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Battle area => Community => Deck Discussion => Topic started by: Cherry on September 16, 2014, 07:15:41 PM

Title: [Granblue] Yo ho ho~ Nightmist's Legion Crew
Post by: Cherry on September 16, 2014, 07:15:41 PM
Grade 0: 17

1 Skeleton Assault Troops Captain
2 Hungry Mimic
2 Knight Spirit
4 Jimmie the Ghostie
4 Rough Seas Banshee
4 Rick the Ghostie

Grade 1: 14

4 Samurai Spirit
4 Sea Strolling Banshee
3 Gust Jinn
2 Dancing Cutlass
1 Reef Banshee

Grade 2: 11

1 King Serpent
2 Beauty Pirate, Pinot Blanc
4 Ruin Shade
4 Undead Dragon, Ghoul Dragon

Grade 3: 8

4 Lord of the Seven Seas, Nightmist
4 Witch Doctor of the Dead Sea, Negrobolt

I'm trying out some things with the Grade 2 lineup... mostly Blanc's utility. Everything else should be pretty self-explanatory. Though, I don't think I'll bother with the Limit Break enabler since I don't really need to Break Ride early unless I have a good Drop Zone set up. I don't like the Stand Trigger very much either.

I'd love to play 12 Criticals but I've been having some bad luck so it's sticking at 10 so I can mash those two Draws in.
Title: Re: [Granblue] Yo ho ho~ Nightmist's Legion Crew
Post by: Cherry on September 16, 2014, 08:29:09 PM
You unappreciative judgmental ni-

It's just draw power really. Cutlass sets up Legion faster and makes up for the deck playing minimal draw triggers. Seahorse is nice but I prefer having a way to filter soul beyond Banshee, so that way I can utilize all my resources instead of having leftover dead cards in Soul.
Title: Re: [Granblue] Yo ho ho~ Nightmist's Legion Crew
Post by: Cherry on September 24, 2014, 10:05:04 PM
Forerunner changed because I can't read.

Grade 2 lineup adjusted. Corrosion Dragon dropped in favor of Ruin Shades and a teched King Serpent. Tests with Pinot Noir went awfully so I'm not trying him again.
Title: Re: [Granblue] Yo ho ho~ Nightmist's Legion Crew
Post by: LaFlaga(Nick) on September 26, 2014, 04:11:12 AM
looks pretty solid for me, inspires me to retry granblue again :)
Title: Re: [Granblue] Yo ho ho~ Nightmist's Legion Crew
Post by: Pinkie_Pie on September 26, 2014, 10:26:46 AM
I always played granblue with 12 crits and why not 4 pgs ??
Title: Re: [Granblue] Yo ho ho~ Nightmist's Legion Crew
Post by: Cherry on September 26, 2014, 10:45:56 AM
Thanks @ Bakura

@ Pinkie Pie
The Draw triggers and Quintet Wall are failsafes. In any event, I'll still be able to gather some sort of resource beyond Banshees/Cutlass. Reef Banshee herself can send things I need to drop zone in one go or save me some trouble with hand size. To be honest, the Quintet Wall is something in testing and I'm liking it so far. Decking out isn't too much of a problem, I just have to use the milling skills when I actually need them.
Title: Re: [Granblue] Yo ho ho~ Nightmist's Legion Crew
Post by: [NTA] Ryuuji on October 01, 2014, 04:48:20 PM
Seek the Matey!

lel had to say it