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Cardfight!! Vanguard => CF!!V Discussion => Topic started by: Metrona on March 06, 2014, 08:03:02 AM

Title: Tips and tricks, share yours!
Post by: Metrona on March 06, 2014, 08:03:02 AM
people have many tricks and builds for different cards.. here i want people to share these tricks, I'll begin

machining papillio and armor beetle can be used together well to get a free double stun with a good lane.. this allows great advantage for just a -1

immortal asura kaiser, with enough luck you can make 8 attacks with insane power, all you need are the samurais, the blau br and some g3 sacking powers and you can achieve a 82k rg at the end of the 8 attack streak, and the 7th one is also at that power, also take a small note of this, http://cardfight.wikia.com/wiki/Card_Rulings:Dancing_Wolf this also applies for beardown samurai, so immortal can reach heights of the extremes as well

now if you are looking for something to fight off kagero, narukami and mc's field sabotage, pale moon is the deck you're looking for.. the br can allow you to have 2 attacks more WITH boost if you can get purple Trappist or zelma into your soul, this also counters the stun since you gain them back as stand, but remember this card is not the only one who can do this, carole can get you a field from 0 to 5 if you combo it with a miss direction, purple trappist and blessie bunny, leaving MCs stun useless and narukami and kagero's retire as well, in fact you could use a tn of other pm cards to counter them, like venus liquier who can give you a full field, and you dont even have to put them on open rgs..

what happens when you make an aqf deck concentrated on rush? you can get your opponent to 5 damage while they are at g1 with enough luck, rushing is a good tactic which can kills a lot of decks, aqf and murakumo have the highest rush potential, being able to deal a ton of attacks with no problem, but triggers.. but it still can push people off

new DO br? not so new but ya, if you were to combine this with DOTE, you can force 2 cards out of the picture because DOTE can still activate his skill even if he hits a rg and you can still restand from a attack to the rg with the br skill even so, since unlike DDD you can still use the skill even after one restand,whats more is that DOTE will be able to get that extra 2k with no problem, this is a good combo which many people have ignored..

i have more but for now ill just say these, now tell us your tips and tricks!
Title: Re: Tips and tricks, share yours!
Post by: ヤタ on March 06, 2014, 02:41:44 PM

Just a few pages out of my "Great Vanguard Book of Common Sense" :p
Title: Re: Tips and tricks, share yours!
Post by: Deiske on March 09, 2014, 06:12:33 PM
  • Guard Early. It's going to save you a lot of bother against a majority of decks, and will almost always put you at an advantage later on.
  • Don't no guard on 4 Damage, unless you have to. And I mean, really have to. It might seem like common sense, but apparently it isn't. If you can honestly guard, do it and avoid your opponent sacking a crit.
  • With Sunlight Goddess, Yatagarasu (http://cardfight.wikia.com/wiki/Sunlight_Goddess,_Yatagarasu), it is a good idea to run Oracle Queen, Himiko (http://cardfight.wikia.com/wiki/Oracle_Queen,_Himiko) as your Break Ride to abuse the power that she gives to a column, which you can stand with Yatagarasu's skill. Also, I would personally advise running a couple of Omniscience Regalia, Minerva (http://cardfight.wikia.com/wiki/Omniscience_Regalia%2C_Minerva) to help empty out any spare soul you may have left over after you push with Yatagarasu.

Just a few pages out of my "Great Vanguard Book of Common Sense" :p
Guarding Early? Ha. Why? So you have nothing to guard with late game? If you can guard your opponent early and win, it means your opponent was a lot weaker than you. you don't just "Guard". You use math and see if a unit is worth saving, a damage is worth taking, ect.
Title: Re: Tips and tricks, share yours!
Post by: ヤタ on March 09, 2014, 06:19:58 PM
Well, if you guard early, you can take high-power attacks later game. And yes, you use common sense, for example, you let a unit die if you have another copy. You simply guard attacks that you can, and don't take a ton of damage early unless you have to.
Title: Re: Tips and tricks, share yours!
Post by: Deiske on March 09, 2014, 06:32:37 PM
Well, if you guard early, you can take high-power attacks later game. And yes, you use common sense, for example, you let a unit die if you have another copy. You simply guard attacks that you can, and don't take a ton of damage early unless you have to.
Why would you opponent use the skills early on before 4 damage? That's just bad. I'm sorry, like I said, You have to be fighting someone of low skill level for this to work well in the end.
Title: Re: Tips and tricks, share yours!
Post by: ヤタ on March 09, 2014, 06:36:05 PM
Eh, it still means you can take crits when they would normally matter, and push them into a corner. It's also decent to stop things like Escrad going off early on.
Title: Re: Tips and tricks, share yours!
Post by: SoniChris98 on March 10, 2014, 02:28:59 AM
Run 12-16 critical triggers. That's it.
Title: Re: Tips and tricks, share yours!
Post by: Draxzorion on May 04, 2014, 10:28:18 AM
Contrary to popular belief, 16 Crits, And 3 Mobius Breath is Staple  ;)
Title: Re: Tips and tricks, share yours!
Post by: ヤタ on May 04, 2014, 11:59:38 AM
But I play with Stands ;^;
Title: Re: Tips and tricks, share yours!
Post by: NextGenNick on May 04, 2014, 01:10:24 PM
Run Sanctuary of Light, almost guaranteed a win,
Title: Re: Tips and tricks, share yours!
Post by: Incursio on May 04, 2014, 10:29:43 PM
Don't attack when I'm at 5 and ready to World End, terrible if I trigger a Heal and the LB5 fizzles.
Title: Re: Tips and tricks, share yours!
Post by: WaiterFang on May 05, 2014, 01:47:54 AM
My own tips for beginners and some "not noob" people of the game-
1. Use your common sense in deck making. Ex: Don't use cards that can soulcharge often in a deck that barely uses the soul.
2. If you are just beginning the game, here is the official demo on facebook. https://www.facebook.com/CardfightVanguard/app_300436226634159
3. Don't ragequit. It's rude.
4. If a person is being called a "noob" online, don't join in and be a jerk to them. You were a "noob" once too. Try to help the "noob" learn if they are willing to receive your help.
5. At least 75% of people will feel annoyed at you if you complain that "you can never win" or "I lost cause my rides sucked. I rode a sentinel and my especial intercept" and etc.
6. Don't be an [this word has been censored for reasons of censormanship, specifically it references the area of flatulation among mammals or can be used to reference the Equus africanus asinus] hole.
Title: Re: Tips and tricks, share yours!
Post by: aeee98 on May 05, 2014, 02:33:18 AM
Tips?

1. There is a difference between being unorthodox and being dumb. Having a unique lineup which works differs from a lineup that is out-of-this-world.

2. When building a deck, see the image of your deck performing in various scenarios. There should be a few ways of you using the deck to win, and restricting yourself to 1 way will kill yourself when the opponent just shuts that strategy down.

3. Even on losing games (misride etc.), make full advantage of your current line up. For example you are missing a grade 3, but have plenty of grade 1s and 2s, it might be better to risk a full rush than playing safe, for every turn in the first 3 turns matters much more than the last 2-3 turns.

4. Riding Sentinels even when you have other units to ride may benefit early game if you want boosters, it is all on scenario but I am not gonna divulge further because it will only confuse you.

5. Be harsh to yourself. save replays and analyse. Critic yourself on every move. If you are not that good yet, get a few people's opinion.
Title: Re: Tips and tricks, share yours!
Post by: Incursio on May 05, 2014, 02:34:51 AM
Tips?

1. There is a difference between being unorthodox and being dumb. Having a unique lineup which works differs from a lineup that is out-of-this-world.

2. When building a deck, see the image of your deck performing in various scenarios. There should be a few ways of you using the deck to win, and restricting yourself to 1 way will kill yourself when the opponent just shuts that strategy down.

3. Even on losing games (misride etc.), make full advantage of your current line up. For example you are missing a grade 3, but have plenty of grade 1s and 2s, it might be better to risk a full rush than playing safe, for every turn in the first 3 turns matters much more than the last 2-3 turns.

4. Riding Sentinels even when you have other units to ride may benefit early game if you want boosters, it is all on scenario but I am not gonna divulge further because it will only confuse you.

5. Be harsh to yourself. save replays and analyse. Critic yourself on every move. If you are not that good yet, get a few people's opinion.

To add on to that, it could be a good idea to find a group of people to play the game with - it'll help you find people to practice again and overall it's usually much more fun.

Simple Trick. Use Legion :P

I would expand on that and say try using the most recent cards/mechanics, they're guaranteed to be pretty good most of the time since Bushiroad needs to sell packs.
Title: Re: Tips and tricks, share yours!
Post by: FTLol on May 05, 2014, 06:15:39 PM
Simple Trick. Use Legion :P

That's not a trick.
Title: Re: Tips and tricks, share yours!
Post by: FTLol on May 05, 2014, 06:16:10 PM
Simple Trick. Use Legion :P

I would expand on that and say try using the most recent cards/mechanics, they're guaranteed to be pretty good most of the time since Bushiroad needs to sell packs.

Still not a trick.
Title: Re: Tips and tricks, share yours!
Post by: Incursio on May 05, 2014, 06:23:48 PM
Simple Trick. Use Legion :P

I would expand on that and say try using the most recent cards/mechanics, they're guaranteed to be pretty good most of the time since Bushiroad needs to sell packs.

Still not a trick.
It's not a trick in the sense of cheating if that's what you're getting at, but it's a fair tip for newer players who might be using a Season 1 deck against Seekers or something.
Title: Re: Tips and tricks, share yours!
Post by: crossflames on May 05, 2014, 08:34:35 PM
Simple Trick. Use Legion :P

I would expand on that and say try using the most recent cards/mechanics, they're guaranteed to be pretty good most of the time since Bushiroad needs to sell packs.

That could be good, or we could use game turners such as DOTR, SSD, CBD and in my opinion Raging Form Dragon. My favorite would have to be Chaos Breaker Dragon because it doesn't break your hand conservancy; rather it's telling you to get rid of your hand and use it for the best moment.
Title: Re: Tips and tricks, share yours!
Post by: FTLol on May 06, 2014, 01:37:38 AM
After reading a few posts here, I have to say I'm a bit disappointed. I was expecting more people to post real tips, but what some people are saying here are just "use X". Not to mention that although they can (hardly) be called tips, they are not tricks.
Title: Re: Tips and tricks, share yours!
Post by: crossflames on May 06, 2014, 03:44:19 PM
After reading a few posts here, I have to say I'm a bit disappointed. I was expecting more people to post real tips, but what some people are saying here are just "use X". Not to mention that although they can (hardly) be called tips, they are not tricks.
I would believe that when tips and tricks are posted, he meant 'tricks and tips' as in how to use a certain card/clan fairly well and maintain a powerful play style. Trick your opponent with pressure, etc. So I think that these tricks and tips make sense.
Title: Re: Tips and tricks, share yours!
Post by: Kaze Natsume on May 06, 2014, 04:33:08 PM
Those last comments made me question that q.q
Title: Re: Tips and tricks, share yours!
Post by: FTLol on May 06, 2014, 05:29:07 PM
After reading a few posts here, I have to say I'm a bit disappointed. I was expecting more people to post real tips, but what some people are saying here are just "use X". Not to mention that although they can (hardly) be called tips, they are not tricks.
I would believe that when tips and tricks are posted, he meant 'tricks and tips' as in how to use a certain card/clan fairly well and maintain a powerful play style. Trick your opponent with pressure, etc. So I think that these tricks and tips make sense.

That's right, tricks and tips is about how to use a card/clan fairly well and maintain a powerful play style (yes i copied that). But some of the comments here are just telling me to use something.

I can't find the best example here, but here is one that CAN be counted as tips and tricks:
Tips?

1. There is a difference between being unorthodox and being dumb. Having a unique lineup which works differs from a lineup that is out-of-this-world.

2. When building a deck, see the image of your deck performing in various scenarios. There should be a few ways of you using the deck to win, and restricting yourself to 1 way will kill yourself when the opponent just shuts that strategy down.

3. Even on losing games (misride etc.), make full advantage of your current line up. For example you are missing a grade 3, but have plenty of grade 1s and 2s, it might be better to risk a full rush than playing safe, for every turn in the first 3 turns matters much more than the last 2-3 turns.

4. Riding Sentinels even when you have other units to ride may benefit early game if you want boosters, it is all on scenario but I am not gonna divulge further because it will only confuse you.

5. Be harsh to yourself. save replays and analyse. Critic yourself on every move. If you are not that good yet, get a few people's opinion.

And here is one that simply cannot be called tips and tricks:
Run Sanctuary of Light, almost guaranteed a win,

See the difference?
Title: Re: Tips and tricks, share yours!
Post by: crossflames on May 06, 2014, 05:29:54 PM
Those last comments made me question that q.q

Okay, I admit. The comments aren't the greatest but so is Legion (it's not the greatest) in my opinion though, the only way to counter the meta is with the meta or the current Legion method that they're bringing out that may become better than xrosbreakrides.

After reading a few posts here, I have to say I'm a bit disappointed. I was expecting more people to post real tips, but what some people are saying here are just "use X". Not to mention that although they can (hardly) be called tips, they are not tricks.
I would believe that when tips and tricks are posted, he meant 'tricks and tips' as in how to use a certain card/clan fairly well and maintain a powerful play style. Trick your opponent with pressure, etc. So I think that these tricks and tips make sense.

That's right, tricks and tips is about how to use a card/clan fairly well and maintain a powerful play style (yes i copied that). But some of the comments here are just telling me to use something.

I can't find the best example here, but here is one that CAN be counted as tips and tricks:
Tips?

1. There is a difference between being unorthodox and being dumb. Having a unique lineup which works differs from a lineup that is out-of-this-world.

2. When building a deck, see the image of your deck performing in various scenarios. There should be a few ways of you using the deck to win, and restricting yourself to 1 way will kill yourself when the opponent just shuts that strategy down.

3. Even on losing games (misride etc.), make full advantage of your current line up. For example you are missing a grade 3, but have plenty of grade 1s and 2s, it might be better to risk a full rush than playing safe, for every turn in the first 3 turns matters much more than the last 2-3 turns.

4. Riding Sentinels even when you have other units to ride may benefit early game if you want boosters, it is all on scenario but I am not gonna divulge further because it will only confuse you.

5. Be harsh to yourself. save replays and analyse. Critic yourself on every move. If you are not that good yet, get a few people's opinion.

And here is one that simply cannot be called tips and tricks:
Run Sanctuary of Light, almost guaranteed a win,

See the difference?

Yes, you're right. It's mostly tips so when the person that wrote this topic also including 'tricks' I think it might have confused a few people as to how to reply.
Title: Re: Tips and tricks, share yours!
Post by: Kaze Natsume on May 06, 2014, 05:33:56 PM
Those last comments made me question that q.q

Okay, I admit. The comments aren't the greatest but so is Legion (it's not the greatest) in my opinion though, the only way to counter the meta is with the meta or the current Legion method that they're bringing out that may become better than xrosbreakrides.
Thats no true actually tell me how i had some guy to the core with Phantom Blaster Dragon (Pack 4 cards only) and he won cuz of double trigger and 6th heal i was like "lol this is wow"
Title: Re: Tips and tricks, share yours!
Post by: crossflames on May 06, 2014, 06:05:07 PM
Those last comments made me question that q.q

Okay, I admit. The comments aren't the greatest but so is Legion (it's not the greatest) in my opinion though, the only way to counter the meta is with the meta or the current Legion method that they're bringing out that may become better than xrosbreakrides.
Thats no true actually tell me how i had some guy to the core with Phantom Blaster Dragon (Pack 4 cards only) and he won cuz of double trigger and 6th heal i was like "lol this is wow"

Yes. In most occasions though I don't get triggers whenever I fight (Triggers seem to hate me) and as a result of no-triggers I've lost several battles using older cards. That's just how my fights usually go though.
Title: Re: Tips and tricks, share yours!
Post by: Kaze Natsume on May 06, 2014, 06:16:51 PM
Those last comments made me question that q.q

Okay, I admit. The comments aren't the greatest but so is Legion (it's not the greatest) in my opinion though, the only way to counter the meta is with the meta or the current Legion method that they're bringing out that may become better than xrosbreakrides.
Thats no true actually tell me how i had some guy to the core with Phantom Blaster Dragon (Pack 4 cards only) and he won cuz of double trigger and 6th heal i was like "lol this is wow"

Yes. In most occasions though I don't get triggers whenever I fight (Triggers seem to hate me) and as a result of no-triggers I've lost several battles using older cards. That's just how my fights usually go though.
Some good moves is like Ride Wingal seeker with Sing Savior on top
Title: Re: Tips and tricks, share yours!
Post by: crossflames on May 06, 2014, 07:15:56 PM
Those last comments made me question that q.q

Okay, I admit. The comments aren't the greatest but so is Legion (it's not the greatest) in my opinion though, the only way to counter the meta is with the meta or the current Legion method that they're bringing out that may become better than xrosbreakrides.
Thats no true actually tell me how i had some guy to the core with Phantom Blaster Dragon (Pack 4 cards only) and he won cuz of double trigger and 6th heal i was like "lol this is wow"

Yes. In most occasions though I don't get triggers whenever I fight (Triggers seem to hate me) and as a result of no-triggers I've lost several battles using older cards. That's just how my fights usually go though.
Some good moves is like Ride Wingal seeker with Sing Savior on top
That would be a good tip, I haven't tried out Seeker's yet since I want to have a variety of new cards when I use a new supported sub clan that recently came out.
Title: Re: Tips and tricks, share yours!
Post by: [ER] Patrickzzz on May 06, 2014, 10:33:56 PM
Common Sense:
Start building a deck by your avatar from that deck: don't pick the rearguards before your main vanguard because they maybe useless.
Have a flexible playstyle: If you play long enough you may reconigze what your opponent's vanguard is and maybe act according to him.
Random Strategies:
If you dont get a lot of triggers in early game and get one on the first check in later game you have better chances to use all on vanguard in case of a "2pass"
You can use unlocking skill rears on your own reverse deck
Be careful while using legions, although it's not a LB it can be hard to get 4 cards on the drop zone.
Title: Re: Tips and tricks, share yours!
Post by: Kaze Natsume on May 06, 2014, 10:36:40 PM
Common Sense:
Start building a deck by your avatar from that deck: don't pick the rearguards before your main vanguard because they maybe useless.
Have a flexible playstyle: If you play long enough you may reconigze what your opponent's vanguard is and maybe act according to him.
Random Strategies:
If you dont get a lot of triggers in early game and get one on the first check in later game you have better chances to use all on vanguard in case of a "2pass"
You can use unlocking skill rears on your own reverse deck
Be careful while using legions, although it's not a LB it can be hard to get 4 cards on the drop zone.
That all depend on how you also guard
Title: Re: Tips and tricks, share yours!
Post by: Draxzorion on May 06, 2014, 10:44:53 PM
If Someone guards for a 2 to pass, as long as you get get a trigger for your first check, risk it and go all vanguard, If you somehow managed to double trig them, they could accuse you of being a sacker. However for your rebuttal just say that Fate was on your side, then continue to win  ;D
Title: Re: Tips and tricks, share yours!
Post by: Kaze Natsume on May 06, 2014, 10:54:32 PM
If Someone guards for a 2 to pass, as long as you get get a trigger for your first check, risk it and go all vanguard, If you somehow managed to double trig them, they could accuse you of being a sacker. However for your rebuttal just say that Fate was on your side, then continue to win  ;D
I can second that just cause you never know
Title: Re: Tips and tricks, share yours!
Post by: [T.A]T.Kai on May 07, 2014, 04:41:18 AM

AND
If Someone guards for a 2 to pass, as long as you get get a trigger for your first check, risk it and go all vanguard, If you somehow managed to double trig them, they could accuse you of being a sacker. However for your rebuttal just say that Fate was on your side, then continue to win  ;D


That is Very Very Very reckless
Title: Re: Tips and tricks, share yours!
Post by: crossflames on May 07, 2014, 05:42:25 AM

AND
If Someone guards for a 2 to pass, as long as you get get a trigger for your first check, risk it and go all vanguard, If you somehow managed to double trig them, they could accuse you of being a sacker. However for your rebuttal just say that Fate was on your side, then continue to win  ;D


That is Very Very Very reckless

Yeah, it's definitely not a good idea because people (that don't luck-sack such as me) since I can mainly never get triggers during drive check makes it hard to win. That's why the limited moments where I do give triggers it's better to give power to the rearguards where it most likely has a better chance to hit.
Title: Re: Tips and tricks, share yours!
Post by: Magus TSS on May 07, 2014, 01:41:33 PM

AND
If Someone guards for a 2 to pass, as long as you get get a trigger for your first check, risk it and go all vanguard, If you somehow managed to double trig them, they could accuse you of being a sacker. However for your rebuttal just say that Fate was on your side, then continue to win  ;D


That is Very Very Very reckless

Yeah, it's definitely not a good idea because people (that don't luck-sack such as me) since I can mainly never get triggers during drive check makes it hard to win. That's why the limited moments where I do give triggers it's better to give power to the rearguards where it most likely has a better chance to hit.

While yes that is the best choice in most cases. Risking has some merit. You should only be taking the risk if you know the next turn you will lose and your opponent still has a Superior hand or if you just haven't checked or drawn any/many triggers. (your still hoping you win here but I've seen way too many games won by a well timed/calculated risk. But also by stupidly timed risk) It can win games.
Title: Re: Tips and tricks, share yours!
Post by: Sandy on May 07, 2014, 03:56:52 PM
Personally I always go with 4 shields, whether it be 4 pg's, 2 pg's and 2 qw's or 3 pg's and 1 qw. I know a bunch of people say to just put in 3 and all that jazz, but there has been PLENTY of times, when having that fourth one has saved my butt and of course annoyed the hell out of my opponent. As for deck building I've always found the build 13-12-8 to be the best, for me at least.
Title: Re: Tips and tricks, share yours!
Post by: Gamerrepent on May 07, 2014, 04:37:01 PM

AND
If Someone guards for a 2 to pass, as long as you get get a trigger for your first check, risk it and go all vanguard, If you somehow managed to double trig them, they could accuse you of being a sacker. However for your rebuttal just say that Fate was on your side, then continue to win  ;D


That is Very Very Very reckless

Yeah, it's definitely not a good idea because people (that don't luck-sack such as me) since I can mainly never get triggers during drive check makes it hard to win. That's why the limited moments where I do give triggers it's better to give power to the rearguards where it most likely has a better chance to hit.

While yes that is the best choice in most cases. Risking has some merit. You should only be taking the risk if you know the next turn you will lose and your opponent still has a Superior hand or if you just haven't checked or drawn any/many triggers. (your still hoping you win here but I've seen way too many games won by a well timed/calculated risk. But also by stupidly timed risk) It can win games.

Well, my signature says it all :) but I think that you shouldn't do such a think unless the risk/reward ratio is at least 1:2.
There was this one time I was playing in cfa (can't recall if I have the replay), I attacked with my vg and my opponent guarded for 2pass, I pulled double triggs and won the match.. another time, that risk ended up making me lose despite having the advantage in the fight.
Title: Re: Tips and tricks, share yours!
Post by: Sandy on May 08, 2014, 12:22:37 AM
Also, before you make a deck or try out new cards, I'd suggest watching a few fights with someone using those new cards, just to see what the general 'flow' is and how to avoid some mistakes before you yourself make them.
Title: Re: Tips and tricks, share yours!
Post by: crossflames on May 08, 2014, 08:58:27 PM
Also, before you make a deck or try out new cards, I'd suggest watching a few fights with someone using those new cards, just to see what the general 'flow' is and how to avoid some mistakes before you yourself make them.
That's a very good thing to say, though I think it works more efficiently if the person directly tries out the new cards (possibly online) ^_^ to understand better how they want to play instead.
Title: Re: Tips and tricks, share yours!
Post by: WaiterFang on May 08, 2014, 09:09:32 PM
Also, before you make a deck or try out new cards, I'd suggest watching a few fights with someone using those new cards, just to see what the general 'flow' is and how to avoid some mistakes before you yourself make them.
That's a very good thing to say, though I think it works more efficiently if the person directly tries out the new cards (possibly online) ^_^ to understand better how they want to play instead.
Yeah I agree with you, but seeing how a card works and testing out it's compatibility with you can be completely different.
Title: Re: Tips and tricks, share yours!
Post by: Magus TSS on May 11, 2014, 07:59:15 PM
Guard Early. It's going to save you a lot of bother against a majority of decks, and will almost always put you at an advantage later on.

 I used to not do this too often because I wanted to preserve attackers and boosters. Especially with a perfect starting hand if I could because played a deck that gained a lot of advantage and I personally like having some sort of field presence but with all the legion going about. I'm starting to think any hand is a good hand and guarding early could be the difference between life and death now.
Title: Re: Tips and tricks, share yours!
Post by: Hideyoshi on May 12, 2014, 03:42:31 AM
lel i dont have much tips to give :V mostly is common sense,pray to luck sack and think strategies
im literally a weak scrub hiding at the back of the door
to all the op people out there that are so powerful ampun m(_ _)m
Title: Re: Tips and tricks, share yours!
Post by: Ren «Я» on May 12, 2014, 04:07:27 AM

Well, my signature says it all :) but I think that you shouldn't do such a think unless the risk/reward ratio is at least 1:2.
There was this one time I was playing in cfa (can't recall if I have the replay), I attacked with my vg and my opponent guarded for 2pass, I pulled double trig's and won the match.. another time, that risk ended up making me lose despite having the advantage in the fight.

Dat statement is true lol. you'd be surprised how many times u can 2 pass opponent . I usually hit 2 trigs 75% of the time they 2 pass me unless its late game but the tip for that would be to know ur opponents hand and whether or not they'd be able to guard your rgs powered, with crits , etc but if they have pg's qw's and they say 2 pass u gotta give it all to vg if u get it lol.if its the only way u can win the cf right there knowing they can guard ur rgs easily but if you get a crit on 2 pass and can win the game right there if u get another trigger id give to vg if i get a trigger on 1st check.

But I count my triggers throughout the cf and take probability into it. From experience alone so many ppl could have beaten me in cardfights but gave to rgs on 2 pass and got 2 triggers . Happens to me like half my cfs my oponent gave to rg lol then lost cause they didnt risk to vg
Title: Re: Tips and tricks, share yours!
Post by: Hideyoshi on May 30, 2014, 07:29:44 AM
just remembered something... believe in your deck believe u can get the cards u need believe u can sack heals or crits
is what one of my tcg sensei said.. and it seems too be quite true lol
 follow the flow of ur deck
the power of ur deck depends on ur will and confidence in that particular deck...
this has made me win quite a lot in vg buddyfight or ws
^.^
Title: Re: Tips and tricks, share yours!
Post by: Lucius on June 01, 2014, 03:34:47 PM
My tip: if you use Tachikaze then an aggressive early-game will help you later on
for Ezel users: never Forget the best Card to use with Platina is Maleagant, because with him you can activate his LB twice per turn
lastly for Angel Feather user: Your Heal trigger and Damage zone will be your best friend here so don't Forget to put Cards like nociel in your deck
Title: Re: Tips and tricks, share yours!
Post by: Sandy on June 01, 2014, 04:31:33 PM
1. When it comes to testing decks, I'd suggest doing it with someone who knows about that particular clan well, that way they can give you points before, during and after the fight to help you better understand your deck.

2. Playing a new clan you're not sure you get the hang of? Watch. Go to some folks and search through those currently fighting till you find your clan, then watch them, watch them for mistakes, watch them for winning strategies and combo's. Worse comes to worse, you can just ask the community, most of us are helpful. Just remember the difference between criticism (stop sucking), which is bad and in no way helpful and constructive criticism (You were okay, but here's how you can be better), which is good.

3. Do a little research on all the clans, nothing in depth, but see what's currently popular or being used a bunch and do a little research on them, it saves you time from having to read the cards in game and might also give you some help on handling that specific card and/or combo.