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Battle area => Community => Card Strategy => Topic started by: Sandy on May 07, 2014, 07:33:34 PM

Title: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 07:33:34 PM
Well since everywhere else is talking about them, why don't we start here hmm?

I personally LOVE them, they're basically the only reason I'd look twice at SP, no offense to them, it's just A) they were one of those 'popular' clans for the longest while and still somewhat are and B) the guy using them irked me. But now we've got a new archetype and a new character using said archetype, I'm in love! And I'm looking SO forward to playing them!
Title: Re: Shadow Paladin - Witches!
Post by: Kaze Natsume on May 07, 2014, 07:49:47 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 07:57:29 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
Title: Re: Shadow Paladin - Witches!
Post by: Kaze Natsume on May 07, 2014, 08:05:15 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 08:07:46 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
Title: Re: Shadow Paladin - Witches!
Post by: Kaze Natsume on May 07, 2014, 08:09:20 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 08:10:33 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Title: Re: Shadow Paladin - Witches!
Post by: Kaze Natsume on May 07, 2014, 08:12:06 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 08:14:55 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
Because A) Shadow Paladin already had a few witches in them, so unless you wanna remove say Nemain, then it's already breaking it. Not to mention a clan is a collective of different people with different skills and different backgrounds, it'd be silly to assume that in order to win you'd what? Comprise your forces with nothing but knights with no long range capabilities and with all the same skill sets with not differences? Variety is the spice of life and allows us to cover weaknesses. I'm glad Bushi decided to go out on a limb and try a new 'non knight' archetype. The emo-knights were getting a little predictable.
Title: Re: Shadow Paladin - Witches!
Post by: Kaze Natsume on May 07, 2014, 08:25:18 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
Because A) Shadow Paladin already had a few witches in them, so unless you wanna remove say Nemain, then it's already breaking it. Not to mention a clan is a collective of different people with different skills and different backgrounds, it'd be silly to assume that in order to win you'd what? Comprise your forces with nothing but knights with no long range capabilities and with all the same skill sets with not differences? Variety is the spice of life and allows us to cover weaknesses. I'm glad Bushi decided to go out on a limb and try a new 'non knight' archetype. The emo-knights were getting a little predictable.
No really all clans stick to what they do o.o
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 08:29:21 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
Because A) Shadow Paladin already had a few witches in them, so unless you wanna remove say Nemain, then it's already breaking it. Not to mention a clan is a collective of different people with different skills and different backgrounds, it'd be silly to assume that in order to win you'd what? Comprise your forces with nothing but knights with no long range capabilities and with all the same skill sets with not differences? Variety is the spice of life and allows us to cover weaknesses. I'm glad Bushi decided to go out on a limb and try a new 'non knight' archetype. The emo-knights were getting a little predictable.
No really all clans stick to what they do o.o
Umm.. yeah they were, in design and mechanics, not to mention BB kept on get reprints in whatever new 'thing' it was being pushed into archetype wise, which would just drag a lot of the same cards along for the ride, same cards/people new look/armor. At least with the witches they can't rely on that same old, same old, they have to try something new, with new mechanics. New stuff keeps games like this alive.
Title: Re: Shadow Paladin - Witches!
Post by: Kaze Natsume on May 07, 2014, 08:39:04 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
Because A) Shadow Paladin already had a few witches in them, so unless you wanna remove say Nemain, then it's already breaking it. Not to mention a clan is a collective of different people with different skills and different backgrounds, it'd be silly to assume that in order to win you'd what? Comprise your forces with nothing but knights with no long range capabilities and with all the same skill sets with not differences? Variety is the spice of life and allows us to cover weaknesses. I'm glad Bushi decided to go out on a limb and try a new 'non knight' archetype. The emo-knights were getting a little predictable.
No really all clans stick to what they do o.o
Umm.. yeah they were, in design and mechanics, not to mention BB kept on get reprints in whatever new 'thing' it was being pushed into archetype wise, which would just drag a lot of the same cards along for the ride, same cards/people new look/armor. At least with the witches they can't rely on that same old, same old, they have to try something new, with new mechanics. New stuff keeps games like this alive.
No but all clans still stay to what they do like:
Novas keep standing
DP support VG
Royal always superior calling
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 08:47:16 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
Because A) Shadow Paladin already had a few witches in them, so unless you wanna remove say Nemain, then it's already breaking it. Not to mention a clan is a collective of different people with different skills and different backgrounds, it'd be silly to assume that in order to win you'd what? Comprise your forces with nothing but knights with no long range capabilities and with all the same skill sets with not differences? Variety is the spice of life and allows us to cover weaknesses. I'm glad Bushi decided to go out on a limb and try a new 'non knight' archetype. The emo-knights were getting a little predictable.
No really all clans stick to what they do o.o
Umm.. yeah they were, in design and mechanics, not to mention BB kept on get reprints in whatever new 'thing' it was being pushed into archetype wise, which would just drag a lot of the same cards along for the ride, same cards/people new look/armor. At least with the witches they can't rely on that same old, same old, they have to try something new, with new mechanics. New stuff keeps games like this alive.
No but all clans still stay to what they do like:
Novas keep standing
DP support VG
Royal always superior calling
Exactly, but sometimes they need something new, sure some of the new archetypes are just the same 'core' mechanics with different nuances, but some of the others just borrow the clans name and do their own thing. Sometimes it's very slight and other times it's very noticeable.
Title: Re: Shadow Paladin - Witches!
Post by: Kaze Natsume on May 07, 2014, 08:51:35 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
Because A) Shadow Paladin already had a few witches in them, so unless you wanna remove say Nemain, then it's already breaking it. Not to mention a clan is a collective of different people with different skills and different backgrounds, it'd be silly to assume that in order to win you'd what? Comprise your forces with nothing but knights with no long range capabilities and with all the same skill sets with not differences? Variety is the spice of life and allows us to cover weaknesses. I'm glad Bushi decided to go out on a limb and try a new 'non knight' archetype. The emo-knights were getting a little predictable.
No really all clans stick to what they do o.o
Umm.. yeah they were, in design and mechanics, not to mention BB kept on get reprints in whatever new 'thing' it was being pushed into archetype wise, which would just drag a lot of the same cards along for the ride, same cards/people new look/armor. At least with the witches they can't rely on that same old, same old, they have to try something new, with new mechanics. New stuff keeps games like this alive.
No but all clans still stay to what they do like:
Novas keep standing
DP support VG
Royal always superior calling
Exactly, but sometimes they need something new, sure some of the new archetypes are just the same 'core' mechanics with different nuances, but some of the others just borrow the clans name and do their own thing. Sometimes it's very slight and other times it's very noticeable.
That makes no sense clan should stick to what they do
Title: Re: Shadow Paladin - Witches!
Post by: WaiterFang on May 07, 2014, 09:11:05 PM
Mother of quoting O.O

I'm kinda happy that bushiroad added more variation in shadow paladin, so most people aren't just using SP decks with similiar functions :P.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 09:13:48 PM
Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
No but like if you gonna complain about the clan than why join them
Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
So why not just keep it that way e.e
Keep what in what way?
Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
Because A) Shadow Paladin already had a few witches in them, so unless you wanna remove say Nemain, then it's already breaking it. Not to mention a clan is a collective of different people with different skills and different backgrounds, it'd be silly to assume that in order to win you'd what? Comprise your forces with nothing but knights with no long range capabilities and with all the same skill sets with not differences? Variety is the spice of life and allows us to cover weaknesses. I'm glad Bushi decided to go out on a limb and try a new 'non knight' archetype. The emo-knights were getting a little predictable.
No really all clans stick to what they do o.o
Umm.. yeah they were, in design and mechanics, not to mention BB kept on get reprints in whatever new 'thing' it was being pushed into archetype wise, which would just drag a lot of the same cards along for the ride, same cards/people new look/armor. At least with the witches they can't rely on that same old, same old, they have to try something new, with new mechanics. New stuff keeps games like this alive.
No but all clans still stay to what they do like:
Novas keep standing
DP support VG
Royal always superior calling
Exactly, but sometimes they need something new, sure some of the new archetypes are just the same 'core' mechanics with different nuances, but some of the others just borrow the clans name and do their own thing. Sometimes it's very slight and other times it's very noticeable.
That makes no sense clan should stick to what they do
Creativity should be more important. If every thing did 'exactly' what the others in their clan did, then why the heck would you want to try any of the new stuff? it'd just be recolored versions of the old stuff. There needs to be difference, nuances and various changes to keep the game fresh and interesting. Sure a clan can keep on doing what it does, at it's core, but it needs those differences in order to do it.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 09:14:24 PM
What does shadow paladins do? They basically sacrifice other units in order to power themselves up, but these witches, they're not like that, they're more about sacrificing a different kind of resource (the soul it would seem) in order to screw over the opponent. I'll admit they probably would'a been better suited in say Genesis, but they're in Shadow Paladin, which already has some roots with witches anyways.
Title: Re: Shadow Paladin - Witches!
Post by: M4tt on May 07, 2014, 09:18:16 PM
They really are amazing cards, but they don't do too much damage to the original Shadows or Musketeers. But even knowing this, I'd still run them.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 09:26:55 PM
They really are amazing cards, but they don't do too much damage to the original Shadows or Musketeers. But even knowing this, I'd still run them.
Totally, I mean there's always going to be clans that are good against other clans and the same could be said about archetypes.
Title: Re: Shadow Paladin - Witches!
Post by: Zac on May 07, 2014, 09:48:23 PM
Dat quote doe

Anyways I always wanted to try Shadow paladin but I'm never good with them since I'm used to having rgs here and there all the time but this witch shadow paladin might be awesome for me to try shadow paladin again :D
Title: Re: Shadow Paladin - Witches!
Post by: Kaze Natsume on May 07, 2014, 09:59:14 PM
Alright whatever i guess and Zac no afence but your one of those people
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 10:06:41 PM
Alright whatever i guess and Zac no afence but your one of those people
Oh c'mon don't try to start any fights now D:
Title: Re: Shadow Paladin - Witches!
Post by: Zac on May 07, 2014, 10:07:55 PM
Alright whatever i guess and Zac no afence but your one of those people
Doesn't hurt wanting to try something new who knows you might stick to that clan as well o; but everyone has their different opinion
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 10:19:34 PM
Alright whatever i guess and Zac no afence but your one of those people
Doesn't hurt wanting to try something new who knows you might stick to that clan as well o; but everyone has their different opinion
I guess it becomes kind of annoying though, in a sense that more than 50% of the players you'll be fighting are going to be using the same clan.
Title: Re: Shadow Paladin - Witches!
Post by: Zac on May 07, 2014, 10:22:02 PM
Alright whatever i guess and Zac no afence but your one of those people
Doesn't hurt wanting to try something new who knows you might stick to that clan as well o; but everyone has their different opinion
I guess it becomes kind of annoying though, in a sense that more than 50% of the players you'll be fighting are going to be using the same clan.
It'll change though overtime since they just want to see if they are fond of it or not eventually only a few will continue to use and the rest will go back doing their own thing
Title: Re: Shadow Paladin - Witches!
Post by: [ER] Patrickzzz on May 07, 2014, 10:31:24 PM
I'm glad shadow paladins got a new style. Most people say RP is a calling units deck, that isn't a lie, but it's a very all-rounder clan it has a lot of different play styles. Is only fitting that their rivals do as well.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 10:36:19 PM
Alright whatever i guess and Zac no afence but your one of those people
Doesn't hurt wanting to try something new who knows you might stick to that clan as well o; but everyone has their different opinion
I guess it becomes kind of annoying though, in a sense that more than 50% of the players you'll be fighting are going to be using the same clan.
It'll change though overtime since they just want to see if they are fond of it or not eventually only a few will continue to use and the rest will go back doing their own thing
Well that's just it though, for about a week or so, half if not the majority of the people on there will be playing that clan or clans, some more than others, like for example, right now I'm seeing more people trying out the new DP legion/archetype than the NN one.
Title: Re: Shadow Paladin - Witches!
Post by: Zac on May 07, 2014, 10:59:38 PM
Alright whatever i guess and Zac no afence but your one of those people
Doesn't hurt wanting to try something new who knows you might stick to that clan as well o; but everyone has their different opinion
I guess it becomes kind of annoying though, in a sense that more than 50% of the players you'll be fighting are going to be using the same clan.
It'll change though overtime since they just want to see if they are fond of it or not eventually only a few will continue to use and the rest will go back doing their own thing
Well that's just it though, for about a week or so, half if not the majority of the people on there will be playing that clan or clans, some more than others, like for example, right now I'm seeing more people trying out the new DP legion/archetype than the NN one.
Is that so? I've encountered alot of NN legions than DP legions on my part
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 07, 2014, 11:20:05 PM
So the witches main thing, for now anyways, seems to be all about screwing over your opponent's rg's to replace them with somewhat useless (depends) grade 0 triggers. I think of which is nice against other legion decks in a sense that, unless they have a mechanic to instantly 'return' them to the discard pile it removes them, for the most part, of being able to just return four triggers to their deck.
Title: Re: Shadow Paladin - Witches!
Post by: Zac on May 08, 2014, 12:12:44 AM
So the witches main thing, for now anyways, seems to be all about screwing over your opponent's rg's to replace them with somewhat useless (depends) grade 0 triggers. I think of which is nice against other legion decks in a sense that, unless they have a mechanic to instantly 'return' them to the discard pile it removes them, for the most part, of being able to just return four triggers to their deck.
For now we just have to wait for the next episode which is in about 2 days from now
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 08, 2014, 12:14:19 AM
So the witches main thing, for now anyways, seems to be all about screwing over your opponent's rg's to replace them with somewhat useless (depends) grade 0 triggers. I think of which is nice against other legion decks in a sense that, unless they have a mechanic to instantly 'return' them to the discard pile it removes them, for the most part, of being able to just return four triggers to their deck.
For now we just have to wait for the next episode which is in about 2 days from now
From what I've heard it's gonna be a two parter.
Title: Re: Shadow Paladin - Witches!
Post by: WaiterFang on May 08, 2014, 12:16:57 AM
Honestly when new cards come out, I try to restrain myself abit sometimes because it gets boring for other people if they expect the same new deck(s) to be played against them. After a while, when the hype has died down is usually when i'll try the new cards. I do break restraint though if I'm really excited to try some cards.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 08, 2014, 12:18:58 AM
Honestly when new cards come out, I try to restrain myself abit sometimes because it gets boring for other people if they expect the same new deck(s) to be played against them. After a while, when the hype has died down is usually when i'll try the new cards. I do break restraint though if I'm really excited to try some cards.
When new cards come out that I personally want to try, I try to just test it with my friends and stuff and then generally watch a bunch of fights with them, just to see how others handle the new cards and hopefully pick up new ideas.
Title: Re: Shadow Paladin - Witches!
Post by: WaiterFang on May 08, 2014, 01:03:27 AM
Honestly when new cards come out, I try to restrain myself abit sometimes because it gets boring for other people if they expect the same new deck(s) to be played against them. After a while, when the hype has died down is usually when i'll try the new cards. I do break restraint though if I'm really excited to try some cards.
When new cards come out that I personally want to try, I try to just test it with my friends and stuff and then generally watch a bunch of fights with them, just to see how others handle the new cards and hopefully pick up new ideas.
Huh, I never thought of that before. O.O
Title: Re: Shadow Paladin - Witches!
Post by: Gamerrepent on May 08, 2014, 10:13:41 AM
Holy mother of quoting. Seriously, I fail to see the problem in trying something new if you see it as fun??
I can understand why Kaze is (no offense) b***hurt about people suddenly becoming interested in shadow paladins because of these witches, but I wanna understand this. Why should they not do something they wanna do for the sake of another person??
Title: Re: Shadow Paladin - Witches!
Post by: WaiterFang on May 08, 2014, 08:40:27 PM
Holy mother of quoting. Seriously, I fail to see the problem in trying something new if you see it as fun??
I can understand why Kaze is (no offense) b***hurt about people suddenly becoming interested in shadow paladins because of these witches, but I wanna understand this. Why should they not do something they wanna do for the sake of another person??
I do like trying new things, but when it comes to new cards, I prefer waiting, so if any friends wanna try their new decks, it won't be against possibly the same one.
Title: Re: Shadow Paladin - Witches!
Post by: FTLol on May 08, 2014, 11:23:51 PM
I'll try the witches when they come out. I think the mechanic is quite interesting.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 09, 2014, 03:42:07 PM
I'll try the witches when they come out. I think the mechanic is quite interesting.
It is, though I wonder if that's all they'll have, I'm expecting some SP card mechanics to sneak in, like a retiring unit and maybe a superior calling unit, something along those lines, I just hope that Ratie isn't the first to bite the dust as that'd mean less support for these interesting cards.
Title: Re: Shadow Paladin - Witches!
Post by: WaiterFang on May 09, 2014, 04:51:32 PM
I'll try the witches when they come out. I think the mechanic is quite interesting.
It is, though I wonder if that's all they'll have, I'm expecting some SP card mechanics to sneak in, like a retiring unit and maybe a superior calling unit, something along those lines, I just hope that Ratie isn't the first to bite the dust as that'd mean less support for these interesting cards.
Well if Ratie did lose, witches could still have further support if Misaki can't capture her.
Ratie could then have revenge after that.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 09, 2014, 05:06:29 PM
I'll try the witches when they come out. I think the mechanic is quite interesting.
It is, though I wonder if that's all they'll have, I'm expecting some SP card mechanics to sneak in, like a retiring unit and maybe a superior calling unit, something along those lines, I just hope that Ratie isn't the first to bite the dust as that'd mean less support for these interesting cards.
Well if Ratie did lose, witches could still have further support if Misaki can't capture her.
Ratie could then have revenge after that.
True, I just hope they aren't pigeonholed into being supported only through EB's.
Title: Re: Shadow Paladin - Witches!
Post by: ヤタ on May 10, 2014, 12:52:46 PM
Oh god how did I not notice this thread Dx
I really like them; the mechanic is unique and the look adorable. Also, Rati is amazing :P
Title: Re: Shadow Paladin - Witches!
Post by: Hideyoshi on May 11, 2014, 03:12:10 AM
witches got me back to shadows :3
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 13, 2014, 04:23:31 PM
I sure hope we get some official reveals and stuff with the witches before CFA updates.
Title: Re: Shadow Paladin - Witches!
Post by: Magus TSS on May 13, 2014, 04:51:20 PM
The shadow paladin witches are very interesting. I'm actually interested to see what they will do to a unprepared deck.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 13, 2014, 04:57:38 PM
The shadow paladin witches are very interesting. I'm actually interested to see what they will do to a unprepared deck.
Why magus, they'll 'bewitch' it of course, muahahaha!
Title: Re: Shadow Paladin - Witches!
Post by: Doctor Who on May 15, 2014, 04:33:43 AM
Try copy/paste. First of all, their art is even better than the art of Bermuda Triangle and  paired with Genesis. As for the skills, their skills is quite original. Doesn't retire but replace your units.
Title: Re: Shadow Paladin - Witches!
Post by: Lucius on May 18, 2014, 12:06:35 PM
hm that new witch archetype truly seems interesting and terrifying at the same time. They are probably the worst match up for Aqua force since Aqua force is quite relying on those  G2 rgs
Title: Re: Shadow Paladin - Witches!
Post by: Ren «Я» on May 18, 2014, 03:30:03 PM
hm that new witch archetype truly seems interesting and terrifying at the same time. They are probably the worst match up for Aqua force since Aqua force is quite relying on those  G2 rgs
to be honest with aqua force well mine i tend to have fields of lets say my set up is like this (usually is)
VG/dorothea(and/or Assault Wheel/Battle siren Katy or Erik.) left column Diamantes, Maelstrom/ other side tidal and a grade 1 behind it or 2 grade 3's in that column to atk with front row one then lock the backrow one with Maelstrom R's LB
Title: Re: Shadow Paladin - Witches!
Post by: ''The Diablo'' Blaster on May 18, 2014, 04:20:41 PM
Well, even so, the Shadow Paladin witches don't target only g2's to replace. Fiana targets any rear and replaces them with g0's. So even if you don't make use of g2's in AQf but g3's like diamantes...Aqua Force would still be in a tight spot. Just like it is against retiring clans.
Title: Re: Shadow Paladin - Witches!
Post by: Ren «Я» on May 18, 2014, 04:50:48 PM
Well, even so, the Shadow Paladin witches don't target only g2's to replace. Fiana targets any rear and replaces them with g0's. So even if you don't make use of g2's in AQf but g3's like diamantes...Aqua Force would still be in a tight spot. Just like it is against retiring clans.
that's true it may ruin my field but it wont ruin my ability to guard lol.
Title: Re: Shadow Paladin - Witches!
Post by: ''The Diablo'' Blaster on May 18, 2014, 04:54:09 PM
Well, even so, the Shadow Paladin witches don't target only g2's to replace. Fiana targets any rear and replaces them with g0's. So even if you don't make use of g2's in AQf but g3's like diamantes...Aqua Force would still be in a tight spot. Just like it is against retiring clans.
that's true it may ruin my field but it wont ruin my ability to guard lol.

That's true indeed. But, if they replace your key units [the ones that allow you multiple attacks] you'll have to retire those to call others in order to attack at full power, which will result in decreasing your hand, thus your shield. AqF is a bad match for SP witches, just like it is for retiring clans. But, they can still beat them of course.
Title: Re: Shadow Paladin - Witches!
Post by: Ren «Я» on May 18, 2014, 04:58:29 PM
Well, even so, the Shadow Paladin witches don't target only g2's to replace. Fiana targets any rear and replaces them with g0's. So even if you don't make use of g2's in AQf but g3's like diamantes...Aqua Force would still be in a tight spot. Just like it is against retiring clans.
that's true it may ruin my field but it wont ruin my ability to guard lol.

That's true indeed. But, if they replace your key units [the ones that allow you multiple attacks] you'll have to retire those to call others in order to attack at full power, which will result in decreasing your hand, thus your shield. AqF is a bad match for SP witches, just like it is for retiring clans. But, they can still beat them of course.
Yeah ill admit i get in tight spots vs sp/kagero/narukami, etc but i still win about 75% of those cfs cause of diamantes and tidal assault by itself can enable 4th atks  for tetra , Maelstrom R
Title: Re: Shadow Paladin - Witches!
Post by: ''The Diablo'' Blaster on May 18, 2014, 05:02:06 PM
Well, even so, the Shadow Paladin witches don't target only g2's to replace. Fiana targets any rear and replaces them with g0's. So even if you don't make use of g2's in AQf but g3's like diamantes...Aqua Force would still be in a tight spot. Just like it is against retiring clans.
that's true it may ruin my field but it wont ruin my ability to guard lol.

That's true indeed. But, if they replace your key units [the ones that allow you multiple attacks] you'll have to retire those to call others in order to attack at full power, which will result in decreasing your hand, thus your shield. AqF is a bad match for SP witches, just like it is for retiring clans. But, they can still beat them of course.
Yeah ill admit i get in tight spots vs sp/kagero/narukami, etc but i still win about 75% of those cfs cause of diamantes and tidal assault by itself can enable 4th atks  for tetra , Maelstrom R

Well if you are an experienced fighter and know the clan you're using and all,it's easy to make sure you keep at least 1 copy of certain key cards, or at least you know how to counter the opponent even if you're still in a tight spot. Good AqF players can still win Kagero/Narukami etc if they know how to play
Title: Re: Shadow Paladin - Witches!
Post by: Ren «Я» on May 18, 2014, 05:24:33 PM
Well, even so, the Shadow Paladin witches don't target only g2's to replace. Fiana targets any rear and replaces them with g0's. So even if you don't make use of g2's in AQf but g3's like diamantes...Aqua Force would still be in a tight spot. Just like it is against retiring clans.
that's true it may ruin my field but it wont ruin my ability to guard lol.

That's true indeed. But, if they replace your key units [the ones that allow you multiple attacks] you'll have to retire those to call others in order to attack at full power, which will result in decreasing your hand, thus your shield. AqF is a bad match for SP witches, just like it is for retiring clans. But, they can still beat them of course.
Yeah ill admit i get in tight spots vs sp/kagero/narukami, etc but i still win about 75% of those cfs cause of diamantes and tidal assault by itself can enable 4th atks  for tetra , Maelstrom R

Well if you are an experienced fighter and know the clan you're using and all,it's easy to make sure you keep at least 1 copy of certain key cards, or at least you know how to counter the opponent even if you're still in a tight spot. Good AqF players can still win Kagero/Narukami etc if they know how to play
agreed
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 18, 2014, 06:27:52 PM
Don't forget, that since the grade 2's are being replaced with grade 0's, that you can no longer intercept, so thus your defensive capabilities are shot down as well as your attacking capabilities and I'll agree it'll waste what units you have saved up in your hand to replace them, though certain clans IE the paladins who can call en-mass, might do better against them.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 18, 2014, 11:32:31 PM
Update fellows! Today's card of the day (COTD), is Precious Stone Witch, Derna!
(http://img1.wikia.nocookie.net/__cb20140519021349/cardfight/images/thumb/3/39/EB11-014-R_%28Sample%29.jpg/280px-EB11-014-R_%28Sample%29.jpg)
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent chooses one grade 0 card from his or her drop zone, and call it to that (RC).

I for one am elated! I cannot wait to see if they'll keep revealing them, I'm giddy with anticipation! The only thing I find a slight drawback, is the fact your opponent get's to choose what grade 0 comes out.
Title: Re: Shadow Paladin - Witches!
Post by: FTLol on May 18, 2014, 11:42:26 PM
Is that... a barcode? :P
Title: Re: Shadow Paladin - Witches!
Post by: ''The Diablo'' Blaster on May 19, 2014, 03:15:27 AM
Update fellows! Today's card of the day (COTD), is Precious Stone Witch, Derna!
(http://img1.wikia.nocookie.net/__cb20140519021349/cardfight/images/thumb/3/39/EB11-014-R_%28Sample%29.jpg/280px-EB11-014-R_%28Sample%29.jpg)
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent chooses one grade 0 card from his or her drop zone, and call it to that (RC).

I for one am elated! I cannot wait to see if they'll keep revealing them, I'm giddy with anticipation! The only thing I find a slight drawback, is the fact your opponent get's to choose what grade 0 comes out.

Yeah, slight drawback. However I don't think that it's a big deal if your opponent chooses which g0 to call since you choose where it will be called anyway.
Title: Re: Shadow Paladin - Witches!
Post by: [ER] Patrickzzz on May 19, 2014, 07:46:52 AM
Yes, and it's from drop zone not from the deck like Fiana, so it's not a big deal that they choose. This is still a very good card.
Title: Re: Shadow Paladin - Witches!
Post by: Kazehi on May 19, 2014, 08:21:59 AM
It's nice, but is there anyway currently for the "Witches" to soul-charge as well? I mean I am loving theme of curses/hexes happening and reducing mighty units to mere shells of their former selves.
Title: Re: Shadow Paladin - Witches!
Post by: [MK Hunter] E.T on May 19, 2014, 08:43:17 AM
I am only going to say 1 thing for the Barcode Witch...My Preciouuuuuuus! :D
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 20, 2014, 02:21:31 PM
Good news! Tonight's COTD is going to be a witch, woot!
Title: Re: Shadow Paladin - Witches!
Post by: Rikkudo Ren Sama on May 20, 2014, 11:18:27 PM
Ratie's charms are working now to most CF players. (Including me) And, witches are one of the coolest archetypes I've ever seen in this game. Weakening RG's offense and field and reducing the chance of getting trigs returned to the deck. It's kinda cool  8) I love dem witches.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 20, 2014, 11:21:41 PM
(http://img4.wikia.nocookie.net/__cb20140521020804/cardfight/images/thumb/5/5b/EB11-016-R_%28Sample%29.jpg/280px-EB11-016-R_%28Sample%29.jpg)
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, if your vanguard is in Legion, you may pay the cost. If you do, search your deck for up to two grade 0 cards, call them to separate (RC) as [Rest], and shuffle your deck.
Title: Re: Shadow Paladin - Witches!
Post by: T-QK Kai on May 21, 2014, 08:54:21 AM
(http://img4.wikia.nocookie.net/__cb20140521020804/cardfight/images/thumb/5/5b/EB11-016-R_%28Sample%29.jpg/280px-EB11-016-R_%28Sample%29.jpg)
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, if your vanguard is in Legion, you may pay the cost. If you do, search your deck for up to two grade 0 cards, call them to separate (RC) as [Rest], and shuffle your deck.

kawaii~

lol this is just like judgebau revenger xD and we need to call grade 0 :( that will be bad
Title: Re: Shadow Paladin - Witches!
Post by: Magus TSS on May 21, 2014, 09:24:48 AM
lol this is just like judgebau revenger xD and we need to call grade 0 :( that will be bad
Hmm this card full potential hasn't been shown yet. It'll be interesting to see what it can do for the archtype.
Title: Re: Shadow Paladin - Witches!
Post by: Lucius on May 21, 2014, 09:27:20 AM
(http://img4.wikia.nocookie.net/__cb20140521020804/cardfight/images/thumb/5/5b/EB11-016-R_%28Sample%29.jpg/280px-EB11-016-R_%28Sample%29.jpg)
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, if your vanguard is in Legion, you may pay the cost. If you do, search your deck for up to two grade 0 cards, call them to separate (RC) as [Rest], and shuffle your deck.

kawaii~

lol this is just like judgebau revenger xD and we need to call grade 0 :( that will be bad
Kai you copied that from me didn't you @.@

lol this is just like judgebau revenger xD and we need to call grade 0 :( that will be bad
Hmm this card full potential hasn't been shown yet. It'll be interesting to see what it can do for the archtype.
She could call Units like Cat Butler, if she doesn't have a subclan restriction
Title: Re: Shadow Paladin - Witches!
Post by: T-QK Kai on May 21, 2014, 09:35:08 AM
(http://img4.wikia.nocookie.net/__cb20140521020804/cardfight/images/thumb/5/5b/EB11-016-R_%28Sample%29.jpg/280px-EB11-016-R_%28Sample%29.jpg)
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, if your vanguard is in Legion, you may pay the cost. If you do, search your deck for up to two grade 0 cards, call them to separate (RC) as [Rest], and shuffle your deck.

kawaii~

lol this is just like judgebau revenger xD and we need to call grade 0 :( that will be bad
Kai you copied that from me didn't you @.@

lol this is just like judgebau revenger xD and we need to call grade 0 :( that will be bad
Hmm this card full potential hasn't been shown yet. It'll be interesting to see what it can do for the archtype.
She could call Units like Cat Butler, if she doesn't have a subclan restriction

i didnt copied anything from you i said that with my own mouth xD
Title: Re: Shadow Paladin - Witches!
Post by: FTLol on May 21, 2014, 10:11:40 AM
(http://img4.wikia.nocookie.net/__cb20140521020804/cardfight/images/thumb/5/5b/EB11-016-R_%28Sample%29.jpg/280px-EB11-016-R_%28Sample%29.jpg)
[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, if your vanguard is in Legion, you may pay the cost. If you do, search your deck for up to two grade 0 cards, call them to separate (RC) as [Rest], and shuffle your deck.

kawaii~

I know rit :P

And btw I think this card is used to superior call the stand trigger, so you can unflip damage and SC to use the other Witches skill.
Title: Re: Shadow Paladin - Witches!
Post by: HunterSerge on May 21, 2014, 10:47:45 AM
Yeah, really liking this Starter's combo with the Stand triggers. Now we just need a way to kill off the Stand Triggers in exchange for something, and we're golden.

As for the Grade 1 that was previously revealed...I think people are overlooking an important aspect of your opponent choosing the Grade 0: They can select a send-to-soul unit. Using this, they can mitigate the self-minus that you inevitably have to take. Not to mention, all the Stand Triggers we've been getting lately with good skills.
Title: Re: Shadow Paladin - Witches!
Post by: Lucius on May 21, 2014, 10:50:37 AM
Yeah, really liking this Starter's combo with the Stand triggers. Now we just need a way to kill off the Stand Triggers in exchange for something, and we're golden.

As for the Grade 1 that was previously revealed...I think people are overlooking an important aspect of your opponent choosing the Grade 0: They can select a send-to-soul unit. Using this, they can mitigate the self-minus that you inevitably have to take. Not to mention, all the Stand Triggers we've been getting lately with good skills.
Yeah and they could also bring back cat butler and Lizard soldier conroe
Title: Re: Shadow Paladin - Witches!
Post by: Rikkudo Ren Sama on May 21, 2014, 11:29:30 AM
Yeah, really liking this Starter's combo with the Stand triggers. Now we just need a way to kill off the Stand Triggers in exchange for something, and we're golden.

As for the Grade 1 that was previously revealed...I think people are overlooking an important aspect of your opponent choosing the Grade 0: They can select a send-to-soul unit. Using this, they can mitigate the self-minus that you inevitably have to take. Not to mention, all the Stand Triggers we've been getting lately with good skills.
Yeah and they could also bring back cat butler and Lizard soldier conroe
Which would be pretty useless in an SP deck... With the clan restriction of Cat Butler... :/ but otherwise, nice...
Title: Re: Shadow Paladin - Witches!
Post by: FTLol on May 21, 2014, 11:42:35 AM
Yeah, really liking this Starter's combo with the Stand triggers. Now we just need a way to kill off the Stand Triggers in exchange for something, and we're golden.

As for the Grade 1 that was previously revealed...I think people are overlooking an important aspect of your opponent choosing the Grade 0: They can select a send-to-soul unit. Using this, they can mitigate the self-minus that you inevitably have to take. Not to mention, all the Stand Triggers we've been getting lately with good skills.
Yeah and they could also bring back cat butler and Lizard soldier conroe
Which would be pretty useless in an SP deck... With the clan restriction of Cat Butler... :/ but otherwise, nice...

Actually, they're not talking about the starter. They're talking about the G1 7k that can switch your opponents card with a G0, A.K.A. Precious Stone Witch, Derna.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 21, 2014, 04:31:09 PM
Yeah, really liking this Starter's combo with the Stand triggers. Now we just need a way to kill off the Stand Triggers in exchange for something, and we're golden.

As for the Grade 1 that was previously revealed...I think people are overlooking an important aspect of your opponent choosing the Grade 0: They can select a send-to-soul unit. Using this, they can mitigate the self-minus that you inevitably have to take. Not to mention, all the Stand Triggers we've been getting lately with good skills.
Yeah and they could also bring back cat butler and Lizard soldier conroe
Which would be pretty useless in an SP deck... With the clan restriction of Cat Butler... :/ but otherwise, nice...

Actually, they're not talking about the starter. They're talking about the G1 7k that can switch your opponents card with a G0, A.K.A. Precious Stone Witch, Derna.
I still think the opponent being able to choose is a lil bs, you basically have to time this so they don't have that/those grade 0's in their discard pile. The other perfect time to use her, would be the turn 'after' they guarded with a QW.
Title: Re: Shadow Paladin - Witches!
Post by: HunterSerge on May 21, 2014, 07:57:46 PM
Yeah, really liking this Starter's combo with the Stand triggers. Now we just need a way to kill off the Stand Triggers in exchange for something, and we're golden.

As for the Grade 1 that was previously revealed...I think people are overlooking an important aspect of your opponent choosing the Grade 0: They can select a send-to-soul unit. Using this, they can mitigate the self-minus that you inevitably have to take. Not to mention, all the Stand Triggers we've been getting lately with good skills.
Yeah and they could also bring back cat butler and Lizard soldier conroe
Which would be pretty useless in an SP deck... With the clan restriction of Cat Butler... :/ but otherwise, nice...

Actually, they're not talking about the starter. They're talking about the G1 7k that can switch your opponents card with a G0, A.K.A. Precious Stone Witch, Derna.
I still think the opponent being able to choose is a lil bs, you basically have to time this so they don't have that/those grade 0's in their discard pile. The other perfect time to use her, would be the turn 'after' they guarded with a QW.
This is effectively a retire against a developed field, with the added bonus of triggering powerful skills of your units, like that amazing kill 1 with same name to draw 2 skill of Fianna. When that's costed at Soulblast, in a deck with obvious access to Soul generation, and not even requiring your vanguard to be in Legion...yeah, I think letting your opponent is fair.
Title: Re: Shadow Paladin - Witches!
Post by: FTLol on May 22, 2014, 10:47:25 PM
Today's COTD:

(http://img3.wikia.nocookie.net/__cb20140523021558/cardfight/images/thumb/0/0e/EB11-006-RR_%28Sample%29.jpg/280px-EB11-006-RR_%28Sample%29.jpg)

Inspection Witch, Deirdre
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent chooses one grade 0 card from his or her drop zone, and call it to that (RC).

(http://img1.wikia.nocookie.net/__cb20140523021558/cardfight/images/thumb/8/86/EB11-004-RR_%28Sample%29.jpg/280px-EB11-004-RR_%28Sample%29.jpg)

Cultic Witch, Rias
[ACT](VC): Legion 20000 "Inspection Witch, Deirdre" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[AUTO](VC):[Choose one of your rear-guards with "Witch" in its card name, and retire it] When this unit perform Legion, you may pay the cost. If you do, choose one of your opponent's vanguard, and until end of turn, that unit gets [Power]-5000 for each grade 0 rear-guard your opponent has.
[ACT](VC):[Counter Blast (2)] Choose one of your opponent's occupied (RC), your opponent reveals the five cards from the top of his or her deck, choose one grade 0 card from among them, call it to that (RC), and shuffle his or her deck.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 22, 2014, 11:01:20 PM
(http://img3.wikia.nocookie.net/__cb20140523024232/cardfight/images/1/1e/Deirdre_%26_Rias.png)
They're SO awesome :D
Title: Re: Shadow Paladin - Witches!
Post by: Rikkudo Ren Sama on May 22, 2014, 11:07:23 PM
(http://img3.wikia.nocookie.net/__cb20140523024232/cardfight/images/1/1e/Deirdre_%26_Rias.png)
They're SO awesome :D
I'm hyperventilating now... :OOOOOOOO
Title: Re: Shadow Paladin - Witches!
Post by: T-QK Kai on May 22, 2014, 11:07:48 PM
Today's COTD:

(http://img3.wikia.nocookie.net/__cb20140523021558/cardfight/images/thumb/0/0e/EB11-006-RR_%28Sample%29.jpg/280px-EB11-006-RR_%28Sample%29.jpg)

Inspection Witch, Deirdre
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent chooses one grade 0 card from his or her drop zone, and call it to that (RC).

(http://img1.wikia.nocookie.net/__cb20140523021558/cardfight/images/thumb/8/86/EB11-004-RR_%28Sample%29.jpg/280px-EB11-004-RR_%28Sample%29.jpg)

Cultic Witch, Rias
[ACT](VC): Legion 20000 "Inspection Witch, Deirdre" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[AUTO](VC):[Choose one of your rear-guards with "Witch" in its card name, and retire it] When this unit perform Legion, you may pay the cost. If you do, choose one of your opponent's vanguard, and until end of turn, that unit gets [Power]-5000 for each grade 0 rear-guard your opponent has.
[ACT](VC):[Counter Blast (2)] Choose one of your opponent's occupied (RC), your opponent reveals the five cards from the top of his or her deck, choose one grade 0 card from among them, call it to that (RC), and shuffle his or her deck.

wow totally cool -5000 for each grade 0 xD then our opponents shouldn't use any grade 0 :p
Title: Re: Shadow Paladin - Witches!
Post by: Raien D. End on May 23, 2014, 04:23:44 AM
good witches-Genesis
Evil witches-Shadow Paladin
Your argument is invalid ^_^
Title: Re: Shadow Paladin - Witches!
Post by: Rikkudo Ren Sama on May 23, 2014, 10:44:31 AM
good witches-Genesis
Evil witches-Shadow Paladin
Your argument is invalid ^_^
This just made my day... My thought: Genesis = Good Witches ; SP = Bad Bitches... er... Witches :3
Title: Re: Shadow Paladin - Witches!
Post by: Magus TSS on May 23, 2014, 11:30:30 AM
Hmm that witch will be very threatening late game and the grade 2 at any point. For every grade 0 out your vanguard will goes -5000 Power per grade 0. I can see this being 3-4 grade 0 consistently so that's about. -15000 to -20000 power for that skill. If that wasn't enough your vanguard can go into the negative. So very likely going to have a hard time guarding it. With numbers like -5000 or -10000 power vanguard.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 23, 2014, 05:21:24 PM
Yeah I didn't realize the vg could go below 0, but apparently they can which makes this deck even MORE threatening, imagine, someone actually having to waste a 10k shield...just to block nemain xD
Title: Re: Shadow Paladin - Witches!
Post by: ヤタ on May 23, 2014, 07:00:40 PM
Yep, it makes Shirayuki actually decent at stopping some things xD
I think I like these two more than Fiana and Famm e.e
Title: Re: Shadow Paladin - Witches!
Post by: Zero Radiance on May 23, 2014, 08:41:42 PM
Once again Bushiroad, you have managed to make me like Witches even more.
Title: Re: Shadow Paladin - Witches!
Post by: candypop on May 23, 2014, 11:52:20 PM
Today's COTD:

(http://img3.wikia.nocookie.net/__cb20140523021558/cardfight/images/thumb/0/0e/EB11-006-RR_%28Sample%29.jpg/280px-EB11-006-RR_%28Sample%29.jpg)

Inspection Witch, Deirdre
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent chooses one grade 0 card from his or her drop zone, and call it to that (RC).

(http://img1.wikia.nocookie.net/__cb20140523021558/cardfight/images/thumb/8/86/EB11-004-RR_%28Sample%29.jpg/280px-EB11-004-RR_%28Sample%29.jpg)

Cultic Witch, Rias
[ACT](VC): Legion 20000 "Inspection Witch, Deirdre" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[AUTO](VC):[Choose one of your rear-guards with "Witch" in its card name, and retire it] When this unit perform Legion, you may pay the cost. If you do, choose one of your opponent's vanguard, and until end of turn, that unit gets [Power]-5000 for each grade 0 rear-guard your opponent has.
[ACT](VC):[Counter Blast (2)] Choose one of your opponent's occupied (RC), your opponent reveals the five cards from the top of his or her deck, choose one grade 0 card from among them, call it to that (RC), and shuffle his or her deck.

wow totally cool -5000 for each grade 0 xD then our opponents shouldn't use any grade 0 :p

teah, but only once when perform legion. but usefull for finising :3
Title: Re: Shadow Paladin - Witches!
Post by: Rikkudo Ren Sama on May 24, 2014, 03:06:49 AM
Once again Bushiroad, you have managed to make me like Witches even more.
And another one for the witches!
Title: Re: Shadow Paladin - Witches!
Post by: [ER] Patrickzzz on May 24, 2014, 06:11:29 PM
I've been playing against them in-game sometimes and even tho they are mostly not revealed yet they are already really strong.
Title: Re: Shadow Paladin - Witches!
Post by: Sandy on May 24, 2014, 06:14:36 PM
I've been playing against them in-game sometimes and even tho they are mostly not revealed yet they are already really strong.
Cept they CB and SB too much for them, so they have to plan out everything, from what I've seen it either does very well or very poorly.
Title: Re: Shadow Paladin - Witches!
Post by: ヤタ on May 24, 2014, 06:16:14 PM
They really need the stand trigger to keep up soul, it's hard for them to keep unflipped damage without it too, since they have to rely on Cursed Lancer at the moment, which they won't have room for with Deirdere.
Title: Re: Shadow Paladin - Witches!
Post by: HunterSerge on May 24, 2014, 07:54:51 PM
Welp, Super Zeal terrifies me. Though, some important disadvantages of Super Zeal that I feel balances her out:

1) Her Grade 0 calling is quite overcosted, so this means you pretty much have to use the other Legion first for her to be effective.
2) Since her Super Zeal skill is on-Legion, you can't use the Grade 0's called by the Starter as fodder. So, this means you'll likely need to use the other Legion first. But, this will leave 2 4k columns making bad columns for at least one turn, so some nice drawbacks overall.
Title: Re: Shadow Paladin - Witches!
Post by: ヤタ on May 24, 2014, 08:11:52 PM
I think the strategy with her is to use Fiana, use Lil, call stands/more Lil, unflip as well as using Dana/Deidere to set up for riding Rias and SuperZealing them. It's gonna be much easier to soulcharge when they have everything :P
Title: Re: Shadow Paladin - Witches!
Post by: Iffy on May 27, 2014, 05:21:14 AM
I like the witches but i still like revengers more xD