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Battle area => Community => Card Strategy => Topic started by: XGladiatorX on April 07, 2014, 02:04:51 AM

Title: Card Strategies
Post by: XGladiatorX on April 07, 2014, 02:04:51 AM
Ok, this community forum just started and I would like to discuss about the card strategy of the new card

For example: Wild Hitter

This card has no clan restrictions and pretty much helps all G3 checker cards such as Goku or Sarah, this can also provide Iori with a self copy that she can bounce back to hand for her Persona Blast, Glendios with another lock, Pellinore with a superior ride and obviously it helps Spike Brothers.


The new cards currently dont own any clan restriction, any other combos that all of you could think of?
Title: Re: Card Strategies
Post by: XGladiatorX on April 07, 2014, 02:13:19 AM
On the other hand, The Murakumo cloners works with Drift Ice Swordsman, using the LB on the Cloned cards, retiring the cloned cards, Reviving anything in the drop zone(including the cards that you just retired),giving you a +1 and essentially giving the unit 5k

Edit: Nvm, the cloners need murakumo VG
Title: Re: Card Strategies
Post by: FTLol on April 07, 2014, 02:48:54 AM
I thought the cloners need a Murakumo Vanguard?
Title: Re: Card Strategies
Post by: XGladiatorX on April 07, 2014, 04:58:48 AM
Oh, just noticed that xD
Thx, ill change it
Title: Re: Card Strategies
Post by: FTLol on April 07, 2014, 07:41:53 AM
You're welcome.
Title: Re: Card Strategies
Post by: ヤタ on April 07, 2014, 07:51:38 AM
I really like Goddess of Four Seasons, Persephone. I think she could fit in a Dark Irregulars or Pale Moon deck, because of her second skill;
  [AUTO]:When this unit is placed on (VC), choose one of your rear-guards, search your deck for up to three cards with the same name as that unit, put them into your soul, and shuffle your deck.
With this, you can put Dimension Creepers into your soul, Purple Trapezists, anything's possible! You could use it for simple soulcharging, or even in a Genesis deck, put Melissa/Chamomile into your soul to set up! Her Limit Break is also good or setting up Triggers, and a Draw when you need it.
Title: Re: Card Strategies
Post by: TimPowerGamer on May 05, 2014, 06:27:51 PM
Persephone simply has Reijy's skill.  It's nothing that DI's can't do already.

I do like using Wild Hitter in my 17 grade 3 deck (Barcgal as a starter, it's casual) both for its consistency, and to superior call Zenon from my deck, check the top card, and have a 1/3 chance to superior ride.  It feels so lulzy when it goes off.

Otherwise, Wild Hitter can just be used in Golds to... grab a Pellinore.  I remember back when that card wasn't something you just grabbed from your deck and tossed on your VC.  ~_~
Title: Re: Card Strategies
Post by: HunterSerge on May 06, 2014, 12:39:13 PM
Probably the most potential Wild Hitter had for a competitive deck outside of Spikes was for Glendios, due to World Line not having forerunner. However, Glendios has access to so many good Grade 1s that there's not really any room for it.  As far as shenanigan decks go, though, you can just make a funny Gold Paladin-Spike Brothers deck that completely skips out on Grade 2.
Title: Re: Card Strategies
Post by: crossflames on May 06, 2014, 03:35:13 PM
Hmm.... I've tried using the 'orginal' blaster series with the 'seekers' and unfortunately it didn't work too well. Hope to see the return of Mr. Invincible builds.
Title: Re: Card Strategies
Post by: TimPowerGamer on May 06, 2014, 04:48:54 PM
Wild Hitter can help out Aggravain decks by superior calling Safir to unflip and soul charge.

It can also be used to play Pellinore whenever and wherever, as long as the opponent has a grade 2 Vanguard and you have a Gold Paladin to discard.  ~_~  Made a deck with no grade 2's and had no issues hitting grade 3 by turn 3-4~.  Sometimes hit it on turn 2.
Title: Re: Card Strategies
Post by: crossflames on May 08, 2014, 07:08:41 PM
If it's spike brother's solely, I would suggest using this card with Dudley Emperor or General Seifried (Both being break ride) First use your two rearguards to attack your opponent's vanguard. By the breakride skil, your two rearguards will shuffle back into your deck. Then when you drive check a grade 3 General Seifried allows you to call that unit to an open rearguard circle. Remember, you would still have the other frontrow circle open so you can use Wild Hitter's skill to bring out another unit with its individual skill ^_^. If you're using Dudley Emperor with Break ride, I would suggest also having one of your frontrow rearguards be Dudley Mason when break riding and have grade 1 Dudley Phantom behind it. This will apply pressure to the enemy if you attack with the rearguard that's not Mason and it shuffles into the deck. Next, if you attack with Mason your opponent will fear you can call another unit and that'll place pressure on them. They'll guard it, then Dudley Phantom also returns to the deck with the frontrow leaving you three open circles. Then attack with the vanguard finally and use it's limit break to bring out two units, Wild hitter will bring out a third one if you drive check a grade 3. When using Wild Hitter's skill I suggest calling a unit such as Machine-Gun Gloria ^_^ That will allow you to draw a card at the cost of putting to the bottom of the deck a unit that card boosted and you must counterblast 1 (at least it's not counterblast heavy though(
Title: Re: Card Strategies
Post by: [MK Hunter] E.T on May 16, 2014, 12:54:53 PM
Well A card that I almost splash into every my Legion deck is Mr. Brawler, Yujin. No Clan Restriction, Just Legion your Vg get rid of a Front Row unit. Quite powerful card.
Also I like the new Special Interceptors that they Clanless, QW and Kanzen. Come on Guys cant you see it? I'ts Etranger support! :D
Title: Re: Card Strategies
Post by: Lucius on May 17, 2014, 02:42:53 PM
One of the new Musketeers Anemone Musketeer, Susanna doesn't have the clan restriction which means it actually is the perfect Support Card for Ultimate Dimensional Robo, Great Daikaiser. Since Dimensional Police doesn't have any or few Cards that make Cards on the damage Zone face up.
Title: Re: Card Strategies
Post by: ヤタ on May 17, 2014, 03:00:04 PM
I also use her in Dungaree "Unlimited", where I call her and then call over her, unflipping me two damage which can be used for Limit Breaking again.
Title: Re: Card Strategies
Post by: Prime Ddraig on May 18, 2014, 05:06:02 PM
Ok, this community forum just started and I would like to discuss about the card strategy of the new card

For example: Wild Hitter

This card has no clan restrictions and pretty much helps all G3 checker cards such as Goku or Sarah, this can also provide Iori with a self copy that she can bounce back to hand for her Persona Blast, Glendios with another lock, Pellinore with a superior ride and obviously it helps Spike Brothers.


The new cards currently dont own any clan restriction, any other combos that all of you could think of?

Its a Shame most of the tournaments Disallow Dual Clanning except Glendiose and Majesty Lord Blaster.
Title: Re: Card Strategies
Post by: (T-PSY)Ahmad on July 28, 2014, 04:49:28 AM
How to defeat Gold Paladin Legion Of Percival?
Title: Re: Card Strategies
Post by: Ren «Я» on July 28, 2014, 02:05:16 PM
How to defeat Gold Paladin Legion Of Percival?
Thats a question that isn't easily answered lol.
1st it's not hard to beat
2nd it'd depend on the build, user , and how they use the deck (if they play it correctly)
3: it's just like facing other GP decks lol.
Title: Re: Card Strategies
Post by: Agame on August 22, 2014, 05:09:02 PM
I'm just wondering if this will work
If u have compass lion on the field circle and another rg has the plus 4k effect
At the end phase you put the card already going to the drop to resolve compasses skill
Title: Re: Card Strategies
Post by: [SE] Tidus on August 22, 2014, 05:48:51 PM
I'm just wondering if this will work
If u have compass lion on the field circle and another rg has the plus 4k effect
At the end phase you put the card already going to the drop to resolve compasses skill

Compass Lion retire skill can stack onto the rear guard that is already set to retire. Meaning you do not have to retire a different rear guard at the end phase.
Title: Re: Card Strategies
Post by: omegatap on November 21, 2014, 05:29:52 PM
Ummm do any of you guys have an idea of how to make Blaster joker more effective like other than using mayaron? Maybe use some cards other than mayaron?
Title: Re: Card Strategies
Post by: Ren «Я» on November 21, 2014, 06:08:42 PM
Ummm do any of you guys have an idea of how to make Blaster joker more effective like other than using mayaron? Maybe use some cards other than mayaron?


Hmm maybe run like 2 Lanthanums? Lock 5 while boosting with Lanthanum would be 17k boost + 21k +10k xD

That is , if u wanna troll power.
Title: Re: Card Strategies
Post by: Hagoromo Kitsune on November 21, 2014, 06:52:06 PM
i recommend running 3 lanthanums cuz why not?



5 rgs locked, lanthanum gets +10000, use 3 mayorons (if you dun want to use it then you haven't tried using chaos breaker :P) +30000 to SVBJ, use SVBJ's third skill to put photon into the soul, if not, there is always dilaton tho :v = SVBJ can hit 77k if you twin drived 2 triggers
Title: Re: Card Strategies
Post by: Ren «Я» on November 21, 2014, 07:02:10 PM
i recommend running 3 lanthanums cuz why not?



5 rgs locked, lanthanum gets +10000, use 3 mayorons (if you dun want to use it then you haven't tried using chaos breaker :P) +30000 to SVBJ, use SVBJ's third skill to put photon into the soul, if not, there is always dilaton tho :v = SVBJ can hit 77k if you twin drived 2 triggers

Yeah I don't recommend 4 Mayoron's as well. 3 is fine.
Title: Re: Card Strategies
Post by: omegatap on November 22, 2014, 07:29:51 AM
Thanks guys!!  :D
Title: Re: Card Strategies
Post by: Agame on November 22, 2014, 12:57:30 PM
Hey guys whats the most effective ways of getting rgs on the field with royal paladins :)
And Nova grapplers If u wouldnt mind aswell ;D
Title: Re: Card Strategies
Post by: [ER] Patrickzzz on November 22, 2014, 02:03:49 PM
Hey guys whats the most effective ways of getting rgs on the field with royal paladins :)
And Nova grapplers If u wouldnt mind aswell ;D

That depends a lot on what deck youre running. But i think the easiest one to fill field from royals is Jewel Knights, but it's not necessarily the best.