Area Forum

Battle area => Community => Card Strategy => Topic started by: Magus TSS on March 20, 2016, 06:50:07 PM

Title: G-Guardians
Post by: Magus TSS on March 20, 2016, 06:50:07 PM
So discussion time.
Sources: http://cf-vanguard.com/en/information/g_guardian/
http://cf-vanguard.com/information/g_guardian/

G-Guardians: If both players at grade 3 By discarding a heal trigger from your hand.  You may guard with a G-guardian that is face-down in the G-zone.
However once you have 4 face up G-guardian cards in your G-zone, you cannot use G-guardian again till you don't have 4 face-up G-guardian.

You can find a Q&A in the links above.

This is a great mechanic balanced a ton of things and fixed issues I had earlier when they revealed certain other cards. However I still wish they had resist. They will see play at 2-4 of for sure.
Title: Re: G-Guardians
Post by: MaXtreme on March 20, 2016, 06:56:50 PM
Needless to say, those G guardians are a one time use for most decks, and they're obviously GB1 (at least) so we can't enable skills right away...that being said, if you have twitterun in your G-zone and your opponent still didn't ride (perhaps cause he can't get the grade) G guardians could enable GB2 Grade 3 skills (of course this talk is just if you have a heal in hand).

I could see G Guardians improving the use of the Brave mechanic inside Royal Paladins, or Gold Paladin's Unite that counts calls on Guardian Circle as well.
Title: Re: G-Guardians
Post by: Sandy on March 20, 2016, 07:21:24 PM
I feel that this is a step in the right direction, a way not only to utilize those horrible moments when you draw a heal trigger, but also giving everyone a defensive option outside of the hand and/or field. That being said I do have some concerns, like is the G zone always going to remain 8 or will it increase now? Also, will Bushi do what Bushi normally does and give some OP/Better secondary mechanic(s) to the 'popular' clans?
Title: Re: G-Guardians
Post by: Dracokid on March 20, 2016, 07:29:31 PM
I'm hoping All it takes for it is that both are at g3 which would make gb2 raised to reach .   I mean most clans considering u have to hold on to a heal it really shouldn't been such a drag to use
Title: Re: G-Guardians
Post by: Magus TSS on April 04, 2016, 01:19:20 PM
That being said I do have some concerns, like is the G zone always going to remain 8 or will it increase now? Also, will Bushi do what Bushi normally does and give some OP/Better secondary mechanic(s) to the 'popular' clans?
I dunno if bushi would increase the count of G-zone. It would be nice if they did but I also think it's fine at 8 for the time being. It would allow for more creative G-zone if G-Guardian is done right.

I'm hoping All it takes for it is that both are at g3 which would make gb2 raised to reach .   I mean most clans considering u have to hold on to a heal it really shouldn't been such a drag to use
I agree with this. This would fix the game's Second Turn Advantage (STA) the game has gotten due to strides.

Edit: First Post Updated with the new info.

Title: Re: G-Guardians
Post by: Duive on April 23, 2016, 07:46:27 PM

Regarding G-Guardians, feverish testing against others and rethinking the game, my question to you cardfight peeps is this:
Can Megablast units become relevent once more? Using Legion to recycle the low number Megablast units and GGuards to pick up the slack.

I hope i dun did good but instead of making a new topic I posted in one regarding to my question/ suggestion :D #cherrychan

Title: Re: G-Guardians
Post by: Magus TSS on April 29, 2016, 05:44:18 PM

Regarding G-Guardians, feverish testing against others and rethinking the game, my question to you cardfight peeps is this:
Can Megablast units become relevent once more? Using Legion to recycle the low number Megablast units and GGuards to pick up the slack.

I hope i dun did good but instead of making a new topic I posted in one regarding to my question/ suggestion :D #cherrychan



Sadly I don't think they will ever really be good again. I could potentially see Stil Vampir making a small return as it would completely stop g-guard in it's entirely for the one turn you use it if you manage preserve counterblast well and if your opponent leaves a grade 0 on board well good luck to your opponent. It could make a great tech but i wouldn't rely on it since a lot of DI's cards kinda want 10-15 soul now.

After that there's CEO Amaterasu who is sadly the only other potentially viable megablast option mostly due to her legion but it just gets guarded easier thanks to g-guardian and even should you get it off there is no guarantee you draw anything to save you from the next turn since odds are you will get really unlucky using it and draw nothing you would need and even if you do get lucky it's set up issues before hand are far higher giving you even less space to work with since the best way to even get the soul is use Tsukuyomi's ride chain and that's still only 5 of the 8 soul you need 6 if you get 1 Psychic Bird. Your most likely Striding every turn so no soul charge with CEO skill. Striding on top of Sussano and/or even striding into Takemikazuchi twice eventually get the same or even better pay offs for your counterblast since you can use your soul for other cards then waiting for the soul and counterblast requirement to kick in and praying for Ceo's On hit to hit. I can't see any other Megablast units outside of those 2 having any chance right now and even then I would only consider trying Stil.