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Cardfight!! Vanguard => Request => Topic started by: moonenvoy on June 29, 2018, 10:03:09 PM

Title: New or unfixed problems on 3.00
Post by: moonenvoy on June 29, 2018, 10:03:09 PM
- I found Cross Ride or Ride Chain no longer increase Vanguard's power automatically, from "Riviere"'s case. I don't know this problem has occured on only "Riviere" or on every unit.

- If legion mate has changed power, it don't affect legion attack. Same problem with Force Gift: When Force Gift is placed on Vanguard Circle, legion attack should have +10000 and +10000 power for each vanguard, causing +20000 resultingly.

- Cards of Starter Deck is not added: they have same illust (with no background) with their same-name card on V-TD01 or V-BT01, but have different effect, and sometimes different power. I doubt who will use starter deck's cards, but cards are cards.

- When guardians go drop zone, Protect Gift also go to drop zone: This is insane, especially for Granblue. Like G guardian (what automatically go to G zone), Protect Gift need new mechanic that allows Protect Gift to be disappear from the game (not to RFG, since CFV Comprehensive Rules ver 2.02 changed the rule so that Protect Gift be "erased" when placed on "Erasure Zone" of it) when sent to drop zone from guardian circle. If erasing gift from game is difficult, at least it should go to RFG.

- Test mode should have "Exit Game" button also. Turning off and on CFV Area every time who changes deck is bugging.
Title: Re: New or unfixed problems on 3.00
Post by: Kisaragi Zane on June 30, 2018, 11:28:52 AM
Some of the crossrides, specifically the ones that have retrained base forms, have alterations to their name that doesn't get checked, but adding the additional +2000 manually will make them 13k base (even if strode on top of) unless you change the vanguard.

Any power changes from the legion mate is usually added manually to the vanguard since the days of Metalborgs and their Mist Ghost.

We had a conversation about the start deck cards the day of the update, we aren't sure if they will be added because while they are legal, their design and purpose is focused on teaching people the game as opposed to being used in their respective decks.

The Protect Card not disappearing has also been brought up, but the gift cards are usually removed from the game via the rfg section, so if your opponent tries to add one from drop zone or count it as a card from the drop zone (i,e. Granblue stuff), just have them remove it from the game to prevent any misunderstandings.

We haven't heard any updates to the test mode feature, but we'll be sure to inform.