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Battle area => Community => Deck Discussion => Topic started by: Ren «Я» on May 16, 2014, 08:37:18 PM

Title: [Genesis] Minvera deck
Post by: Ren «Я» on May 16, 2014, 08:37:18 PM
(http://i57.servimg.com/u/f57/18/73/31/34/screen23.jpg)

g0's
Starting VG- Battle Maiden, Amenohoakari (Noble)
4-Witch of Big Pots, Laurier (Heal) (Human)
4-Battle Maiden, Kukurihime (Critical) (Noble)
4-Lemon Witch, Limonccino (Critical) (Human)
4-Cyber Tiger (Critical) (High Beast)

G1's
2-Goddess of Self-sacrifice, Kushinada (Noble)
2-Goddess of the Shield, Aegis (Noble)
2-Ordain Owl (High Beast)
2-Apple Witch, Cider (Human)
3-Orange Witch, Valencia (Human)
3- Yuno's (10k attacker with vg with regelia in name)
G2's
3-Battle Maiden, Sahohime (Noble)
4-Goddess of Trees, Jupiter (Noble)
4-Grape Witch, Grappa (Human)

G3's
4-Regalia of Wisdom, Angelica (Human)
4-Omniscience Regalia, Minerva (Noble)

Title: Re: Minvera deck
Post by: FTLol on May 16, 2014, 08:57:19 PM
Why use Paprika? It doesn't seem important in your deck.
Title: Re: Minvera deck
Post by: katscaps kirisame on May 16, 2014, 09:03:24 PM
maybe its your playstyle but for me genesis soul charge mechanism are already strong enough and by having witch of orange and grape in the deck might kill you off, i would rather have these 2 replace with frog and bird . sahohime(was it her name?) can be a good pressure point towards your opponent in the early game or mid game putting 2 or 3 of her would be wise, though this is just my opinion , its all up to you :)
Title: Re: Minvera deck
Post by: Ren «Я» on May 16, 2014, 11:17:28 PM
Why use Paprika? It doesn't seem important in your deck.
Just got bored lmfao and teched it in for an 11k atker along with 12k atkers aka Jupiters but she's not needed. ill replace her with that one 9k that if hits a vg soul charge 3.

maybe its your playstyle but for me genesis soul charge mechanism are already strong enough and by having witch of orange and grape in the deck might kill you off, i would rather have these 2 replace with frog and bird . sahohime(was it her name?) can be a good pressure point towards your opponent in the early game or mid game putting 2 or 3 of her would be wise, though this is just my opinion , its all up to you :)
Only reason why i dont put in Frog and Bird is cause of dmg use when i can use Minvera's LB multiple times over only a few but i can see why. whenever i face ppl who use those they run outa dmg alot lol. and its like on g1/g2 ride and u have grappa/bird/ or on g1 valencia and frog ofc ima ride grappa/valencia over that unless its
vs narukami/kagero etc since they'll retire rgs but i'll try it out.
Title: Re: Minvera deck
Post by: FTLol on May 16, 2014, 11:36:09 PM
Why use Paprika? It doesn't seem important in your deck.
Just got bored lmfao and teched it in for an 11k atker along with 12k atkers aka Jupiters but she's not needed. ill replace her with that one 9k that if hits a vg soul charge 3.

Sabohime? She's not that useful in your deck either. While your deck doesn't SC that much, it SCs just enough to use Minerva's restand at least twice, so Adding in Sabohime is really unneeded IMO.
Title: Re: Minvera deck
Post by: katscaps kirisame on May 17, 2014, 12:51:32 AM
Why use Paprika? It doesn't seem important in your deck.
Just got bored lmfao and teched it in for an 11k atker along with 12k atkers aka Jupiters but she's not needed. ill replace her with that one 9k that if hits a vg soul charge 3.

Sabohime? She's not that useful in your deck either. While your deck doesn't SC that much, it SCs just enough to use Minerva's restand at least twice, so Adding in Sabohime is really unneeded IMO.

not really needed but can deceive your opponent to over guard the collum she's in , and maybe existence angel would be great for rear guard booster
Title: Re: [Genesis] Minvera deck
Post by: ヤタ on May 17, 2014, 04:52:27 PM
Ladies, ladies, calm down I'm here.
Sahohime (Hate it when people say Sabo >.>) is really needed for pressure and all-round soul charging, and I personally run 3-4 in each of my Genesis decks.
2 Aegis really hurts the deck also, and why are you running Hazard Bob e.e
Jupiter is enough for the deck, I feel. Overall, my changes would be:

-1 Paprika, Hazard Bob and Grappa
+3 Sahohime
-1 Aegis
+1 Kushinada

and an optional change would be:

-1 Ordain Owl, Valencia and Cider
+3 Yuno

Hope I helped ^^
Title: Re: [Genesis] Minvera deck
Post by: Ren «Я» on May 17, 2014, 07:30:06 PM
Ladies, ladies, calm down I'm here.
Sahohime (Hate it when people say Sabo >.>) is really needed for pressure and all-round soul charging, and I personally run 3-4 in each of my Genesis decks.
2 Aegis really hurts the deck also, and why are you running Hazard Bob e.e
Jupiter is enough for the deck, I feel. Overall, my changes would be:

-1 Paprika, Hazard Bob and Grappa
+3 Sahohime
-1 Aegis
+1 Kushinada

and an optional change would be:

-1 Ordain Owl, Valencia and Cider
+3 Yuno

Hope I helped ^^

o dat hazard thing lmfao was just outa boredom
At least someone thinks Yuno should be added to the deck. yeah my build is changed now too
3 Yuno 3 Valencia 2 pg/qw
2 cider/2 oradin
g2s 4 jupiter/4 grappa 3 Sabohime
I'll update with the screenshot
Title: Re: [Genesis] Minvera deck
Post by: ヤタ on May 17, 2014, 07:41:47 PM
I still think 2 Quintet Walls is hella risky, they mill too much and Genesis soulcharges too much. They can only really run 1 and get away with it most of the time.
Title: Re: [Genesis] Minvera deck
Post by: Ren «Я» on May 17, 2014, 07:52:49 PM
I still think 2 Quintet Walls is hella risky, they mill too much and Genesis soulcharges too much. They can only really run 1 and get away with it most of the time.
True Only reason why I run 2 is the whole 12 crit thing and it's saved me a few times lol vs rebirth etc but if i do end up having cider it works out lol especially if i get minvera 1st not angelica and need soul but regardless i only use the qw if needed. otherwise id be wasting 5 cards. Half the time i dont even have to use the qw.
Title: Re: [Genesis] Minvera deck
Post by: Doctor Who on May 18, 2014, 04:54:17 AM
I run three Quintet Walls and I always got away. Two of them were always working with Cider.
Title: Re: [Genesis] Minvera deck
Post by: Damba on May 18, 2014, 07:33:25 AM
Quintet walls in a deck like this will make you deckout against good players. They're good with Cider but you'll have a big soul anyway.
Title: Re: [Genesis] Minvera deck
Post by: Ren «Я» on May 18, 2014, 03:35:29 PM
Quintet walls in a deck like this will make you deckout against good players. They're good with Cider but you'll have a big soul anyway.
well it's like i said they're just there for like um for example if i face rebirth or something that i need to use it for. But I have yet to deck out with Minerva and funny thing is half teh time a cider pops up in top 5 lol. but i dont use it unless its needed and the chances of having a pg/qw soul charged anyway is kinda high but i see your point though. that's precisly why i run no draw triggers i tried using 4 once that almost decked out many times but i find 12 crits or 6 stand 6 crits to work best with minerva but i prefer 12c for that early game pressure by dealing dmg with early game crits.
Title: Re: [Genesis] Minvera deck
Post by: ヤタ on May 19, 2014, 07:35:15 AM
Cider only triggers fromth hand JSYK.
Running 3 Quintet Walls in any deck (Other than Tsuk ;o) is a terrible idea, especially in Genesis. If you're getting away with that then I have no idea how you have enough soul to use Minerva and Angelica.