IId - Grade 2 Explanation
(http://i.imgur.com/RyCFJIX.png) (http://cardfight.wikia.com/wiki/Blaster_Blade_Seeker)
Not only does he have THREE arts, but he looks exactly the same as his old self!
• The Avatar:
Blaster Blade Seeker – You know, as much as I trashtalk
Thing Saver for being out of theme,
Blaster Blade functions more as a
Kagero unit... Anyway, ridiculously versatile unit because of support that's built for him. … That, and he is the mate of THREE UNITS. Do you realize how flexible this guy is?! Because of
Wingal's utility, he can be in literally every
Seeker deck except, what, two or three? For the small cost of a single counterblast, he can nuke anything in your way from the frontrow that's a problem. Problematic Grade 2 that can intercept, keeping you from winning? Nuked. Problematic Grade 3 like
Palamedes or just generally a Generation Break 1 unit that applies pressure from a scary on-hit skill? Zapped. He can't hit boosters... but it's still something. Because of one of your Strides, along with how you can throw all four copies of this guy all over the place with six cards that
Legion with him, he's the best Grade 2 ride in the deck. Starts your
Grynngal plays, sets up for
Religious Soul Saver, and is the one unit that hurts the least to ride because you can soulblast him into drop zone and prepare him to be seeked out. Don't forget the fact that he can Counterblast anything, unlike his King, so get those
Margals shot face-down. Unless your deck is just playing
Wingal as a filler Grade 3 or your deck has more important things to use for counterblast like
Light Saver, you want him maxed and all over the place with
File as your forerunner and
Grynngal lying in wait.
(http://i.imgur.com/f3Y4kPo.jpg) (http://cardfight.wikia.com/wiki/Full_Bloom_Seeker,_Cerdic)
I thought the Japanese Sample arts looked neater than the other available arts, okay?!
•
Full Bloom Seeker, Cerdic – The beatstick. Little explanation needed, just play a lot of him. No less than 3 if you really have to make room for a tech or something. Gets your rushes started hard and keeps them going, along with being able to hit 19000 with a 7000 booster to blow up the opponent's 9000 powered units. Be wary they can do the same to you, though.
Vallod is a pretty valid(HA) choice over him for reasons I'll explain later if you're turned off by the idea of having to ride this guy.
(http://i.imgur.com/YHmGdr6.jpg) (http://cardfight.wikia.com/wiki/Great_Crossbow_Seeker,_Gildas)
more like Great Playmaker am i right
•
Great Crossbow Seeker, Gildas – You really don't have to max him anymore since you have three thousand ways to put him on the field. He's the start of your plays when you
Legion and is the core of making your field setups for minimal cost. Get him on the board in the safety of your backrow with
Gablade unless you're pushing. When you're desperate, get him with
Alfred for a total of Counterblast 3 to make plays (ow).
Wingal also nabs him for later, too. Use this to call
Grynngal and
Octavius. Or a Grade 2 if you already have those and you used
File already. Once you have your perfect setup, unless they're playing Kagero, you can throw him out as intercepts to make room for
Blaster Blade and
Cerdic.
IIe - Grade 3 Explanation
(http://i.imgur.com/WJoPsXK.png) (http://cardfight.wikia.com/wiki/Light_Source_Seeker,_Alfred_Exiv)
Where and how in the hell did you get a jetpack?!
•
Light Origin Seeker, Alfred XIV – Embodying hype itself from the
Neon Messiah trailer, his imperial majesty that traversed time itself to save his comrade entered the fray once more in the
Movie Booster 1: Neon Messiah. The golden foil on the card is
Legion Rarity, as it deserves to be.
Alfred naturally sets an example for what a boss of friendship should be. He gains power for each
Seeker on your board during your turn. The best part is if you have five rearguards (not all of them have to be
Seekers!), he gets a Critical for free.
F R E E. That's the key word to this card and why it's so good. A full field with
Seekers puts him at 26000, and one
Sicilus puts him at 25000.
Grynngal boosting? 31000/32000. A 7000 booster? 33000 with all
Seekers. He makes himself a massive problem for literally nothing more than playing the deck. In addition to all of this, his Especial(Archetype Restricted) Counterblast lets him drop any
Seeker from your deck on the field. Counterblast 2 hurts, but damn, that's breathing utility. A magnificent boss card who keeps himself in theme and carries games on his jetpack. If you're playing him as your center, you play 4. If you're playing him as your secondary win condition, you play 2-4.
(http://i.imgur.com/ZDB2kTb.png) (http://cardfight.wikia.com/wiki/Seeker,_Sacred_Wingal)
She's all grown up now... (http://tvtropes.org/pmwiki/pmwiki.php/Main/SheIsAllGrownUp)
•
Seeker, Sacred Wingal – You know, for BIG DOG who supported
Blaster Blade, it sure as hell is on the other side of the foot now. … That's not the saying, not the point. BIG DOG is one of the very first
Legions we ever got and is utility incarnated. Like his king, he's free. But instead of pumping criticals, he makes you a frontrow. Nets you
Gildas, sets off
File, lets you make your opponent decide if they should guard if you boosted with
Grynngal because it's less pressure than
Alfred. If they guard, that's less they have to stop
Alfred. If they don't, start unflipping and cycling.
Claude eliminates the reason to play 4-4 with
Alfred and
Wingal. BIG DOG is useful, but he also clogs at too many copies. Stick to 2, use other slots for
Claude. If you have your boss ridden and you don't need to refresh your field, BIG DOG becomes
Stride fuel for the rest of the game.
(http://i.imgur.com/IOwARZu.jpg) (http://cardfight.wikia.com/wiki/Sacred_Beast_Seeker,_Claude)
You're not Akane.
•
Sacred Beast Seeker, Claude – This is why you're not maxing
Wingal. He's very important, despite doing nothing but searching one card. It's the simple fact that he searches said card. Riding this filters out something from your soul quickly and gives you fuel that you can
IMMEDIATELY USE TO STRIDE WITH. If the opponent is on Grade 3, anyway. But that is really goddamn efficient. He just nabs a Grade 3 out of your deck that you will not longer run into from Drive Checks and can dump or
Legion with the proceeding turn. It's overall more efficient to the deck's flow to move Grade 3s out of the way, and
Claude does just that with
Wingal. You're never going to need 7-8
Legions anymore anyway.
(http://i.imgur.com/BaEnSPZ.png) (http://cardfight.wikia.com/wiki/Blue_Sky_Knight,_Altmile)
You're pretty hot, but that's all I'm giving you.
•
Blue Sky Knight, Altmile –
Shion Kiba uses this fine hunk of a man as an avatar introduced for
G Trial Deck 2: Divine Swordsman of Shiny Star as the cover card. This guy... does nothing for your deck. Sure, his skill isn't
bad. He does a good job of being a desperate power-turn finisher or pusher. He makes your frontrow +5000 each for free for Generation Break 2, and his Heartbeat (skill activated upon
Striding over it) costs a counterblast to push harder. What you really use him for is
Sicilus to thin yourself out of Grade 3s more. That's it. Don't play him in any archetyped deck at more than 2.
IIf – Generation Zone Explanation
(http://i.imgur.com/DQgDTso.png) (http://cardfight.wikia.com/wiki/Holy_Dragon,_Religious_Soul_Saver)
Weren't your boobs bigger?
•
Holy Dragon, Religious Soul Saver –
Soul Saver Dragon returns as her alternative future self. Right now she's heavily underrated and I'm going to explain why she's better than people make her out to be. First, she's a +26000 total to your field. +11000 to herself for picking
Alfred as the Heart you take name/power from to
Stride. Then, since
Blaster Blade Seeker is also a Heart (just not the one you selected to copy), you hand out three +5000s. She also has Triple Drive, don't forget. You field should be 21-32-26 from left to right in columns (not including
Cerdic and
Margal boosts!), which is insanely powerful. If the game is prolonged and you got to reride a few times, getting two
Blaster Blades in soul, you get a Critical on her as a plus.
Don't focus on that Critical. The Holy Charging Roar bit is the only part that's important, the latter bit is just icing on the cake. Don't use this willy nilly either, otherwise, you waste a power turn. Use this to push them when they're at 4-5 damage (5 preferably) and watch their hand get destroyed or watch them concede. When you
Stride this before or after
Saint Blow is extremely situational, wait for the right moment, then burst. 0, 2, or 4, there's no inbetween.
(http://i.imgur.com/7AYPT0j.png) (http://cardfight.wikia.com/wiki/Holy_Dragon,_Saint_Blow_Dragon)
Gave “DIVINE BLOWING” a whole new meaning.
•
Holy Dragon, Saint Blow Dragon – For anyone who didn't get the joke:
Glory Maelstrom has that as an attack name. Anyway, this card is stupid. This card is REALLY stupid. Anytime during your Main Phase you want, you can simply flip a copy of itself, and it gets more than even the original
Alfred for each rearguard you have. A full field puts it at 41000 without a boost. Did I mention he gets an extra Critical if you have
TWO or more rears? Yeah... He's going to get Perfect Guarded, but that's why you play to either force one out for
Soul Saver bursting them next turn, or you wait until they have none and watch
Saint Blow make their hand explode. The best part is even if
Link Joker weighs you down, as long as your entire field isn't gone, you'll get to 32000 Critical 2 if you're Triangle Locked (having your two frontrow rearguards and vanguard's booster locked). Remember, he needs two cards face-up in your G Zone to get that Critical. So you need to
Stride at least once first. As mentioned above, your timing with using this in tandem before or after
Soul Saver is critical and based on the game's pacing. 0, 2, or 4, there is no inbtween.
(http://i.imgur.com/s6PkPGP.png) (http://cardfight.wikia.com/wiki/Shrouded_Divine_Knight,_Gablade)
We're not against homosexu- what do you mean that isn't “gay” in his name
•
Shrouded Divine Knight, Gablade – One of the first two G Units revealed for clans specifically. He's simple and absurd. If he hits, you get a Grade 2 from your deck for
nothing else. Grab
Gildas and get ready, grab
Blaster Blade and snipe. Or, hell, give yourself an extra attack regardless, even if it's to make a fourth swing. This is usually your first
Stride and the only reason it wouldn't be is in favor of
Samuil situations or using
Madu early.
(http://i.imgur.com/exIEb4C.png) (http://cardfight.wikia.com/wiki/Flash_Flame_Divine_Knight,_Samuil)
who are you
•
Flash Flame Divine Knight, Samuil – For some reason this clan got a
Dragruler... It's really good, but I still find it weird. Anyway, if you're doing good or aiming to push a game as hard as possible (aka putting from on 4 damage immediately), this is your go-to
Stride. Being counterblast 2 hurts still, but it's well worth it once you get it off early. Just make sure your field is established. If you had no chance to use this early, don't stress. You don't need to break your neck to make him work. If it's late and you're out of G Units, just use him to get a 26000 Triple Driver.
(http://i.imgur.com/r4N1WFK.png) (http://cardfight.wikia.com/wiki/Rain_Element,_Madu)
sO CUTE I CAN ALREADY FEEL THE DIABETES
•
Rain Element, Madu – The
Cray Elemental choice. A recent newcomer that replaced
Snow Element, Blizza with good reason.
Blizza is a devastating monster lategame, but this is your best friend for
Legion.
Blaster Blade Seeker is a Heart, and he has less than 10000 power. This means you can get
Stride fuel or another
Legion back for free by simply using this normally to do nothing else. The deck drools over advantageous trades like this.
Blizza is a endgame choice that's if you didn't win, but this is one of your very first choices to play to start capping off of pluses.
There is currently a bit of ruling confusion on the calculation of the original 10000 or less power applying only to the Heart you chose. So you might not be able to pick
Alfred or
Wingal, giving you only a 9000 boost. If this is true, don't fret. You have an excuse to pick
Blaster Blade because of getting a free trade and using
Grynngal.
III - Controversial Choices
There's a number of cards that are likely questioned as “y u no play this”. I'm going to address some.
(http://i.imgur.com/auhJ0BQ.png) (http://cardfight.wikia.com/wiki/Seeker,_Thing_Saver_Dragon)
Did you think I was kidding on him having three different arts?!
•
Seeker, Thing Saver Dragon – I'm not going to deny this thing is the level of busted it takes to make it to the metagame. This card is why
Seekers stayed in the top. It can make THREE attacks (you have to get lucky for the third) in a single turn, keeping twin drives and all, while not needing a single rearguard for at least two swings. This eliminates the weakness of the deck that comes from being locked or mass retires that the deck may not be able to keep up with. While the Soulblast cost seems like a lot,
Margal and some rerides are your friends. This card is also even more destructive when coupled with
Alfred XIV's constant pressure of Critical 2. Once they're out of cards, you just end them.
The reason I don't play this is simply because I don't like it. It doesn't fit the them of
Royal Paladin at all.
Legion barely holds its place in the clan together as it is. It finds no use for its comrades and simply uses
Blaster Blade for his power to
Legion Attack.
(http://i.imgur.com/0err5Ox.jpg) (http://cardfight.wikia.com/wiki/Defending_Seeker,_Shiron)(http://i.imgur.com/Y9yqY6t.jpg) (http://cardfight.wikia.com/wiki/Seeker,_Plume_Wall_Angel)
the english sample art was cleaner okay leave me alone
•
Archetyped Sentinels –
Alfred XIV must counterblast
Seekers for his utility skill. Not only that, but
The X being able to attack rearguards to stand again calls for emergency Perfects at times. The only reason I'm not playing them is because the unflip is too valuable to pass up. Also, Quintet Walls have never been something I really favored. Even less so in the era where less
Legions are played in this deck. They're nice for one-card walls, but they're too much a hefty gamble in an era where units are at insane powers constantly and costing a counterblast just kills the desire to even so much as tech one.
(http://i.imgur.com/4L7HrSK.jpg) (http://cardfight.wikia.com/wiki/Natural_Talent_Seeker,_Valrod)
BEHOLD MY BEAUTIFUL V SHAPED BODY
•
Natural Talent Seeker, Valrod – Entirely viable replacement for
Cerdic, albeit a more defensive one. His 10000 wall body blocks off some bits of an enemy rush, and the extra 1000 lets your 10000 shield guards halt their early criticals effortlessly. Unfortunately, he doesn't hit very good numbers offensively. Even in a Crossride format, this deck has no 8000 boosters. In addition to that, he can't get himself to 11000, so he absolutely needs a booster to remain effective. He's fine for a more defensive approach to keep yourself ahead in damage, but that's about it. I rather enjoyed him when I tested him, but
Cerdic and his brutal aggression are more worth it in the long run.
(http://i.imgur.com/6HokE3R.png) (http://cardfight.wikia.com/wiki/Jewel_Knight)
Click on the card to the entire list of Jewel Knights.
nyan sukka
•
The Jewel Knight Engine – The card above that represents them is
Swordmy, an absurdly powerful Mate that carries the entire sub-clan. For a single Especial Counterblast, she drops a Grade 1
Jewel Knight on the board. The thing that's important is the fact that she doesn't need a
Jewel Knight vanguard, and neither does most of their support. They just want three or more of each other out for their skills.
Swordmy makes your field for a more cost-efficient price, and piles on heavy pressure from
Gablade to make a whole column from your deck for that one counterblast.
It's not played here solely because I don't want to mix the two. I won't deny that it's superior due to the fact that it lowers the amount of counterblast prices you need for a cost heavy deck already. If you want to play it, drop
Gildas, a copy of
Cerdic, and replace your
Seeker triggers with
Jewel Knight triggers. You can also swap your Perfect Guard for the
Jewel Knight Perfect too. Drop
Octavius and/or
Bravogal to make room for the Grade 1
Jewels.
(http://i.imgur.com/NcbMX6J.jpg) (http://cardfight.wikia.com/wiki/Blaster_Blade)
Tachiagare, boku no bunshin! (https://www.youtube.com/watch?v=UnvS2lYHRV4)
•
Blaster Blade – I used to have this in the deck at one copy. Believe me, taking him out killed me inside. The original form of the Sanctuary's ace and the poster boy of
Royal Paladin had an amazing return into the game (not metawise).
Alfred XIV has the mindblowing ability that will probably be revisited in the future to seek not one but TWO different mates. The reason why this was so important is because this
Blaster Blade is the first Mate beyond the Revival of Grade 3 Campaign that can use its Vanguard skill when in
Legion. All you do is seek him and you nuke
ANYTHING on the board. Its extremely cost heavy for the deck. Not just because counterblast 2 but you also miss out on a +1000 to
Alfred, and you can't use
Grynngal, also
Octavius won't count him for his soulblast either. Even so, the sheer fanservice of this tech is a cute investment if you really want it. You're only to play it at 1 though. It's a hella sweet ride and a great Final Turn secure. But for all the clogging it'd do to your combo flows if it fails and sits there... you're better off without it, which pains me.