Spoiler
Liberator king of all knights, Alfred (you should have some taste in names.)
Royal Paladin / Grade 3 / United Sanctuary / Human / 11000.
Legion 22000 "Liberator of the Round Table, Alfred."
ACT (VC])([Counterblast 2 "Liberators"and Soulblast 2 "Liberators"]. At the beginning of your Main Phase, you may pay the cost. If you do, look at a number of cards from the top of your deck equal to the number of the open rearguard circles, search up the same number of <<Gold Paladin>> units and call them to the rearguard circle.
Auto (VC): [Choose one unit with the same name as the unit on your (VC) and put it at the bottom of your deck.] When your opponent performs delete or lock, you may pay the cost. If you do, until the beginining of your opponent's next turn, your vanguard cannot be deleted and your rearguards cannot be locked.]
[CONT](VC): If this unit is in Legion, this unit and it's Mate cannot be boosted by your units.
Shoot, I was late. Anyway, you can read the skill if you want.
Apprentice Magician, Laura.
G Unit cannot be put in a main deck.)
Stride (By meeting the condition and cost, you may stride this card until end of turn.)
(Choose a copy of your "Heart" from your hand or Drop Zone and put it at the bottom of your deck.) Look at the top 4 cards from your deck, choose two and add them to your hand and put the others at the bottom of the deck in any order you want.
[CONT]:This card is also of all clans and nations.
Next card: Empress of the Jewel Knights, Salome.
Demon World Fifth Devil King, Nobuhide
Grade - 3
Power - 11000
Stealth Dragon | Nubatama | Dragon Empire
Skill -
Auto: Generation Break 2 (This ability is active if you have 2 or more G Units face up on your (VC) and/or G Zone)
When this unit attacks, if your opponent has 4 or more cards in their hand, your opponent chooses 1 card from their hand and binds it, then reveals their hand, you choose 1 card in their hand and discard it. Your opponent then draws a card.
Auto: When a G-Unit strides this unit, bind 1 card on your opponents field, and it gains the ability "(Soul Blast 2) When this unit hits a vanguard, you may pay the cost, if you do send 2 bound cards to their drop zone"
Next Card:Lost Maiden of the Garden, Alyna
Hound Daemon, Doranbau "Diablo"
Grade - 3
Power - 11000
Fallen Beast | Shadow Paladin | United Sanctuary
Skill: -
Legion Blaster Javalin "Diablo"20000
Act VG: (CB1 and Retire 2 Rearguards) If this unit is in legion, you may pay the cost, if you do choose 2 Rearguard units,
They gain the ability "RG: (Retire 1 Rearguard) When this unit attacks or boosts you may pay the cost if you do draw 1 card."
Auto VG: At the end of your turn, if 2 or more units were retired by your own units effects,
draw a card, and unflip 1 damage.
Next: Blaster Javalin "Diablo"
Dark Musketeer, Dahlia <<Reverse>>
Grade 3/11000 Power/Critical 1
Neo Nectar/Bioroid
[ACT](VC)LB4 [1/turn]:[Counter Blast (2) & Put 3 Normal Units back to your deck from the drop zone] Search your deck up to 2 Musketeer units and call them to a RC as locked and shuffle your deck. If you do, Choose up to 2 Units and they get Cont[VC/RC]: If there is another unit with the same name as this unit, this unit gains [Power]+3000.Then during the end of your turn, choose up to 1 Unit if there are 2 or more units with the same name as that unit on the Field, Search your deck for up to 1 of that card and put it into your hand.
[ACT](VC)[Soul Blast 1 Musketeer] Choose up to one of your Musketeer and return it to your hand, if you do, call a unit with the same name as the unit returned from your hand.
[Cont](VC/RC) Lord
Spoiler
I'm not too great with Musketeers but from the skill I made, I got the idea of "Planting Seeds and Growing Them" which is kinda like NN. So your deck would be like the bag of seeds and you would call(Plant) seeds(Units).[Since seeds dun immediately give you yr Tree/Fruits hence they are locked kinda like buried/Planted into the ground and u would have to wait for them to grow.] When the turn ends(Time needed for the seeds to grow), The units will be unlocked and you would be able to harvest your fruits hence u get to search out 1 unit and put it into your hand provided u have planted more since not every plant will be successful so u need 2 of the same kind. Kinda like how farmers grow alot and get back alot.
As for the 2nd Skill, i felt that the card itself isn't very musketeer themed so I decided to make a return call skill so you dun lose out on the when this unit is called by one of your Musketeers skill it will get X skill.
Next Card: Eternal Beast Deity, Crimson Phenix
Either Legion with one of the BD G3 or a Stand Alone GB/LB would do. (Ik the name totally calls it to be a Stride unit)
Spoiler
Totally following the 4 holy beast which is the theme of BD so there are Dragon and Tiger Grade 3 so probably need a Black Turtle or Vermillion Bird.
New Messiah,Woksis
Grade 3/+11000 Power/Critical 1
Alien/Link Joker
Spoiler
Apparently Daunting Deletor, Woksis is now called Daunting Deletor, Oksizz according to wikia page
[ACT](VC): Legion22000 "Daunting Deletor, Oksizz" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[Auto](VC): At the beginning of your opponents Ride Phase, If your opponent has a Deleted VG & if this unit is Legion, he/she may choose one or more cards with the sum of their grades being 2 or greater from your hand, and discard them. If they do, Choose all of your opponent's deleted VG and turn them face-up & this unit gains [Power]+2000 until the end of your opponent's turn. If they did not, Choose one of your VG and it gets "[Auto](VC):[CB1 & Discard 1 "Deletor" from your hand] Choose all of your opponents VG and Delete them." until the end of the turn. (The deleted unit is turned face down, its power becomes 0 and it loses all text. It turns face up at the end of the owner's turn)
[Auto](VC): [SB1 'Deletor'] During your opponent's Stride Step, If your opponent has Strided, you may pay the cost, if you do, Choose a card from your damage zone, and turn it face-up.
Next Card: Star-Vader, Absolute Zero Dragon
Either a Crossride or Legion(maybe having 2 mates either CBD or Nebula since BR hasn been allowed to be mates)
Fallen Angel of Mind, Anastasia
Angel Feathers / United Sanctuary/ 15000+ / Grade 4 / Triple Drive!!
Spoiler
I'm assuming u meant Angel and not Angle.
STRIDE (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 4 or greater from your hand, and discard it] Stride this face down card on your (VC).
[AUTO](V): [1/TURN] [Counter Blast (2) & Choose a face down card named "Fallen Angel of Mind, Anastasia" from your G zone, and turn it face up] At the end of the battle that this unit attacked, if the attack did not hit during that battle & if the number of cards in your damage zone is five or more, you may pay the cost. If you do, choose a card in your damage zone and heal it.
Next card: Demon of the Burning Hell Seal Dragon, Inferno Ragnaros
Revival Legion for Blockade Inferno would be awesome.
Interdimensional Dragon, Judgment Flare Dragon
Gear Chronicle / Dark Zone / Gear Dragon / 11000 / Grade 3/Twin Drive
There isn't only one Dragon that can manipulate Time and Space causing chaos in the Future or is it the Present....
[ACT](VC) [1/TURN] GB2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone): [CB2] Your opponent puts all of his or her rear-guards on the bottom of his or her deck in any order, and your opponent calls cards from the top of his or her deck to an open (RC) for each card put into his or her deck with this effect & if 4 or more units were called this way, this unit gains"[Auto][1/TURN] (VC):[Choose 2 cards from your hand and discard them] At the end of the battle that this unit attacked a Vanguard you may pay the cost. If you do, stand all of your Vanguard." until the end of the turn.
[AUTO](VC): [Counter Blast (1)] during your turn, when your G unit Stride, you may pay the cost. If you do, Choose one of your rear-guards, put it on the bottom of your deck, search your deck for up to one card with the same or 1 grade greater than that unit, call it to (RC), shuffle your deck.
Lores
Spoiler
He is the Interdimentional Dragon responsible for all the mishaps that have been occurring around planet cray. Although he seems to be one of the unidentified beings that have recently appeared here, he shares a very close resemblances to the Unidentified Being met by Altomile. As more and more units from different timelines keep appearing rapidly around the planet Cray such as the Empire Overlord and the Phantom Dragon ever since the strange Phenomenon of "Stride" occurred. It is with the sighting of this new unidentified being has it made everything clear as to why the Vanguards of the Past are appearing to stop this madness. As this Evil Dragon laughs the future of Cray is slowly being thrown into Distortion and Chaos.
Next Card: Dark Interdimensional Dragon, Distorted Ends Dragon
Did the Overlord one despite being a little late with posting it. I like it so I'm gonna keep it here anyway.
Final Form Overlord, "The Climax"
Grade 4/15000+ POW/Critical 1
Kagero/Nuclear Dragon/Dragon Empire
It's finally over... The end... My last breath...
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](G Zone): You cannot place his unit on VC unless you have a <<Kagero>> "Overlord" unit in your Vanguard Circle, and you may only pay the cost of Stride by discarding a unit with "Overlord" in its name.
[CONT](VC): Your rearguards cannot attack.
[ACT](VC): [Choose a card named "Final Form Overlord, "The Climax"" from your G Zone and turn it face-up] If you have six or more face-up units in your G Zone, this unit gets: "[AUTO](VC): This unit battles with all of your opponent's rearguards in one attack." and "[AUTO](VC): If this unit's attack hits three or more units, counterblast all of your remaining damage, soul blast your remaining soul, and discard all cards in your hand (min. 1 each). This unit [Stands] and your opponent cannot place units in (GC) for the rest of this turn." If your opponent does not have 6 or more damage at the end of your turn, you lose the game.
Jurrasic Tyrant, Death Rex Reverse
Grade 3/11000 POW/Critical 1
Tachikaze/Dinodragon/Dragon Empire
The only difference between the him of now and the him of then is that: in the world of survival of the fittest, enemies and allies are food.
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Lock two of your <<Tachikaze>> rearguards, and retire two <<Tachikaze>> rearguards] When this unit attacks the Vanguard, you may pay the cost. If you do, retire units on your opponent's (RC) until the number of rearguards they have is equal to the number you have. If all fighters have 1 or less rearguards after this skill is activated, this unit gets [Power]+15000.
[CONT](VC): If you have a card named "Tyrant, Death Rex" in your soul, this unit gets [Power]+2000.
[CONT(VC/RC): Lord
Next card: Divine Admiral of Universal Ocean, Typheus
One who is Legend, Ezel
11000/Grade 3/Twin Drive/Human/Gold Paladin
"I am the one. The one who will free this world the saviour of the future."
Legion 21000 [Any G3 Ezel]
[Act](VC): [CB 1 & SB 1] If this unit is in Legion you may pay the cost. If you do, Choose 1 of your <Gold Paladin> and put it to the bottom of your deck search your deck for up to 1 Unit call it to a RC & shuffle your deck. If the unit called with this skill has Ezel in its card name, this unit gains "LB4 [Act](VC): [1/TURN] Choose an [ACT] of one of your legion mates, and until you play that ability the next time, its cost is lost until end of turn." Until the end of the turn. (The cost of an [ACT] without a cost is paid by declaring the play.)
[Auto](VC): During your turn this unit gains [Power] +1000 for every of your other <Gold Paladin> units.
Next card: Elementar Commander, Perfect Galaxy Blaukrieger
Spoiler
Krieger meaning Warrior in German
Elemental since the last blau support they had like their triggers named after the weather
Basically he/it would be a Elemental Blue Warrior
Engrossed Deletor, Jubali
Grade 3 / 11000 / Crit +1 / Star Gate / Link Joker / Alien
Card Effect(s)
[AUTO](VC):When this unit's drive check reveals a grade 3 card, until end of that battle, this unit gets"[AUTO](VC):[Choose one of your grade 3 rear-guards with "Deletor" in its card name, and lock it] At the end of the battle that this unit attacked, you may pay the cost. If you do, delete all of your opponent's vanguards."
(The deleted unit is turned face down, its power becomes 0 and it loses all text. It turns face up at the end of the owner's turn)
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
Next Card : House of Amon , Zac
My take on Legendary Knight of Loyalty, Llew before I got ninja.
Spoiler
Legendary Knight of Loyalty, Llew
11000/Royal Paladin/Human/Twin Drive!!
"Knights of the Sanctuary I call upon to you to vanquish the darkness and save this time" (RRR)
"I am the Knight that will lead the sanctuary into the future!" (SP)
Card Lore
He is the knight that has come from the future where Blaster Blade had never existed. As a result he was chosen by the Sword and inherited the name "Blaster Blade" in his timeline. With the responsibility given on to him by the Sword he is destined to lead the United Sanctuary with his group of knights beside him to conquer the darkness that has arisen in the timeline where Blaster Blade is a Hero.
[Act](VC): [CB 1] Choose up to 1 of your opponent's RG for every card with "Blaster Blade" in its card name in your soul and retire it & If you have a unit named "Blaster Blade" in your soul this unit gets [Power] +10000 & [Critical] +1 until the end of the turn.
[Auto](VC): [1/Turn][CB1 & Choose a card with "Blaster Blade" in it's card name from either your drop zone or hand and put it into your soul] Search your deck up to 2 units with "Knight" in it's cards name and call it to 2 separate RC & shuffle your deck.
[Cont](V/R/Soul): This unit is treated as "Blaster Blade"
Down-Fall Spear Dragon
11000/Narukami/Thunder Dragon/Twin Drive!!
"When you hear thunder there is gonna be lightning"(RRR)
"If you think your save after guarding one attack think again! Divine Dragon Dive!!!"(SP)
[Auto](VC): [CB2 & Discard 2 cards in your hand] At the end of the battle that this unit attacked a Vanguard, if the attack did not hit during that battle, you may pay the cost. If you do, [Stand] this unit & this unit gets [Power] +10000 & "[Cont](VC): When this unit would to attack, this unit battles all of your opponent's RGs in one attack instead" until the end of the turn.
[Auto](VC): When your opponent's RGs is put to the drop zone due to the effects one of your cards, choose 1 card in your damage zone and turn it face-up.
Next Card: Interdimensional Sage of Time, Xenon
[Since Zenon has been known to be the sage that can bring units from the future and stuff when Cray/the United sanctuary is in danger, This would be his Grade 3 form.]
There are 2 Ver of the card Grade 0 Version and Grade 3 Version (Like how there are 2 Dragonic Overlord but with different skills)
Future Dragon King, Dragonic Overlord "THE CHILD" (Grade 0)
Spoiler
Grade 0/Flame Dragon/5000/Boost/Kagero/Dragon Empire
"It won't be long now... I will finally be the emperor of this Empire" (RR)
[Auto](VC): Forerunner.
[Act](RC):[Put this unit into your soul & Discard 1 <Kagero> from your hand] During your turn if you have a vanguard with "Dragonic Overlord" in it's cards name, you may pay the cost. If you do, search your deck up to 1 card with "Dragonic Overlord" and add it to your hand shuffle your deck.
Future Dragon King, Dragonic Overlord "THE CHILD" (Grade 3)
Spoiler
Grade 3/Flame Dragon/11000/Twin Drive!!/Kagero/Dragon Empire
"Pure Flames that burn within me mow down my enemies that stand before me Neos Eternal Flame!!!"(SP)
"I am Dragonic Overlord the Emperor of the Dragon Empire" (RRR)
[Auto](VC): [1/TURN] [CB1 & Discard a card with "Dragonic Overlord" in name] At the beginning of the battle that this unit attacked a RG, you may pay the cost. If you do, this unit gets Drive Check -1 & "[Auto](VC): At the end of the battle that this unit attacked a RG, [Stand] this unit & this unit get [Power] +5000" until the end of the turn.
[Auto](VC): [Soul Blast 1] During your turn when this unit's attack hits you may pay the cost. If you do, choose up to 1 of your opponent's and retire it.
Next Card: Ancient Destiny Sword Dragon, Blaster Charge Dragon
(Keeper of the Sword "Blaster Blade" basically a Ancient Card that Blaster Blade had to fought before the Sword would deemed Blaster Blade worthy of the sword "Blaster Blade". Kinda like a prophecy where whoever defeats this dragon would obtain the sword and bring the sanctuary to victory after the flame dragons would rebel.)
Covert Demonic Dragon, Hyakki Vogue
Murakumo/Abyss Dragon/Dragon Empire/Grade 3/11000
"Your power is now mine so just surrender to me." (RRR)
"With the power of a Hundred Demons nothing can stand in my way, Stealth Arts, HyakuBōgu!!!" (SP)
[Auto](VC): GB 1 [1/TURN] When one of your units is called from the deck to the RC, if you have another unit with the same as that unit on the RC, you may choose the unit called and "Legion" with it & this unit gains "[Act](VC): [1/Turn] [CB1] Choose up to 5 RGs with the same name as the cards in your VC and they get [Power] +10000 until the end of the turn."
[Act] [VC]: [Choose up to 1 of your RGs and bind it face up] Search your deck to up to 1 unit with "Hyakki Vogue" in its card name and call it to the RC and shuffle your deck. At the end of the turn, return the unit called with this ability to the bottom of the deck and return the unit bind by this ability to your hand.
Tips on how to use the card
Spoiler
0) The Card is meant to work with Covert Demonic Dragon, Hyakki Vogue "Reverse" & be able to be a viable option in the current Meta and he has to be better than the "R" or well it would be pointless running him.
1)Use its second ability to SC "Reverse", Use the skill of "Reverse" CB2, SC 2 "Reverse" Act either "Reverse" or this guys skill to gain massive power ups.
2) You can try to "Legion" this card with Seimei and get plus of himself.
3) SC more units if u "Legion" with Nyudo Cloud or even yasuie.
4) If your really daring you could "Legion" with Kurama Lord and hope you get the Mega Blast off and stand your whole field although its unlikely you have CB to do so.
5) Unfortunately, if u legion with a legion unit u cant Legion again since your unit is alr in Legion but the good news is the skill that require the unit to be in legion still works.
Next Card: Infinite Affinity Dragon, Original Creation Dragon
Spoiler
(Would be nice to see the 1st Cray Elemental Grade 3 Support)
Covert Demonic Dragon, Hyakki Vogue
Murakumo/Abyss Dragon/Dragon Empire/Grade 3/11000
"Your power is now mine so just surrender to me." (RRR)
"With the power of a Hundred Demons nothing can stand in my way, Stealth Arts, HyakuBōgu!!!" (SP)
[Auto](VC): GB 1 [1/TURN] When one of your units is called from the deck to the RC, if you have another unit with the same as that unit on the RC, you may choose the unit called and "Legion" with it & this unit gains "[Act](VC): [1/Turn] [CB1] Choose up to 5 RGs with the same name as the cards in your VC and they get [Power] +10000 until the end of the turn."
[Auto] [VC]: [Choose up to 1 of your RGs and bind it face up] Search your deck to up to 1 unit with "Hyakki Vogue" in its card name and call it to the RC and shuffle your deck. At the end of the turn, return the unit called with this ability to the bottom of the deck and return the unit bind by this ability to your hand.
Next Card: Infinite Affinity Dragon, Original Creation Dragon
Spoiler
(Would be nice to see the 1st Cray Elemental Grade 3 Support)
I love the first skill. but i think the second skill should be an Act. XD
Infinite Affinity Dragon, Original Creation Dragon
Grade 3/9000/Cray/God
"This generation is still young, I command it to evolve!" (GR)
(You may only have one copy of this card in your deck)
[CONT](VC) Generation Break 3 (This ability is active if you have two or more face up G units in total on your (VC) or G zone): All of your units are also <<Cray Elemental>> .
[ACT](VC)[1/Turn][Choose a card from your g-zone and turn it face-up]: Choose one of your <<Cray elemental>> rearguard with "LB4" and put it to soul, then this unit gets that unit's LB4 Skill and Name until your opponent's end phase. If you used this skill, this unit gets +5000/+1Critical until the end of your turn.
[ACT](VC)[1/Turn]: You may Soul charge 1, Counter charge 1, Rename a rear-guard until your end phase, or Unlock a card.
[CONT](VC): This unit gets +1000 for every unit with "LB4" in your soul.
[CONT](VC): When your Unit not named "Harmonics Messiah" Stride, that unit gets -24000/-1Critical and loses triple drive!!! until end of your turn.
Description
Spoiler
The ultimate tech card that can run on any LB4 deck. It can compensate for almost any cost. Plus the low base power is compensated by his fourth ability.
Basically it combines the critical pressure and the ability of the card that you soul charge. Mixed with high defense, this is definitely the ultimate boss card.
This is for late game only.
Sample Combos
Spoiler
1. Hyakki Vogue Reverse: Put a reverse into your soul. then call another from hand (if you have one). Call any rearguard to other front row, rename it to hyakki vogue reverse. Use the LB 4 to get +10000 to entire front row.
2. Breakride from Original saver Zero and use act to put Zeal to soul. Use zeal skill. -10k to enemy VG, and you have ~ 24000 / 2 Crit Unboosted.
3. Breakride from Dragonic Overlord. SC Immortal Asura. for the lulz.
4. SC EDD.
5. Breakride Dragonic Overlord. SC The Blood... Attack VG, you also get to restand because you attacked RG.
NEXT: Pr<3sm-Duo Queen, Ariel
(Little mermaid. Hopefully a g3 for the OP stride. lol)
True Pirate King, Nightmist
Grade 4/Triple Drive/15000+/Vampire
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them
[ACT](VC):[Counter-blast (2) and choose a card called "True Pirate King, Nightmist" in your g-zone and turn it face up] If the number of cards face-up in the g-zone is two or more, Choose up to three units from your drop-zone and call them to separate rear-guards and if you have a heart with "Nightmist" or "Nightsnow", those units get [Power]+5000 until the end of the turn.
Next Card: Midnight Vampire, Claudiuss
Original Skill(By Far Broken Beyond Help)Spoiler
Midnight Vampire, Claudiuss
[ACT](VC):(This ability is active if you & your opponent have a grade 3 vanguard & you must have 3 face-up damage) [Counter-Blast all your damage & your opponent choose's up to 5 damage (Minimum of 1 damage) and Counterblasts it] you may activate this skill, if you do, Choose up to 5 "Dark Irregular" rear-guards and they get [AUTO] this unit gets [Power]+1000 for each card in your soul & if the amount of damage your opponent counter-blasted is 2 or less your vanguard gets [Power]+10000 & [Critical] +1.
[AUTO](VC): If there is more than 4 face-up damage in either players' damage zone, your opponent cannot guard with grade 1's or higher from their field or hand.
Try make a better verson of this card :P
Enigman Hurricane
Dimension Police/Alien/Star Gates/11000/Twin Drive!
Design of the Card
Spoiler
It was design to be like Ultraman (Duh) When Ultraman is lower/weak from battle it will undergo a Form Change (Usually just the colour). So I adapted that Idea and went with it. It helps to support Tornado and Storm as once you SR Storm using Tornado you would need to ride another Tornado or your stuck with Storm. So this card is to help get you out of that situation and SR Tornado/Storm it even gives a Power Boost which help Tornado to hit or Storm to get the critical.
As for the 2nd skill rmb how whenever Ultraman change form and will always win the match afterwards. Exactly the same here although I cant implement "Retire your Opponent/Opp VG" I had to go with the smaller Ver which is to simply retire the opponent's RGs which helps. Front Row restrictions since they are the ones attacking Ultraman so it can only destroy those monsters attacking him.
"Justices will Prevail! Even if I have to do it with my last breath!" (SP)
"ENIGMAN!!! Form Change: Hurricane"(RRR)
[Act](VC/Soul): [1/TURN] [CB1 & SB1] At the beginning of your main phase if you have a Grade 3 VG may pay the cost. If you do, you may ride a unit with "Enigman" from your soul as [Stand] and it gains [Power] +10000 & "[Auto](VC): At the end of the battle that this unit's attack did not hit, you may draw 1 card & Counter Charge 1." until the end of the turn.
[Auto](VC): When a grade 3 or greater unit with "Enigman" rides this unit, choose up to 1 of your opponent's front row RGs and retire it.
Next Card: Evolutionary Blade Rougue, Perfect Cyclomatus
Swordsman of the Western Village
Grade 2/Murakumo/9000/Intercept/Noble
Spoiler
[Auto](RC): GB1 When this unit is placed on the RC, if you do not have a unit named "Swordsman of the Southern Village" you may search your deck up to 1 unit named "Swordsman of the Eastern Village" and call it to an open RC. Shuffle your deck and At the beginning of the end phase of that turn, bind that unit face-up.
[Auto](RC): When this unit attacks a VG you have a VG with "Swordsman" in its card name, this unit gains [Power] +2000 until the end of the battle.
Swordsman of the Eastern Village
Grade 2/Murakumo/9000/Intercept/Noble
Spoiler
[Auto](RC): GB1 When this unit is placed on the RC, if you do not have a unit named "Swordsman of the Western Village" you may search your deck up to 1 unit named "Swordsman of the Southern Village" and call it to an open RC. Shuffle your deck and At the beginning of the end phase of that turn, bind that unit face-up.
[Auto](RC): When this unit attacks a VG you have a VG with "Swordsman" in its card name, this unit gains [Power] +2000 until the end of the battle.
Swordsman of the Southern Village
Grade 1/Murakumo/7000/Boost/Noble
Spoiler
[Auto](RC): GB1 When this unit is placed on the RC, if you do not have a unit named "Swordsman of the Eastern Village" you may search your deck up to 1 unit named "Swordsman of the Western Village" and call it to an open RC. Shuffle your deck and At the beginning of the end phase of that turn, bind that unit face-up.
Swordsman of the Northern Village
Grade 0/Murakumo/4000/Boost/Noble/Critical Trigger
Spoiler
[Auto](GC): GB1 When this unit is placed on the guardian circle from hand if you have a VG with "Swordsman" in its card name, you may search your deck for up to 1 card named "Swordsman of the Northern Village" and call it to the guardian circle as [Rest]. Shuffle your deck and at the end of the battle, bind that unit face-up.
Swordsman of the Central Village
Grade 3/Murakumo/11000/Twin Drive/Noble
Spoiler
[Act](VC):[CB2] Choose up to 5 units with "Swordsman" from your bind zone and call them to separate open RC. This unit gains [Power] +3000 for each unit called by this ability and if 3 or more were called, this unit gains [Critical] +1 until the end of the turn.
[Act](VC): [CB1 & SB1] During your turn all of your units with "Swordsman" gets [Power] +3000 and "[Cont](RC) this unit can attack from the back row" until the end of the turn.
Next Card: Sanctuary of Light, Universal Spear Dragon
Revelation Dragon, Fallen Messiah
11000/Grade 3/Messiah/Link Joker/Twin Drive!
I am the one and only DIVINE Being (SP)
[Auto](VC): Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[CB1 and Soul Blast (1)] When an opponent's locked card is unlocked, you may pay the cost. If you do, retire that unit, and your opponent SC the top card of his/her deck to the same RC as the retired unit as locked.
[AUTO](VC):[Counter Blast (1) & Choose one of your rear-guards, and lock it] During your turn, when your G unit [Stride], you may pay the cost. If you do, choose one of your opponent's RC, call the top card of his/her deck and lock it, choose one of your vanguards, and it gets "[Auto](VC) When this unit attack hit a VG, choose up to one of your opponent's Locked cards and it cannot be unlocked during his or her next end phase" until the end of the turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn)
Card Lore:
Spoiler
It is one of the possibilities of "Neon Messiah" who awakens as "The DIVINE one" bring corruption to the world. It is uncertain that whether or not this is the same dragon as the "Messiah" before but those who had encounter it has said to have had a fate far worse than death. This is the form of Neon Messiah corrupted by Link Joker before it was able to develop to its full potential to resist the dark powers of the "Joker" Its is said that it is now leading on the remaining rebels of "Link Joker" towards the mysterious Clan Gear Chronicle to wipe out both the existence of the "Time Dragon" and the "Other Messiah"
Next Card: Ravage Revelation Dragon, Exile Messiah
Here is my take on "The One Who Crosses The Border of Sanity, Schrodinger" in order to fit the whole Schrodinger Theory of not knowing until you check.
Spoiler
The One Who Crosses The Border of Sanity, Schrodinger
Link Joker/Grade 4/15000+/Cyber Beast/Triple Drive/Star Gates
Stride
(VC) GB2 [Act][1/Turn][CB 1 & Persona Flip] Reveal the top card of your deck and then choose up to the same amount of your opponent's RGs as the grade stated in the revealed card and lock them and put the card revealed into the drop zone. Then if the revealed card is a "Cyber Golem", this unit gains "(VC)[Act][1/Turn][CB1] All of your opponent's locked cards cannot be unlocked during his or her next end phase."
Seraph of the End, Uriel
Angel Feathers/Grade 3/11000/Angel/Twin Drive/United Sanctuary
(Damage Zone) [Auto] [CB 1 other unit] When a card is placed into the damage zone and if this card is faced-up in the damage zone, you may pay the cost. if you do, call this card to a RC and put the top card of your deck into the damage zone face-up.
(V/R)[Auto] [Choose a card from your hand and put it into your damage zone]During your turn when a unit is place into the damage zone, you may pay the cost. If you do, choose up to 1 face up card and add it to your hand.
Next Card: Perfect Weapon Mutant Deity, Stealth Assassin.
Dark Superior Dragon, Claret Sword Dragon
Shadow Paladin/Grade 4/Triple Drive/Abyss Dragon/United Sanctuary
[Stride]
Order- [Auto](VC)[CB1 and Choose a face down card in your G-zone and Turn it face up] When this unit is placed on the VC, you may pay the cost. If you do, this unit gets "[Auto](V) When a grade 1 or lesser unit is called to the RC by the effects of one of your cards, it gains Power +3000 until the end of the battle." and "[Auto][1/Turn](V)GB3 [CB1 and Choose 3 of your RGs with <Order> and retire them] At the end of the battle that this unit's attack did not hit, you may pay the cost. If you do, Stand this unit and it gets drive -1 then if you have a heart named "Supremacy Dragon, Claret Sword Dragon", this unit gains Power+10000 and Critical +1 until the end of the turn"
Order
Spoiler
When this unit is placed on the RC due to one of your card's effects, until the end of the turn, when this unit is chosen by a card's skill to be retired, this unit is treated as 2 units.
Next Card: First Knight of Order, Claire