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Battle area => Community => Deck Discussion => Topic started by: Cherry on September 09, 2014, 04:04:46 AM

Title: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 09, 2014, 04:04:46 AM
Seeker Focus
Grade 0: 17

1 Advance Party Seeker, File
4 Certain Kill Seeker, Modron
4 Margal
4 Seeker, Harold Breath Dragon
4 Seeker, Loving Healer

Grade 1: 14

2 Grangal Seeker
2 Sacred Wielding Seeker, Octavius
3 Bravogal Seeker
3 Lake Maiden, Lien
4 Guardian Law Seeker, Shiron

Grade 2: 12

4 Blaster Blade Seeker
3 Lightning Bow Seeker, Gildas
3 Seeker, Proud Roar Lion
2 Starlight Violinist

Grade 3: 7

3 Seeker, Sacred Wingal
4 Light Origin Seeker, Alfred XIV

Generation Zone: 8

4 Divine Sacred Dragon, Saint Blow Dragon
4 Vague Sacred Knight, Gablade

I wanted to post this as my 100th post but then I completely screwed up and posted in the new version thread, totally forgetting... Anyway, because I've made 100 posts here, I figured I'd post a deck of my main clan. This way people can at least have evidence that I have some idea of what I'm talking about when I post in other threads.

That aside, this deck is a prototype stage at the moment. Making changes left and right trying to figure out what I want to run and what boosts the deck's overall speed. It's pretty simple to legion insanely fast due to Lien (I know she isn't a Seeker but she's a key card, shut up) and Gildas makes it so I can instantly fill up two circles without dropping anything alongside File. Even if I don't draw him, Alfred can call him and fill it all up for Counterblast 3. Then it's just a matter of pressuring with super Alfred powers and recycling triggers whenever desired. Cerdic is there to be able to hit the Vanguard in the case I have to call him in front of a rested Lien and they have no rearguards. Brutus is there for backup because I refuse to play Thing Saver and Wingal didn't help much.

The first thing you're going to notice is that this deck is insanely counterblast heavy. Yeah, there's not much I can do about that. Tests with Ars have been awful and Grangal behind anything not Alfred is just weakening me overall. I'm praying Neon Messiah gives us a Lemonade or something better to work with, but beggars can't be choosers. Of course, one's question would be: "Why tech Blaster Blade then?". Well, it's just a matter of preference than anything. In any case I have two open counterblasts at endgame, I can relegion and pop an intercept to end it. Otherwise, it's just there to be there. I love him, so I'll go with at least 1 of him for the hell of it.

7 Criticals and 5 Draws is still a thing in testing. I've been having bad luck with my hand and it's actually a lot cooler to have Gildas in hand.

... I think that's about it. Lots of changes still coming up probably, especially with more Neon Messiah reveals. We still have a Seeker Marron coming up at least.

UPDATE:

Removed Blaster Blade. Dropped Hasbasado for Bravogal. Dropped Quintet Wall in the face of Strides where Quintets become heinously weak. Bumped Wingal back to 3 and Criticals to 8. Replaced Vallod for Proud Roar. Added Starlight Violinist. Added Generation Zone cards.

Alfred-Altomile
Grade 0: 17

1 Advance Party Seeker, File
4 Certain Kill Seeker, Modron
4 Margal
4 Seeker, Harold Breath Dragon
4 Seeker, Loving Healer

Grade 1: 14

2 Bravogal Seeker
2 Grangal Seeker
2 Lake Maiden, Lien
4 Guardian Law Seeker, Shiron
4 Knight of Lauryl, Cycirlz

Grade 2: 11

4 Blaster Blade Seeker
3 Lightning Bow Seeker, Gildas
2 Seeker, Proud Roar Lion
2 Starlight Violinist

Grade 3: 8

4 Light Origin Seeker, Alfred XIV
4 Knight of Blue Heavens, Altomile

Generation Zone: 8

4 Divine Sacred Dragon, Saint Blow Dragon
4 Vague Sacred Knight, Gablade

The key focus to this deck is depending on which Grade 3 you ride first. If you ride Alfred XIV first, you play the deck normally, but you abuse Gablade's ability to call for your deck and him sharing a name with your Seekers. In a pinch, you can even use him to copy Blaster Blade's name for Grangal's skill. You'll swing for 30 but it's still something. Saint Blow is just ridiculous. In the meantime, Altomile can be used for a final push for his Soul Saver frontrow Generation Break or for his Heart Beat skill that actives when you Stride over him. If you ride Altomile first, the strategy isn't too much different. Only in this case, you won't have Alfred's Critical to fall back on early. The cute thing about this deck is that no matter what you do, your opponent is going to be facing down a 2 Critical monster every single turn from Saint Blow and Alfred. If you get Altomile and Stride over it, it's even worse for them. Violinist makes you full-field for free because of Gablade basically.

Alfred-Thing Saver
Grade 0: 17

1 Advance Party Seeker, File
4 Certain Kill Seeker, Modron
4 Margal
4 Seeker, Harold Breath Dragon
4 Seeker, Loving Healer

Grade 1: 14

2 Grangal Seeker
4 Bravogal Seeker
4 Lake Maiden, Lien
4 Guardian Law Seeker, Shiron

Grade 2: 11

4 Blaster Blade Seeker
4 Seeker, Proud Roar Lion
3 Lightning Bow Seeker, Gildas

Grade 3: 8

4 Light Origin Seeker, Alfred XIV
4 Seeker, Sing Saver Dragon

Generation Zone: 8

4 Divine Sacred Dragon, Saint Blow Dragon
4 Vague Sacred Knight, Gablade

REMEMBER WHEN I SAID I WOULDNT DO THIS YEAH ME NEITHER

Alfred pressures with Critical early game or a massive 31 body lategame before or after Thing Saver attacks 3 times respectively. Bravogal gives Gildas more purpose since the deck can actually call a much wanted Grade 1 instead of a Hasbasado who helps you hit no good numbers or a Octavius who eats soul from Thing Saver or Cynric who does nothing. Bravogal can thin the deck, search your most useful units, and fuel legion all in one card that can search itself. It's insane.

Obligatory strides are obligatory.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 14, 2014, 09:48:08 PM
Title changed to suit the new rules. Made veeery minor changes. Threw in two Hasbasado, maxed out Lorcinus. I tried Lucius out but it didn't help me at all but it feels like it'd be an okay addition to the deck in order to make Lorcinus hit 21. Though, Hasbasado and Aremil already get the job done for that...

Since the Seeker Marron isn't coming I sort of have to weigh out my options. Considering playing the Stand Trigger that retires itself to Superior Call in order to get the back row I want, but I need to stack Criticals, and have some insurance with Draw Triggers.

Gaaah... this deck only needed one card to work, Bushi. Still testing it but this looks like a more permanent build for the time being. Light Saver, Purgation, and Wingal don't help much, so the Grade 3 lineup is set. Grade 2s are all working and the Grade 1s seem perfectly fine too. Don't need Cynric since I'm in no rush to get the opponent past 3 damage with Alfred XIV's terrifying Critical and power buildup turn 3.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 15, 2014, 05:53:36 PM
Took me awhile to accept Locrinus sucks without Aremil/Hasbasado/Brutus. I put Wingal back along with Cerdics.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Ren «Я» on September 15, 2014, 06:19:29 PM
Took me awhile to accept Locrinus sucks without Aremil/Hasbasado/Brutus. I put Wingal back along with Cerdics.

Yeah Cerdic's too good not to have in deck.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 15, 2014, 06:32:55 PM
I thought I could make higher powers with Lorcinus more consistently to make up for no Cerdic, but it's just too slow and gets to no good powers without those boosts, and I can't hit them all the time.

At least my early game will be better now.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 15, 2014, 10:57:14 PM
Aremil and Hasbasado knocked down to 1 each for 2 of the majesty that is Octavius. Will have to go through testing of if I can make due without Aremil or Hasbasado. With the addition of this amazing Grade 1, I can probably bump my draws back down to 4 and my Criticals up to 8 because my draw issues will certainly not be there anymore.

EDIT: Yeah, never mind. I'll make due without Aremil. Hasbasado stays for Cerdic to hit 23.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: MaXtreme on September 23, 2014, 10:52:34 AM
You should ditch 4 seeker draw triggers and add Margal, also Hasabasado adds an important power pressure when boosting the right unit, also being able to atk by itself the turn you call it, i suggest dropping a Lien and a Shiron for it. And considering how cb heavy the deck seems, you should ditch original BB and add something else, since if you use BB the skill of grangal seeker won't apply, so add Ars to unflip and deal some attacking pressure to your opponent, but 1 won't be much, so drop either a cerdic or a BBS to have 2, maybe cerdic because you might need BBS to ride legion over and over and abuse octavius.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 23, 2014, 11:23:27 AM
Forgot to mention -1 Octavius +1 Hasbasado and trigger setup adjusted to 8/4. Also testing Plume Wall Angel at 1.

Margal would fuel Octavius but getting Alfred's Especial Counterblast off is far more important than the extra 3000. I don't need more than two Hasbasado usually because it'll only make 20 most of the time if not behind Cerdic or the Vanguard. Though, your suggestion to drop a Null for one is a little startling... I explained in the opening post that I'm well aware of Blaster Blade making life a little harder due to using up too many precious counterblasts, but I love him too much to not keep him as a tech. He's more of the finishing relegion turn or a turn 2 snipe of an important forerunner if I ever have the counterblasts to spare, otherwise he can just be ignored all game. I'm stubborn on the matter but definitely acknowledge he hurts the deck.

I tried Ars and I honestly would like to try him again, but every test with him goes awfully, and I find myself wanting Cerdic or Gildas in his place all of the time. Cerdic makes my early game, well... not slow and groggy, so keeping him at four just to keep up that momentum feels better. I'll try one Ars again over a Cerdic regardless because it can make Blaster Blade Seeker an early free retire if I ride Ars for a clean hit.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: MaXtreme on September 23, 2014, 12:11:25 PM
You worry about Margal but you got 4 Lien, which will affect the damage and the field for Alfred's Legion Skill. CBing Margal is for BBS and Gildas, or (obviously) you'll heal, plus Cerdic is more useful than just early game, he can attack by itself, or get 23k with the help of Hasabasado (who you still won't believe it's that useful), on the same matter you forgot Hasa can boost over 21k with Cerdic, Vanguard, a Grade 3 or even itself (call 2 in the same column = 22k), it might be 20k with units like gildas and BBS but you could use margal at this time and increase the power. If you stick to 4 Cerdic you should increase the numbers of Hasa since you'll get powerful columns more often. Focusing on Alfred is good, but you also need to be aware that he needs good rgs to attack besides him, what's a good king without good allies?
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 23, 2014, 12:27:09 PM
I'm worried about Lien too, and it's for the same reason of Blaster Blade and Gildas using her in damage is why I'm worried about if I have both in damage at the same time. Also, a single Lien on the board with Alfred's Legion skill doesn't change too much. Alfred still gets his Critical and with Grangal, the weakest booster number wise, still gets Alfred to 31. I know Cerdic is more useful than early game. I was saying my early game is usually very awkward without him. If they call something, I could use Blaster Blade Seeker, but the opponent usually waits, which poses a sticky situation unless I have Cerdics and Gildas in hand to not care and zerg and use Octavius.

I know that Hasbasado helps Cerdic and the Vanguard, I just said that. It's definitely nice behind an extra Grade 3 on the board too and a two Hasbasado column works as well. I really do accept Hasbasado is good, but my issue with him is that the units he's good behind is sort of selective. Margal helps pump them to 23/25s which sounds great, but I'm still iffy on Margal because like I stated earlier... I'm worried about both Lien and Margal being in damage at the same time. I'll try out Margal and hopefully it won't turn into an issue to where it and Lien screw me over. As for Hasbasado, I can try dropping a Lien, but I don't feel I need to overload on him/max him. Though, if Margal tests well enough, I might play 1-2 of Aremil again instead.

Alfred's the win condition, but I'm still keeping in mind that he needs good allies! Everything still swings for 16 normally and 19 when they can rearguard bully while Alfred himself threatens to end the game while they're on 3 damage. 2 Hasbasado is still there for the last super stretches needed to end games.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 23, 2014, 06:37:28 PM
-3 Platina Rider
-1 Modron
+4 Margal

-1 Lien
-1 Shiron
+1 Hasbasado
+1 Plume Wall Angel

-4 Cerdic
+4 Vallod

Note, Vallod is still in testing. He's an amazing Grade 2 ride and still makes 21 with Hasbasado. I'll be screwed out of hitting 23 but we'll see how it goes. Plume Wall is to keep up with this deck's lack of keeping a steadily large hand.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Lucius on September 24, 2014, 01:51:43 AM
wait you are using 17 Trigger?
and well if 23k with Vallod is important to you how about adding Aremil?
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 24, 2014, 04:21:54 AM
Trigger number adjusted because I'm a blind bat.

Aremil takes soul blasts away from Octavius, and Octavius is one of the most important cards of the deck, so I'm in a bind over using it with Aremil.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on September 27, 2014, 04:46:20 PM
Vallod is testing insanely well. Definitely keeping him. But I've gotten tired of Wingal costing me every single game, so I'm dropping him to 2 to bring Lien back up to 4. We'll see how this plays out.

EDIT: Never mind, I don't feel comfortable with the low chances of getting a Grade 3. But I'm dropping Hasbasado's number back to 2.
Title: Re: [Royal Paladin] Triumphant Return of the King of Knights - Alfred XIV
Post by: Cherry on November 06, 2014, 07:15:46 PM
Two additional decks added and adjustments make to the first one.

Farewell Hasbasado, you will not be missed.