Area Forum

Cardfight!! Vanguard => Request => Topic started by: [T-SP] Access on May 16, 2014, 06:17:59 AM

Title: Sleeve Drop Rate
Post by: [T-SP] Access on May 16, 2014, 06:17:59 AM
Hi I am grateful for the fact that CFA now has a way to provide sleeve services for the players. However, I feel that there are very few ways of even obtaining more sleeve/The sleeve that you want. As for the In game Sleeve Give Away every 45mins, I feel that it would be better if more than just 1 person receiving the Sleeve at least maybe 5-10 winners. This is because of the fact that the area floods a lot like 40 ppl or more(During rush hours) and about 30-35 during less congested hours. So with the way the sleeves are given out, everyone would kinda have a 1/40 chance of getting a sleeve which is kinda low of a chance as well as the fact that ppl will continue to either afk on CFA(Moving every 9mins or so to not get DCed) or come in every last interval to get the sleeve which can make CFA a little laggy with all those who are just there for the sleeve.
Although it makes a good place to find local CFA player gathered at one spot.
I have also heard of another way of obtaining sleeves there was this post 100 post thing i read somewhere as well however that is only for those who 1)know of the forum or 2)post very often. Which not everyone can achieve in a short period of time.
Besides I feel that once someone has obtained the sleeve that they want, they will not tend to want any others.

To Sum up,
1) Sleeve Give Away: Increase Number of Winners(5-10)
2) New easier ways of obtaining Sleeves
-I would suggest tourney however I dun think those can't be held regularly thus not exactly a good way
3) A nice touch would to be like maybe 5mins before Sleeve Give Away occurs, the game announces like 5mins before
Sleeve Give Away will be dropping in 5mins hurry and gather at the castle if you want to win a new sleeve.

I hope I am not asking too much of those who are in-charge of CFA but i really hope that these changes are made to further boost the popularity of CFA and make it better for everyone else who is playing or will be playing.
Thanks
Title: Re: Sleeve Drop Rate
Post by: Ren «Я» on May 16, 2014, 06:32:58 AM
Hi I am grateful for the fact that CFA now has a way to provide sleeve services for the players. However, I feel that there are very few ways of even obtaining more sleeve/The sleeve that you want. As for the In game Sleeve Give Away every 45mins, I feel that it would be better if more than just 1 person receiving the Sleeve at least maybe 5-10 winners. This is because of the fact that the area floods a lot like 40 ppl or more(During rush hours) and about 30-35 during less congested hours. So with the way the sleeves are given out, everyone would kinda have a 1/40 chance of getting a sleeve which is kinda low of a chance as well as the fact that ppl will continue to either afk on CFA(Moving every 9mins or so to not get DCed) or come in every last interval to get the sleeve which can make CFA a little laggy with all those who are just there for the sleeve.
Although it makes a good place to find local CFA player gathered at one spot.
I have also heard of another way of obtaining sleeves there was this post 100 post thing i read somewhere as well however that is only for those who 1)know of the forum or 2)post very often. Which not everyone can achieve in a short period of time.
Besides I feel that once someone has obtained the sleeve that they want, they will not tend to want any others.

To Sum up,
1) Sleeve Give Away: Increase Number of Winners(5-10)
2) New easier ways of obtaining Sleeves
-I would suggest tourney however I dun think those can't be held regularly thus not exactly a good way
3) A nice touch would to be like maybe 5mins before Sleeve Give Away occurs, the game announces like 5mins before
Sleeve Give Away will be dropping in 5mins hurry and gather at the castle if you want to win a new sleeve.

I hope I am not asking too much of those who are in-charge of CFA but i really hope that these changes are made to further boost the popularity of CFA and make it better for everyone else who is playing or will be playing.
Thanks
Def agree lol. had to sit there for like 24 hours with it afk to get 1 sleeve lol.well not literally sitting there at computer but like u mentioned above lol move around then go back afk lol
Title: Re: Sleeve Drop Rate
Post by: [MK Hunter] E.T on May 17, 2014, 09:43:14 AM
I think that this point has been already disscussed somewhere else...
Title: Re: Sleeve Drop Rate
Post by: T-QK Kai on May 17, 2014, 09:51:29 AM
good access it a very nice idea  ;D ;D
Title: Re: Sleeve Drop Rate
Post by: ChronosWyvern on May 20, 2014, 02:03:17 AM
I agree with the idea of having more then one random user getting a sleeve.
Title: Re: Sleeve Drop Rate
Post by: ''The Diablo'' Blaster on May 20, 2014, 03:29:21 AM
Same here. Same people getting them over and over. And especially when there are over 30 people in there, it's really hard for anyone to win. Maybe reduce the time just a bit, and make it so 3 ppl win each time.
Title: Re: Sleeve Drop Rate
Post by: Jai Hearts on May 20, 2014, 06:19:19 AM
i myself dont care about the sleeves much, but they are right. i heard some people got 6 while many others got 0.

the give away system is a bit unfair.
Title: Re: Sleeve Drop Rate
Post by: ''The Diablo'' Blaster on May 20, 2014, 08:07:39 AM
Hi I am grateful for the fact that CFA now has a way to provide sleeve services for the players. However, I feel that there are very few ways of even obtaining more sleeve/The sleeve that you want. As for the In game Sleeve Give Away every 45mins, I feel that it would be better if more than just 1 person receiving the Sleeve at least maybe 5-10 winners. This is because of the fact that the area floods a lot like 40 ppl or more(During rush hours) and about 30-35 during less congested hours. So with the way the sleeves are given out, everyone would kinda have a 1/40 chance of getting a sleeve which is kinda low of a chance as well as the fact that ppl will continue to either afk on CFA(Moving every 9mins or so to not get DCed) or come in every last interval to get the sleeve which can make CFA a little laggy with all those who are just there for the sleeve.
Although it makes a good place to find local CFA player gathered at one spot.
I have also heard of another way of obtaining sleeves there was this post 100 post thing i read somewhere as well however that is only for those who 1)know of the forum or 2)post very often. Which not everyone can achieve in a short period of time.
Besides I feel that once someone has obtained the sleeve that they want, they will not tend to want any others.

To Sum up,
1) Sleeve Give Away: Increase Number of Winners(5-10)
2) New easier ways of obtaining Sleeves
-I would suggest tourney however I dun think those can't be held regularly thus not exactly a good way
3) A nice touch would to be like maybe 5mins before Sleeve Give Away occurs, the game announces like 5mins before
Sleeve Give Away will be dropping in 5mins hurry and gather at the castle if you want to win a new sleeve.

I hope I am not asking too much of those who are in-charge of CFA but i really hope that these changes are made to further boost the popularity of CFA and make it better for everyone else who is playing or will be playing.
Thanks

Also, I -kinda- disagree with the 3rd part. Announching it to every player on every map would make many people gather at the lottery, which would reduce the chances for everyone to win. If anything, announche it to the people already in the lottery room only, that way we can now when it will happen.
Title: Re: Sleeve Drop Rate
Post by: Doctor Who on May 20, 2014, 05:49:20 PM
Three words: Deal with it. The "random" system selects the same persons over and over again. And those happen to be the staff and/or the close friends of that staff.
Title: Re: Sleeve Drop Rate
Post by: Rikkudo Ren Sama on May 20, 2014, 11:00:42 PM
i myself dont care about the sleeves much, but they are right. i heard some people got 6 while many others got 0.

the give away system is a bit unfair.

I testify to this. I got like 4 sleeves already, my brother (also playing in CFA) got nudda. They should do somethin' like maybe prioritizing? Or maybe they should have like achievements for CFA. A certain achievement for a certain card sleeve. Bad suggestion? Just sharin'.  8)
Title: Re: Sleeve Drop Rate
Post by: HunterSerge on May 20, 2014, 11:01:45 PM
i myself dont care about the sleeves much, but they are right. i heard some people got 6 while many others got 0.

the give away system is a bit unfair.

I testify to this. I got like 4 sleeves already, my brother (also playing in CFA) got nudda. They should do somethin' like maybe prioritizing? Or maybe they should have like achievements for CFA. A certain achievement for a certain card sleeve. Bad suggestion? Just sharin'.  8)
Because of how manual CFA is, it'd probably be difficult to implement any sort of meaningful achievements.

Anyways, all we really need is the drop rate increased.
Title: Re: Sleeve Drop Rate
Post by: Rikkudo Ren Sama on May 21, 2014, 12:04:41 AM
i myself dont care about the sleeves much, but they are right. i heard some people got 6 while many others got 0.

the give away system is a bit unfair.

I testify to this. I got like 4 sleeves already, my brother (also playing in CFA) got nudda. They should do somethin' like maybe prioritizing? Or maybe they should have like achievements for CFA. A certain achievement for a certain card sleeve. Bad suggestion? Just sharin'.  8)
Because of how manual CFA is, it'd probably be difficult to implement any sort of meaningful achievements.

Anyways, all we really need is the drop rate increased.

Point Taken...
Title: Re: Sleeve Drop Rate
Post by: MidNight on May 22, 2014, 06:26:27 AM
agree for this idea  :D
Title: Re: Sleeve Drop Rate
Post by: Raien D. End on May 23, 2014, 04:05:50 AM
100% agree