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Cardfight!! Vanguard => Creative Works => Topic started by: Magus TSS on November 15, 2014, 10:03:15 PM

Title: G-Units & Hearts Creation Contest [Voting]
Post by: Magus TSS on November 15, 2014, 10:03:15 PM
I can already see this is going to be even harder then last time. We have a lot of interesting entries today. I'm also very glad every remembered the stride text as well. I would like to say before I begin thank you to the admins who create this contest and everyone for participating. Be warned I will be even stricter then in the legion contest for text and speaking of legion I hope those legions link if they have the legion symbol.

Spoiler
Entry Number 1: I'll start with the grade 3. The first effect is very balanced for a GB2 skills and would suit shadows. The second one while it suits shadows I wonder why the cost was not larger. You get 2 free units for 1 counterblast and they both gain 5000 power. Late game that can actually get really powerful and right now none of the strides gain more then a plus one from their own skills. Though it works well with the stride submitted. However that stride is also extremely powerful which while it is Shadow Paladin style of cost it's way too low. You get 3x drive twice for 2 turns. The once per turn may be justified but the cost to use it alone is not. For these reasons it gets a 3/10. But I have to give it credit though they both is worthy of being a Raging successor and something that might happen. It's just to me its just too powerful for the cost given.

Entry Number 2: Well this is a very interesting idea. It's actually something I can see Dark Irregulars doing. GB2 is balanced nicely. The Grade 3 her cost are fairer then expected since she basically retires 2 but she prevents them from being cost for other cards while they are in the soul which is interesting as well and works well with the stride and also not with Doreen which is a plus. The Grade 4 has nice pressure to get that + crossride status as soon as you use the g3 skill once. However I have to give it credit for it having it have limit break as a attempt to balance it and have it work when your close to losing but It's Limit Break 4. Though right now there is no way to Dark Irregulars to have that Limit Break Unlocker that can be really powerful once they do. For these reasons it gets a 8/10.

Entry Number 3: I very disappointed that the legion mate is not the g2 present in this picture when it's clearly is meant to legion with the g2 in this picture thanks to the legion symbol and the matching art. I'm going to start with the grade 4. Really powerful card for Dimensional Police and the cost is justified and while it's lucky based like Dimensional Police the problem is the intention of the skill of the stride is not Dimensional Police. The biggest problem I have with this entry is the grade 2. It works too well. Period. With the grade 4 as it can win you the game the very turn you stride since Laural exist though it also may not be able to have the hand for it right away. Now about the grade 3 The GB is something I can see DP doing in the future but it should have been restricted to just giving power. The second skill is already met as soon as you play black doctor while it's in legion however if you can give it 10000 power from another source it can easily do that skill but that something Dimensional Police should be doing. For these reasons I have to give this unit a 2/10. It was hard to give that a 2 because I really liked God of Justice design was one of the designs I really liked the most from the contest and I can't ignore that the g3 doesn't legion with the grade 2 in the current contest.

Entry Number 4: I really like this card. Though I have rarely been a fan for a Link Joker card these cards is something I can see helping Deleters. It allows you to use delete a lot more and if Link Joker never get a unflipper this card will be very balanced while still being good. I really don't have much else to say about it other then I would remove the grade 1 or higher restriction off the grade 4 it would have been a perfect entry. For these reasons it gets a 8.5/10. (This may be rounded up to 9 if numbers with .5 entries do not count) Very good job.

Entry Number 5: Create a Tsukuyomi style stack why don't you and actually get to it. That what this stride seems to be wanting to do at first glance oh and we can attack 5 times too and further more all the rears that come out gain 5000 each when it strides over Percival. Now imagine if you get 2 Bruno too which could very well happen since it's the top 10. I think I made my point. It's too much for gold paladin. But at least trigger don't pass on unless you know you keep units in play. After all your checking the top 10 and you don't have to retire everything. I will admit though that the GB for Percival is balanced and while the g skill doesn't give advantage it creates a broken end game potential. For these reasons it gets a 3/10.

Entry Number 6: Genesis is the jack of all trades type of clan so I was expecting a damage like card to appear. Your using a lot of soul for these cards and they are not regalia units so it's a plus except I would just not run the grade 3 at all and mix the grade 4 into regalia.  It's pretty balanced though for the high cost of the cards. For these reasons it gets a 8/10. Good job.

Entry Number 7: The GB2 for the g3 is so tame that the rest of the card is not even close to being justified. The on stride effect is a plus 2 which is too much for the card already and if that wasn't enough you can go another plus 2 from soul blasting 4. Then you can finish your field attack with rears to rears then attack your opponents vanguard go another deck thin of no wait +3 and you ride on top of your grade 3 that was the heart and get 2-3 more attacks. Now image the heart was Ashlei, it right on the spot becomes a break ride. The cost is not justified for all of that. For these reasons it gets a 2/10. The art saves it from being a one.

Entry Number 8: I'm a little disappointed by them both having the same flavor text but I can get over it. Lets see what rear units we can use the second ability with that seem worth it. Soulblast 0 Unflip 2, +5000 attack grade 2 and 1 with no retire cost. +3000 at no cost g3. These are all the cards that are ancient dragon that work in the rear. Naturally this could work with other tachi's as well. Lets not forget though Dark Rex exist as well and could work in conjunction with the ancient dragons allowing for more stand however its thought out nicely by forcing you to attack with your vanguard again right then and there. So 4 attacks is possible with or without dark rex. I think they both need to be higher costed otherwise it a bit much but not too much. For these reasons this unit gets a 7/10.

Entry Number 9: The stride effect needs a cost. I'm not even kidding. It really needs a cost badly and it should be counterblast 3 just to get that stride unit out if its like this. As long as you can attack the vanguard and that unit could hit you can attack a ∞ amount of times till they ether die or get enough triggers to survive. There really no cost at all. For these reasons alone this unit gets a 2/10. As for the g3 its balanced and would have helped it's chances but because how you can loop the stride is I will not judge this entry further. The art is really good for both units though which is a shame because these entry together was better then God of Justice's for visual art.

Entry Number 10: Well I dunno about this one. For the stride the correct text is actually arguably Counterblast 3 or 0 because there is no you may pay the cost in the text and the effect is mandatory to look as well meaning you actually get the free turn for free which you can do 4 times... well if it hits... Also getting +1000 for every rear is pointless since it has already attacked by the time you are able to use the ability. The heart effect on stride is basicly +5 for -1 and counterblast 2. I think this is a bit too much even though it is the top 5 cards of the deck so the cards you can call is set but you can use this every time you are able to discard the heart unit so I can't justify that cost. Now for the art. It feels dead. I dunno how to explain it better. They feel like golden knights but they dont feel like they have any life to them. The flavor text helps it a bit though. For these reasons I give this unit a 1/10.

Entry Number 11: I like this entry though I feel like the stride was missing a cost that looks missing that I feel should have been there. The Stride works really well in Asura Variants of nova as it can stand all units that need Asura vanguards since strides gain the name of the vanguard it strides over and they each get +12000 if they are that respective unit with that skill if you stand 5 rears. I actually would have found this ok if it was with a cost to stand all not a huge cost but just something. A part of me also wished that the Grade 3 had a on stride ability. I also believe that the GB skill needs to have a higher GB number and some sort of cost to it. For these reasons I give this unit. 6/10.

Entry Number 12: Luckly these aren't regalia. Unlucky you can have the stride.. stride over regalia. The cost is still pretty high but regalia can fix that. I like the idea for the g3 its nice and balanced overall but the g4 is a bit too much even though yes Genesis is the jack or all trades clan. I can't see it doing retire 2, (stand 2 which is one more attack or 2 more attacks) and discard 1 all in one effect. I think its too much since you wont use it until you are able to force discard. For these reasons I give this a 4/10.

Entry Number 13: I wish the g3 was 3 units that stand for it to pay that cost for the heart ability. Because right now that is a very extremely easy condition to do. Eventually you will stand 4 units in a turn because 4 counterblast maybe even a 5th if your lucky. This is the kinda cost that I wanted from entry 11 but I feel like Armageddon has too many abilities. At least the draw 1 is once a turn which it honestly doesn't need. For these reasons this unit gets a 6/10.

Entry Number 14: The stride is not a gold paladin. Ok sorta of not. Sure it gets the effect when you call the unit from the deck but discard a card for your opponents hand is not Gold Paladin the cost is ok but not justified for the inclusion of the discard ability. The heart is completely balanced however and it's something I can see gold getting. For these reasons this a 3/10.

Entry Number 15: This is the kinda entry I was looking for the competition the card feels like it comes to life both flavor text and art wise. The GB of the g3 is a bit much for it being a ride the vanguard during battle but it is still once a turn since I can't see you pulling a unit back out after that. Which is balanced and it coming from the soul is really nice way to showcase the Pale Moon style of stand the vanguard. The stride helps a lot of decks as well and is great pressure for on hit abilities without it being too much. For these reasons this gets a 9.5/10 (10 if .5 votes do not count) 

Entry Number 16: You can be granted 3 attacks with that stride if they have 2 rears in the front. You do have to discard 4 cards for it and every time it attacks it loses 1 drive check. So the final attack if it manages to attack both rears in front will have 1 drive check so 6 checks total. I think that's surprisingly balanced since you can simply intercept to prevent the 3rd attack on the first attack well if your front row is grade 2's. Regardless I feel like it should have maybe a soul blast cost as well. Also I think spear sets you up too well for that stride card and the GB2 ability well I think it's a bit too much since it also carries the name Perdition so it combos very well with the Perdition support and it could hit any unit not just the vanguard. So for these reasons this unit gets a 3/10. I can see that stride happening in all honesty but a bit of a higher cost.

Entry Number 17: The cost of the grade 3 is pretty balanced. I don't have any problems with it. The grade 4 the drawing I dont think should be there since it can lock rears. For these reasons it gets a 5/10.

Entry Number 18: The stride is something that does not completely feel like its a pale moon. If it didn't have the retire effect it would have been balanced. GB skill is balanced but the on stride skill is not. The cost does not justify the cost. For these reasons this unit gets a 2/10.

Entry Number 19: Like 15 this card has a lot of life to it that the other cards do not seem to have. I can see them both appearing one day in Genesis effect and all. I really don't have a single problem I have with this set. For these reasons this gets a perfect 10/10. Very nice job.

Entry Number 20: The grade 4 is way too much for the low amount of cost it has. Ok it's active ability but everything in the front row has the potential to hit crit +1 very crazy including your vanguard. The grade 3 is tamed in comparison but its not Dark Irregulars at all for the heart ability. But the GB1 is fine. So for these reasons this unit gets a 2/10.

Entry Number 21: So the heart gives the stride vanguard a critical + another crit for every two units with the same name it has? That and text was a bit confusing and that is the result of what I was able to understand. I don't like that the stride does not send the unit back to the deck it feels like a powerful royal paladin style of calling and with all the calling Mura do its really powerful since it has no cost. For these reasons I give this a 5/10. Also minor text error on the stride japan text for crit and grade in english. A bit of a inconsistency.

Entry Number 22: Well solution to Photoshop not working. MSN Paint. It's there and it will be judged and I got to say It surprisingly works art wise and leaves a shock factor. The effects are pretty tamed. Though Powder Keg can call the sb1 draw a card it does lose -3000 so its somewhat balanced that way its also counterblast 2 but it does what granblue should be doing and the gb1 ability is very interesting. For these reasons I going to give this a 9/10. Simply for the effort that was put into drawing that and balance that card has. Great Job.

Entry Number 23: The best design in the entire contest art wise. And thats where my good comments officially end. This is NOT Oracle Think Tank Period. The GB is not justified for what it gets. A potential vanguard with crit + 6 - 10 (most common case) The heart effect its too much. I cannot justify any of its cost ether because Zelith lets you draw like 6 cards with 6 drives. Oh no wait I'm a lier if you have 5 counterblast you can draw 12 cards. Once you have 4 more hand then your opponent you basically win the game. It makes me question if any thought was put into these cards. All of these facts completely negates any beauty this card had. For this reason I must give this a 1/10 and I hate to say this as a judge and a oracle think tank player but it honestly deserves a 0.

Entry Number 24: I wish there was a grade 1 for Takuto to call. I really like this entry a lot. It's royal paladin in every way. Even down to the stride. The Legion also links perfectly. I really just wish that Takuto had a grade 1 too call for his skill. For these reasons I give this a 8.5/10 (9 if .5 scores do not count)

Entry Number 25: This set is another set with a brilliant. surprisingly this card is balanced. For all of it's cost. The art is also fitting for the Dark Irregulars. My one tiny gripe is for the text on the Stride unit the wrong icon. It should be a (Guardian Circle) For these reasons this gets a 9 out of 10. Great work.

Entry Number 26: Tama is completely balanced for Oracle Think Tank, Suzaku is arguable. It does have the oracle think tank feel and it could only be used twice. I really wish the art was a bit better but it really works. For these reasons I give this a 8/10

Entry Number 27: I personally don't feel like Dracula fits the granblue theme art wise in terms of not being out at sea but miku fits that role perfectly. Skill wise Miku is surprisingly balanced. Dracula can allow you 5 attacks I don't like it since they also get +5000. I don't think it's completely balanced for granblue. For this reason I give it a 6/10. It was a granblue type of feel.

Entry Number 28: Girigio is balanced. Gris is borderline balanced for his high cost. I have no other issues with this card. This is another one of the best arts in the contest as well and feels alive. For these reasons it gets a 10/10

Entry Number 29: If Utaosora was once a turn for it's GB2 and only on the vanguard attack I would justify the stride but it is not. I think that you get too much advantage like this even though it is counterblast 1 to use all of the abilities. I also wish Artaszoka was higher costed. For this reason this gets a 3/10.

Entry Number 30: It's really hard to give this card a honest judgement because we know very little of Gear Chronicle but the art is 100% Gear Chronicle. Another one of the best arts in the contest and also feels very alive. The heart skill I really feel should have a counterblast or soul blast cost to allow it to apply it's effect to draw. The rest of the cards effects are great for punishing your opponent for striding which is surprisingly balanced since the g3 GB2 requires 2 counterblast and Spark Core will retire 1 unit per how your opponent choose to play. For this reason this gets 7/10.

Entry Number 31: Monica has the incorrect Nation Flag. Juliel is surprisingly balanced. But Monica is not. If you have 5 damage you can draw 5 cards for 3sb 3 counterblast that you will always have. That ability can go off twice a game if you know what you are doing. I also wonder if the Twin Drive and g3 was intended for Monica but I can't justify that nerf for that effect. For these reasons this unit gets a 2/10.

Entry Number 32: So do I win the game if Hikari checks me 5 criticals? ok I needed a joke. Sunna is balanced. But Hikari. 5 drive checks in a Genesis fashion that would be balanced by itself. But it also has retire potental. Regalia I feel should not gain that kinda effect all at once. For these reasons. I'm going to give it a 5/10. Missed potential but it's not completely broken.

Entry Number 33: Mist Blade is balanced to me. It punishes stride play but I dunno if it's Murakumo. Ouyadgi is a bit slow to start but when it's GB gets going it will be extremely powerful against the opponent's vanugard. It can be used 6 times in a game at no real cost so I wish it also had a persona blast cost as well or a counterblast cost. For these reasons I give this a 4/10.

All voting is Final.
Title: Re: G-Units & Hearts Creation Contest [Voting]
Post by: Rank Up on November 23, 2014, 12:57:17 PM
Top3 participants of the contest:
1. Work #30, with 64,5 points. Author - PalaNG.
2. Works #5 and #17, both with 63 points. Author of both works - -shockwave-. [О__о]
3. Work #6, with 62,5 points. Author - Orenji_Reiji.

Winners can choose 3 different sleeves. But they are all from russian forum, so they'll do it there.

Shocky was angry and said, that if noone need the contests, there will not be contests. Though, you can organize it yourself...

Author nicks and their results.
1. [T.CC]Jackjunk > 5 + 4 + 5 + 4 + 7 + 7 + 5 +3 = 40
2. Exper > 6 + 8 + 9 + 8 + 6 + 8 + 6 + 8 = 59
3. ~Ichiro~ > 3 + 5,5 + 2 + 6 + 7 + 5 + 6 + 2 = 36,5
4. Jack > 5 + 4 + 5 + 4 + 5 + 7 + 5 + 8,5 = 43,5
5. -shockwave- > 8 + 9 + 10 + 10 + 5 + 9 + 9 + 3 = 63
6. Orenji_Reiji > 9 + 8,5 + 7 + 6 + 9 + 8 + 7 + 8 = 62,5
7. Orenji_Reiji > 7 + 8,5 + 7 + 8 + 7 + 6 + 7 + 2 = 55,5
8. _Kred_ > 4 + 4 + 4 + 6 + 5 + 5 + 4 + 7 = 39
9. kira > 6 + 4,5 + 3 + 4 + 5 + 7 + 4 + 2 = 35,5
10. Lakey > 4 + 0 + 0 + 0 + 0 + 6 + 0 + 1 = 11
11. 4itermen > 3 + 0 + 5 + 2 + 8 + 3 + 2 + 6 = 29
12. lucius > 4 + 5 + 4 + 4 + 4 + 7 + 3 + 4 = 35
13. kamui147 > 7 + 8 + 8 + 8 + 4 + 9 + 9 + 6 = 59
14. Jack > 5 + 4 + 3 + 4 + 5 + 7 + 7 + 3 = 38
15. kira > 7 + 5,5 + 5 + 5 + 9 + 7 + 8 + 9,5 = 56
16. Stacey > 7 + 7 + 6 + 7 + 8 + 6 + 8 + 3 = 52
17. -shockwave- > 8 + 8 + 9 + 10 + 6 + 8 + 9 + 5 = 63
18. -shockwave- > 7 + 9 + 8 + 9 + 7 + 8 + 7 + 2 = 57
19. kira > 7 + 4 + 8 + 4 + 5 + 7 + 4 + 10 = 49
20. PalaNG > 7 + 7 + 9 + 9 + 9 + 9 + 10 + 2 = 62
21. Stacey > 9 + 6 + 8 + 7 + 8 + 7 + 7 + 5 = 57
22. Nyash > 2 + 0 + 7 + 4 + 3 + 8 + 1 + 9 = 34
23. Orenji_Reiji > 7 + 10 + 8 + 8 + 8 + 7 + 8 + 1 = 55
24. hibikikuze > 6 + 2,5 + 6 + 5 + 5 + 8 + 5 + 8,5 = 46
25. kamui147 > 8 + 5,5 + 9 + 8 + 7 + 6 + 7 + 9 = 59,5
26. lucius > 5 + 4 + 3 + 4 + 2 + 6 + 3 + 8 = 35
27. lucius > 5 + 4 + 5 + 5 + 6 + 5 + 6 + 6 = 42
28. kamui147 > 7 + 7 + 10 + 8 + 7 + 6 + 7 + 10 = 62
29. PalaNG > 6 + 9 + 5 + 5 + 7 + 6 + 5 + 3 = 46
30. PalaNG > 7 + 9,5 + 9 + 8 + 7 + 7 + 10 + 7 = 64,5
31. Hichigo > 4 + 3 + 2 + 4 + 6 + 6 + 6 + 2 = 33
32. Hichigo > 4 + 4 + 5 + 9 + 6 + 7 + 9 + 5 = 49
33. Hichigo > 4 + 4 + 7 + 5 + 6 + 6 + 7 + 4 = 43

If you wanna say or discuss somethin about the contest, head here (http://cardfight-wiki.ru/areafor/index.php/topic,1356.0.html)

Good luck in your battles.