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Card Strategy / New pg vs Old pg
« on: January 08, 2015, 06:38:00 AM »
Old pg -Card Effect(s)
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle.
New Pg-
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named "(A copy of this card)" in your drop zone, choose a card from your damage zone, and turn it face up.
Ok so the big diference from the new to the old is that you cant guard rearguards with the new one but with the new one can unflip damage as long as when you use it you have a copy of that card in the dmg zone.
Old pg pros - they can guard anything and you dont have to have to play 4 of them cons -is that they dont allow you to unflip anything like the new ones.
New pgs pros -The only pro is being able to unflip that will happen in average 1 to 2 times for game cons- you have to play 4 of them so you can have more chances to unflip damage, they cant guard rearguards and they are useless in decks that dont use a lot of counterblast.
New pg also sucks agains some matchups like the dotx and d robos agains dotx your opp can hit a rg because you cant pg that you need to guard with tons of guard or just let the attack go you gonna end up with a rg retire and your opp just make a +3 or more if he haves dotx in hand and if you defend the vg next a +4 and 3 rgs retire , agains robos and ty to laurel and stride your opp can hit you a rg and he will drive cheak 6 times.
So what is the point on new pgs? i prefer my reliable old pg
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle.
New Pg-
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named "(A copy of this card)" in your drop zone, choose a card from your damage zone, and turn it face up.
Ok so the big diference from the new to the old is that you cant guard rearguards with the new one but with the new one can unflip damage as long as when you use it you have a copy of that card in the dmg zone.
Old pg pros - they can guard anything and you dont have to have to play 4 of them cons -is that they dont allow you to unflip anything like the new ones.
New pgs pros -The only pro is being able to unflip that will happen in average 1 to 2 times for game cons- you have to play 4 of them so you can have more chances to unflip damage, they cant guard rearguards and they are useless in decks that dont use a lot of counterblast.
New pg also sucks agains some matchups like the dotx and d robos agains dotx your opp can hit a rg because you cant pg that you need to guard with tons of guard or just let the attack go you gonna end up with a rg retire and your opp just make a +3 or more if he haves dotx in hand and if you defend the vg next a +4 and 3 rgs retire , agains robos and ty to laurel and stride your opp can hit you a rg and he will drive cheak 6 times.
So what is the point on new pgs? i prefer my reliable old pg