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Battle area => Community => Deck Discussion => Topic started by: Mr.Loay on July 15, 2014, 12:46:53 PM

Title: Link Joker Deck
Post by: Mr.Loay on July 15, 2014, 12:46:53 PM
Hi Guys i want your suggestions about this deck it's good for me but i want make it better some advices from players who skilled link joker deck please :)
18×Grade 0
2×Star-Vader, Dust tail unicorn
4×Star-Vader, Spark Doll ( Critical Trigger )
4×Star-Vader, Vice Soldiert ( Critical Trigger )
4×Recollection Star-Vader, tellurium (Heal Trigger )
4×Star-Vader Nebula Capror ( Draw Trigger )
13×Grade 1
4×Barrier Star-Vader, Promethium ( Perfect Guard )
4×Demonic Bullet Star-Vader, Neon
2×Demonic Claw Star-Vader, Lanthanum
1×One Who Opens The Black Door
1×Prison Star-Vader, Palladium
1×Twin Blade Hollow, Binary Star
11×Grade 2
3×Companion Star Star-Vader, Photon
1×Evil Claw Star-Vader, Niobiu
1×Star-Vader, Colony Maker
2×Star-Vader, Mobius Breath Dragon
4×Unrivaled Star-Vader, Radon
8×Grade 3
4×Star-Vader, Chaos Breaker Dragon
3×Star-Vader,Garnet Star Dragon
1×Twin Gunner Of Binary Star
Title: Re: Link Joker Deck
Post by: Ren «Я» on July 15, 2014, 08:17:55 PM
The idea g1's g2's are fine i can see how I'd work but I'd max out Star-Vader,Garnet Star Dragon and Photon. Since Twin Gunner is a non Star-Vader, Radon, Photon skills won't work with it on VG circle. since you have Chaos Breaker at 4 you can soul blast the Garnet, Photon so u can repeatedly Legion. and I'd probably run 1 Mobius and take out  Niobiu and run 3 Colony Maker's and 3 Palldium's since u can LB with Chaos Breaker and relock the RG's same time so u can LB again the turn after and get the most out of getting everything from and drawing as much as u can b4 u ride a new Garnet and then ride Chaos breaker again and loop it so u can have field control the entire cardfight.
Title: Re: Link Joker Deck
Post by: Mr.Loay on July 16, 2014, 09:20:13 AM
i just run twin gunner for more grade 3 cards in my deck and for run another garnet star i tried it and see that sometimes i draw many of garnet and that so dead in my hand and for 1 mobius i see it good but i put mobius at two because his skill is good to lock 1 card especially if i have Lanthanum or Niobiu on the field, i put 1 Niobiu because i know that it's not that good card if there no lock card and i put 2 lanthanum for colony maker and for if i have a lock card on the field and for colony maker it's good card but i see it dead if i put it at two because it need to CB1 and lock card so i just put 1 and for photon first i tried 2 with 3 garnet but i saw that most of time i draw all my photon with garnet so i put 3 and if i want to put 4 i don't really think it's good because you know that he just activate skill when there lock card and i can just lock if i have grade 3 card with they skills so if i draw 2 at my first turn that will be so dead cards in my hand but i maybe will make mobius to one