Area Forum
Cardfight!! Vanguard => Request => Topic started by: UnknownKIRA on May 05, 2014, 07:48:55 PM
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Could you add the function for all Dimensional Police Legion to be able to Legion from the soul? Also they can legion even if your opponent is not at grade 3 because of Metalborg Black Boy.
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And this is an issue that really needs to be rectified because some guy named TimPowerGamer popularized a deck with no grade 3's in it, so Dimension Players have literally no way to use the in-game Legion mechanic against these decks.
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And this is an issue that really needs to be rectified because some guy named TimPowerGamer popularized a deck with no grade 3's in it, so Dimension Players have literally no way to use the in-game Legion mechanic against these decks.
Please refer to my forum avatar for my reaction towards this post.
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https://www.youtube.com/watch?v=Alp5Cphxi3E&feature=youtu.be (https://www.youtube.com/watch?v=Alp5Cphxi3E&feature=youtu.be)
I dunno. Grade 3's aren't all that necessary.
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I never said or wrote that they were. :V
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https://www.youtube.com/watch?v=Alp5Cphxi3E&feature=youtu.be (https://www.youtube.com/watch?v=Alp5Cphxi3E&feature=youtu.be)
I dunno. Grade 3's aren't all that necessary.
I think Grade 3s are pretty necessary because even if you're running some super rush deck, failing to kill the opponent will likely result in being outadvantaged quickly in the following turns since they'll have Twin Drive while you won't.
The Black Boy issue really does need to be fixed though, sometimes when you ask the guy to ride a G3 so you can legion they just quit.
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https://www.youtube.com/watch?v=Alp5Cphxi3E&feature=youtu.be (https://www.youtube.com/watch?v=Alp5Cphxi3E&feature=youtu.be)
I dunno. Grade 3's aren't all that necessary.
I think Grade 3s are pretty necessary because even if you're running some super rush deck, failing to kill the opponent will likely result in being outadvantaged quickly in the following turns since they'll have Twin Drive while you won't.
Actually, the opponent having to ride each turn negates their card advantage from Twin-Drive!! each turn. So a deck with Twin-Drive!! won't pass a deck that's gradelocked at 2 in card advantage until turn 4. If it's a grade 1 rush deck, it won't get passed until turn 5. If you have units that can make up for the offensive pressure you've lost from Twin-Drive!! (Tidal Assault as RG, Pavroth as VG with chain, Cat Butler, Brutal Jack as Vanguard, Cup Bowler as Vanguard), you can abuse that you have more cards on turn 3 to attack with from not having to ride in addition to having an extra card(s) that you can field from the opponent having to hold on to the grade 3 ride they've secured. The amount of advantage you have at the earliest point in the game is huge, and if they're lacking shields to stop the early onslaught from having too many grade 3's in hand (or even grade 2's when they're on grade 1), you can turn the game in your favor well before Twin-Drive!! is even a factor.
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https://www.youtube.com/watch?v=Alp5Cphxi3E&feature=youtu.be (https://www.youtube.com/watch?v=Alp5Cphxi3E&feature=youtu.be)
I dunno. Grade 3's aren't all that necessary.
I think Grade 3s are pretty necessary because even if you're running some super rush deck, failing to kill the opponent will likely result in being outadvantaged quickly in the following turns since they'll have Twin Drive while you won't.
The Black Boy issue really does need to be fixed though, sometimes when you ask the guy to ride a G3 so you can legion they just quit.
This problem has been lasting a few wounds for me. So I've avoided playing with many DP players as possible.