card on top of Holy Disaster Dragon all rearguards you control gain +3000 power.Once only during your opponents turn if you rided this card on top of Holy Disaster Dragon you can add a Perfect Guard to your hand from your deck or drop zone.If you ride this on top of another unit this card gains +2000 power.

Grade 3:Holy Array Dragon Atk:11000 Shield:0 x1
Auto(R):When this card is attacking another unit this card gains +2000.
Auto(Soul):When Holy Disaster Dragon EMBLAZONED SURFACE activates his Ultimate Break it gains +1 Critical and you can call a "Holy" unit to your field from your drop zone or deck.

Grade 3:Holy Disaster Dragon x3

Gade 3:Soul Savior Dragon x1
Title: Re: Create a Card(s)
Post by: FTLol on May 06, 2014, 02:51:13 AM
Actually, i've made some cards for one of my fanfic stories.

-Grade 0 x17-

Grade 0:Abnormal Thesis Atk:5000 Def:10000 x1
Auto(Soul):When you ride a Royal Paladin on top of this card call this card to a rearguard circle and shuffle one card from your hand to the deck to add Holy Disaster Dragon to your hand.
Countinuous:So long as this card is on the field, all rear guards on your field gain 1000 power.

Margal x4

Yggdrasil Maiden Elaine x4

Quiet Sage, Sharon x4

STAND Grade 0:Coated Ammo Atk:4000 Def:10000 x4
Auto(Drop Zone):You may send this card from your drop zone to your damage and shuffle one card from your damage back into your deck.
Auto(In Damage):Once only, you may retire one of your rearguards to select another Royal Paladin you control.Until the end phase, that unit gains 3000 power.

-Grade 1 x11-

Miru Biru x3

Flash shield, Isolde x2

Grade 1:Replicated Booster Atk:7000 Shield:5000 x4
Auto (R):When this card boosts a grade 2 or grade 3 unit this card gains 1000 atk for each frontrow unit you control.

Grade 1:Replacement Deal Atk:6000 Shield:5000 x2
Auto(In Hand):You can add a grade 0 or grade 1 backrow unit into your hand and call this in the Rearguard Circle it was in.

-Grade 2 x11-

Eagle Knight of the Skies x4

Grade 2:Recycled Prophecy Atk:7000 Shield:5000 x2
Auto(Drop Zone):If this card is in your drop zone you can shuffle this card and one card in your hand back into the deck to add a grade 2 Paladin to your hand.

Grade 2:Reordered Electro Atk:9000 Shield:5000 x3
Auto(R):When this units attack hits you can retire this unit to call a grade 3 from your deck.This skill can only be used by a player once a turn.
Auto(R):If you have lesser cards than your opponent in your hand this unit gains +2000 when attacking.

Grade 2:Rebellious Holy Blaster,Arkainlight Atk:11000 Shield:5000 x2
Auto(R):If you don't have a grade 3 Vanguard this unit loses -1000 during your turn.

-Grade 3 x11-

Holy Disaster Dragon x4

Grade 3:Holy Disaster Dragon EMBLAZONED SURFACE Atk:14000 Shield:0 x2
Auto(V):This card gains +3000 if Holy Disaster Dragon is in your soul and you cannot ride this card unless you have 5 damage.These next skills can only activate during the turn that this card is xrosrided.
Auto(V):When a unit you control attacks a vanguard you can discard one card, that card gains +10000 power for that attack.
Auto(V) Limit Break 5:When this card attacks you can discard Holy Disaster Dragon EMBLAZONED SURFACE, this turn all units you control gain 3000 power and your Rearguards can stand again if their attack hits an opponents Rearguard.Also the backrow units your opponent controls can also be attacked.This card also gains +1 critical until the end of your turn.
At the end of your turn place Holy Disaster Dragon on your Vangurd circle from your hand, soul, or deck.You cannot ride another Holy Disaster Dragon EMBLAZONED SURFACE for the rest of the cardfight.

Grade 3:Holy Trinity Dragon Atk:11000 Shield:0 x3
Auto(V/R) Counterblast 1:Until the end phase this card gains +3000 power if you have a Vanguard with "Holy" in its name.
Auto(R):When this card attacks and it didn't activate it's skill this card gains +1000
Auto(R):When Holy Disaster Dragon EMBLAZONED SURFACE activates his Ultimate Break you can draw 1 card.

Grade 3:Holy Disaster Dragon CRISIS Atk:11000 Shield:0 x1
When Holy Disaster Dragon is in the soul this card gains +2000 power.When you ride this card on top of Holy Disaster Dragon all rearguards you control gain +3000 power.Once only during your opponents turn if you rided this card on top of Holy Disaster Dragon you can add a Perfect Guard to your hand from your deck or drop zone.If you ride this on top of another unit this card gains +2000 power.

Grade 3:Holy Array Dragon Atk:11000 Shield:0 x1
Auto(R):When this card is attacking another unit this card gains +2000.
Auto(Soul):When Holy Disaster Dragon EMBLAZONED SURFACE activates his Ultimate Break it gains +1 Critical and you can call a "Holy" unit to your field from your drop zone or deck.

Grade 3:Holy Disaster Dragon x3

Gade 3:Soul Savior Dragon x1

Shouldn't you make your own thread for this?
Title: Re: Create a Card(s)
Post by: crossflames on May 06, 2014, 03:57:37 PM
Actually, i've made some cards for one of my fanfic stories.

-Grade 0 x17-

Grade 0:Abnormal Thesis Atk:5000 Def:10000 x1
Auto(Soul):When you ride a Royal Paladin on top of this card call this card to a rearguard circle and shuffle one card from your hand to the deck to add Holy Disaster Dragon to your hand.
Countinuous:So long as this card is on the field, all rear guards on your field gain 1000 power.

Margal x4

Yggdrasil Maiden Elaine x4

Quiet Sage, Sharon x4

STAND Grade 0:Coated Ammo Atk:4000 Def:10000 x4
Auto(Drop Zone):You may send this card from your drop zone to your damage and shuffle one card from your damage back into your deck.
Auto(In Damage):Once only, you may retire one of your rearguards to select another Royal Paladin you control.Until the end phase, that unit gains 3000 power.

-Grade 1 x11-

Miru Biru x3

Flash shield, Isolde x2

Grade 1:Replicated Booster Atk:7000 Shield:5000 x4
Auto (R):When this card boosts a grade 2 or grade 3 unit this card gains 1000 atk for each frontrow unit you control.

Grade 1:Replacement Deal Atk:6000 Shield:5000 x2
Auto(In Hand):You can add a grade 0 or grade 1 backrow unit into your hand and call this in the Rearguard Circle it was in.

-Grade 2 x11-

Eagle Knight of the Skies x4

Grade 2:Recycled Prophecy Atk:7000 Shield:5000 x2
Auto(Drop Zone):If this card is in your drop zone you can shuffle this card and one card in your hand back into the deck to add a grade 2 Paladin to your hand.

Grade 2:Reordered Electro Atk:9000 Shield:5000 x3
Auto(R):When this units attack hits you can retire this unit to call a grade 3 from your deck.This skill can only be used by a player once a turn.
Auto(R):If you have lesser cards than your opponent in your hand this unit gains +2000 when attacking.

Grade 2:Rebellious Holy Blaster,Arkainlight Atk:11000 Shield:5000 x2
Auto(R):If you don't have a grade 3 Vanguard this unit loses -1000 during your turn.

-Grade 3 x11-

Holy Disaster Dragon x4

Grade 3:Holy Disaster Dragon EMBLAZONED SURFACE Atk:14000 Shield:0 x2
Auto(V):This card gains +3000 if Holy Disaster Dragon is in your soul and you cannot ride this card unless you have 5 damage.These next skills can only activate during the turn that this card is xrosrided.
Auto(V):When a unit you control attacks a vanguard you can discard one card, that card gains +10000 power for that attack.
Auto(V) Limit Break 5:When this card attacks you can discard Holy Disaster Dragon EMBLAZONED SURFACE, this turn all units you control gain 3000 power and your Rearguards can stand again if their attack hits an opponents Rearguard.Also the backrow units your opponent controls can also be attacked.This card also gains +1 critical until the end of your turn.
At the end of your turn place Holy Disaster Dragon on your Vangurd circle from your hand, soul, or deck.You cannot ride another Holy Disaster Dragon EMBLAZONED SURFACE for the rest of the cardfight.

Grade 3:Holy Trinity Dragon Atk:11000 Shield:0 x3
Auto(V/R) Counterblast 1:Until the end phase this card gains +3000 power if you have a Vanguard with "Holy" in its name.
Auto(R):When this card attacks and it didn't activate it's skill this card gains +1000
Auto(R):When Holy Disaster Dragon EMBLAZONED SURFACE activates his Ultimate Break you can draw 1 card.

Grade 3:Holy Disaster Dragon CRISIS Atk:11000 Shield:0 x1
When Holy Disaster Dragon is in the soul this card gains +2000 power.When you ride this card on top of Holy Disaster Dragon all rearguards you control gain +3000 power.Once only during your opponents turn if you rided this card on top of Holy Disaster Dragon you can add a Perfect Guard to your hand from your deck or drop zone.If you ride this on top of another unit this card gains +2000 power.

Grade 3:Holy Array Dragon Atk:11000 Shield:0 x1
Auto(R):When this card is attacking another unit this card gains +2000.
Auto(Soul):When Holy Disaster Dragon EMBLAZONED SURFACE activates his Ultimate Break it gains +1 Critical and you can call a "Holy" unit to your field from your drop zone or deck.

Grade 3:Holy Disaster Dragon x3

Gade 3:Soul Savior Dragon x1

Shouldn't you make your own thread for this?

Hm... Cards look interesting.
Title: Re: Create a Card(s)
Post by: Kaze Natsume on May 06, 2014, 07:05:24 PM
Please  8)

Guardian of the Skies, Fenghuang
G3/Narukami/Crit1/Twindrive
Power: 11,000
Shield: 0
[ACT][VG][CB2] When this unit attacks, you may pay the cost, if paid, this unit gets 1 critical and " [CONT][VG] This unit battles every unit in your opponents front row. ".
[ACT][VG][LB4] For every unit sent to the drop zone, every unit gets [Power+5,000]
[ACT][VG][CB2] Choose up to 3 of your opponents back row rear guards, send them to the drop zone.
I was look at these and i find this the most broken xD
Title: Re: Create a Card(s)
Post by: Raien D. End on May 14, 2014, 06:34:01 AM
Locker's Punish Cytus v.2
g3/Link Joker/Cyber Golem
11000/Twin drive
[ACT](VG)[LB4]:[Counterblast 2-Cards with "Star Vader" in its card name]Lock all of your opponents RG and if the number of units locked by this card effect is 3 or more,this unit gets [CRITICAL]+1.
[AUTO](VG):When one of your opponent's unit is locked due to an effect from your cards,this unit gets [POWER]+3000.
[AUTO](RG):[Counterblast (1)]When this unit is called to RG and if you have a grade 3 or greater VG,you may pay the cost.If you do,search for up to one card named "Star Vader,Omega Glendios",ride it,shuffle your deck.
[CONT]:Lord
Title: Re: Create a Card(s)
Post by: Meruem on May 14, 2014, 09:17:31 AM
Locker's Punish Cytus v.2
g3/Link Joker/Cyber Golem
11000/Twin drive
[ACT](VG)[LB4]:[Counterblast 2-Cards with "Star Vader" in its card name]Lock all of your opponents RG and if the number of units locked by this card effect is 3 or more,this unit gets [CRITICAL]+1.
[AUTO](VG):When one of your opponent's unit is locked due to an effect from your cards,this unit gets [POWER]+3000.
[AUTO](RG):[Counterblast (1)]When this unit is called to RG and if you have a grade 3 or greater VG,you may pay the cost.If you do,search for up to one card named "Star Vader,Omega Glendios",ride it,shuffle your deck.
[CONT]:Lord

the lock skill is way too OP for that less cost xD should be something like CB x 3 and a Persona Blast or something
Title: Re: Create a Card(s)
Post by: Raien D. End on May 15, 2014, 11:59:58 AM
Locker's Punish Cytus v.2
g3/Link Joker/Cyber Golem
11000/Twin drive
[ACT](VG)[LB4]:[Counterblast 2 and discard 2 cards with "Star Vader" in its card name]Lock all of your opponents RG and if the number of units locked by this card effect is 3 or more,this unit gets [CRITICAL]+1.
[AUTO](VG):When one of your opponent's unit is locked due to an effect from your cards,this unit gets [POWER]+3000.
[AUTO](RG):[Counterblast (1)]When this unit is called to RG and if you have a grade 3 or greater VG,you may pay the cost.If you do,search for up to one card named "Star Vader,Omega Glendios",ride it,shuffle your deck.
[CONT]:Lord

-

Sanctuary of Light,Supernova Dragon
11000/g3/royal paladin

[AUTO][LB4]:[CB 1]When a "Royal Paladin" rides this unit,you may pay the cost.If you do,choose you vg ,and until end of turn,that unit gets [POWER]+10000 and choose up to three of your "Royal Paladin" rg,and those units get [POWER]+5000.
[AUTO](VC):When this unit attacks,if the number of rg you have is more than your opponent's,this unit gets [POWER]+2000.
[CONT](VC/RC):Lord

good enough?
Title: Re: Create a Card(s)
Post by: ヤタ on May 17, 2014, 12:47:48 PM
Please make your own thread for cards, this forum exists for that reason, as well as others :3
Title: Re: Create a Card(s)
Post by: T_RD Ellino on May 22, 2014, 12:21:53 PM
Corrupted Knight,Dictator Phantom
11000
Human
Shadow Paladin
Auto VC:LB4(Choose 2 of your "Shadow Paladin" Rear Guards and retire them)When a "Shadow Paladin" rides this unit you may pay the cost,if paid search your deck for up to 2 "Shadow paladin" call them to seperate rear guard circles,choose your vanguard and that unit gets power +10000 and critical +1 until the end phase
Auto VC:When this unit attacks a VG this unit gets power +2000 until the end of that battle
What can I say,I'm a sucker for crits :P
Title: Re: Create a Card(s)
Post by: ヤタ on May 23, 2014, 11:27:15 AM
I've said it before, I'll say it again:
Please make your own thread for cards, this forum exists for that reason, as well as others :3
Title: Re: Create a Card(s)
Post by: Raien D. End on May 26, 2014, 08:22:12 PM
Please make your own thread for cards, this forum exists for that reason, as well as others :3

i have made my thread of cards in the Sanctuary Of Lights Cards...see it and rate it please 100/100
Title: Re: Create a Card(s)
Post by: T_RD Ellino on May 27, 2014, 08:45:50 AM
Well Dictator and other phantom units+my second clan are in my second thread(and ignored)