Area Forum

Cardfight!! Vanguard => Request => Topic started by: moonenvoy on October 03, 2017, 05:28:25 PM

Title: Suggestions for 2.00 version
Post by: moonenvoy on October 03, 2017, 05:28:25 PM
This version of CF Area is 1.99, so the next will be 2.00.
So I thought about some problems to be fixed.



- Clicking G Zone problem
Currently, a player opens G Zone and tries to call or stride G Unit while the opponent filled all the Rearguard Circle, mouse's left button clicks Rearguard behind G Unit, so striding some G Unit (in certain order) will be inconvenient.

Same problem is on deck editor: trying changing clan, it adds the card behind the clan button also!

- Left column and right column problem
Currently, opponent's field that a player sees is upside down, not rotated 180 degree; so when the opponent player called "Left Arrester" or "Stealth Beast, Stab Fang" in their left column (due to use their effect) , it is showed on left side of game screen.
This might be further problem when multiple unit is 'dominated' by "Enma Stealth Rogue, Mujinlord"; on real Vanguard, opponent's left column is on right side for a player, so when a player dominate a unit that was on opponent's left column, it is assumed as right column's unit while domination. It is intuitive. But in CF Area currently, this is not so intuitive, so it may cause misunderstand that "Left Arrester" and "Right Arrester" would attack with 8000+3000 power if there was a "Stealth Dragon, Tenrei" on Nubatama's field!

- No exit button on test mode
Please add this. Rebooting CF Area all the time is inconvenient.

- Need for method that makes Vanguard face-down (causing Vanguard's basic power drop to 0)
This is for 'Delete', but for the 'First Vanguard' this would be useful also.

- Unstrided Vanguard automatically stands
This might cause misunderstand when fighting with "Megacolony". I hope unstrided Vanguard follows position before.

- Locked Rearguard don't need Stand and Rest Position
I hope Rearguard to be vertical position automatically, when 'Lock'ed from Rest Position.



I appreciate your efforts, and congratulate upcoming Version 2.00. Let's make CF Area better and better :)
Title: Re: Suggestions for 2.00 version
Post by: 41024 on October 07, 2017, 07:19:49 AM
Quote
- Need for method that makes Vanguard face-down (causing Vanguard's basic power drop to 0)
This is for 'Delete', but for the 'First Vanguard' this would be useful also.
You can delete vanguard, just press "delete" button when coursor over card.
Title: Re: Suggestions for 2.00 version
Post by: moonenvoy on October 18, 2017, 09:36:52 PM
Quote
- Need for method that makes Vanguard face-down (causing Vanguard's basic power drop to 0)
This is for 'Delete', but for the 'First Vanguard' this would be useful also.
You can delete vanguard, just press "delete" button when coursor over card.

I didn't know that. Thanks. How about the others? Are those things able to be fixed at Version 2.00?
Title: Re: Suggestions for 2.00 version
Post by: 41024 on October 19, 2017, 08:48:04 AM
I don't know. o.o
Title: Re: Suggestions for 2.00 version
Post by: Akiel on October 19, 2017, 04:03:32 PM
I agree to your first points, but the last two, about Unlock and Unstride, are kinda pointless. Or at least, it is easy to do it yourself. No big issue. So it would come in handy, but thos are not needed.

I'd say that the lacking part is the bind zone. The current bind zone is useful to look at topdeck, and can be kept for this purpose. But we need a bind zone in which we can turn cards face-up / face-down.

In the things that aren't necessary, but could be useful, I'd add auto-countof cards in bind, drop and soul
Title: Re: Suggestions for 2.00 version
Post by: Ravenwood on October 21, 2017, 06:30:37 AM
First and foremost i know that it goes with out saying but the new packs that have been released this month and will be released next month need to be added to the game. (even if the sprites are the Japanese version that get release a month before the English version).

Second, I know that this is going to sound odd but until the system get automated (that the dream) to handle all the different skills and what not, a rule book tab or function would be nice so that it help to cut down on all the disputes over the  legality of a moves and to help the new player get more familiar with game.

And lastly perhaps maybe a tab or button or area that has the directions on how to use the system and its features. I know the web sit has them but most if not all people do not look at that. (sadly).

Hope this help and I must say I appreciate you guy making this after the bushiroad gave up on making an online game.

P.S maybe ad a function that show whether or not a card was add to the top or bottom of the deck. (only because so very sketch plays have been made because there is not one and you want to call them out on it but you have no proof so..yah)
Title: Re: Suggestions for 2.00 version
Post by: ヤタ on October 21, 2017, 08:28:50 AM
P.S maybe ad a function that show whether or not a card was add to the top or bottom of the deck. (only because so very sketch plays have been made because there is not one and you want to call them out on it but you have no proof so..yah)

If I remember correctly this shows up in the log!
Title: Re: Suggestions for 2.00 version
Post by: Ravenwood on October 22, 2017, 02:36:54 AM
P.S maybe ad a function that show whether or not a card was add to the top or bottom of the deck. (only because so very sketch plays have been made because there is not one and you want to call them out on it but you have no proof so..yah)

If I remember correctly this shows up in the log!

While it is true that the log tells you I really don't want to have to run the log and the game side by side and flip between the the to. In a perfect world we would not need to have a discussion about how to prevent cheating. (lol) All I am suggesting is a change that make it so the to: top or bottom of deck do not look identical.