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Battle area => Community => Deck Discussion => Topic started by: Lequier on January 09, 2016, 07:12:17 AM

Title: [CFV] Post-FCW15 Nightmare Dolls
Post by: Lequier on January 09, 2016, 07:12:17 AM
1 Smiling Presenter
4 Poison Juggler
2 Nightmare Doll, Mirabelle
4 Silver Thorn Marionette, Natasha
2 Rainbow Magician
4 Tender Breeder
[ 6 Crit / 6 Draw / 4 Heal - 6 Workeroids]

4 Darkside Mirrormaster
4 Nightmare Doll, Leslie
3 Masquerade Bunny
3 Purple Trapezist
[ 4 Workeroids ]

4 Nightmare Doll Master, Brenda
4 Silver Thorn Marionette, Lilliane
3 Nightmare Doll, Ginny
[ 7 Workeroids ]

4 Nightmare Doll, Catherine
4 Nightmare Doll, Alice
[ 8 Workeroids ]

2 Jester Demonic Dragon, Lunatec Dragon
2 Nightmare Doll of the Abyss, Beatrix
1 Ardor Dragon Master, Amanda
1 Dragon Masquerade, Harri
1 Miracle of Luna Square, Clifford
1 Rain Elemental, Madew

The point of the deck hasn't really changed much since they got initially released in BT05: This is still a big push centric deck that wants to be able to damage your opponent 3 times in 1 turn to end the game quickly. The biggest differences that the deck got from BT05 however are the additions of Beatrix and Brenda, two cards which have ended up shaping the deck into being a much more consistent and reliable kill deck when you get the pieces together for it.

The way to play the deck is to push your opponent to as much damage before you stride into Beatrix. Beatrix will allow you to alter your board into a perfect board of either Alice + Leslie or Leslie + Leslie with Alice in the other column. This is also the main reason why I max out Poison Juggler over Mirabelle, because the +3000 allows for Leslie + Leslie to hit 17 and Alice + Leslie to hit 21. This is without incorporating any triggers that you get and put onto a Leslie as that increases the power of the column each time it restands.

Biggest problem so far is probably Angel Feather as they have a lot of ways of mitigating the damage and increasing the power of their Vanguard at any point of the game, so it becomes a lot more difficult to consistently deal damage to them. Other problematic match-ups can include Chaos (Mainly pure Star-Vader over the Messiah version) as they can lock your spaces out to stop you from really capitalizing your power turns on them.