Area Forum
Battle area => Community => Deck Discussion => Topic started by: Dullahan on August 13, 2014, 02:03:32 PM
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I need help on my Blaukluger deck:
Grade 0- 17
4x Red Lightning (critical)
4x Battleraizer (stand)
4x Schneeregen (draw)
4x Regenbogen (heal)
Morgenrot (starting)
Grade 1- 15
4x Flower Lei Leprechaun
3x Blau Dunkelheit (sentinel)
Shieldraizer (sentinel)
2x Clay-doll Mechanic
2x Blade Arm Leprechaun
Grade 2- 10
4x Mars Blaukluger
2x Grosse Baer
2x Jupiter Blaukluger
2x Super Electromagnetic Lifeform, Storm
Grade 3- 8
3x Galaxy Blaukluger
3x Mond Blaukluger
2x Merkur Blaukluger
This is my main question: should I have stands in this deck? Before I posted this, my trigger lineup had 6 crit 6 draw, and I thought that it had too many targets, too little standing going on. Now that I have stands, I think I have too much standing, too few targets going on.
tl;dr first world Nova Grappler problems.
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With Mond and Mars/Flower Lei, Stand Triggers feel redundant. Six critical and six draw seems fine for assembling hand along with Morgenrot, and still applying extra pressure with crits. Your deck seems to have a few unnecessary counterblasts though (like the quintet wall). I've never tested Merkur before, but have you tried Stern just for Galaxy Blau's crossride number instead? And with Stern, you could play the Ride Chain Grade 2 in order to make Morgenrot free if it hits while keeping an 11k body on Grade 3.
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Okay, I'll switch out the stands to add more crits and draws. But the first time I built it, I did use the ride chain and it felt a little clunky, so I don't like Stern in it but I'll give it a try.
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You don't need the whole chain. You just want the G2 for your best Grade 2 ride, and Stern for Galaxy's 13k.
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Galaxy Blaukluger is one of those decks where 12 Criticals work best.
You want your Grade 2 and Grade 3 to be Blau so they can pressure your opponent when you have Galaxy's Limit Break active, so the 12k attackers and on-hit unflipers are not really a good idea.
I have tested Merkur and I love his art, but is too inconsistent for the deck, he could see more play if we get triggers with Blau in their name but right now he's not that good.
To unflip damage I think Claydoll Mechanic is the best card for this deck (so you should use 3-4) and in addition, Toolkit Boy is a good option if you don't mind his low 5k power.
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but if there were Blau triggers, you could target them with Morgenrot. I think that's why Bushi didn't make the triggers they gave us Blau.
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deck update:
Grade 0- 17
Morgenrot (starter)
4x Red Lighting (critical)
4x Schones Wetter (critical))
4x Schneeregen (draw)
4x Regenbogen (heal)
Grade 1- 15
4x Blau Dunkelheit (sentinel)
3x Dancing Wolf
3x Clay-doll Mechanic
3x Flower Lei Leprechaun
2x Blade Arm Leprechaun
Grade 2- 10
4x Mars Blaukluger
2x Blaukluger
2x Grosse Baer
2x Super Electromagnetic Lifeform, Storm
Grade 3- 8
3x Galaxy Blaukluger
3x Mond Blaukluger
2x Stern Blaukluger
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As Volk stated, you want your lineup to consist of "Blau" units to pressure with Galaxy and continuously gather units with Morgenrot. You're going to want 4 Blaukluger (Grade 2) and 3-4 Jupiter Blaukluger. Claydoll should go to 4 to manage your counterblasts. You could also replace Flower Lei with Shout to filter your hand and conserve counterblasts for the units that really need it.
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ok.
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2nd update:
Grade 0- 17
Morgenrot (Starter)
4 Red Lightning (critical)
4 Schones Wetter (critical)
4 Schneeregen (draw)
4 Regenbogen (heal)
Grade 1- 14
4 Blau Dunkelheit (sentinel)
4 Dancing Wolf
4 Screamin and Dancin Announcer, Shout
2 Blade Arm Leprechaun
Grade 2- 11
4 Blaukluger
4 Mars Blaukluger
3 Jupiter Blaukluger
Grade 3- 8
3 Galaxy Blaukluger
3 Mond Blaukluger
2 Stern Blaukluger