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Battle area => Community => Deck Discussion => Topic started by: KirisameAlex on September 13, 2016, 01:17:54 AM

Title: Walking Toward to the Perfect Future [Gear Chronicle - Chronofang Tiger]
Post by: KirisameAlex on September 13, 2016, 01:17:54 AM
Introduction

Hello to everyone, I'm Kirisame Alex, "Leader" of the "Team Hydra" and a common grunt of the Team Asteroid.
Since I'm doubtful, I will post my deck to have another view of my built to improve it. So please tell me what do you think about it, what changes can do it, what cards I should run, etc.

Decklist

Main Deck
Spoiler
G0x17
x1 Chrono Tigar (1st Vanguard)
x4 Steam Maiden, Uluru (Heal)
x4 Night-barking Gear Tabby (Critical)
x3 Steam Scara, Ka-lanma (Critical)
x3 Steam Maiden, Jushil (Draw)
x2 Steam Battler, Ul-watal (Stand)

G1x15
x3 Steam Scalar, Emellanna (Sentinel - QW)
x1 Steam Keeper, Rabasim (Sentinel - PG)
x3 Steam Maiden, Melem
x3 Gadget Maiden, Maki
x3 Parallel Barrel Dragon
x2 Steam Maiden, Kuluracina

G2x11
x3 Steam Knight, Mudal
x3 Steam Maiden, Shag-kusa
x3 Upstream Dragon
x2 Steam Maiden, Melian-Na

G3x7
x3 Ergasia Idea-drone
x4 Chronofang Tiger
G-Zone
Spoiler
x1 Highbrow Steam, Raphanna (G-Guardian)
x1 Interdimensional Beast, Pandora Chimera (G-Guardian)
x2 Retroactive Time Maiden, Uluru (G-Guardian)
x4 Chronotiger Rebellion
x4 Interdimensional Dragon, Bind Time Dragon
x2 Interdimensional Dragon, Warp Drive Dragon
x1 Interdimensional Dragon, Fate Rider Dragon
x1 Air Element, Sebreeze

My Playstyle

Spoiler
(01) I'm running Chrono Tigar 'cause when I activate the skill when Chronofang is placed on VC, I return a rear-guard with Warp Drive skill OR when I activate Bind Time skill, with Tigar skill I can call a bound card with +4000 POW, and since I normally have in Bind Zone a Grade 2 or 3 card, is a 13000/15000 POW rear that can attack Vanguard without Boost.

(02) Emellana (Quintet Wall) is a very good girl in my deck, because when she's placed on Drop Zone from Guard Circle, I can Bind a card from drop to shuffle two cards from drop into the deck, so I can recover triggers that I have used OR that have called by her skill.

(03) Rabasim (Perfect Guard) is just an option, I can easily add him to my hand with the skill of Warp Drive used in a G0 unit.

(04) I'm running 3 Strides that bind rear-guards (Warp Drive, Bind Time & Rebellion) so I'm running units that activate skills when they are sent to Bind Zone (Gear Tabby (Critical) and Ur-watal (Stand)) OR that can be called from Bind Zone (Paraller Barrel Dragon & Mudal). The G0 units that activates skills when they are sent to Bind Zone can be easily called with Melem OR the G-Guard Raphanna

(05) Mudal, Warp Drive, Bind Time and Rebellion are units that need Soul Blast to activate their skills, so that's the why I'm running Maki, because when she is called, you Soul Charge 1. Also Gear Tabby go to soul when is sent to Bind Zone and if I have Chronofang as Vanguard when I activate Bind Time skill I can Counter Charge 2/Soul Charge 2

(06) Shag-kusa helps Rebellion to have more bind cards, also she gets +3000 POW, so I can bind a back-row unit and still having the chance of attack the Vanguard.

(07) Upstream can call any G1 that I use: Kuluracina to return a Trigger unit from drop to deck, if opponent also do that I can Counter Charge 1; Maki if I'm lack of soul; Melem to next turn OR Parallel Barrel Dragon to bind him with Bind Time/Rebellion skill and be able to call him during next turn.

(08) Melian-Na since if I have no G1 during Stride turn, I call her and with her skill she gets +4000 POW, so can attack the Vanguard without boost. Also I can call her with the Time Leap skill of Warp Drive in a G1 unit.

(09) Egasia Idea-drone is useful to me when I don't get Chronofang to ride. With his skill, when his attack hits the Vanguard, I can draw a card to bind a card from hand, while I'm building Bind Zone I increase my possibilites to get Chronofang. With his second skill, I can bind a specific card from deck. I can bind him with Emellanna skill.

(10) Chronofang Tiger is literally the star of the deck. With his on-call in VC skill, I can bind 1 card from hand in order to do a -2 Grade an opponent unit, also this helps to built Bind Zone. With his GB2, I don't need of Stride Fodders, also helps in the built of Bind Zone.

(11) My 1st Stride is Warp Drive in order to enable Chronofang GB2.

(12) Bind Time helps a lot with the built of Bind Zone, since he binds my own rears and return opponent units to bottom for each card in Bind Zone, he sets the stage for Rebellion. Also if I have Chronofang as heart he Counter Charge 2/Soul Charge 2.

(13) Chronotiger Rebellion is the ace of the deck. Since all my built is aroud binding my cards, when he appears in the field he will have 41000 POW due his skill. And with his skill, he can get +5000 POW, Drive+1 and Critical+1, so my opponent will use a Perfect Guard or will decrease his/her hand OR "deplete" his/her G-Guards.

(14) Pandora Chimera is just optional, since I can return my opponent rear-guards to deck or attack his/her rear-guards, my opponent in order to attack me he/she will only have 1 or 2 rear-guards in back row, so I will stop one of his/her attacks while I do a "minus" to his/her field.

(15) Fate Rider is my option when I don't have soul, I have used my Rebellions OR when I have used all my other Strides.

(16) Sebreeze staple.