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Deck Discussion / Madoka's Shadow Witches
« on: August 29, 2014, 02:48:58 AM »
Starting Vanguard:
Witch of Banquet, Lir
Grade 0:
x4 ~ Black Crow Witch, Eine (Critical)
x2 ~ Grim Reaper (Critical)
x4 ~ Witch of Lizards, Alfe (Draw)
x2 ~ Freezing Revenger (Draw)
x4 ~ Black Cat Witch, Milkre
Grade 1:
x4 ~ Precious Stone Witch, Derna
x4 ~ Witch of Pursuit, Sekuna
x2 ~ Ruin Witch, Scathach
x3 ~ Revenger of Darkness, Mac Lir (Perfect Guard)
x1 ~ Barrier Witch Grainne (Quintet Wall)
Grade 2:
x4 ~ Reality Witch, Famm
x3 ~ Inspection Witch, Deidre
x2 ~ Skull Witch Nemain
x3 ~ Witch of Attraction, Adora
Grade 3:
x3 ~ Cultic Witch, Rias
x4 ~ Dazziling Witch, Fiana
Hello, my this is Madoka presenting my own deck list for Shadow Paladin Witches.
Whenever I watched games and played games with them, I've always found myself or the player with that much of a nice card advantage. Turning an opponent's units into grade 0 doesn't really produce much or any real advantage especially in certain decks where triggers actually help out the opponent as they also get out of the way. The best way for witches to gain any real advantage is by draws from Fiana's second skill so I decided to add in two Nemains (or three depending on player preference) in order to have another card that can get simple plusses started while also having a good card to kill off as a cost.
Rias while having a really amazing skill is most powerful during late game where the opponent cannot afford to take a single hit rather than mid game where the opponent can just get over the high guarding requirements by just eating the damage and possibly healing later on. So Fiana for set up and drawing, Rias for finishing.~
I don't run stands because stands make me feel uncomfortable.
Witch of Banquet, Lir
Grade 0:
x4 ~ Black Crow Witch, Eine (Critical)
x2 ~ Grim Reaper (Critical)
x4 ~ Witch of Lizards, Alfe (Draw)
x2 ~ Freezing Revenger (Draw)
x4 ~ Black Cat Witch, Milkre
Grade 1:
x4 ~ Precious Stone Witch, Derna
x4 ~ Witch of Pursuit, Sekuna
x2 ~ Ruin Witch, Scathach
x3 ~ Revenger of Darkness, Mac Lir (Perfect Guard)
x1 ~ Barrier Witch Grainne (Quintet Wall)
Grade 2:
x4 ~ Reality Witch, Famm
x3 ~ Inspection Witch, Deidre
x2 ~ Skull Witch Nemain
x3 ~ Witch of Attraction, Adora
Grade 3:
x3 ~ Cultic Witch, Rias
x4 ~ Dazziling Witch, Fiana
Hello, my this is Madoka presenting my own deck list for Shadow Paladin Witches.
Whenever I watched games and played games with them, I've always found myself or the player with that much of a nice card advantage. Turning an opponent's units into grade 0 doesn't really produce much or any real advantage especially in certain decks where triggers actually help out the opponent as they also get out of the way. The best way for witches to gain any real advantage is by draws from Fiana's second skill so I decided to add in two Nemains (or three depending on player preference) in order to have another card that can get simple plusses started while also having a good card to kill off as a cost.
Rias while having a really amazing skill is most powerful during late game where the opponent cannot afford to take a single hit rather than mid game where the opponent can just get over the high guarding requirements by just eating the damage and possibly healing later on. So Fiana for set up and drawing, Rias for finishing.~
I don't run stands because stands make me feel uncomfortable.