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Battle area => Community => Deck Discussion => Topic started by: Lance Korilum on November 23, 2014, 02:07:23 PM

Title: Super Extreme Meteorkaiser [Nova Grappler]
Post by: Lance Korilum on November 23, 2014, 02:07:23 PM
Grade 0: (17)

1x Extreme Battler, Ranball (FVG)
4x Ring Girl, Ai (Heal)
4x Energy Girl (Stand)
4x Shining Lady (Critical)
4x  Red Lightning (Critical)

Grade 1: (13)

3x Extreme Battler, Arasheed
3x Extreme Battler, Kendall
3x Final Wrench
4x Lady Cyclone

Grade 2: (10)

3x Extreme Battler, Ganzock
3x Extreme Battler, Sazanda
2x White Hank
2x Starlight Hedgehog

Grade 3: (10)

4x Extreme Battler, Viktor
4x Asura Kaiser
2x Immortal Asura Kaiser

G Units:

4x Meteorkaiser, Vikt Ten
4x Meteorkaiser, Viktplasma

Strategy

This deck focuses on decimating the opponent with insane rush turns with often more than 3 attacks, with the potential for the extra attacks to be extremely powerful.  The main unit here is Viktplasma, who can deliver crushing final blows when brought out, especially over Viktor.  The Asuras are here to maximize the benefits of extra G3s for Stride fuel, while still contributing to the main goal of the deck.  Viktor is here as the primary target to Stride Viktplasma over and can be dangerous Vanguard when the G3s the Asuras need are running low. 

Arasheed can both search out Viktor to prepare for Final Turn and be used as Stride fuel.  Ganzock and Sazanda are the best targets for re-standing effects, and work well in the same column as Ranball and Final Wrench.  Starlight Hedgehog is there as an unflip and draw engine, and because of its 8k base, I run Kendall as well, who can also form 3-stage columns with a crossridden Immortal Asura.  White Hank is there as just an extra Stand engine (may be removed, it kinda goes overboard).
Draw triggers are removed in favor of Stand Triggers to maximize killing power along with 8 criticals.
Title: Re: Super Extreme Meteorkaiser [Nova Grappler]
Post by: Ny3 on November 23, 2014, 02:26:09 PM
A question:
You think 10 g3 is very good ? You can miss-grade frequently..
Title: Re: Super Extreme Meteorkaiser [Nova Grappler]
Post by: Lucius on November 23, 2014, 02:38:33 PM
who cares we got G-assist now o3o
Title: Re: Super Extreme Meteorkaiser [Nova Grappler]
Post by: [ER] Patrickzzz on November 23, 2014, 03:14:47 PM
who cares we got G-assist now o3o

G-Assist is something i like to avoid at all means if i can xD
Title: Re: Super Extreme Meteorkaiser [Nova Grappler]
Post by: Ren «Я» on November 23, 2014, 03:29:32 PM
A question:
You think 10 g3 is very good ? You can miss-grade frequently..

I run 10 g3's in a lot of decks and in some more and don't get glocked but yeah G-Assist is there for a reason but I tend to try to avoid it lawls.

At least they can't stride , legion til you get to g3 anyway
Title: Re: Super Extreme Meteorkaiser [Nova Grappler]
Post by: Cherry on November 23, 2014, 06:02:05 PM
White Hank is amazing. Keep him for the time being.

How's Ganzock? I would think dropping him to max Sazanda and putting White Hank at 3 could help you more get that insane Sazanda-Ranball column standing as much as possible. In addition to that, are Final Wrench and Stand Triggers doing well here? I've been on the fence about the Stand Trigger but I want to know if it's helping you as much as you want it to.
Title: Re: Super Extreme Meteorkaiser [Nova Grappler]
Post by: Lance Korilum on November 24, 2014, 12:05:04 AM
I myself am still iffy on the Stand triggers.  I don't really know if they help yet due to very very bad luck with the deck so far (Drawing most of my triggers, not checking them.  Especially the Stands.)  I also have yet to actually see if Final Wrench will be as useful as a think it will, so for now, I'm going to keep it because of Ganzock.  If I decide to drop Ganzock, Final Wrench will go as well, but it'll depend how it fares when I actually get said combo.