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now made a mistake in the create the card above and my post was removed. at first i thought of just posting it here, but why stop there ?
now like it says think create an avatar of your own. a card that would suit what you love about your clan and maybe have an aspact you yourself in it. please dont make the card to overpowered, give it some beatable limit.
now this is a card i thought to create for a fan fic i might make in spring break when i have time:
Name: Infamous Knight of Heart, Jai.
11000/G3/Gold Paladin/human
LB 4 : V act (soul blast 2) during that turn this unit is attacked by your opponents vanguard you may pay the cost and this unit gets +5000 and auto"if this unit is attacked by a vanguard with 20000 or more power retire one of your opponents g1 or lower rearguards" untill the end of that battle.
Act V: (soul charge 1) when this unit attacked a vanguard you may pay the cost. if you do search the top card of your deck for one gold paladin and call it to an open rearguard circle.
give a feedback and post your own avatar and dream of it one day being in area with you.
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CoCo Lover, Kira
Oracle Think Tank/ Human
Grade 2/ Power 9000
AUTO: [Counter Blast (1)] When this unit is placed on a rear-guard circle, if you have a vanguard with "CoCo" in its card name, you may pay the cost. If you do, draw a card, if there is no cards in your soul, choose one of your units, and that unit gets power +2000 until end of turn.
Hehehe I just really like Scarlet Witch, CoCo! : D
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thats a decent and hard to pull off early skill.
i like it 8/10
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Soul Knight,Liberation Dragon
Royal Paladin
Cosmo Dragon
Grade 3
11000
Auto:When this unit is placed on VC,turn one face-down card in your damage zone face-up for each Royal Paladin "cosmo Dragon" in your soul
Auto VC:LB4(CB3,SB4 and discard 2 cards)At the end of the battle that this unit attacked a VG you may pay the cost,if you do put all your rear guards and locked cards back to your deck and call the same number of units from the deck,if 5 units were superior called this way,stand this unit and this unit loses twin drive,This ability cannot be used for the rest of that turn
Cont VC:If you have a unit named "Soul Saver Dragon" in your soul this unit gets power +2000
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Regalia Beast, Wild Hunter
Genesis/High Beast
Grade 1/ Power 6000
Auto:When this unit is placed on Rear-Guard Circle, if you have Genesis Vanguard, you may pay choose one card from your soul and send it to the drop zone, and if you have a vanguard with "Regalia" in its card name, you may choose up to one card with the same name from your deck and put it to your soul.
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Galaxy Witch Regalia, Yata
Grade 3|Genesis|Noble
11000 Power
[AUTO][Soul] Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (7)] At the end of the battle that your vanguard attacked, if your vanguard didn't hit during that battle and it is the first time that unit attacked this turn, you may pay the cost. If you do, ride this unit and this unit gets [Power]+5000 until end of turn. You cannot ride units for the rest of that turn.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Soul Charge (2), and choose up to two of your rear-guards, and those units get "[AUTO](RC):[Put this unit into your soul] When your opponent performs a damage check, you may pay the cost. If you do, draw a card, and choose a card from your damage zone, and turn it face up." until end of turn.
[CONT](VC): If the number of cards in your soul is nine or more, this unit gets [Power]+2000.
I would lock things, but that's not in theme with Genesis at all o3o"
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poulo i like your dragon, but it is beyond over powered. it called five new units and stands, you gotta admit that is just too much.
kirakiri very nice card 10/10, didnt imagine someone having a g1 avatar, unless thats just a support for what comes next.
yata: while both limit breaks are impressive, i am dissappointed. give it one lb is ok, but give it two its too much.
seperately i give thecard if it only has the first lb a 7/10 and the second a 6/10.
all and all people are thinking and being creative.
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I'm going to make 5 just because I have 5 main clans that I change between all the time....
Azure Revenger, Lance Korilum
Grade 3/Shadow Paladin/11000/Noble
[ACT] (VC) LB4 (CB2, and choose 2 of your RGs with "Revenger" in their name and retire them.) You may pay the cost. If you do, this units gets "[CONT] This unit gets +2000 power for each of your open RC." until end of turn, and "[AUTO] (Choose 2 of your RGs in the Front row, and retire them.) At the end of a battle that this unit attacked a Vanguard, if this unit's attack did not hit, you may pay the cost. If you do, choose one card name "Azure Revenger, Lance Korilum" from your Drop Zone, and Ride it as Stand. This ability cannot be used for the rest of that turn." until end of turn. This ability cannot be used for the rest of that turn.
[AUTO] (VC) (SB2, and choose a card named "Azure Revenger, Lance Korilum" from your hand and discard it.) During your turn, when your Rear-guard with "Revenger" in its card name is retired, you may pay the cost. If you do, search your deck for up to 2 G2 or lower units with "Revenger" in their name from the deck, and call them to separate open RC.
Liberator of the Shining Ice, Lance Korilum
Grade 3/Gold Paladin/11000/Noble
[AUTO] (VC) LB4 (CB3, SB2, and choose a card named "Liberator of the Shining Ice, Lance Korilum" from your hand and discard it.): At the end of a battle that this unit attacked a Vanguard, if the attack did not hit and the number of Gold Paladin Rear-guards you have is 5, you may pay the cost. If you do, choose up to 5 of your Gold Paladin RGs and return them to your deck. Shuffle your deck, then look at a number of cards equal to the number of RGs you sent back, and choose up to 5 cards with "Liberator" in their name from among them, and call them to separate open RG circles as Stand.
[CONT] (VC) During your turn, for each of your Gold Paladin RGs, this unit gets +1000 power
Seeker of the Ancient Wind, Lance Korilum
Grade 3/Royal Paladin/11000/Noble
[ACT](VC): Legion 20000 "Seeker of White Lightning, Yu Kamina" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[ACT] (CB3, then choose a card from your hand named "Seeker of the Ancient Wind, Lance Korilum" and a card named "Seeker of White Lightning, Yu Kamina" and discard them.) If this unit is in legion, you may pay the cost. If you do, this unit gets +10000 power, and "[AUTO] (Choose 3 of your RGs with "Seeker" in their name and move them into the Soul.): At the end of a battle that this unit attacked a Vanguard, you may pay the cost. If you do, Stand this unit, and this unit gets +1 Critical for each "Seeker" with a different name in your Soul. This ability cannot be used for the rest of that turn." until end of turn. This ability cannot be used for the rest of that turn.
[CONT] During your turn, if you have 6 cards or more with "Seeker" in their name in your Soul, this unit gets +3000 power.
Prince of the Azure Flame, Lance Korilum
Grade 3/Kagero/11000/Noble
[AUTO] (VC) LB4 (CB2, choose a card named "Prince of the Azure Flame, Lance Korilum" from your hand and discard it.) When this unit attacks a Vanguard, you may pay the cost. If you do, this unit gets +5000 power, and you may choose up to 2 of your opponent's RGs and retire them.
[ACT] (VC) (CB1) This unit gets +2000 power.
Eradicator of the Azure Storm, Lance Korilum
Grade 3/Narukami/11000/Noble
[AUTO] (VC) LB5: When an opponent's RG is put into the drop zone, this unit gets +3000 power/+1 critical
[ACT] (VC) LB4 (CB2 "Eradicator", SB3 "Eradicator", choose a card from your hand named "Eradicator of the Azure Storm, Lance Korilum" and discard it.) You may pay the cost. If you do, your opponent chooses 2 of their RGs and retires them, and this unit gets "[AUTO] At the end of a battle that this unit attacked a VG, if the attack did not hit, choose 2 of your opponent's RGs, and those units cannot intercept." until end of turn. This ability cannot be used for the rest of that turn.
[CONT] (VC): This unit gets +1000 power for every open Rear-guard circle.
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Azure Revenger, Lance Korilum it gets a 5/10 while its retiring skill is shadow born riding from the dropzone is not a shadow paladin act, it is more acking to granblue
Liberator of the Shining Ice, Lance Korilum gets a 10/10 extremely highcost with a extremely high award. cudos man.
Seeker of the Ancient Wind, Lance Korilum no score since its not finished.
Prince of the Azure Flame, Lance Korilum 8/10 it might become a pain in the butt if something like this is ever made and knowing bushiroad it might just be on its way.
Eradicator of the Azure Storm, Lance Korilum 1/10 you had to add standing to this huh ? this card just needs to remove that and it gets an 8/10 while not being constantly usable once it is used it almost garantese a win.
for the royal one i will think of a skill for it later if i get something.
Seeker of the Ancient Wind, Lance Korilum
Grade 3/Royal Paladin/11000/Noble
[Act LB 4] (counter blast 2 and disscard one card named "Seeker of the Ancient Wind, Lance Korilum")When this cost is paid call 3 royal paladin units. This units get power +3000 untill the end of this turn.
[Auto] When this unit attack hits, if you have 4 or units with seeker in its name you may draw one card.
ok i tried to keep in mind lance's style.
all in all you had some pretty awesome ideas.
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Seeker of the Ancient Wind, Lance Korilum
Grade 3/Royal Paladin/11000/Noble
[Act LB 4] (counter blast 2 and disscard one card named "Seeker of the Ancient Wind, Lance Korilum")When this cost is paid call 3 royal paladin units. This units get power +3000 untill the end of this turn.
[Auto] When this unit attack hits, if you have 4 or units with seeker in its name you may draw one card.
ok i tried to keep in mind lance's style.
all in all you had some pretty awesome ideas.
By the time you made that, I had already created the card, and.... That really doesn't fit with my playstyle very well. I also edited the card you decided to give a 1/10 just for having a restand... Which I think is a little harsh.
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the card was already powerfull enough without restand, by adding it you made that card way to powerfull. like adding hotsauce on curry.
if you wanna post your skill for your seeker dont hold back.
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the card was already powerfull enough without restand, by adding it you made that card way to powerfull. like adding hotsauce on curry.
if you wanna post your skill for your seeker dont hold back.
.... I just modified my original post. It's there. Same with the... Nerfed.... Eradicator one.
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All righty then I've made a fanmade clan as well
Emperor OF Flames,Kagaku
Demon
Nenriki Hoka
Grade 3
10000
Act VC:(CB1 and discard 2 cards)Choose 1 of your opponent's rear guards in the back row and in the front row and retire them
Auto VC:LB4:When this unit attacks a VG if your opponent has 2 or less Rear Guards,this unit gets power + 5000 and Critical + 1 until the end of that battle
Cont VC:If you have a unit named "Lord Of Flames,Kagaku" in your soul this unit gets power +1000
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Immoral Revenger, Kurai
(Grade 2/Shadow Paladin/9000/Human)
Auto RC:(CB1 and retire 1 RG)When this unit is put on RG circle, if you have a vanguard with "Revenger" in its card name, you may pay the cost. If you do, retire 1 of your opponent RG at the back row and this unit gain 2000 power.
p/s: I'm not exactly good at making cards xD But I tried making it to suit my way of doing well..some stuff "^_^
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Dragon of Apocalypse Ophis
(selfmade Card but i don't own the Picture)
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Ellinopoulo 10/10 for being original and making a good card but not a overly powerfull one. while its not overpowered it can still be a treat.
Raijin im assuming it retires my opponents backrow. 6/10
while it is not a perfect card it is pretty nice.
lucius i wont rate your avatar since it doesnt have a skill.
allot of people love there over powered vanguards but i am glad to see allot of originality in em. now if only bushiroad had some of us in there think thank.
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yata: while both limit breaks are impressive, i am dissappointed. give it one lb is ok, but give it two its too much.
seperately i give thecard if it only has the first lb a 7/10 and the second a 6/10.
Jai.
Look at Glendios.
Now look at me.
Now look at Alfred.
Now back at me.
Glendios and Alfred have an Ultimate and a Limit Break,
so why not?
I can be anything you want me to be.
I'll make another card soon~
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oh yeah..was in a rush..didn't realized that @_@ I'll edit it
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yata: while both limit breaks are impressive, i am dissappointed. give it one lb is ok, but give it two its too much.
seperately i give thecard if it only has the first lb a 7/10 and the second a 6/10.
Jai.
Look at Glendios.
Now look at me.
Now look at Alfred.
Now back at me.
Glendios and Alfred have an Ultimate and a Limit Break,
so why not?
I can be anything you want me to be.
I'll make another card soon~
number of times ive been hit on the internet allot.
number of times it was by women 40% of allot.
number of times the chick was hot young and smart 2%
the feeling i get by being hit on, priceless untill the words im not hitting on you appears.
for everything else theres a vanguard card.
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you're not getting hit on ;o
Black Lotus Musketeer, Yata
Grade 3|Neo Nectar|Bioroid
11000 Power
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two cards with "Musketeer" in its card name from your hand, and discard them] Look at five cards from the top of your deck, search for up to three cards with "Musketeer" in its card name from among them, call them to separate (RC), shuffle your deck, and this unit gets [Power]+3000 until end of turn. This ability cannot be used for the rest of that turn.
[AUTO](RC):[Counter Blast (1)] When this unit is placed on (RC) from the deck, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to 1 card with "Musketeer" in its card name, call it to (RC) as [Rest], and shuffle your deck.
It isn't too much is it e.e
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Black Lotus Musketeer, Yata
wow this is hardone for me since musketeer is one of my main clan. the normal skill is good actually. but the limit break i think is calling one card too many.
hmmm im gonna say 7/10 its a good card but just a little bit over the line of being too good.
ok so when i was having my idea for my fan fic i came of with my avatar card (look at the first post for it) and i wanted to come up with its opposite. there would be seven armor of virtues and seven of sin.
The knight of hearts is compassionate and kind, while this one is this one is of self obsorbshion and envy
Distinguished Lord Of Spite, Vidi
11000G3/Shadow Paladin/Elf
[Act] VC: Limit Break 4 (Counterblast 2 and retire 2 of your "Shadow Paladin" rearguard)During this units attack when your opponent g0 is called to the guardian circle you may pay the cost. If paid retire it and this unit get critical +1.( this ability can only be used once per turn.
[Auto] (disscard one card) When this unit is called to the vanguard circle you may pay the cost. if paid call one grade one or lower shadow paladin unit from your deck to a rearguard circle.
yea i googled and wiki the hell for an hour to make this
while my Avatar is defensive Vidi is extremely offensive, aimed at pressuring an opponent. it only retires one grade0 the moment that g0 is called so your opponent can still call more.
tell me what you think.
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Where do you call the unit from for the [AUTO] Effect? It looks like something Garmore would do :s
The limit break seems good, possibly a tad overcosted, but the critical facilitates this. I'd give it a 7/10 just on the limit break.
Also, I feel like my card's fairly costed, it's a CB2 and a -2 to hand for a +1 in card advantage. If I called 2, it'd be a strict +0 that wouldn't be viable to be honest.
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its because you can drop two cards you dont need and possibly get 3 good ones. factoring in the musketeers skills that plus one could make it a little bit to powerfull.
it thats not enough it has a rearguard skill that lets you call a musketeers.
do it would be cool if the have that is a regular thing in the game like the lb5k and rear 2k gainers.
when i made vidi i took into consideration the trates of the shadow paladins. making it to powerfull now wouldnt give me anything to add to its crossride which will be extreamly powerfull. how powerfull you ask ?
LGB
maybe if i make that fan fic you guys would see it.
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The Darkest Revenger, Raijin
(11000/Grade 3/Shadow Paladin/Abyss Dragon)
AUTO [V]: Limit Break 5(Counter Blast 2 "Revenger" and retire 3 RG) When this unit attack, you may pay the cost. If paid, retire 2 of your opponent front row RG and if you do, this unit gain 5000 power and +1 critical until the end of the battle. This unit also gets (AUTO [V]: At the beginning of the close step of a battle that this unit attack did not hit, you may stand this unit and this unit gain 5000 power. This ability can only be used once per turn)
AUTO [V]: When this unit is called to VC, CB1 "Revenger" and discard 1 card. If paid, you may superior call two grade 1 or less "Revenger" from deck to RC
CONT [V/R] Lord
P/S: I'm still wondering about the UB tbh .-.
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interesting card raijin.
im ruling it a 10 seeing how costly it is but its an ability that might be used only once, twice lady luck is kind.
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Brawler,Lightning Storm Dragon
11000/g3/Thunder Dragon
[ACT](VC)Legion 20000:Brawler,Silent Killer(If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[ACT](VC):[CB 1 and choose three cards from your hand,discard it]If this unit is in legion,you may pay the cost.If you do,your opponent chooses 3 of his/her RG and retire it.If the number of RG retired by this card effect is 2 or more,this unit gets [CRITICAL]+1.
[AUTO](VC):[SB 1]This unit gets [POWER]+3000.
Brawler,Silent Killer
9000/g2/elf
[AUTO](RC):[Choose one of your RG and put it in your soul]When this unit is placed on (RC),you may pay the cost.If you do,choose one of your opponents g2 or less RG and retire it.
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hunter im giving it a 9/10
its powerfull but risky seeing as you are giving up more then halve of your hand during most fights.
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Abyssal Revenger, Shadow Blaster
Grade 3/11000/Twin Drive/Shadow Paladin/Human
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counterblast 2 soulblast 2 and retire 2 card's with ''Revenger'' in their card name] When this unit attacks, you may pay the cost. If paid, this unit get's the combined power of the retired units and ''Your opponent cannot normal call grade 1 or above unit's to (GC)'' until the end of the turn.
[ACT] [Counterblast 2]: This unit get's power +2000
Lord.
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its because you can drop two cards you dont need and possibly get 3 good ones. factoring in the musketeers skills that plus one could make it a little bit to powerfull.
it thats not enough it has a rearguard skill that lets you call a musketeers.
do it would be cool if the have that is a regular thing in the game like the lb5k and rear 2k gainers.
Still, dropping two means that you lose two cards that you could potentially use for guarding, and you could top 3-4 triggers (Which I have done so many times it's rediculous), making it have a chance to minus you. I also made it call the unit as [Rest] for the (RC) skill to balance it a little. I'd like to see the second ability on a 9k or something tbh o3o
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blaster you get a 7/10. because once it attacks guarding is almost impossible.
yata i play musketeers too and its mostly after legion i get so many triggers. yes you drop two that you could potentially use to guard, but its almost the same as you calling them to the field. you call anything other then g2s they cant intercept.
the chance of you getting good cards is higher then getting triggers with this one. yes it is at rest but it can still be used to retire for other musketeers skill.
but yea im not gonna lie i would main a card like this in my deck since it can even fill the field with top caller g2.
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hunter im giving it a 9/10
its powerfull but risky seeing as you are giving up more then halve of your hand during most fights.
i like risks...thats why i made it~
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Seeker of penance, majesty lord blaster.
Royal paladin/human 11000/G3
Legion 20000, blaster blade seeker.
Auto: LB(4) When this unit attacks a vanguard, choose a blaster blade seeker and blaster dark revenger abyss from your hand and put them into soul, this unit gains pow+5000 and [Auto: When this unit's drive check reveals a card with blaster in it's card name, choose one card on your opponent
s guardian circle, retire it and this unit gets critical+1]
Auto: When you perform legion, choose a unit in your opponent's rear guard circle and retire it, if you do search your deck for a card with blaster in its card name and add it to hand.
Cont: During your turn this unit gains pow+1000 for every uni with blaster in its card name in the soul.
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Uhhhhhh you legion during your main phase also Legion units don't have a LB skill it's gone forever
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Dragonic Overlord The "Blaster"
(http://img3.wikia.nocookie.net/__cb20140521113753/team-quatre-knights/images/thumb/3/3b/DOtheBlaster.png/280px-DOtheBlaster.png)
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose one of your «Kagerō» rear-guard and Retire it], until end of turn, this unit gets [Power]+10000, and gets[AUTO](VC):[Choose one card named "Dragonic Overlord The "Blaster" from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit. This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid.)
[CONT](VC):If you have a card named "Dragonic Overlord" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
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Uhhhhhh you legion during your main phase also Legion units don't have a LB skill it's gone forever
Well, from what I learned during my year(s) of observing vanguard.... nothing is gone forever.
And whoops, I absolutely scrwed up my avatar's wordings... oh woe is me...
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Revenger,Abyss Form Dragon
11000/g3/shadow paladin/Abyss dragon
[AUTO](VC)LB4:[CB 2 and retire 2 of your "Shadow Paldin" RG]At the end of the battle this unit attacked,you may pay the cost.If you do,stand this unit and this unit gets [POWER]+5000 and [CRITICAL]+1 until end of turn.This ability can't be used for the rest of the turn.
[CONT](VC):If you have "Revenger,Raging Form Dragon" in your soul,this unit gets [POWER]+2000.
[CONT]Lord
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Seeker of penance, majesty lord blaster
im a little confuse since hey can legion with himself. yes majesty lord blaster is blaster blade duel wielding both his and blaster swords sword. all in all great skill and not overpowered but deadly enough that it could be a final turner.
10/10.
Dragonic Overlord The "Blaster"
first of cool art, did you do it ? as for the restanding its dragonic overlords gimmick and the cost behind it is certianly fair. i rule is a 7/10 it feels like this had been done before multiple times and its starting to get a little repetitive.
Revenger,Abyss Form Dragon:
hunter you sure love your powerhouses, but this one is a little so much. the conditioning for the standing feels to simple and it gets 5k and 1 crit added. maybe it shoulda been more decendant like, no hit restand. granted it does what a crossride is sopouse to do, which is evolve the previous unit. ruling it a 7/10. its survivable, but barely.
and now off to study some more.
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Brawler,Tempest Chain Dragon
9000/g2/narukami/thunder dragon
[AUTO](R):[CB 1-Brawler]During your main phase,when one of your opponents rg is put into the drop zone,you may pay the cost.If you do,choose one of your opponents rg and retire it.
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10/10 nuff said
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Brawler,Tempest Chain Dragon
9000/g2/narukami/thunder dragon
[AUTO](R):[CB 1-Brawler]During your main phase,when one of your opponents rg is put into the drop zone,you may pay the cost.If you do,choose one of your opponents rg and retire it.
This card triggers itself for unlimited retirement.
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hmm true, it should be changed to by another units skill.
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well if you think about it, this is an alright skill, given how CB heavy narukamis can be,
It;s basically vowing saber dragon without all the locking
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this is a card of myself...:3
Silent Revenger,Hunter "Abyss"
13000/g4/Human/Shadow Paladin
[ACT](V)LB4:[CB1 and retire two grade 1 "Shadow Paladin" rg]This unit gets [POWER]+10000 and [CRIT]+1 until end of turn.
[AUTO](V):[SB3 and discard one "Silent Revenger,Hunter "Abyss" from your hand]When this unit is placed on (V),you may pay the cost.If you do,your opponent vg gets [POWER]-10000 until end of turn.
[ACT](V):[CB2 and retire one of your "Shadow Paladin" rg]This unit gets.[AUTO]When this unit drive check reveals a grade 1 or more,choose one of your opponents grade 1 or less rg and retire it,until end of turn.
[CONT](R):When this unit is called to (R),this unit gets [POWER]-1000.
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hmmm not completely sold on it, but i give it 9/10
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Lone Revenger, Phantom Emperor
(G3/ 11000/ Human/Shadow Paladin)
ACT [V] LB4: (Retire 2 rearguards with "Revenger" in its name) If paid, this unit gain 5000 power and "AUTO: When this unit attack hit, retire 1 of your opponent grade 1 or less rearguard
AUTO [V] LB5: (Retire 5 rearguards with "Revenger" in its name) When this unit attack, you may pay the cost. If you do, this unit gain 10000 power and your opponent cannot call grade 1 or higher to the Guardian Circle
AUTO [V] When this unit is placed on the VC, retire 1 rearguard with "Revenger" in its name and draw 2 cards.
CONT [V/R] Lord
How about this card o3o?
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or i am getting tired of cards that blocks guarding.
but its not bad 8/10.
it is fasinating but not a unit whos skill you wanna use everyturn, not to mention the high risk high reward.
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or i am getting tired of cards that blocks guarding.
but its not bad 8/10.
it is fasinating but not a unit whos skill you wanna use everyturn, not to mention the high risk high reward.
Just managed to check the other's post(Currently having internet probs)..it seems that no-PG is fairly repetitive e.e any suggestion to replace it o3o?
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Just try to be interesting a different.
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I will try make my own avatr as well then because it seems cool to me.
Elemental Knight,Neos
Royal Paladin/Human/United Sanctuary
9000/5000/G2
AUTO:When this unit is appeared to vanguard circle choose one <<Royal Paladin>> card from deck and add it to your hand.
Act R:When this unit has called to rear guard circle choose one grade 2 or 1 <<Royal Paladin>> unit from your deck and add it to your hand.
I used Neos name because I love Yugioh GX and I am Jaden fan lol
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Cool a free Sentinel adder not overpowered or anything
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I will try make my own avatr as well then because it seems cool to me.
Elemental Knight,Neos
Royal Paladin/Human/United Sanctuary
9000/5000/G2
AUTO:When this unit is appeared to vanguard circle choose one <<Royal Paladin>> card from deck and add it to your hand.
Act R:When this unit has called to rear guard circle choose one grade 2 or 1 <<Royal Paladin>> unit from your deck and add it to your hand.
I used Neos name because I love Yugioh GX and I am Jaden fan lol
im a huge fan of the elemental heroes, neos is no exception.
but this card is way overpowered seeing as you can never missride with it.
as for the rearguardskill its actually not that bad, but royal paladins are mostly about calling specific cards to the field.
7/10
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Well maybe yeah it is too overpowered since I didn't know what to put to vanguard skill.I have many other avatar cards also that could come from Anime but they are something like that too I suppose like from Digimons ShineGreymon and also it has Burst mode skill is that he can retire two opponent rear guard cards and then get power +10k.
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Well maybe yeah it is too overpowered since I didn't know what to put to vanguard skill.I have many other avatar cards also that could come from Anime but they are something like that too I suppose like from Digimons ShineGreymon and also it has Burst mode skill is that he can retire two opponent rear guard cards and then get power +10k.
do what you feel like jaden, its all in the name of fun and me hoping to read something amazingly orginal.
i remember reading the fan card wiki about royal flush and it was just cool.
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Black Rose Musketeer, Enrique
Grade3/11000Atk/0 Def
(Act)(VG)Legion20000"Violet Rose Musketeer,Iris"(If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
(Auto)(VG)[Choose 3 normal units with "Musketeer" in their name from your drop zone, and put them on the bottom of your deck in any order] When your card with "Musketeer" in its card name is placed on (RC) due to an effect from one of your cards, If this unit is in Legion,you may pay the cost.Draw up to one card and that card gain 3000 until the end of the turn.
(Act)(VG)[CounterBlast(1) & Choose one of your rear-guards with "Musketeer" in its card name, and retire it] Look at five cards from the top of your deck, search for up to one card with "Musketeer" in its card name, call it to (RC), and shuffle your deck.
Violet Rose Musketeer,Iris
Grade2/9000atk/5000def
(Auto)(RG)[Soulblast(1) & Choose 1 Choose one of your rear-guards with "Musketeer" in its card name, and retire it] Look at four cards from the top of your deck, search for up to one card with "Musketeer" in its card name, call it to (RC), and shuffle your deck.
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Remove the CB for the sup call Vera does it for "free" and is a powerhouse(WHich one's your avatar btw?)
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vera do it free but she can only use the skill once per turn, and as black rose use his 3º skill in order to draw more cards without deck out.
Vera dont get any direct plus from the skill( she can get it combing with the rgs) while black rose get it just by return 3 cards.
The card is more similar to elvira.
Also my avatar is black rose. violet is my best friend
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ki that is amazing. you putt allot of thought into this, bringing an amazing card into existence.
10/10
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Radiant of Desires,Hunter
9000/g2/Gold Paladin
[AUTO](R):[CB1]When this unit is placed on (R) and if you have a vanguard with Radiant in its card name,you may pay the cost.If you do,choose one of your opponents grade 1 or less rg and retire it.
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Radiant of Desires,Hunter
9000/g2/Gold Paladin
[AUTO](R):[CB1]When this unit is placed on (R) and if you have a vanguard with Radiant in its card name,you may pay the cost.If you do,choose one of your opponents grade 1 or less rg and retire it.
man i love that you made a card based on my fan made subclan. but im giving it a 7/10.
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Since I'm a main Zoo player, here's three unit's that will represent me in a nutshell.
Night-lock Musketeer, Regret
Neo-Nectar/ Bioroid
Grade 1/ Power 7000
[CONT](VC/RC) This card is also treated as Megacolony and Great-Nature.
[AUTO](RC) When this card's attack hits a vanguard you may retire one rear-guard you control and look at the top four cards of your deck. You may select up to one Megacolony, Great-Nature, or Neo-Nectar among them and call it to (RC). Place all of the remaining cards on the bottom of your deck.
Short-Circuit Cicada
Megacolony/ Insect
Grade 2/ Power 8000
[CONT](VC/RC) This card is also treated as Neo-Nectar and Great-Nature.
[AUTO] (VC/RC) When this card attacks a unit at REST, it gets Power +3000 until the end of the battle.
Timer Lion
Great-Nature/ Warbeast
Grade 3/ Power 11000
[CONT](VC/RC) This card is also treated as Neo-Nectar and Megacolony.
[AUTO](VC/RC) When this unit attacks a vanguard, you may target one rear-guard you control and it get's Power +4000 and is retired at the beginning of the End Phase. When the unit is retired, you may look at up to the top three cards of your deck and add up to one Great Nature, Neo-Nectar, or Megacolony unit from among them to your hand.
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Since I'm a main Zoo player, here's three unit's that will represent me in a nutshell.
Night-lock Musketeer, Regret
Neo-Nectar/ Bioroid
Grade 1/ Power 7000
[CONT](VC/RC) This card is also treated as Megacolony and Great-Nature.
[AUTO](RC) When this card's attack hits a vanguard you may retire one rear-guard you control and look at the top four cards of your deck. You may select one Megacolony, Great-Nature, or Neo-Nectar among them and call it to (RC). Place all of the remaining cards on the bottom of your deck.
Oops gtg, update soon
1/10. this card is so wrong.
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Corporate Assistant, Naruhi
Oracle Think Tank/Human
Grade 3/ Twin Drive
10000 Power/0 Guard
[Cont](VC/RC) This card is also treated as Genesis.
[Auto](VC) [Counter Blast (2)] When this card attacks and hits a vanguard, you may pay the cost. If you do, search the top five card of your deck for up to one card with "CEO" in its name, reveal it to your opponent, add it to your hand and add the remaining cards to the bottom of your deck.
[Auto](RC) When this unit attacks a vanguard, if you have a vanguard with "CEO" in its name, this unit gains +3000 power until the end of the battle.
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you my friend get a 10 for the most interesting card in a while.
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Might as well make my first post something fun, plus i like making customs soooo!
Here's an avatar for my Link Joker Deck!
Hallowed Star-vader, Binary Star
Normal Unit
Grade 2
Intercept
Critical 1
Star Gate
Link Joker
Cyberoid
Power: 9000
Shield: 5000
Skills: [AUTO][Soul Blast (1), Choose a card with “Star-vader” in its card name in your hand, and discard it]: When this unit appears on Vanguard or Rearguard Circle, if your Vanguard is in Legion and your opponent has a locked card, you may pay the cost. If you do, choose one of your opponent’s Rearguards, lock it, and draw one card. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner’s turn.)
Star-vader, Heartless Phantom Dragon
Normal Unit
Grade 3
Twin Drive!!
Critical 1
Star Gate
Link Joker
Cyber Dragon
Power: 11000
Shield: 0
Skills: [ACT](VC): Legion 20000 “Hallowed Star-vader, Binary Star” (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[AUTO](VC)[Counter Blast (1), Choose two of your Rearguards with “Star-vader” in its card name, and put them into your soul] When this unit preforms Legion, you may pay the cost. If you do, choose up to two of your opponent’s Rearguard, lock them, and this unit gets “[AUTO]: During the close step of a battle that this unit’s attack did not hit, retire all your opponent’s locked cards, and draw two cards.” until end of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner’s turn.)
[ACT](VC)[Counter Blast (1), Soul Blast (3)-cards with “Star-vader” in its card name]: If your opponent has 2 or more locked cards, this unit gets [Power]+5000/[Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
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i think everyone that post here...wants a rate...am I right
(bad english,sorry)
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Might as well make my first post something fun, plus i like making customs soooo!
Here's an avatar for my Link Joker Deck!
Star-vader, Hallowed Binary Star
Normal Unit
Grade 2
Intercept
Critical 1
Star Gate
Link Joker
Cyberoid
Power: 9000
Shield: 5000
Skills: [AUTO][Soul Blast (1), Choose a card with “Star-vader” in its card name in your hand, and discard it]: When this unit appears on Vanguard or Rearguard Circle, if your Vanguard is in Legion and your opponent has a locked card, you may pay the cost. If you do, choose one of your opponent’s Rearguards, lock it, and draw one card. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner’s turn.)
Star-vader, Heartless Phantom Dragon
Normal Unit
Grade 3
Twin Drive!!
Critical 1
Star Gate
Link Joker
Cyber Dragon
Power: 11000
Shield: 0
Skills: [ACT](VC): Legion 20000 “Star-vader, Hallowed Binary Star” (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
[AUTO](VC)[Counter Blast (1), Choose two of your Rearguards with “Star-vader” in its card name, and put them into your soul] When this unit preforms Legion, you may pay the cost. If you do, choose up to three of your opponent’s Rearguard, lock them, and this unit gets “[AUTO]: During the close step of a battle that this unit’s attack did not hit, retire all your opponent’s locked cards, and draw two cards.” until end of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner’s turn.)
[ACT](VC)[Counter Blast (1), Soul Blast (3)-cards with “Star-vader” in its card name]: If your opponent has 2 or more locked cards, this unit gets [Power]+5000/[Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
well i give the mate a 10 for originality. but im giving the main unit a 5 for being to over powered. You can not only lock all 3 rearguards where as other cards that send units to the soul to lock only needs on card to send and even so its only relocking. If it was 2 rears i would have given you a 10 for awesome originality but counting the mate into this and the fact that legion cards are extremely dangerous i need to bump it down.
But it is an awesome and interesting idea and i wouldn't mind seeing more of it.
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I'm bored so...
Star-Vader,Supernova Dragon
Link Joker
Grade 2
9000
Auto RC:(CB1)When your Vg performs Legion you may pay the cost,if paid choose one of your opponent's rear guards and lock it
Star-Vader,Bleeding Star Dragon
Link Joker
Grade 3
11000
Act:VC:Legion 20000 "Star-Vader,Supernova Dragon"legion skill blah blah return 4 cards blah blah
Act VC:(CB 2 "Star-Vader")If this unit is in legion,choose up to 2 of your opponent's rear guards or mates and lock them
Auto VC:When this unit attacks a VG,This unit gets power + 2000 until the end of that battle
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8/10
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Alright, that works for me. I don't mind changing it to two if that helps balance it!
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Alright, that works for me. I don't mind changing it to two if that helps balance it!
its ok where if you want to.
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On a side note:it's ok to have multiple avatars right?Cause I tend to come up with units that suit me
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for a long time this forum should just be call create your own card.
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Ok, I just finished editing mine. Sorry i forgot about it for a little bit.
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Ok, I just finished editing mine. Sorry i forgot about it for a little bit.
its ok man, this is all in the name of fun and being creative.
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Supreme Dimensional Robo, Genesic Daikaiser
Dimension Police/ Battleroid/ Star Gate
Grade: 4
Atk: 13000
Crit: 1
[AUTO] [V] LB 5: (Counterblast 2 "Dimensional Robo", Soul Blast 3 "Dimensional Robo") When this unit attacks place all rear guards and locked rearguard units into the soul. This unit gains crit +1 and power of each unit placed in soul by this skill. And this unit gains skill [AUTO] ("Counterblast 2 "Dimensional Robo", Soul blast 5 "Dimensional Robo", Chose 3 "Dimensional Robo" from your hand and place them in soul) Before Twin Drive check. Chose up to 1 card in guardian circle and retire it. Any skill with "cannot be hit" is negated.
[CONT] [V] If you have a card named "Super Dimensional Robo, Daikaiser" in soul, this unit gets +2000 atk.
[CONT] [V/R] Lord
If you find it Overpowered I can accept that. But now that Metalborgs are out I find it fair enough.
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3/10
you didnt even try to hold back man.
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I did but think about it. Each time they publish a new card they make one more with stronger skill so I really don't know what will they make out of Dimensional Robos to match equal to metalborg.
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I did but think about it. Each time they publish a new card they make one more with stronger skill so I really don't know what will they make out of Dimensional Robos to match equal to metalborg.
yea but this is more broken that metal borg. unless you have a huge hand or two pfg this is to much. i doubt there will be metal borgs more broken then sin buster.
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Came up with a "Reverse" for Dragruler that I think would be a cool Shadow paladin avatar
Revenger, Dragruler Phantom “Яeverse”
Normal Unit
Grade 3
Twin Drive!!
Critical 1
United Sanctuary
Shadow Paladin
Abyss Dragon
Power: 11000
Shield: 0
Skills: [ACT](VC) Limit Break 4 (This ability can only be used while you have four or more damage) [Counterblast (2), choose 1 of your <<Shadow Paladin>> Rearguards, and lock it] This unit get [Power]+10000/[Critical]+1 and "[AUTO](VC)[Choose two of your Rearguards with "Revenger" in its card name and retire them]: At the close step of a battle this unit attacked an opponent's Vanguard, if that attack did not hit, you may pay the cost. If you do, draw 2 cards and if the number of cards in your opponent's damage zone is four or less, choose your opponent's vanguard, and deal one damage to it." until end of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC) If you have a card named "Revenger, Mordred Phantom" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC) Lord (if you have a unit without the same clan as this unit, this unit cannot attack)
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Came up with a "Reverse" for Dragruler that I think would be a cool Shadow paladin avatar
Revenger, Dragruler Phantom “Яeverse”
Normal Unit
Grade 3
Twin Drive!!
Critical 1
United Sanctuary
Shadow Paladin
Abyss Dragon
Power: 11000
Shield: 0
Skills: [ACT](VC) Limit Break 4 (This ability can only be used while you have four or more damage) [Counterblast (2), choose 1 of your <<Shadow Paladin>> Rearguards, and lock it] This unit get [Power]+10000/[Critical]+1 and "[AUTO](VC)[Choose two of your Rearguards with "Revenger" in its card name and retire them]: At the close step of a battle this unit attacked an opponent's Vanguard, if that attack did not hit, you may pay the cost. If you do, draw 2 cards and if the number of cards in your opponent's damage zone is four or less, choose your opponent's vanguard, and deal one damage to it." until end of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC) If you have a card named "Revenger, Mordred Phantom" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC) Lord (if you have a unit without the same clan as this unit, this unit cannot attack)
8/10
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i will give it a 10 because it is magnificent.
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I did but think about it. Each time they publish a new card they make one more with stronger skill so I really don't know what will they make out of Dimensional Robos to match equal to metalborg.
yea but this is more broken that metal borg. unless you have a huge hand or two pfg this is to much. i doubt there will be metal borgs more broken then sin buster.
Hmmm not really you see. Metalborgs are the same if I boost it on the same attack and you have small hand it will end up same. At least you can place 2 pg's here then it all depends on drive check. Or 1 pg for retire then other guard. But it doesn't allow you to combine with laurel and it depletes your hand totally making it trully all or nothing.
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Too bad it's always all for you and nothing for your op's hand
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as for as i know metalborgs dont have crits going up to 6, heck you dont even need to dmg your opponent with your other units.
you can literally hit your opponent with one blow for the win.
shinji think about you being on the other end to that card and a few matches, its too much man.
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well this hasent been used in a while
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Name: Cphonic, Bringer of Despair
Clan: Shadow Paladin
Race: Possessed Human
Grade: 3/ Twin Drive!!
Power: 11000
Shield: 0
Skill:
Limit Break 5: ACT [V] [Counterblast 4 and Soul Blast 3 and Mill 2] Choose your opponents (VG), that unit loses 11000 power and gets the ability {CONT: [V] You cannot ride another unit on top of this unit in the (VG)} until your opponents next end phase. This skill can only be used once per fight.
Limit Break 4: ACT [V] [Counterblast 2 and Mill 1] Choose your opponents (RG), equal to the difference between your (RG) and your opponents, and bind them. The bound cards, by this skill, return to the owners hand at the end of your opponents next end phase.
CONT [V/R]: While your opponents cards are in the bind zone, due to the skill of a Cphonic, Bringer of Despair this card is also treated as a Nubatama unit.
CONT [V/R]: Supreme Lord: If you control another unit that is not from the same clan as this unit, all Despair units may not attack or activate or resolve any of there skills.
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Evil Armor Emperor, Giraffa "MACHINING"
G3/11000 Power
RRR: "The final evolution, when chitin becomes steel."
SP: "Cower before true perfection. Eternal Despair!"
[Auto](V):[CB2 & Choose a card named "Evil Armor Emperor, Giraffa "MACHINING"" in your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose all of the units in the opponent's front row, and none of them may [Stand] on their next stand phase.
[Act](V): [SB2] On your opponent's next ride phase, your opponent may discard a card. If they do not, they can not ride during that stand phase.
[Cont](V/R): When all of your opponent's units are [rest], all of your machining (R) on the front row gain +2000 power.
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Cphonic interesting 7/10
unnana ima give you a 8/10 seeing how impressive the skills are and not that abusable
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I guess I will give it a try though I am bad at creating cards...
Burning Eradicator , Dragonic Descandant *THE BLAZE*
G3/Narukami/11000
Legion 22000-Eradicator ,Dragonic Descandant-
[AUTO][cb1&and discard two cards]At the end that this unit attacked a Vanguard ,if the attack hit and if this unit is in legion , you may pay the cost , if you do , you may retire two of your opponent rear guards , and you may choose two of your units in the front row and these units get +5k.
[AUTO] When this unit is placed on Vanguard Circle , your opponent choose one of his rear guards and retire it.
[AUTO] When a unit is retired , this unit gains +3k.
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I guess I will give it a try though I am bad at creating cards...
Burning Eradicator , Dragonic Descandant *THE BLAZE*
G3/Narukami/11000
Legion 22000-Eradicator ,Dragonic Descandant-
[AUTO][cb1&and discard two cards]At the end that this unit attacked a Vanguard ,if the attack hit and if this unit is in legion , you may pay the cost , if you do , you may retire two of your opponent rear guards , and you may choose two of your units in the front row and these units get +5k.
[AUTO] When this unit is placed on Vanguard Circle , your opponent choose one of his rear guards and retire it.
[AUTO] When a unit is retired , this unit gains +3k.
one skill to much tsu
ima give it a 6/10 seeing how both standing and retireing isnt always possible with this card or you will burn trew your hand.
still it was a nice try and is pretty creative.
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Hi Jai bro, Im happy to see this thread become so successful. So, I would love to be part of the idea.
If it is my own avatar. Since I hope to see Gold Paladin will have one Generation Break 2 grade 3 unit. So, here it is.
Name: Alexander The Great, Jack Knight
Clan: Gold Paladin
Race: Human
Grade: 3/ Twin Drive!!
Power: 11000
Shield: 0
Skill:
[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G Units on your (VC) and/or G Zone):When this unit attacks a vanguard, you may look at four cards from the top of your deck, search for up to one card with "Liberator" in its card name from among them, call it to an open (RC), and put the rest on the bottom of your deck, and that unit gets [Power]+5000 until end of turn.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G Unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to two cards with "Liberator" in its card name from among them, call them to open (RC), and put the rest on the bottom of your deck in any order.
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First time doing this, and i'm not sure if it's broken for any of you or if it's okay.
also this is my call to any witch lover out there
Witch of Dark Arts, Isabel
G3/Twin drive!!/11000/Shadow Paladin/Elf/United Sanctuary
[ACT]GenBreak2 (this ability is active if you have 2 or more G-units face-up in your Vanguard circle and/or G zone) : [Counterblast 1 & Soulblast 1] During your turn, if the number of Grade 0 Rear-guards your opponent has is 2 or more, you may pay the cost, if you do, draw 2 cards, Soulcharge 1, choose 1 Face-up card in your G zone, turn it face-down, and if the number of cards in your opponent's hand is 4 or more, choose 2 of your Rear-guards, and those units get +3000 and "[AUTO][RC] when this unit's attack hits, draw a card" until end of turn. This ability cannot be used for the rest of that turn.
[AUTO][VC] : [Counterblast 1] During your turn, when your G-unit Stride, you may pay the cost, if you do, choose one of your opponent's Vanguard, and that unit gets -3000 for each Grade 0 Rear-guard your opponent has.
Extreme Witch fanatic Right here =w=
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ok so sorry for the late respons getting ready for my vaca soon.
ok necro your avatar card: i like how you made it a gen 2 skill to limit it thats good and turning a card face down is creative and it balances the game a little if your opponent might have to much of an edge.
score:9.5/10. this card does not feel perfect but its close.
Jack: yours is surprising but the g break is a little to much without any cost. and the name doesnt have liberator in it yet it is primarily used with em.
score: 5/10. this card feels like a big risk for any liberator player since you will end up with a none lb vg limiting some of there abilities.
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ok so sorry for the late respons getting ready for my vaca soon.
ok necro your avatar card: i like how you made it a gen 2 skill to limit it thats good and turning a card face down is creative and it balances the game a little if your opponent might have to much of an edge.
score:9.5/10. this card does not feel perfect but its close.
Jack: yours is surprising but the g break is a little to much without any cost. and the name doesnt have liberator in it yet it is primarily used with em.
score: 5/10. this card feels like a big risk for any liberator player since you will end up with a none lb vg limiting some of there abilities.
I would like to take the time to point out that necro's is completely broken jai while jack's (while flawed) is at least similar to what we currently have as GB2s the closest to his being viktor and his free stand with 2 extra 5ks. Compared to viktor a possible plus from top 4 and a 5k bonus is barely comparable. As for why necro's is broke....if you can't figure it out you are dumb and that's a fact (no offence but its true)
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ok so sorry for the late respons getting ready for my vaca soon.
ok necro your avatar card: i like how you made it a gen 2 skill to limit it thats good and turning a card face down is creative and it balances the game a little if your opponent might have to much of an edge.
score:9.5/10. this card does not feel perfect but its close.
Jack: yours is surprising but the g break is a little to much without any cost. and the name doesnt have liberator in it yet it is primarily used with em.
score: 5/10. this card feels like a big risk for any liberator player since you will end up with a none lb vg limiting some of there abilities.
LOL. Now that u mentioned, I just realized I forgot to put Liberator on its named since Liberators rear-guards mostly need a Liberator vg. Thanks Jai. xD
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Diviner of the Past, Odin
Grade 3/Power: 9000
Oracle Think Tank/Noble/ United Sanctuary
(RRR) I recreate the past for me lord.
(SP) Most diviners divine the future, but i divine the past, and change it to favor my lord.
[ACT][V]: Generation Break 3(This ability is active if you have 3 or more G-Units on your (VC) and/or G-Zone):[Soul Blast 1 & Counter Blast 1 & Discard 1 ''Diviner of the Past'', Odin from your hand]If you pay the cost, and Stride last turn you can reveal 3 cards, and if you drive checked one of them last turn, and its still in your hand, you may place it on the top of your deck.
[AUTO][V]:Generation Break 2(This ability is active if you have 2 or more G-Units on your (VC) and/or G-Zone): During your turn when you G-Unit Stride, you may pay the cost, look at 2 cards from the top of your deck, and place one in your hand, place the rest on the bottom of deck
Diviner of Gods, Mimir
Grade 4/G-Unit/Power:15000+
Oracle Think Tank/Noble/United Sanctuary
(RRR) I can see your future.
(SP) I have the power to see the future, and change it. You have already lost.
Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[ACT][V]: Generation Break 4 (This ability is active if you have 4 or more G-Units on your (VC) and/or G-Zone):[Counter Blast 2 & Soul Blast 2 & choose a Diviner of Gods, Mimir from you G-Zone and flip it face up.] If you pay the cost you may look at 4 cards from the top of your deck and place them on the top or bottom, and [AUTO][VG]: [Counter Blast 1 & Discard 1] When this unit attacks hits a VG you may pay the cost, and reveal 3 cards from the top of your deck, choose 2 to put in your hand, and place the rest at the bottom of deck.
[ACT][V]: Generation Break 4(This ability is active if you have 4 or more G-Units on your (VC) and/or G-Zone): You get +3000 if you have more then 5 cards in your hand.
[CONT][V]: Lord( This unit cannot attack if you have a unit that is not in the same clan as this unit it cannot attack)
lawls, is this overpowered or not. Im thinking its Ok.
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jack with liberator it would have gotten an 8 considering its skill, but as a gold fighter the subclan is needed for it.
sirvar, odin: his gb3 skill is odd, but interesting. it allows you to get a trigger no matter what, but i could see this being used as a gb2 skill. as for its heart beat, you say there is a cost but i see no cost for it. its basicly susanoo's skill.
this card gets a 6/10. its creative its and its bold, but not interesting.
Mimir: this card i can see it being op and as a late game card it is deadly. it might start as difficult to use for a few people at first but this card can easly be abused. there is almost no downside to this card no challenge and its limits. the second skill to its first skill and the second gbreak seem so unneeded. hmmm part of me like this opness but as a fighter facing this down this is down right borken.
4/10
you are verry creative sirvat and i hope i see some more awesome cards that reprecent you.
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Honorary Celestial, Keiichi
Grade 3
United Sanctuary
Angel Feather
Human
Power: 11000
(RRR) "J-Just because I haven't got angel wings doesn't mean I can't help-!"
(SP) "Yes, I know I'm not that bright - but I'll support you if you are in trouble...just please...give me a chance..."
[ACT](VC): Generation Break 2 (This ability is active if you have two or more G Units face up on your (VC) and/or G Zone):[Choose a card from your hand and place it in your damage zone facedown]: Choose a face up card in your damage zone, and put it into your hand, then, if you have a face up card named "Honorary Celestial, Keiichi" in your damage zone, choose up to three units in your front row with "Celestial" in its card name, and those units get [Power]+5000 until end of turn, then, if you have three face up cards named "Honorary Celestial, Keiichi" in your damage zone, this unit gets [Critical]+1 until end of turn.
[AUTO](VC): During your turn, when your G unit Stride, you may choose a face up card from your damage zone, put into your hand, and put the top card of your deck into your damage zone, then, if you have a face up card named "Honorary Celestial, Keiichi" in your damage zone, you may choose a card from your drop zone, put it into your damage zone face up, then, choose a card from your damage zone, and place it into your drop zone.
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Garmore Keroro
Grade 3
Star Gate
Etranger
Alien
Power: 11000
[AUTO](VC): Generation Break 8 (This ability is active if you have eight or more G Units face up on your (VC) and/or G Zone): This unit's attack cannot be guarded.
[ACT](VC):[CB3 SB3] During your turn, when your G unit Stride you can flip up to 2 cards in your G-Zone face-up.
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Honorary Celestial, Keiichi: not bad. it has a nice skill and the extra crit would be hard to get depending on the deck build. the heart beat also gives you a nice hand advantage.
final score: 10/10. this card is really one of the most interesting ones i have seen all month with a buttload of creativity and use. again this is only my point of view.
as for garmore keroro. im give it a 9/10. its op but doesnt have that much use being an estranger so it balances itself out and the kost is almost impossible to pay.
CHALLANGE.
ok guys sometimes i will send a challange to you all to make one avatar of something. winner decides what gimmick we use next time.
ok so lets see who can make the best avatar based on shonen jump characters. ps you can only make one avatar.
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I am going to attempt Jai's challenge for Shonen Jump
Name: Master of the Cards, Yami Yugi
Clan: Oracle Think Tank
Race: Spirit/ Pharoh
Grade: 3/Twin Drive!!
Power: 11000
Shield: N/A
Critical: 1
ACT [V]: Legion 22000 Heart of the Cards, Yugi Moto
ACT [V]: [Counter Blast 2 Soulblast 2 Discard 3] When this unit is in Legion, it gets the following skill (AUTO [V]: When this unit attack hits your opponents (VG) draw 5 cards from the top of your deck.)
ACT [V]: [Counter Blast 1 Soulblast 1 Discard 2] When this unit is in Legion, it getd the following skill (AUTO [V]: When this unit attack does not hit your opponents (VG) draw 3 cards from the top of your deck and give +4000 Power to one of your (RG))
AUTO [V]: For every card on your (RG) circle(s) that have the same name as a unit on your (VG) circle, this unit gets +2000 Power
AUTO [V/R]: Supreme Lord: If there is another unit with a different clan than this one, this unit may not attack or resolve any of its skills.
**Note** For the first two [ACT] skills, you MUST activate them in the MAIN phase before resolving in the BATTLE PHASE. Though with out knowing what your opponent may decide to guard or not, you are able to activate both skills in one turn, but only one will resolve. **Note**
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so depending on your move its a one shot skill and once used you are out of ammo.
gotta admit it is creative even if it has two skills to many compared to most legion.
im gonna give it a ....6/10. its broken but its good broken.
ok so you guys can choose to take the challange or not and just make your own avatar like always.
the challenge is mostly in celebration for J STAR VICTORY VS+ going global.
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Let see .... for my normal avatar...
The New Hope of Sanctuary,Blaster Blade
Grade 3/Twin Drive!!
Royal Paladin
AUTO [V] : [Generation Break 2] [Counter Blast 1 and Soul Blast 1] When this unit attack,you may pay the cost,if you do choose one of your opponent Rear Guard and retire it and choose 2 card from your hand and call it to seperate RC.
AUTO [V] : [Counter Blast 2] During the turn that your G unit Stride this card, you may pay the cost,if you do choose the front row of your opponent and retire all Rear Guard unit in it, if you do search your deck for a Grade 2 or lower Royal Paladin and call it to your RC.
The Ancient Guardian Dragon of Justice, Ark Saver Dragon
Grade 4/Triple Dive!!!
Royal Paladin
CONT : Resonance Of Legend (You can only have 2 copy of Resonance Of Legend card in your Deck and Generation Zone)
Stride
ACT : (Once Per Game) [Counter Blast 2, Soul Blast 3,Choose 2 cards from your hand and discard, then Choose two face up card named Divine Sacred Dragon, Saint Blow Dragon from your Generation Zone and remove it from play and choose one card named The Ancient Guardian Dragon of Justice,Ark Saver Dragon and flip it face up] Search your deck for 2 Grade 2 unit and call it your RC,choose all of your front row unit, and they gain +10000 Power / +1 Critical until the end of this turn.
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Let see .... for my normal avatar...
The New Hope of Sanctuary,Blaster Blade
Grade 3/Twin Drive!!
Royal Paladin
AUTO [V] : [Generation Break 2] [Counter Blast 1 and Soul Blast 1] When this unit attack,you may pay the cost,if you do choose one of your opponent Rear Guard and retire it and choose 2 card from your hand and call it to seperate RC.
AUTO [V] : [Counter Blast 2] During the turn that your G unit Stride this card, you may pay the cost,if you do choose the front row of your opponent and retire all Rear Guard unit in it, if you do search your deck for a Grade 2 or lower Royal Paladin and call it to your RC.
The Ancient Guardian Dragon of Justice, Ark Saver Dragon
Grade 4/Triple Dive!!!
Royal Paladin
CONT : Resonance Of Legend (You can only have 2 copy of Resonance Of Legend card in your Deck and Generation Zone)
Stride
ACT : (Once Per Game) [Counter Blast 2, Soul Blast 3,Choose 2 cards from your hand and discard, then Choose two face up card named Divine Sacred Dragon, Saint Blow Dragon from your Generation Zone and remove it from play and choose one card named The Ancient Guardian Dragon of Justice,Ark Saver Dragon and flip it face up] Search your deck for 2 Grade 2 unit and call it your RC,choose all of your front row unit, and they gain +10000 Power / +1 Critical until the end of this turn.
considering the regular heart beat skills its skill is a little to much. do i do love it and its Gbreak is interesting. hmmmm 8/10, ask heart beat go its strong but with the best of royals eating cbs its close to the line of being too much on its own, but with the royal paladins ability to rush it is deadly.
as for your G unit.....10/10 because its super high risk high reward with only one shot of it. its also great to see how you used the lore to make this card and i applause that. best unit i have seen in a long time.
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Well, mine is from a new clan, made from a ride chain. ;)
Secondary Infestation, Darmel
Grade:2
Power:9000
Clan:Virus
AUTO [V] : If you have a card named "Daring Virus, Uran" in your soul, this unit gets power +1000
AUTO : When a card named "Primary Infestation, Vireal" rides this unit, if you have a card named "Daring Virus, Uran" in your soul, choose one of your opponent's units and it gets power -4000, then select one of your units and it gets power +4000.
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Clear Orchid Musketeer, Damiano
Grade - 3
Power - 11000
Clan - Neo Nectar
Skill -
VG Generation Break 2 - (Soul Blast 2, Counter Blast 1, Retire 1 Musketeer Rearguard
When a musketeer is called from your deck to your rearguard you may pay the cost, if you do Draw a card,
and look at the top 5 cards of your deck, and call 2 Musketeer units from among them, then shuffle your deck.
You may only use this effect once per turn.
VG - (retire 1 Musketeer rearguard)
When a Unit Strides on top of this unit, you may pay the cost, if you do look at the top 5 Cards of your deck
and call 1 Musketeer unit from among them, then shuffle your deck.
This took quite a considerable amount of consideration, and I feel it is fitting for the Musketeer units. Also this lacks a overly high Stregth, but has a clear defensive purpose.
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to krazytre: i like it, taking your opponents power. 8/10
towan: its good. considering most of the other hearth beat skills this one is fairly balanced. as for the Gbreak its strong enough and since there not a clan that charges the soul allot its a skill dont cant be abused easly but its a skill that can help get you the keep a good field while maintaining your hand which is the way of the musketeers.
10/10 its a good skill and you putt allot of taught into this good job.
now lets see who out there can do something as awesome as towans.
now also allong side normal avatar cards i want to putt a challenge out there but i have no idea of what to do it.
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Tachikaze
Grade 2
Ancient Dragon,Tyranno Repeat
Auto:[VC/RC][CB1 AD & SB1 AD] When this unut attacked a vanguard and this unit is boosted
you may pay the cost if you do give one of your ancinet dragon rear guards and give them AUTO when this unit attacked a vanguard stand this unit end of turn
AD=ancient dragons
Special cbs and Special sbs to stand one rear guard
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anon, standing isnt really the tachi's style and the skill is easly abused.
its a good try at a card but it doesnt really match the clan 2/10.
i woulda given it the addition of retiring the unit at the end of the battle which would work great with the tachi bosses.
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New one from me.
Flower Maiden of Narcissus, Cylianna
Grade 3 | Bioroid | Neo Nectar
Power: 11000
Skill -
VG Generation Break 2 - At the start of your battle phase, for each copy of this card on your rearguard you may unflip 1 damage, and if you do give all copies of this card +5000 power.
VG - (CB1 SB1)
When a Unit Strides on top of this unit, you may choose 1 of your rearguards, then pay the cost up to as many times as that rearguard is on the field (min 1), then for each time the cost is paid you may choose 1 rearguard your opponent controls and retire it.
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what is the min -1 for ?
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minus -1? it is a Minimum of 1. :3 so if you pay pay the cost it has to be at least one unit.
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it doesnt really match the NN all that well but i do like that it resolves its own skill.
hmm ima give it a 6/10, its an interesting skill and the cost that must be payed is not an easy one to pay soulwise
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Emperor, Dark Matter Dragon
Unit Type: Normal
Grade 3/Twin Drive
Power: 11000
Critical: 1
United Sanctuary
Shadow Paladin
Abyss Dragon
[ACT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[ Counter Blast (2) & Choose three of your <<ShadowPaladin>> and retire them] choose up to 3 card in your opponents hand and discard then this units gets [Power]+4000 for each card discarded by this skill.
[ACT](VC) During your turn, when your G unit Stride,[Counter Blast (2) ] choose 2 <<ShadowPaladin>> units either from your deck or drop zone then call to (RC) with [Power]+ 3000
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Love Maker
Cray Elemental / Grade 0 / Power 3000 / Shield 10000
[AUTO](HAND):[Discard this card] Everyone will loves you. If they don't, take a gun and shoot them. Game Over.
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first goes to one.
your card is superstrong, it doesnt actually match the shadow paladins infact its Gbreak is more murakumo while its OS is more or royal paladin with the ease of calling two units and power em up. im gonna give this one a 6.5/10. its overly strong and does not match its clan but its a very creative work and i expect to see more outside the box thinking next time.
ibuki: you get 10/10 ;D
its good to see everyone try to bee creative but i really hope to see some outside of the box thinking with more fan clans and maybe units that are a refrence to your fave shows.
now get to work peeps
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Im back~
Well gonna be gone again for some time....
Here is a card based on fairy tail...
Fire Dragon Slayer,Natsu
9000/Grade2/Fairy tail
[Act](V):[CB1 SB1 "Fairy Tail"]Until the end of the turn this unit gets power +2000 for each of your rg.
[Auto](R):[CB 1]If you have a Fairy tail vg,choose one of your opponents unit in the back row,retire it.
Ice Demon Slayer,Gray
9000/grade 2/Fairy Tail
[Auto](V):[CB 1]When this unit is placed on (V),choose one of your opponents rear guard and " freeze" it.(the freeze unit is put upside down on rg.it cant attack and cant be replaced by another unit for the rest of the opponents turn).
Lightning Dragon Slayer,Laxus
11000/grade 3/Fairy tail
[Act](v):[CB 2 "Fairy Tail" and discard 1 Lightning Dragon Slayer,Laxus from your hand]This unit gets crit +1 and if your opponents damage is 4 or less deal one damage to your opponents vg.(damage check is performed)
[Auto](v):when this unit attacks a vg, this unit gets power +3000 until end of battle.
S-Rank Mage,Gildarts
11000/grade 3/Fairy Tail
[Act](v):[CB 3 and SB 3]Retire all of your opponents rear guards.
[Auto](v):When this unit attacks hit,if the number of rear guards you have is four or more,Soul charge 1 and unflip one damage.
[Auto](v):[Discard one S-Rank Mage,Gildarts from your hand]When this unit attacks,this unit gets power +3000 for each rg you have on (r).
Celestial Spirit Mage,Lucy
8000/grade 2/Fairy tail
[Auto]:When this unit is placed on (v/r),search your deck for up to one grade 2 or less unit and call it to an open (r).
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hunter your alive ? o.o
natsu: pretty impressive really 8/10 maybe to much.
gray: its basically lock. 5/10 not really a card you can use allot.
laxus: not bad really 10/10 i like this one allot
gildarts: pretty over skilled 6/10
lucy: its skill is to easy to use without of cost even with it being 8k. 5.5/10 its a good skill but way to easy to abuse.
that was interesting thinking hunter, ive been so bored with no one making cards based off of something so thanks for that.
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King of Revenger, Raging Form Lord
Shadow Paladin / Abyss Dragon / 15000+ / Grade 4/Triple Drive!!!
Effect:
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose three of your units with "Revenger" in their card name and retire them, and then discard two cards from your hand with "Revenger" in their card name] At the end of the battle that this unit attacked, you may pay the cost and choose a face down card with same name as this unit and turn it face up, if the number of face up G units in your G zone is two or more, stand this unit and this unit gets +10000.(This ability cannot be used for the rest of that turn)
Flavour: King of the Revengers is immortal as it has numerous forms !!!
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Blue-Eyes Pirate, Toni
Grade 2 / 9k / Demon
Granblue
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your drop zone, if you have a «Granblue» vanguard, you may pay the cost. If you do, choose one your opponent grade 1 or less rear-guard, and retire it.
(http://i276.photobucket.com/albums/kk17/Ybiel/Anime%20boy/Pirate-2-1.jpg)
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Demon World Prince, Lucifer
Demon / Dark Irregulars / Grade 4
G Unit
Power: +15000
Act: VG: CB x 2 - SC x2: choose an unit named "Demon World Prince, Lucifer" from your G Zone and turn it face-up, if the number of G Units you have face up in your G Zone is two or more, choose one of your opponent vg, it gets power -1000 for each unit in your soul until the end of turn.
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Great Nya, Sebastian
grade 3 / Great Nature / 11k
[AUTO](VC) Generation Break 1 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, until end of that battle, all your units whit "Nya"in front-row get +3k.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, all your units whit "Nya" get
power +2k.
Great Nya, Touski
grade 4 / Great Nature / +15k
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Great Nya, Touski" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, front-row units whit "Nya", they get "[AUTO](VG/R): (soul blast 1) When this unit attack hits, you may pay the cost. If you to, choose unit whit "Nya" in your drop zone whit same name card in your field, return it to bottom of your deck.".
(https://kobamisu.files.wordpress.com/2010/03/neko-nya04.jpg)
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Spiderman "Яeverse"
Etranger / Star Gate / Human / 11000 / Grade 3/Twin Drive!!
Flavour:This suit, where'd this come from? The power, feels good... But you lose yourself to it...
Effect:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two of your rear-guards, and lock them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+2 until end of the battle. This ability cannot be used for the rest of that turn.(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Spiderman" in your soul, this unit gets [Power]+2000.
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wow you guys are brainstorming allot.
King of Revenger, Raging Form Lord: Amazingly powerfull but with a big cost. while the cost is big the reward is even bigger. if something like this really does ever exist, then we are all doomed. im gonna give this an 8.5/10
Blue-Eyes Pirate, Toni 10/10 its a simple card but one everyone can use for almost any stratigy.
Demon World Prince, Lucifer: its skill is a big cost but with the right deck you can make your opponents vg go way beyond -10k. gonna give it a 10/10
Great Nya, Sebastian 6/10, it feels kind of simple but still pretty usable.
Great Nya, Touski 7/10 dont see how adding units back to the bottom helps other then preventing deck out.
Spiderman "Яeverse" 7/10, its a pretty good idea but the crit +2 is too much.
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heh :) Nya sub-clan idea because i like cats :)
My main deck is Granblue!
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yea i got that you like cats, its a pretty cool clan idea and since gn doesnt have a female subclan i would love to see some in there.
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yea i got that you like cats, its a pretty cool clan idea and since gn doesnt have a female subclan i would love to see some in there.
Hmmm... Granblue sub-clan? Nope xD
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Hellfire Seal Dragon, Blockade The Banisher
Kagero/ Flame Dragon/Dragon Empire
Grade 3/ Power 11000
ACT[V]:Limit Break 4 (this ability is active if you have four or more damage): [Counter Blast 3*Seal Dragon*] Retire all of your opponents grade 2 units. if the number of retired units i three or more this unit gets power+10000 and critical+1 until end of turn.
Cont[V]:If you have a unit name *Seal Dragon Blockade* in yur soul this unit gets power+2000.
Cont[V/R]:Lord
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Battle Sister, Ice Cream
OTT / 11K / Grade 3 / Elf
[ACT] (VC) Generation Break 1(This ability is active if you have one or more face up G units in total on your (VC) or G zone):
When this unit attacks Vanguard, this unit get [Power] +2000. If attack hits, look at two cards from the top of your deck, search for one card from among them, put it into your hand, and put the rest on the bottom of the deck in any order.
[AUTO](VC):[Soul Blast 1] During your turn, when your G unit Stride, you may pay the cost. If you do, look at the top card of your deck, and put that card on the top or the bottom of your deck.
Battle Sister, Strawberry Torte
OTT / 6K / Grade 1 / Sentinel / Elf
[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Counter Blast (1)] When this is placed on (GC) from hand, if you have a «Oracle Think Tank» vanguard, you may pay the cost. If you do, reveal five cards from the top of your deck. Call all «Gold Paladin» to (GC) at [Rest] from among them, and put the rest into your drop zone.
Battle Sister, Panna Cotta
OTT / 5k / Grade 0 / Critical Trigger / Elf
(http://i.ytimg.com/vi/TB9hpT5gvIo/hqdefault.jpg)
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First Snowfall, Yuki Anesa
Grade 0 / Murakumo / Ghost / P5000 / S10000
Skills -
Forerunner
GB1 - "Place 1 Unit from your hand to the bottom of your deck" - If a unit would be returned to your deck during your end phase, you may pay the cost, if you do add that card to your hand.
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well... here you go
Super Galaxy Idol, Melody
Grade 3|Bermuda Triangle|Mermaid
11000 Power
[ACT](VC) GB2 (This ability is active if you have 2 or more face up G-unit on G-zone or VC):[Counter Blast (2)]: until end of your turn, all of your unit in the front row gets " [AUTO](VC/RC):when your other unit is returned to your hand from RC, this unit get PWR+5000 until end of that turn.".
[AUTO](VC):[Soul Blast (1)] When your G-Unit Stride, you may pay the cost. if you do, draw a card , choose up to one of your rear-guard and return it to your hand.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/s720x720/1658708_930567783622573_4003846024450287698_o.jpg)
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Blazing Dragon, Vortex Dracoflare
Kagerō / Dragon Empire / Flame Dragon / 15000+ / Grade 4/Triple Drive!!!
Flavour:The blazing hellfire that shall wipe everything away, Burning Nova!!
Effect:
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Choose two of your opponent's grade 1 or less rear guard and retire it.
[AUTO](G Zone Face Down)[1/Turn]:[Counter Blast (3) & Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] At the beginning of the close step of the battle that your grade 3 vanguard attacked, if the attack did not hit during that battle and if you have one or more G Units face up in your G Zone, you may pay the cost. If you do, stride this unit as [Stand] and this unit gets drive-1 and +1 critcal.
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this one is original clan and the unit is based of my fave character, Tojo Nozomi from Love Live! School Idol Project
Maiden of Eternal Friendship, Nozomi
Grade-3
Clan-Ultimacia (this clan mechanic is based on Grade, some of the Stride boss skill can be used when total grades from all of your unit on the field reaches a certain amount, usually 20 or 25 depends on the skill and some G2 unit GB skill usually needs them to be at Grade 4 or more to activated it's skill)
Race-Human
Power-11000
Illust: Pisuke
Skill
[AUTO](VC)GB2(this skill active if you have two or more face up G-unit in your G-zone or VC)when one or more rear-guard is activating skill that would increase POWER, double the amount of POWER gained and this unit get POWER+3000 for each skill activated until end of that turn.
[AUTO](VC)[CB1]:When your G-unit STRIDE , you may pay the cost. if you do, choose two of your rear-guard and that unit get it's Grade +2 until end of that turn.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10616174_885454964800522_3557215178482598085_n.jpg?oh=cb81a7e3fb5aa4b1cb409cb4a3b4d880&oe=55AE64B9&__gda__=1437697747_72220db7b110d74f3698d7b023afc1bd)
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True Star-vader, Chaos Breaker Dragon "Turbo"
Link Joker / Star Gate / Cyber Dragon / 11000 / Grade 3/ Twin Drive!!
Flavour: Let's go together. For the chaos is yet to be made again.
Effect:
[ACT](VC):Legion22000 "Star Vader, Chaos Breaker Dragon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):During you opponent's end phase, when one of your opponent's rear-guards is retired, you may look at the top three cards of your deck, search for up to one grade 1 or less card with "Star Vader" in it's name, reveal it to your opponent, put it into your hand, and shuffle your deck. Then if your opponent's rear guards is two or less, choose up to a card from your damage zone, and turn it face up. This ability cannot be used for the rest of that turn.
[ACT](VC):[Put one of your rear guards with "Star Vader" in it's name into your soul] This unit gets power +2000 until end of turn. This ability cannot be used for the rest of that turn.
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well o.o, i need to start coming back more -.-.
Hellfire Seal Dragon, Blockade The Banisher: another crossride for blockade but i do believe the other crossride has a better skill so 2/10
neko:
Battle Sister, Ice Cream good skill not over powerfull but well needed. 9/10
Battle Sister, Strawberry Torte interesting a battle sister that calls gold paladins to guard. not easly use 3/10
Battle Sister, Panna Cotta i dont think its fair for me to rate this one.
First Snowfall, Yuki Anesa: yea i think MRKM could use something like this. 10/10
Super Galaxy Idol, Melody: is the best thing ive seen on here ever, EVER !!!!!
Skills: 10/10 its a damn good ability not big but always needed and usable.
Art: 10/10 if this is a real card you somehow found and used then you my friend have fooled me well because it is too good.
Blazing Dragon, Vortex Dracoflare: ok this card is kind of to op. i mean the possibilities alone makes it the new descendant and giving it the retire skill is interesting but i think too much. this card would become the ultimate finisher comepared to other g units and those who love to abuse restand, rerides or superior ride.
ok rereading the limits again i will have to give this card a 6.5/10 if it was the retire skill 7/10 if it was the restand skill 8/10 because its a powerfull skill. but this card i hope noting like this ever...o right we got diablo coming.
Maiden of Eternal Friendship, Nozomi : SAHASHI STOP BEING AWESOME, man this card the art the clan concept OMG im going super geek 4 right now!!!!
hmp im sorry about that i cant help but spaz at a good piece of creativity, now as for the skills the Gbreak 2 seems to be a little to much if there are allot of power givers, but we got the NN Gb2 with a power abusing skill. this card gets 9/10 its an amazing card its a good clan concept and its a way to mess with some card effects the require grade to work on the other players card. good job
True Star-vader, Chaos Breaker Dragon "Turbo" its interesting and a good add on to add on to chaos breakers skill, turbo doesnt really match it. 10/10 this might be one of the most dangerous deck searcher since white witch legion.
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Sacred Holy Divine Knight , Bhe "The-Truth"
Royal Paladin/United Sanctuary/Cosmo Dragon/11000/Grade 3/Twin Drive!!
Flavour: My Pride is Yours! The Truth to my Faith!
[CONT](VC)Generation Break 2(This ability is active if you have two or more face up G units in total on your (VC) or G zone): During your turn, all of your units in your front rows gets [Power]+4000 per your units at the backrow.
[ACT](VC):[Counter Blast (3) & Soul Blast (2)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to two cards from your deck , call them to seperate (RC), choose up to two of your units, and those units get [Power]+4000 until end of turn.
(https://lh3.googleusercontent.com/proxy/xwD_FYfYy9jqWSrzIgO6xy8rDWDE-mRGPUvrpqxEJJVm_Oc0DGrmqjVbInTdEo-FqzXQ4UY7KtTt1-DIe6z-SHLlGO-ODXuyiWzJgDER9kkZS7l4IJwhyRqCI6gWBfdjdhm6TZwgSw5b5qz4cXhhRv_YrcF7fA=w500-h239-nc)
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well fatality that is one interesting heart, hmm its skill might be a little too ok seeing as it can give each unit in the front row 12k without prejudice. im gonna give it a 7.5/10. its heart beat is fantastic but the g break is to much.
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Liberator King, Alfred Savior
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[Act](VC):[1/turn][CB1 & Choose a face down card named "Liberator King, Alfred Savior" from your G zone, and turn it face-up] If you have a Card with "Alfred" in its Card Name, this unit gets all skills of the heart. Then, if number of Units in your G-Zone are 2 or more this unit gets "[Auto](VC):[SB1] When your "Blaster Blade Liberator" is placed on (RC) from your deck, you may pay the cost, if you do this unit gets Critical +1 and Look at the top card of your deck, search for up to one "Liberator", call it to an open (RC), and put the rest on the bottom of your deck"
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Sacred Dragon
Gear Chronicle / Dark Zone / Gear Dragon / 11000 / Grade 3 / Twin Drive
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 0 units from hand to (GC).And if revealed a grade 3 choose one of your opponent's rear guards, and your opponent puts that unit on the bottom of his or her deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and your opponent puts that unit on the bottom of his or her deck.
Testing :)
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Dragonic Vanisher
Narukami / Dragon Empire / Thunder Dragon / 11000 / Grade 3 / Twin Drive!!
[AUTO] (VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+5000/[Critical]+1 until end of turn and your opponent cannot normal call grade 0 units to (GC).
[AUTO] (VC):[Counter Blast (2)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose two rear-guard in your opponent's front row and back row, retire it, and bind that card face up.
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Galaxy Ruler,Lord Void
Link Joker/Cosmo Lord/Star Gate
Triple Drive
Stride [When both you and your opponent have a G3 vanguard,you may discard cards that sum up to grade 3 . If you pay the cost , you may stride this unit]
[Auto]CB 2 and turn one "Galaxy Ruler,Lord Void" in your G-Zone face up. If the number of cards in G-Zone is two or more you may pay the cost,then lock 1 of your opponent's rear guard for each of your rear guard.If the number of locked units by this effect is 4 or more , this unit gets +1 Critical
[Auto]When your opponent's rear guard is locked due to effects from your card,this unit gets +2000 power for each locked card
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Diviner of Hope, Epona
Oracle Think Tank/ United Sanctuary / Messiah / 7000 Power / Grade 1 / Twin Drive!! / Critical Trigger/ 10000 Shield
Flavor: "I'm an Oracle now!!!"
[AUTO]: When you you reveal this unit through drive check, choose one of your opponent's grade 1 or less rearguards and lock it. (Locked cards are placed face-down and cannot do anything until the end of the player's turn.)
pls print dis.
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Temporal Divine Admiral, Revenant Sinon
G4 : 15000, Human
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
ACT l CB2 : Select one of your rear guards and they gain the following skill. "When this unit attacks. If it is the 4th battle of that turn or more you may draw a card for each unit retired during this turn"
AUTO CB1, Turn a copy of "Temporal Divine Admiral, Revenant Sinon" in your G Zone and turn it face up. : When this unit attacks the vanguard. If it is the 4th battle or more and you have a heart card with "Thavas" in its card name, you may pay the cost. Choose three of your opponent's rear-guards in the back row, your opponent chooses one from them, and retires it. Then if the number of face up cards in your G zone is two or more. Choose two <Aqua Force units in the same column as the unit retired at rest. You may [Stand] them and [Power] +5000 until the end of turn.
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Liberator King, Alfred Savior: super interesting and no easly used. im guessing this is a gold paladin, its skill is pretty meh with round table alfred but with monarch it might become a challanging unit not to mention it can go crit 1 in one go.
8/10 good work lu
Sacred Dragon: this is just chronojet with an extra skill. 3/10
Dragonic Vanisher: good to see a refrence to an old card. heart skill is good but gbreak is just a little to much 6/10
Galaxy Ruler,Lord Void: so far most g units have one skill. this one needs two face up cards already to even work. its a big cost but a big reward. i say i was good 7/10
Diviner of Hope, Epona: hope youre drunk go home.
Temporal Divine Admiral, Revenant Sinon: i say no words how terrible this is 1/10
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Lost Deletor, Daele
Grade 2
Power - 9000
Ability
[CB1 - "Deletor" & Retire this unit] - During your opponents Ride phase, if their vanguard is deleted, you may pay the cost,
if you do they must discard a card to ride, and for the rest of that turn the cost for stride is total Grade of 4.
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Fear Element,Lucifer Cray Elemental Grade 4 15000+
Blah Blah Blah Stride
Act VC:(CB 1 & SB 1) Choose one of this unit's hearts and this unit gets that card's skills until the end phase(If you have 2 hearts treat this unit as if it's Legion)
aaaand
Ceasar of Flames,Final Kagaku Nenriki Hoka Grade 4 Demon 15000+
Blah blah blah stride
Act VC:Cb 1,Discard a card & choose a face-down card named "Ceasar of Flames,Final Kagaku" from your G-Zone and turn it face up)
If you have a heart with "Kagaku" in it's card name and the number of face-up cards in your G-Zone is 2 or more,choose an opponent's RearGuard in the back row, retire all of your opponent's RearGuards with power less than or equal to that units power and if the number of face-up cards in your G-Zone is 2 or more this unit gets critical + 1 until the end phase
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Lost Deletor, Daele: 8/10 good card for the deletors right now
Fear Element,Lucifer: now this is fan freaking tastic 10/10
Ceasar of Flames,Final Kagaku Nenriki Hoka: hmm interesting skill, 8/10
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Enriys Trinity Dragon, Phantom Blaster Darkness
Grade 3/11000/Twin Drive!/Abyss Dragon/United Sanctuary/Shadow Paladin
Previous
Spoiler
[Auto](VC): [1/TURN] [CB3 & Retire 3 of your <Shadow Paladin> units] At the end of the battle that this unit attacked a VG you may pay the cost. If you do, [Stand] this unit and this unit gets [Power]+10000 & [Critical]+1 until the end of the turn.
[Auto](Hand):[Discard this card from your hand] While you are retiring your RGs with the cost from one of your unit with "Blaster" in name's ability, you may pay the cost. If you do, choose up to 1 card in your damage zone and turn it face-up & reduce the cost of retirement by 3.
Updated
[Auto](VC): [1/TURN] [CB3 & Retire 3 of your <Shadow Paladin> units] At the end of the battle that this unit attacked a VG you may pay the cost. If you do, [Stand] this unit and this unit gets [Power]+10000 & [Critical]+1 until the end of the turn.
[Auto](Hand):[Discard this card from your hand] While you are retiring your RGs with the cost from one of your grade 3 VG with "Blaster" in name's ability, you may pay the cost. If you do, reduce the cost of retirement by 3 and choose up to 1 card in your damage zone and turn it face-up.
True since it would make PBDiablo costless better input that Grade 3 restriction since its meant to work with the BR and support grade 3 Phantom Blasters.
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Enriys Trinity Dragon, Phantom Blaster Darkness
Grade 3/11000/Twin Drive!/Abyss Dragon/United Sanctuary/Shadow Paladin
[Auto](VC): [1/TURN] [CB3 & Retire 3 of your <Shadow Paladin> units] At the end of the battle that this unit attacked a VG you may pay the cost. If you do, [Stand] this unit and this unit gets [Power]+10000 & [Critical]+1 until the end of the turn.
[Auto](Hand):[Discard this card from your hand] While you are retiring your RGs with the cost from one of your unit with "Blaster" in name's ability, you may pay the cost. If you do, choose up to 1 card in your damage zone and turn it face-up & reduce the cost of retirement by 3.
impresses, second skill is kind of broken with diablo. 8/10
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Dancing Shadow Illusionist, Stropia
Grade 3 / 11000 / Twin Drive!! / Elf / Dark Zone / Pale Moon
"The stars dance under my command. Isn't it fascinating?"
CONT [V]: Generation Break 2 (This ability is active if you have two or more face up G units on your Vanguard Circle or G-Zone): [Choose two of your <<Pale Moon>> Rearguards and place them in the soul] When this unit attacks a Vanguard, you may pay the cost. If you do, choose up to two <<Pale Moon>> Rearguards and call them to separate open Rear Guard circles and those units get 3000 Power.
AUTO [V]: [Counter Blast 1] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a <<Pale Moon>> Rearguard from your soul, call it to Rearguard circle and that units gets "[Put this unit into your soul] When an attack hits a Vanguard that this unit participated (Attacked or Boosted) in, you may pay the cost. If you do, choose a Rearguard from your soul and call it to an open Rearguard circle" until end of turn.
I was trying to keep the Pale Moon juggling playstyle in mind, trying to spice things up so they weren't just simply "Call units from the soul". Yes that's strong, but it didn't seem rewarding enough. I'm not sure if the Critical +1 is warranted though. The reason they all get +3000 power is to try to ensure yourself an extra two attacks, since you'll most likely have a 22000 and 12000 rearguard attacks without triggers. For the stride skill, I decided that giving people the options Pale Moon was capable of while applying pressure was a pretty decent idea for a stride skill. Not sure if it's a bit much. Might have gone overboard though.
la la la fixes woooo
Spoiler
Also stropha means trick, artifice, turn and pantomine in latin. i changed a letter so it still looks similar to it, but actually seems like a name. very fitting, right?
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damn angel thats pretty messed up. with the g break you dont even need to stride after 2 face up you get 5 attacks and even without triggers you get two column's 21k's with the second attack and to top it off a 2 crit vg which is impossible to guard it all, if it was an open rear skill only i would say impressive but damn thats too much.
the second skill is good i like it forces your opponent to better think before he guards but letting it go off in any column might just be too much, then again pm dont really have that much of a power boosting ability.
im gonna give this card a 6.5, its creative but seems that its more focused on being strong then being creative. it does match the pale moon style well, but where most sig heart units are support for stride this one can pretty much fight on her own.
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The End Revenger, Raijin
Grade 4/15000/Triple Drive!!/Human/United Sanctuary/ Shadow Paladin
~I am darker than the end~
(Generation Break 2)[ACT] Choose a face down card named The End Revenger, Raijin from your G zone and flip it face-up and this unit gets[AUTO][Counter Blast 5 and Retire 5 of your rear guards with Revenger in its card name]When this unit attacks a vanguard, you may pay the cost, Choose five of your opponent's rear guards and retire them, if five rear guards were retired your opponent cannot call any card to the guard zone. If the retired rear guards were only four or less this unit gains power +10000/Critical +2
I tried to keep it balanced though ;D
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Star-Vader, Red Shift Dragon
ACT](VC): Legion 20000 "Star-Vader, Blue Shift Dragon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and legion)
[AUTO](VC):[Counter Blast (2) & Soul Blast (1) & Choose a card with "Star-vader" in its card name from your hand, and discard it] when this unit performs Legion, you may pay the cost if you do, choose up to two of your opponent's rear-guards & lock them, if the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguard, and deal one damage. (Perform a damage check.)
[AUTO](VC): :[Choose a card with the same name as a unit in your (VC) from your hand, and put it into your soul] During your opponent's end phase, when an opponent's locked card is unlocked, you may pay the cost. If you do, choose up to two unlocked units and retire them, and draw a card for each retired unit.
Flavour Text: The further away you are, the more the void will consume to reach you.
Rarity: RRR
Clan: Link Joker
Nation: Star Gate
Race: Cyber Dragon
Power: 11000
Grade / Skill: 3/ Twin Drive
His Legion MateSpoiler
Star-Vader, Blue Shift Dragon
[ACT][1/Turn](RC):[Counterblast (1)] Choose up to one of your opponents rear-guard's in the back-row and lock it, and if your vanguard is
Legion at the end of your opponent's turn when a card is unlocked, this unit gets [AUTO] When a unit is unlocked at the end of the turn, if that unit was locked by this card, retire that unit & draw a card.
[AUTO](RC): During your turn, when one of your opponent's unit's is locked, if your vanguard is
Legion, this unit gets [Power]+3000 until end of turn.
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Click Here to see the Image!
(http://img11.deviantart.net/4583/i/2015/211/5/5/spirit_knight_by_canufeelmyheart-d93g8ae.jpg)
Horror Dimensional Spirit, DeathtakerGrade 3 / 11000 / Etranger / Star Gate / Ghost
Flavour Text:"
Not feeling well? Too bad, you won't feel well as long as I'm here!"
[AUTO](VC):[Counter Blast (3) & Discard a card named "
Horror Dimensional Spirit, Deathtaker", from your hand] At the beginning of your opponent ride phase, you may pay the cost. If you do, choose one of your opponent's vanguard, and until end of turn, that unit gets "[AUTO](VC):You cannot normal ride units on top of this unit, and unit cannot become a heart card.".
[AUTO](VC):[Soul Blast (1)]When this unit's attack hits a vanguard, you may pay the cost. If you do, look the top five card from your top deck, and search up to one card named "
Horror Dimensional Spirit, Deathtaker" among them, put it to hand, put the rest to the bottom of the deck, and retire one of your rear-guard.
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Reincarnation Revenger , Blaster Dark
Power: 9000
Grade: 2
Restraint
[AUTO(RC): [Counter Blast (1) and choose 2 of your rearguards and retire them] When this unit is placed on rearguard, and you have a vanguard with 'Phantom' in its card name you may pay the cost if you do this unit gets [Power] +5000 and [Critical] +1, and looses *Restraint* until the end of the turn.
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Infinite Hearts, Von
Grade 3/11000/Human/Royal Paladin
[AUTO](VC):[Counter Blast (3) & Soul Blast (2)]When this unit attacks a Vanguard, you may pay the cost, if you do, call grade 1,2,& 3 to seperate (RC) and this unit and that unit gets +2000 per different grade per (RC) in your field.
[CONT](VC):(This unit can't attacks rear-guards)
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Unsung Ripple, Vesinas
Grade 4/15000+/Aquaroid/Aqua Force
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):Generation Break 3[Counter Blast (2) & Choose a face down card named "Unsung Ripple, Vesinas" from your G zone, and turn it face up][1/Turn] If you have a heart card with "Ripple", at the end of battle this unit attacked, you may pay the cost. If you do, if number of [Rest] units in front row is three or more, draw a card for each heart card with "Ripple", [Stand] all your rear-guards and if they have "Ripple" in card name, they get [Power]+3000 until end of turn. Then, if the number of [Stand] rear-guards by this effect is five, [Stand] this unit and this unit loses "Triple Drive!!!" until end of turn.
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-----------------------------------------------------/Dungaree and Exorcists Support/---------------------------------------------------------------
G4{Conquering Supreme Dragon, Dungaree Unleashed} 15000+/ ACT:[1/Turn][Counter Blast(1)] If you have a heart with "Dungaree" you may pay the cost. If you do, choose up to 6 cards from your bind zone and put them on top of your deck. For each two cards your opponent chooses a rearguard and bind it. For each card bound with this effect your rearguards with "Exorcist" or "Demon Dragon" gain +3K. Shuffle your deck afterwards.
G0{Exorcist mage, Ten Ten} (CRITICAL TRIGGER) 4000/ [R] Auto:When you bind a card from your deck, you may bind this unit and Counter Charge 1.
G2{Fiendish Sword Wielding Exorcist Knight} 9000/ Auto:[Counter Blast(1)][Soul Blast (1)] When this unit is placed on RC, if you have a vanguard with"Dungaree" in its card name you may pay the cost. If you do, choose a card from your bind zone and call it to a RC till the end of the turn. Choose a card from your oponents drop zone and bind it.
Comments:The G4 is pretty solid and fair. You change the steroids for crossride to rearguards instead. He doesn't need critical preasure since he may retire some units, and by returning cards from bind to deck you can counter Deletors and Vanquisher. Also reduces the chance of decking out.
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Great Hero, Yuusha-sama
(Dimension Police/Grade 4/15000+/Battleroid)
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT][1/Turn](VC)[CB3, Choose a face down card named "Great Hero, Yuusha-sama" in your G zone, and flip it face up]: This unit gains "[AUTO][1/Turn](VC)[Discard two cards from your hand]: During the close step of the battle that this unit attacked a vanguard, if this unit's power is 30000 or more, you may pay the cost. If you do, stand this unit" and "[AUTO](VC):When this unit attacks, if this unit's power is 40000 or more, your opponent can't guard with Grade 1 or higher units until end of battle"
[CONT](VC): This unit also has "Metalborg", "Cosmic Hero", "Dimensional Robo", "Enigman" and "Zeal" in its card name
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Star-Vader Chaos Planes Dragon
(Link Joker/Grade 3/11000/cyber dragon)
[ACT][1/turn](VC)GB2:[Counter Blast (1)]During your turn you may pay the cost, if you do choose up to two of your opponent's rear guard and lock them.Then all your units in the front row with star-vader in there name get power +1000 for each locked unit and[Auto]When this unit attack hits the opponent's vanguard omega lock one of your opponent's already locked units.
[ACT](VC)[Counter Blast (1)]On the turn you stride a g unit with Star-Vader in it's name ,you may pay the cost if you do your opponent chooses a card from his/her hand and places it on the field locked
[Cont](VC):if you have a card named imaginary plane dragon in the soul this unit gets power +2000
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Antique Star-vader Deity, Poison Claws Dragon
Grade 3 / Twin Drive!! / POW 11000 / Cyber Dragon / Link Joker
[AUTO](VC):[GB(3)][1/Turn] When a card(s) is unlocked during your opponent's Main Phase or Battle Phase, your opponent chooses a (RC), choose a card from his/her hand and call it to that (RC) as a locked unit.
[AUTO]:[LB(4)][Choose a Grade 3 or higher card with "Star-vader" in its card name from your hand, and discard it] When this unit attacks, you may pay the cost. if you do, this unit gets "[AUTO](VC):[1/Turn][CB(2)-Star-vader] At the end of a battle when this unit attacked a Vanguard and the attack did not hit, you may pay the cost. If you do, choose up to three of your opponent rear-guards, lock them, and if the number of locked units that your opponent controls is three or more, [Stand] this unit."
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Neutral Spectator, Umbra Lupus
11000/Grade 3/Dark Irregulars/Dark Zone/Warbeast/Twin Drive
[ACT](VC): [Counter Blast 3 & Rest this unit & Put a card of your hand into your Soul] Select up to two of your Rear-guards and they get Drive+1 for each 10 cards in your Soul until end of turn. Then, if the number of cards in your Soul is 15 or more, select up to four of your Rear-guards, and they get Power+5000 until end of turn.
[AUTO](VC): [Soul Blast 10] After the attack of your Rear-guard, if you has 4 or more Rear-guard in rest, and your units not hit the opponent Vanguard this turn, you may pay the cost. If you do, Stand this unit, and this unit gets Power+10000 and Drive-1 until end of turn.