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Buddyfight => FCB Discussion => Topic started by: Sirvat on January 20, 2015, 07:49:34 PM

Title: [BF] Cards That You Think Should be Banned or Limited
Post by: Sirvat on January 20, 2015, 07:49:34 PM
[BF] Cards That You Think Should be Banned or Limited
Hey, ik the game is kinda new. But as of right now, or their any cards you think should be banned or limited?

Example(Down Below)

As of now I dont see no really over powered cards that I think should be banned, but I do think Roaring Slash Gargantua Punisher!! Should be limited to 1, or 2. Most worlds dont have any over powered ones that can win the fight, if you get your opponents to half life points. This might be just for now, but let me know what you think and your opinion.

(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTNsSjrbdWdGYWHXnVql2XtL4ALyQ4vOlUzNIyUPNQcW0_wdau5Xw)

Type: Impact
World: Dragon World
Attribute: Dragon
Ability: You may only cast this card if your opponent has 5 life or less, and neither you nor your opponent has a monster in the center.
[Cast Cost] [Pay 5 gauge]
Deal 5 damage to the opponent!! This card cannot be nullified and the damage cannot be reduced.

Rules
Make sure you include all I did in the example above. A brief descriptions as to why,Card type, world, attribute, and ability.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: [ER] Patrickzzz on January 20, 2015, 09:34:36 PM
Hmm what i liked about BF is that it seems pretty balanced so i don't have any suggestions. Ofc tho im new to the game and haven't even seen half of the cards xD

Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: HunterSerge on January 20, 2015, 11:14:42 PM
Honestly, there aren't any Impacts that are a big enough deal to get the ban hammer, especially not Roaring Slash. Running them usually results in a very unbalanced deck and while you may manage to get a cheese win every once in a while with them, it isn't anything significant, especially with Worlds like Magic and Katana having cards that every deck SHOULD run capable of surviving even unnegatable Impacts like Gargantua.

I can see some justification for some limitations on some Dungeon World cards like Tetsuya (http://buddyfight.wikia.com/wiki/Dancing_Magician,_Tetsuya), Orser Kleinz (http://buddyfight.wikia.com/wiki/Magical_Fortress%2C_Orser_Kleinz) or Glory Seeker (http://buddyfight.wikia.com/wiki/Brave_Equipment%2C_Glory_Seeker) especially back in summer and early fall, since people hadn't figured out to take on the deck at that point and it was still completely dominating the tournament scene. Form a Party (http://buddyfight.wikia.com/wiki/Mission_Card_%22Form_a_Party!%22) is the only thing in Dungeon I think is still deserving of a hit, and restricting it to 2 would probably do more then enough to balance out the tournament scene and take away what makes so many competitive players gravitate towards the deck: consistency.

My main problem with the balancing of the game is the current handling of Spell Negates. You know, cards like Abra Cadabra (http://buddyfight.wikia.com/wiki/Abra_Cadabra!) and Sakurafabuki (http://buddyfight.wikia.com/wiki/Demon_Way%2C_Sakurafubuki). When the game originally launched, they were fine, because when you link attacked a player directly the criticals would not stack. However, around April, the rules changed, and in addition to criticals now stacking on direct link attacks, only one chain was allowed to be started off of an attack, meaning a player got only one opportunity to stop an attack. This has caused Spell Negates to become obscenely unhealthy for the game, since if you get link attacked for enough to kill you, even if you try to stop it, a spell negate being dropped means you auto-lose. This bugs me far more then any Impact, and with more and more Worlds getting attack negates (excluding Fang Dragon Declaration, when Hero World comes out, 5 of the 9 Worlds in the game will have them) and the aggro capabilities of all Worlds being steadily increased, this is becoming more of an issue.

I could see this being fixed in one of two ways:
1) Revert the link attack rulings. Reverting the chain rules wouldn't help, as you can't reliably have 2 attack negaters and it still rewards cheese tactics with massive link attacks. I don't feel this would hurt Adventurers or Heroes significantly enough for this not to happen.
2) Add a clause to all current and future Spell Negates (barring Fang Dragon Declaration) that it cannot be used during a link attack, or that it can't be used during the battle phase. Personally, I think this would be the best solution.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Cherry on January 21, 2015, 04:18:42 AM
The game's mechanics are unbalanced but most of the cards are actually okay.

Roaring Slash's gauge cost is way too hefty to even be considered a problem in my opinion. The regular Gargantua is much more of a problem for being cheaper if anything. And Demon Lord Asmodai is just straight up discard 1 to annihilate anything the opponent has, and Magic World has insane amounts of recycle power.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Lucius on January 21, 2015, 08:05:05 AM
My Grandfathers Clock has restriction potential after all it lets you get another turn. but the wizards of Magic world aren't that good yet, but when they become strong My Grandfathers Clock could become a key Card within the wizard deck.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Ibuki Kouji on January 21, 2015, 08:22:57 AM
(http://vignette2.wikia.nocookie.net/buddyfight/images/6/69/BT04-0002EN.png/revision/latest/scale-to-width/330?cb=20140926081422)

Type: Item
World: Dragon World
Attribute: Armordragon / Dragon Knight / Weapon
Ability: [Equip Cost] [When you have 5 or less life, put a card with "Jackknife" in its card name with 3 or more soul from your field to the drop zone & Pay 2 gauge]
This card cannot be destroyed, nor returned to your hand, and it is treated as if there is a size 3 《Armordragon》 monster on your field.
Damage dealt to you from link attacks become 2 instead.
[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

FOR GOD'S SAKE BAN THIS DAMN CARD FOREVER!!!  This is the first ITEM that i have seen in my life which have DEFENCE!!! Hid Defence is 10000.... WHAT ABOUT OTHER it's CRITICAL is 5 and POWER is 10000. Kidding me this is the super strongest card that i have seen in my life!!
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Cherry on January 21, 2015, 09:51:02 AM
While we're on the subject of Dragon World, doing something about Blue and Green Dragon Shield would be grand.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Lucius on January 21, 2015, 11:34:16 AM
@lucky ever had fun with Tempest Enforcer?
@cherry blue and green Dragon shield come with the condition of having your Center, true who cares Dragon world got item Cards and if Gold Ritter is equipped you can say gg but the lack of defense can sometimes hurt.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Cherry on January 21, 2015, 12:14:09 PM
Tempest Enforcer is a lot more vulnerable than Goldritter.

I'm not seeing how needing your center open justifies not only a negate but an extra gauge charge or free life gaining. Especially in Dragon World with cards like Dragoanthem and Dragoknuckle. Lack of defense can sometimes hurt, but Dragon World has eight extremely advantageous negates to compensate.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Lucius on January 21, 2015, 12:44:27 PM
yeah it is pretty vulnerable but in Terms of battle strength is the tempest enforcer stronger than Gold ritter.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Cherry on January 21, 2015, 01:31:24 PM
In terms of sheer strength, Tempest Enforcer wins.

But Tempest Enforcer is insanely vulnerable and has lifelink lose while Goldritter's indestructible and has penetrate with Critical 5.

I'd argue Sieger is better, but then you look at the sheer amount of support Jacknife himself has to get this going.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Lucius on January 21, 2015, 01:56:13 PM
yeah but jackknife must collect at least 3 souls which isn't easy even with his Support Cards against a Monster like duel Sieger. But then again if the Opponent gets to call Goldritter before Duel sieger gets to tempest enforcer it might as well be an Auto win for it.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: HunterSerge on January 21, 2015, 02:26:55 PM
The game's mechanics are unbalanced but most of the cards are actually okay.

Roaring Slash's gauge cost is way too hefty to even be considered a problem in my opinion. The regular Gargantua is much more of a problem for being cheaper if anything. And Demon Lord Asmodai is just straight up discard 1 to annihilate anything the opponent has, and Magic World has insane amounts of recycle power.
Kinda curious about what you mean by that first point. Mechanics-wise, Buddyfight is one of my favourite games ever, so I'm very curious why you think they're unbalanced.

However, going to have to strongly disagree on your thoughts on Gargantua and Asmodai. My points on Impacts in general still apply to Gargantua. It'll get you a cheese win every once in awhile, but cheese wins don't make things like Mystery Flare in Vanguard good, do they? Most of the time, you were in a very advantageous position anyways and were going to win anyways when an Impact wins a game (this isn't true for all of them, stuff like the Secret Swords and The Glorious Legacy being obvious exceptions).

And yeah, let's get rid of Asmodai. Its not like Magic and Katana are SUPPOSED to get more efficient effects in return for their terrible stats. Its not like its just a 1-to-1 trade. Its not like, because of their low stats, these Worlds absolutely need good efficient destruction to not get screwed over by high defense stuff.

My Grandfathers Clock has restriction potential after all it lets you get another turn. but the wizards of Magic world aren't that good yet, but when they become strong My Grandfathers Clock could become a key Card within the wizard deck.
Wizards were actually one of the two meta decks during the Buddy Challenge, and the deck is hardly weak, a lot of Wizard monsters are absolutely incredible. However, restricting Grandfather Clock would be beyond pointless as its very rare to even see it run at more then 2. Its not even broke in any way, offensively its not really any different from Saturday Night Devil Fever, and unlike that card, its conditions are harder to achieve, and requires you to already have your set up.

(http://vignette2.wikia.nocookie.net/buddyfight/images/6/69/BT04-0002EN.png/revision/latest/scale-to-width/330?cb=20140926081422)

Type: Item
World: Dragon World
Attribute: Armordragon / Dragon Knight / Weapon
Ability: [Equip Cost] [When you have 5 or less life, put a card with "Jackknife" in its card name with 3 or more soul from your field to the drop zone & Pay 2 gauge]
This card cannot be destroyed, nor returned to your hand, and it is treated as if there is a size 3 《Armordragon》 monster on your field.
Damage dealt to you from link attacks become 2 instead.
[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

FOR GOD'S SAKE BAN THIS DAMN CARD FOREVER!!!  This is the first ITEM that i have seen in my life which have DEFENCE!!! Hid Defence is 10000.... WHAT ABOUT OTHER it's CRITICAL is 5 and POWER is 10000. Kidding me this is the super strongest card that i have seen in my life!!
This feels like nothing more then a knee-jerk reaction, honestly. xD Legend World has an Item with Defense too, and Hero World's entire playstyle is about equipping monster's which - oh look, they have defense. Gold Ritter isn't a big deal. Consider for a moment that Gold Ritter is actually ridiculously difficult to get out, and its massive attack? Yeah, its just one attack. A single attack negate each turn keeps it at bay. Then you have to consider that the deck effectively auto-loses to Darkness Dragon World, Dungeon World, Katana World and Magic World due to Death Grip/Pain Field, Pillar of Fire/Tetsuya+Dragonslayer, Hades Fall/Star Crusher or Shooting Star, and Begone/Magical Goodbye/burn damage respectively. One of these is THE meta, and one of these is very likely to become a big contender to be a top meta deck. Oh, and Sieger beats the deck pretty easily if the player is smart about how they play, since Tempest Enforcer getting out is pretty much a guaranteed win.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: [ER] Patrickzzz on January 21, 2015, 03:40:00 PM
I never seen this card before, but how does a item with defense even work? You have to destroy the item to get an direct attack? And in this case it's indestructible?
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: HunterSerge on January 21, 2015, 03:50:48 PM
I never seen this card before, but how does a item with defense even work? You have to destroy the item to get an direct attack? And in this case it's indestructible?
Think of the Item's stats as the Player's stats. Therefore, to damage the player, you need to have equal or more Power to their Defense. Nothing terribly complicated.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Cherry on January 21, 2015, 04:14:46 PM
I don't think Goldritter is terribly hard to get out beyond the life point requirement. Though losing to a negate a turn is pretty expected.

Though I didn't know items with defense couldn't protect you, so Sieger is marginally better.

The game's mechanics are unbalanced but most of the cards are actually okay.

Roaring Slash's gauge cost is way too hefty to even be considered a problem in my opinion. The regular Gargantua is much more of a problem for being cheaper if anything. And Demon Lord Asmodai is just straight up discard 1 to annihilate anything the opponent has, and Magic World has insane amounts of recycle power.
Kinda curious about what you mean by that first point. Mechanics-wise, Buddyfight is one of my favourite games ever, so I'm very curious why you think they're unbalanced.

However, going to have to strongly disagree on your thoughts on Gargantua and Asmodai. My points on Impacts in general still apply to Gargantua. It'll get you a cheese win every once in awhile, but cheese wins don't make things like Mystery Flare in Vanguard good, do they? Most of the time, you were in a very advantageous position anyways and were going to win anyways when an Impact wins a game (this isn't true for all of them, stuff like the Secret Swords and The Glorious Legacy being obvious exceptions).

And yeah, let's get rid of Asmodai. Its not like Magic and Katana are SUPPOSED to get more efficient effects in return for their terrible stats. Its not like its just a 1-to-1 trade. Its not like, because of their low stats, these Worlds absolutely need good efficient destruction to not get screwed over by high defense stuff.

I won't get into an in-depth analogy of the mechanics, but I feel the game is insanely too fast and the ability to attack Turn 1 can be game defining. Especially when the anime itself spotlighted a OTK early in.

I never meant Gargantua was hideously broken. I meant more of the regular 4-Gauged one is a bigger threat than the 5-Gauged. Also, they aren't necessarily always played in an advantageous situation, or not most of the time from what I've experienced. Gargantua's ability to smash 4 damage that can't be stopped in a pinch is ridiculous, but it's manageable. Distortion Punisher is literally all kinds of cheese that punishes your opponent for cheesing. I mean, that's the point, but-

Those worlds can have efficient destruction, but being able to pay a small cost to destroy anything that breathes as a size one is absurd. Magic World's making up for their terrible stats with good effects and the Asmodais, but if that's the main problem, they shouldn't be getting so many vanillas with bad stats in the first place, and they ought to focus on worthwhile skills without being able to win the game by backdropping at any point. Buer is a good example of balance for godawful stats. Katana World isn't my forte, so I can't speak for it.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: [ER] Patrickzzz on January 21, 2015, 05:03:29 PM
I never seen this card before, but how does a item with defense even work? You have to destroy the item to get an direct attack? And in this case it's indestructible?
Think of the Item's stats as the Player's stats. Therefore, to damage the player, you need to have equal or more Power to their Defense. Nothing terribly complicated.

I see, so if i pass the defense i deal damage even without destroying the card?
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: HunterSerge on January 21, 2015, 05:46:53 PM
I never seen this card before, but how does a item with defense even work? You have to destroy the item to get an direct attack? And in this case it's indestructible?
Think of the Item's stats as the Player's stats. Therefore, to damage the player, you need to have equal or more Power to their Defense. Nothing terribly complicated.

I see, so if i pass the defense i deal damage even without destroying the card?
This is correct. Equal power to the defense works as well.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Sirvat on January 21, 2015, 06:15:40 PM
(http://vignette2.wikia.nocookie.net/buddyfight/images/6/69/BT04-0002EN.png/revision/latest/scale-to-width/330?cb=20140926081422)

Type: Item
World: Dragon World
Attribute: Armordragon / Dragon Knight / Weapon
Ability: [Equip Cost] [When you have 5 or less life, put a card with "Jackknife" in its card name with 3 or more soul from your field to the drop zone & Pay 2 gauge]
This card cannot be destroyed, nor returned to your hand, and it is treated as if there is a size 3 《Armordragon》 monster on your field.
Damage dealt to you from link attacks become 2 instead.
[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

FOR GOD'S SAKE BAN THIS DAMN CARD FOREVER!!!  This is the first ITEM that i have seen in my life which have DEFENCE!!! Hid Defence is 10000.... WHAT ABOUT OTHER it's CRITICAL is 5 and POWER is 10000. Kidding me this is the super strongest card that i have seen in my life!!
This feels like nothing more then a knee-jerk reaction, honestly. xD Legend World has an Item with Defense too, and Hero World's entire playstyle is about equipping monster's which - oh look, they have defense. Gold Ritter isn't a big deal. Consider for a moment that Gold Ritter is actually ridiculously difficult to get out, and its massive attack? Yeah, its just one attack. A single attack negate each turn keeps it at bay. Then you have to consider that the deck effectively auto-loses to Darkness Dragon World, Dungeon World, Katana World and Magic World due to Death Grip/Pain Field, Pillar of Fire/Tetsuya+Dragonslayer, Hades Fall/Star Crusher or Shooting Star, and Begone/Magical Goodbye/burn damage respectively. One of these is THE meta, and one of these is very likely to become a big contender to be a top meta deck. Oh, and Sieger beats the deck pretty easily if the player is smart about how they play, since Tempest Enforcer getting out is pretty much a guaranteed win.

Ritter as stated above is difficult to get out, and even if they do it get it out their are many worlds that can beat it, as stated above. Legend World Great Spell Ragnarok combo is pretty easy to set up, and by the time they get Ritter out you have a good chance of winning.< Just wanted to say that Hunter basically stated everything.

I don't think Goldritter is terribly hard to get out beyond the life point requirement. Though losing to a negate a turn is pretty expected.

Though I didn't know items with defense couldn't protect you, so Sieger is marginally better.

The game's mechanics are unbalanced but most of the cards are actually okay.

Roaring Slash's gauge cost is way too hefty to even be considered a problem in my opinion. The regular Gargantua is much more of a problem for being cheaper if anything. And Demon Lord Asmodai is just straight up discard 1 to annihilate anything the opponent has, and Magic World has insane amounts of recycle power.
Kinda curious about what you mean by that first point. Mechanics-wise, Buddyfight is one of my favourite games ever, so I'm very curious why you think they're unbalanced.

However, going to have to strongly disagree on your thoughts on Gargantua and Asmodai. My points on Impacts in general still apply to Gargantua. It'll get you a cheese win every once in awhile, but cheese wins don't make things like Mystery Flare in Vanguard good, do they? Most of the time, you were in a very advantageous position anyways and were going to win anyways when an Impact wins a game (this isn't true for all of them, stuff like the Secret Swords and The Glorious Legacy being obvious exceptions).

And yeah, let's get rid of Asmodai. Its not like Magic and Katana are SUPPOSED to get more efficient effects in return for their terrible stats. Its not like its just a 1-to-1 trade. Its not like, because of their low stats, these Worlds absolutely need good efficient destruction to not get screwed over by high defense stuff.

I won't get into an in-depth analogy of the mechanics, but I feel the game is insanely too fast and the ability to attack Turn 1 can be game defining. Especially when the anime itself spotlighted a OTK early in.

I never meant Gargantua was hideously broken. I meant more of the regular 4-Gauged one is a bigger threat than the 5-Gauged. Also, they aren't necessarily always played in an advantageous situation, or not most of the time from what I've experienced. Gargantua's ability to smash 4 damage that can't be stopped in a pinch is ridiculous, but it's manageable. Distortion Punisher is literally all kinds of cheese that punishes your opponent for cheesing. I mean, that's the point, but-

Those worlds can have efficient destruction, but being able to pay a small cost to destroy anything that breathes as a size one is absurd. Magic World's making up for their terrible stats with good effects and the Asmodais, but if that's the main problem, they shouldn't be getting so many vanillas with bad stats in the first place, and they ought to focus on worthwhile skills without being able to win the game by backdropping at any point. Buer is a good example of balance for godawful stats. Katana World isn't my forte, so I can't speak for it.

The game is not really unbalanced, I think it's set up and balanced nicely depending on the world you use, but some cards are really powerful that I think should be limited, and most likely will be soon. I also just read you can activated ever how many impact cards you want during your finally phase, and its possible to activate more then 2, if you set your deck up the right way, and depending on the world you use(as of now).
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Ibuki Kouji on January 21, 2015, 09:46:25 PM
well i just know about this card <,< never seen any other "Item" cards that have defence
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Cherry on January 22, 2015, 02:31:02 PM
well i just know about this card <,< never seen any other "Item" cards that have defence

Look up Hero world.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: TimPowerGamer on January 23, 2015, 02:05:27 AM
After playtesting significantly with many things, the only things I think might need looked at for a banlist would be:

Mission Card: Form a Party - Too much Toolbox, too easy to get out, lifegain on the top is just cheese.  It can search their impacts, items, and creatures.  Too much versatility all in one card that is essentially costless.

Street Racer, Eligos - Ugh.  This card is a recyclable attack negate that costs 2 life to play.  I mean, that doesn't sound overpowered at first glance, until you realize that it prevents non-penetrate link attacks (or, if they do link, it stops the attack anyway), it's not a spell so it can't be negated in any way, it can protect anything on your sides since it can redirect any attack, and it slows the game to a painful crawl when combined with the rest of the turtling that Magic World has available.  As a Buddy Monster, it can even be a free attack negate.  Destroying it only sends it back to hand.  The only way to get rid of it is for the opponent to choose not to pay the life or sending it to the gauge.  It's pretty much only vulnerable to Epic Fail, Tempest Wing, and Penetrate.  Only, there's plenty of answers for all of those with the rest of the deck, so that gives this card too little counterplay.

Actor Knights, Judgement - Ehh, I'm on the fence.  It's 3 gauge to blow up two things, draw 2 cards, and potentially (as it's less likely) gain 3 life.  But with the engine there, it's incredibly strong.  The only deck that I've lost to with this deck is an Eligos deck.  Accel End and DDW spells (especially Death Shield, which is both attributes it needs) have proven extremely consistent in getting this unit's effects out.  I've never once missed the Tarot or Destruction requirements.  And rarely miss the Defense.

Other than these, I haven't really seen anything too crazy.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Lionofash on January 23, 2015, 03:03:59 PM

Actor Knights, Judgement - Ehh, I'm on the fence.  It's 3 gauge to blow up two things, draw 2 cards, and potentially (as it's less likely) gain 3 life.  But with the engine there, it's incredibly strong.  The only deck that I've lost to with this deck is an Eligos deck.  Accel End and DDW spells (especially Death Shield, which is both attributes it needs) have proven extremely consistent in getting this unit's effects out.  I've never once missed the Tarot or Destruction requirements.  And rarely miss the Defense.

Other than these, I haven't really seen anything too crazy.

I see you've been enjoying the deck I made a bit much huh.
I think the deck itself does have consistency issues getting Judgement and Accel End into hand at the current time, they may be able to do it easier in the future when more generic milling is added to their deck.
It also is really difficult to combat Sieger and he has 6/6/3 which is just okay but not spectacular.

As it is right now it's only truly strong when the opponent doesn't know what's coming and thus loses key pieces or when their deck isn't suited to fighting it.
That or you basically Lightsworned them and spammed this till their gone.
...Oh lol Judgement Dragon and Judgement.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: TimPowerGamer on January 23, 2015, 04:28:30 PM
I'm certainly not discrediting you for coming up with the idea of the deck, but I'm not crediting you either.

Looking at Judgment, Accel End, and the DDW spell attributes would lead most people to the conclusion that this is how Bushiroad wants us to build Judgement.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Levankua on January 28, 2015, 05:30:42 AM
Street Racer, Eligos - Ugh.  This card is a recyclable attack negate that costs 2 life to play.  I mean, that doesn't sound overpowered at first glance, until you realize that it prevents non-penetrate link attacks (or, if they do link, it stops the attack anyway), it's not a spell so it can't be negated in any way, it can protect anything on your sides since it can redirect any attack, and it slows the game to a painful crawl when combined with the rest of the turtling that Magic World has available.  As a Buddy Monster, it can even be a free attack negate.  Destroying it only sends it back to hand.  The only way to get rid of it is for the opponent to choose not to pay the life or sending it to the gauge.  It's pretty much only vulnerable to Epic Fail, Tempest Wing, and Penetrate.  Only, there's plenty of answers for all of those with the rest of the deck, so that gives this card too little counterplay.

Despite it's obvious strength comparable to a reusable slepnir, the life cost is staggering in a world with near 0 life gain.  You're basically taking any attack that is 2 crit or less with this and as you said useless against penetrate etc.  It's stats are nonexistant only blessed enough to have 2 crit which is what allows the size 1 heavy deck to continue to perform. 
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: HunterSerge on January 28, 2015, 02:15:57 PM
Street Racer, Eligos - Ugh.  This card is a recyclable attack negate that costs 2 life to play.  I mean, that doesn't sound overpowered at first glance, until you realize that it prevents non-penetrate link attacks (or, if they do link, it stops the attack anyway), it's not a spell so it can't be negated in any way, it can protect anything on your sides since it can redirect any attack, and it slows the game to a painful crawl when combined with the rest of the turtling that Magic World has available.  As a Buddy Monster, it can even be a free attack negate.  Destroying it only sends it back to hand.  The only way to get rid of it is for the opponent to choose not to pay the life or sending it to the gauge.  It's pretty much only vulnerable to Epic Fail, Tempest Wing, and Penetrate.  Only, there's plenty of answers for all of those with the rest of the deck, so that gives this card too little counterplay.

Despite it's obvious strength comparable to a reusable slepnir, the life cost is staggering in a world with near 0 life gain.  You're basically taking any attack that is 2 crit or less with this and as you said useless against penetrate etc.  It's stats are nonexistant only blessed enough to have 2 crit which is what allows the size 1 heavy deck to continue to perform.
Well, first, 2-crit is all that matters, its other stats are super irrelevant
Secondly, Eligos is NOTHING like Sleipnir. Sleipnir doesn't do anything to stop attacks. As long as the opponent's center is open, any attack can be stopped by Eligos. This is why its such a big deal.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Dullahan on February 02, 2015, 07:25:03 AM
Freaking Purgatory Knights Leader, Demios Sword Dragon.  The guy's a free walking-OTK.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: HunterSerge on February 02, 2015, 10:30:31 AM
Freaking Purgatory Knights Leader, Demios Sword Dragon.  The guy's a free walking-OTK.
At the cost of a huge field investment and huge minus.

Not to mention literally every World has an answer.

Dragon World: Dragonic Counter, Knight Counter, Dragon Shields in general being fantastic.
Danger World: More limited then others, but Demongodol Ark and Double Guillotine are pretty good at stopping Demios.
Magic World: Magical Goodbye, Epic Fail, even potentially Begone.
Katana World: Art of Explosive Hades Fall. That's really all you need, but the Secret Swords deal with him pretty handily, as does Geppakugiri.
Ancient World: Demios completely dies to Sieger until it sides stuff in. So. You know. Ladis' spell denial can hurt Demios pretty hard too, and you need a pretty perfect field to break through him without sideboarding.
Dungeon World: Pillar of Fire. Do you really need anything else? In addition, Dungeon Enemies have Meteor Rain and Dungeon Explosion to screw him over.
Darkness Dragon World: Death Grip. All you really need.
Legend World: They're really the most screwed. Don't have much to deal with it. Bloody King can wall them pretty well when he comes out though. Gauge ramp enough and Prydwen can let you survive.
Hero World: They're not even out yet, but they destroy the deck by their very nature, especially in their abuse of their Dragoenergy clone. RIP in Pieces Demios.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: TimPowerGamer on February 02, 2015, 10:41:46 AM
If the Purgatory Knights do end up becoming a top tier deck, it won't be by the fault of Demios himself.
Title: Re: [BF] Cards That You Think Should be Banned or Limited
Post by: Cphonic on February 03, 2015, 07:44:59 PM
I think that Tetsuya from dungeon world should be limited. I use this card all the time in combo with Drum, Vanna, Glory Seeker, and it is really OP. If my opponent does not have a shield in their hand, then they are basically screwed. I often get this in  my starting hand and it does destroy lives with giving an extra monster double atk.