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Battle area => Community => Deck Discussion => Topic started by: [T-SP] Access on February 19, 2015, 02:34:09 PM

Title: [VG] Tachikaze G2 Assault Deck Ancient Dragon
Post by: [T-SP] Access on February 19, 2015, 02:34:09 PM
G0
1 AD, Baby Rex
4 AD Heal
8 AD Crit (4 Dinodile just in case or if you need them unflips)
4 AD Draw
G1
4 AD Gatling Arrow
4 AD Iguano Corg
4 AD Tri Plasma
4 AD Tyrannoblaze (Previous: Winged Dragon Skyptero)
[Being that although skyptero is an ok card to retire for Spino yr not going to want to have him for VG long so with the Blaze you will be able to draw into a AD and as well as be able to have more 7k units to put behind DinoCloud this way u will achieve the 21k columns faster.)
4 AD PG
G2
4 AD Dinocloud (Perfer Ride)
4 AD Beamankylo (Previous: Assualt Dragon Circular Spino)
[This is just to add salt to the wound i suppose as its able to hit 11k base VG so if your out of Clouds or Arrows 12k beater is nice to which is costless compared to Spino which cost a Unit although if you do ride him its pretty saddening but still better since your not an 8k where BR units can swing at you for 13k magic numbers]
4 AD Tyrannobite
G3
1 AD Tyranno Legend ("Aichi" Avatar cos u get him out like turn 2 and you play only one of him/g3)
8 G-Units (Any will do its just for G-Assist)

Playstyle
As mentioned your preferred ride is Dinocloud as it will help archive that 21k lane when u call a 7k. It can be replaced with Circular Spino although thats not as effective since your getting 19k which can do nicely for G2 rush.
At abt turn 2 when u ride your G2 if you have Gatling Arrow, another G2 or G1 that would be great. Attack with VG then attack with Gatling Arrow retire Baby Rex to call out TyrannoLegend infront of the G1 getting a 16k column. therefore this combo will get you at least 2 perfect number attacks 3 if your opp is at G1. From here on out seeing how the meta plays out players will resort to saving their combos for Stride/Legion. So as for turns wise its okay that your "Misriding" then proceed to rinse and repeat if you obtain a Skyptero or Iguano, call it to the retire lane attack with that lane then proceed to obtain 21k dmg on to opp with VG and the other lane RG. Having Tyrannobite in the retire lane helps as after u attacked for 16k u can call him back to take out pesky G2s. Asides from that unless the opp heals like 2 or more times the situation will be very dire for your opp as you literally make their VG a Vanilla VG as your at G2 and they cant stride/Legion(Legions do have their 3rd skill so not too bad). Sometimes if you dun have any "Retire call back units" you can call a draw or trigger to just sack cos that way it will put up more pressure.

Downsides
Its not a deck u should bring to tourney as its a one time deck since once after playing against it your opp will know you do not have a g3 and would play more aggressive and take out key RG such as Gatling Arrow.
Might get slowed down if yr VG isnt Dinocloud although that isnt too bad.
This deck is very Anti "Meta"(Stride/Legion) so playing against a Pure LB/No restriction skill or partial LB/No Restriction skill deck might be trouble. But since most players dun tech in No restriction skill or LB as they usually tech in Legion units not too shabby there.
Opp has too many cards in hand to guard with either by getting cards by skills or draw triggers or twin drive.
Pls be aware abt Dinocloud and Gatling Arrow AD cost so you cant retire skyptero.
Deck cannot handle long fights.

Tips
When opp is at G2 or G1 its ok to not use dinocloud skill and swing for 14k as usually moves of players dun guard an attack like that that early in the game. so saving CB is key although do remember to keep up the pressure when needed if you can spare CB spare if not Ram.
Key cards to keep on your board is Dinocloud and Gatling Arrow as they make nice numbers and the standard "Retire call back units"
Do not try to get Corg as your 7k VG booster as unless you have 2 corgs as if you retire corg your VG will not get the 7k defeating the purpose of the 21k swing.
Dun be afraid to retire yr Legend or G2 or G1 if you dun draw into any "Retire call back units" its to keep pressure going.
If you do manage to draw into your Legendary "bunshi" :'( then do save it in hand Dun ride him as once you ride him this allows yr opp to release the flood gates and ram your team down with triple check, trigger stacking or G2 GB1 annoying cards(But very good aka best thing Bushi has made so far in consistency). How ever if you are already winning at some point eg. your opp has 3 cards in hand 5 dmg feel free to ride Your "Bunshi" and show him the Legendary Tyranno.(Insert MMPR Red ranger calling on the Tyrannosaurs theme). Dropping him for PG is also a gd way of using him if he ever ends up in your hand.

Pls do try the deck out it has been a very interesting deck to play with if you guys have any suggestions pls do mention out however pls be reminded that this deck is a g2 based deck so probably adding more g3 isn't gonna be helpful.
I have tried Cannon Gear for 11k VG base although he kinda spoils the momentum as he dun retire and gain added bonus which instead would burn one of my RG which i have to either waste CB1 or let it go.
Title: Re: [VG] Tachikaze G2 Assault Deck Ancient Dragon
Post by: Anon on February 27, 2015, 08:12:46 PM
well the idea of a g2 rush is awesome i killed a Thing Saver deck with this so fun to use but there are times when luck goes totally against u like they get 2 heals or u only draw triggers and the worst thing when tyrannolengend goes to dmg zone u cant use combo u feel rally sad anyway this deck is really good
Title: Re: [VG] Tachikaze G2 Assault Deck Ancient Dragon
Post by: [T-SP] Access on March 02, 2015, 02:07:30 AM
Yea basically u cannot run away from those issues in VG (Getting Legend into Dmg is very very painful but that way u get to retire the starter early and replace with a g1 7k to get them magic numbers)but yea anyways i did a revamp of the deck so you will more or less get dinocloud to be yr VG which makes the deck more consistent. pls do check it out and punish them Stride/Legion units.