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Deck Discussion / [Nova Grappler] Champion of the Galaxy - Blaukluger
« on: October 02, 2014, 03:43:39 AM »
Grade 0: 17
1 Morgenrot
2 Regenbogen
2 Three Minutes
4 Red Lightning
4 Schones Wetter
4 Schneergen
Grade 1: 14
4 Blau Dunkelheit
4 Clay-doll Mechanic
4 Screamin' and Dancin' Announcer, Shout
2 Tough Boy
Grade 2: 11
4 Blaukluger
4 Jupiter Blaukluger
3 Mars Blaukluger
Grade 3: 8
2 Mond Blaukluger
3 Stern Blaukluger
3 Galaxy Blaukluger
This deck is old... But I still love it and it plays decently enough. The main idea is to basically generate absurd advantage with six draw triggers and Morgenrot. The most optimal Grade 3 order to ride in is: Stern > Mond > Galaxy. This way you get a 13 body and the Break Ride as an alternative win condition. Otherwise, just focus on Crossriding. The main thing about Galaxy is that there is no need to play "beat the opponent asap". It's about grinding. Galaxy Blau's pressure is devastating and the instant it hits it creates an extremely dangerous situation for the opponent. Their hand will drop like flies turn by turn as you tank their everything with a Crossride body. One could argue that it's better to just try to end the game faster but either way works in my opinion. Their hand is going to be draining by the second the minute you hit 4 damage, might as well stonewall them or hasten their defeat. Either way, if they take a hit, they're that much closer to the end.
The Grade 2 Blaukluger is the best Grade 2 ride for a free Morgenrot. That doesn't mean Blaupanzer is worth playing. If I want a stable 10 Defense, I'll ride Jupiter. Mars isn't that important. If you get him off, then yay. Otherwise, he's just a vanilla with Blau in his name. Shout filters deck, Claydoll opens more plays, Tough Boy is a failsafe against retiring and to make 18 with Jupiter against Crossrides. It makes 21 behind the champ.
There you go. Now here's to the true champ being the chosen for the Grade 3 Revival.
1 Morgenrot
2 Regenbogen
2 Three Minutes
4 Red Lightning
4 Schones Wetter
4 Schneergen
Grade 1: 14
4 Blau Dunkelheit
4 Clay-doll Mechanic
4 Screamin' and Dancin' Announcer, Shout
2 Tough Boy
Grade 2: 11
4 Blaukluger
4 Jupiter Blaukluger
3 Mars Blaukluger
Grade 3: 8
2 Mond Blaukluger
3 Stern Blaukluger
3 Galaxy Blaukluger
This deck is old... But I still love it and it plays decently enough. The main idea is to basically generate absurd advantage with six draw triggers and Morgenrot. The most optimal Grade 3 order to ride in is: Stern > Mond > Galaxy. This way you get a 13 body and the Break Ride as an alternative win condition. Otherwise, just focus on Crossriding. The main thing about Galaxy is that there is no need to play "beat the opponent asap". It's about grinding. Galaxy Blau's pressure is devastating and the instant it hits it creates an extremely dangerous situation for the opponent. Their hand will drop like flies turn by turn as you tank their everything with a Crossride body. One could argue that it's better to just try to end the game faster but either way works in my opinion. Their hand is going to be draining by the second the minute you hit 4 damage, might as well stonewall them or hasten their defeat. Either way, if they take a hit, they're that much closer to the end.
The Grade 2 Blaukluger is the best Grade 2 ride for a free Morgenrot. That doesn't mean Blaupanzer is worth playing. If I want a stable 10 Defense, I'll ride Jupiter. Mars isn't that important. If you get him off, then yay. Otherwise, he's just a vanilla with Blau in his name. Shout filters deck, Claydoll opens more plays, Tough Boy is a failsafe against retiring and to make 18 with Jupiter against Crossrides. It makes 21 behind the champ.
There you go. Now here's to the true champ being the chosen for the Grade 3 Revival.