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Main Forum => News => Topic started by: Rem on July 21, 2014, 05:37:34 PM

Title: Buddyfight Client
Post by: Rem on July 21, 2014, 05:37:34 PM
We want to introduce our new game client to you.
At the moment we’re working on Buddyfight online client.
And to finish it we need your help. If you’ll donate 1$ or more, you’ll get a unique sleeve when the client is released.
Don’t forget to write your nickname.
At the moment, game mechanics with full automation are finished.


WMZ: Z286052685640
WMR: R189875929148
PayPal: zmaxach@mail.ru

(http://puu.sh/alfib/a12e78c1ba.jpg)
(http://puu.sh/aljSW/2c1f993581.jpg)
(http://puu.sh/alnRs/b4bf1f7e05.jpg)
Title: Re: Buddybifght client
Post by: Devour on July 21, 2014, 05:41:59 PM
Good, now I can finally stop telling people "It's a secret", and I can tell nyash that Vlad already told me. :P
But yeah, you know I'll donate when my new card arrives.~
Title: Re: Buddybifght client
Post by: ヤタ on July 21, 2014, 05:51:59 PM
Awh, it wasn't a WS client ;w;
I'll try and donate eventually~
Title: Re: Buddybifght client
Post by: kirito5ao on July 23, 2014, 11:40:43 AM
this is gonna be good when its done being made. Once its done i can let the people on tco know about it
Title: Re: Buddybifght client
Post by: Ryboflavin22 on July 24, 2014, 08:16:58 AM
cannot wait. looks good so far
Title: Re: Buddyfight Client
Post by: ヤタ on July 24, 2014, 09:31:18 AM
Fixed the title o3o
Title: Re: Buddyfight Client
Post by: mooshra on July 26, 2014, 03:45:53 AM
Gave 2 bucks Hope it helps! Also this guy was already modding the area to play buddy fight so maybe he can help his project is here
http://buddyfightmod.weebly.com/ 
Title: Re: Buddyfight Client
Post by: Impact on July 26, 2014, 06:58:24 AM
Just sent a small donation.
I know a lot of people who started playing Buddyfight and this is great news for all of us!
Title: Re: Buddyfight Client
Post by: Kashif1218 on July 26, 2014, 12:00:51 PM
Just sent 5$, do you need help with that?
Title: Re: Buddyfight Client
Post by: NextGenNick on July 27, 2014, 04:29:17 AM
might donate a few pound sterling on thursday, I have no interest in buddyfight but I support the work Rem and the others do and for giving us area I am more than happy to donate.
Title: Re: Buddyfight Client
Post by: BlasterBladeL on July 28, 2014, 02:42:43 AM
Lol when this update dragon world will be alot user  :-X
Title: Re: Buddyfight Client
Post by: Venus on July 31, 2014, 01:48:30 PM
i dont know i have money on cash u and one card do u want them can i use them as donate


(http://2.bp.blogspot.com/-K0r3tBsOTFc/UxzY6vxO6pI/AAAAAAAAADs/CehaLpmQ8HM/s1600/Mistress+Luquier.png)


Title: Re: Buddyfight Client
Post by: urukazuto on August 15, 2014, 10:08:17 AM
How is it going for buddyfight client Rem? I'm just curious and cannot wait for it ! Thx...
Title: Re: Buddyfight Client
Post by: HunterSerge on August 16, 2014, 01:36:59 AM
Very excited for this! I ended up donating $2 (accidentally forgot to include my screen name on the 1st one, so... xD) and when the Custom Sleeves happen, I'd like my Sleeve to feature the picture in my avatar. If it needs to have specific dimensions, just lemme know.

Anyways, main reason I'm posting is because I wanted to ask if you were going to have some sort of functionality for Matches and Sideboards, and if you don't currently plan to have them, ask that you do. If people want to run tournaments through this simulator, it'll be a very important function to have.
Title: Re: Buddyfight Client
Post by: T-QK Kai on August 16, 2014, 01:47:03 AM
can anyone tell me how to pay by cash :/
Title: Re: Buddyfight Client
Post by: Cherry on August 26, 2014, 06:30:16 PM
I don't mean to sound impatient, but is there any chance we could get a progress report or anything on this? I've been wanting to try buddyfight but I don't like any of the other simulators. So, I've been excitedly looking forward to this and just want to make sure it hasn't been silently dropped.
Title: Re: Buddyfight Client
Post by: 41024 on August 27, 2014, 08:30:15 AM
Cherry
Trial Deck 1: Dominant Dragon  - Complete and playable.
Trial Deck 2: Savage Steel - Development of basic mechanics.
Title: Re: Buddyfight Client
Post by: Jaden on August 27, 2014, 09:01:07 AM
Oh is that Buddyfight thing up also already when can I play it I like playing buddyfight also.
Title: Re: Buddyfight Client
Post by: Cherry on August 27, 2014, 02:40:33 PM
So TD01's finished and TD02's in progress... Still a lot of cards to go, but very very glad to know you guys are still working on it. Thanks for the progress report and I hope you guys see it through to completion!
Title: Re: Buddyfight Client
Post by: Dullahan on September 18, 2014, 11:17:27 PM
I don't know about you guys, but I'm highly stoked for this client.  I've been wanting to play Buddyfight for a while but there are little to no good programs for it.  I hope you guys do a good job on it.
Title: Re: Buddyfight Client
Post by: Lucius on September 19, 2014, 07:56:07 AM
I don't know about you guys, but I'm highly stoked for this client.  I've been wanting to play Buddyfight for a while but there are little to no good programs for it.  I hope you guys do a good job on it.
i only hope it is finished soon tho. but thx for making this CFA admins
Title: Re: Buddyfight Client
Post by: Yoko Kurama on September 19, 2014, 08:51:35 PM
Can we have a Status update on this because i check this everyday hoping to see one, how much more needs to be done?
Title: Re: Buddyfight Client
Post by: urukazuto on September 19, 2014, 11:57:19 PM
I Hope the client can be played in a while i'm fine with only TD 01 and TD02 first so we can test the client....
Title: Re: Buddyfight Client
Post by: Cherry on September 20, 2014, 01:43:41 AM
Can we have a Status update on this because i check this everyday hoping to see one, how much more needs to be done?

Yeah, I hope asking for another progress report doesn't bother you guys. Probably not too far beyond TD01/TD02, but curiosity and just confirming the project is still alive.

Then again, it hasn't been a full month since I asked.
Title: Re: Buddyfight Client
Post by: ヤタ on September 21, 2014, 10:16:10 AM
Give it time, Nyash will get it done eventually o3o"...
(For the record I have no idea what he's doing >.<)
Title: Re: Buddyfight Client
Post by: Dullahan on October 16, 2014, 08:11:37 AM
Man, the first thing I'll do when this comes out is make my Magic World Actor Knight deck.  Can't wait to be buddies with the Devil.
Title: Re: Buddyfight Client
Post by: Magus TSS on October 16, 2014, 12:27:04 PM
I can't wait for this. It's going to be awesome.
Title: Re: Buddyfight Client
Post by: Dullahan on October 17, 2014, 12:51:13 PM
I've been wondering, when the client does come out will you guys make a separate  forum for it or will you merge it with Area's?
Title: Re: Buddyfight Client
Post by: Rank Up on October 17, 2014, 02:44:20 PM
it will be on this forum... no need to split.
Title: Re: Buddyfight Client
Post by: Dullahan on October 19, 2014, 09:43:05 PM
and another thing: how do I donate? by PayPal? I'd like to donate $5.
Title: Re: Buddyfight Client
Post by: Ren «Я» on October 19, 2014, 09:50:30 PM
and another thing: how do I donate? by PayPal? I'd like to donate $5.

Yeah you use PayPal and Rem's email is on the site itself that you download cfa on so you send it to that and in that notebox thing before you pay you type your IGN and sleeve number for cfa and he'll send it.
Title: Re: Buddyfight Client
Post by: Dullahan on October 19, 2014, 09:53:11 PM
sleeve number?
Title: Re: Buddyfight Client
Post by: Ren «Я» on October 19, 2014, 09:56:21 PM
sleeve number?

Sleeve number = the sleeve you want.

Sprite folder, then click Sleeve folder, then it shows every sleeve and that number which needs to be put into that notebox so that Rem knows what sleeve he's sending lol
Title: Re: Buddyfight Client
Post by: Dullahan on October 19, 2014, 09:58:08 PM
oh ok.
Title: Re: Buddyfight Client
Post by: Dullahan on October 28, 2014, 03:16:55 PM
Status update?
Title: Re: Buddyfight Client
Post by: 41024 on October 29, 2014, 05:11:25 AM
At this moment working on Stride for Vanguard. When finished, go back to work Buddyfight.
Title: Re: Buddyfight Client
Post by: Rank Up on October 30, 2014, 05:58:08 AM
How many cards are there in bf now?
Offtopic
41024, you have so much karma, lol.
Title: Re: Buddyfight Client
Post by: TimPowerGamer on November 03, 2014, 06:11:02 PM
I counted 889, not counting the stuff revealed in the dual trial deck for Dragon/Legend and the stuff for the Asmodai trial deck, but counting all of the Thousand Rapier Dragon reprints, Green Dragon Shield reprints, Trial deck reprints, and BR reprints.

I'd wager it'd be in the 860~ish ballpark.
Title: Re: Buddyfight Client
Post by: Dullahan on November 04, 2014, 03:27:15 PM
I think Expy was talking about the client.
Title: Re: Buddyfight Client
Post by: Magus TSS on November 04, 2014, 04:09:19 PM
I think Expy was talking about the client.
Well still a nice idea of how many cards there are in buddyfight total.
Title: Re: Buddyfight Client
Post by: yingjiemei on November 19, 2014, 08:58:51 PM
How to download this thing????
Title: Re: Buddyfight Client
Post by: [ER] Patrickzzz on November 19, 2014, 09:30:25 PM
How to download this thing????

It's a work in progress, not completed yet.
Title: Re: Buddyfight Client
Post by: Ren «Я» on November 19, 2014, 10:05:52 PM
How to download this thing????

Was stated in a previous post by an admin lawls
"At this moment working on Stride for Vanguard. When finished, go back to work Buddyfight."
Title: Re: Buddyfight Client
Post by: Kuraki on December 01, 2014, 06:21:06 AM
It's good you'r getting on the buddyfight train and all but don't make this some download that doesn't work for everyone, make it more like Dueling Network, or the existing online buddyfight game.
Title: Re: Buddyfight Client
Post by: Sirvat on December 01, 2014, 09:25:18 AM
It's good you'r getting on the buddyfight train and all but don't make this some download that doesn't work for everyone, make it more like Dueling Network, or the existing online buddyfight game.

It's sad how people rush the administration, moderators, and game creators to make, how to make their games, or how far a game is from finishing.Honestly no one has any right to explain how they want the game or what they want in it. Last time I check no one is paying to play this game, so be happy for what you got, and give them a break.

This is not just for him but anyone else who wants to tell them how to make their game. Sorry, but seriously

Title: Re: Buddyfight Client
Post by: Kuraki on December 02, 2014, 04:40:09 AM
Oh how you misunderstand what I am saying Sirvat, I am asking not for them to rush or add things just to change the medium in which we play so it's accesible for more people.
Title: Re: Buddyfight Client
Post by: Sirvat on December 02, 2014, 06:55:29 AM
Oh how you misunderstand what I am saying Sirvat, I am asking not for them to rush or add things just to change the medium in which we play so it's accesible for more people.

I perfectly understood what you said, but when I responded to your question didnt I say its not just for you but for anyone who has ever done it. The second, and third sentence was only for you. The first sentence was for anyone else who has done it. You should have posted that under suggestion topic, and make it sounds more like a suggestion.
P.S I will not be responding to anything else.

It's good you'r getting on the buddyfight train and all but don't make this some download that doesn't work for everyone, make it more like Dueling Network, or the existing online buddyfight game.
]
In your comment your basically trying to tell them how to make it. DN is browser based, Cardfight Area is not.
P.S They had pictures on their other site, if thats the game, its a little to late to be telling them make it like DN(Browser based)
http://cardfight.ru/category/other-tcg/future-card-buddyfight  
Title: Re: Buddyfight Client
Post by: Kuraki on December 02, 2014, 07:20:43 AM
1) I suggestesd they changed medium for this game not told them to.

2) People just say fuck vanguard in general if the medium of online testing is terrible and let's face it when downloads don't work for everyone are as glitch as this area has been that's a loss of players.

3) BLS of DN fame tried a download mode like area but made it browser in the end and it eclipses most games player base.
Title: Re: Buddyfight Client
Post by: Rank Up on December 03, 2014, 03:15:45 AM
Kuraki, so if someone choose that method - all should do the same? Do you even know why the maked this decision, or you just wanna client to be browser-based for yourself only?) Do you know, why Area is not browser-based? I guess not. So instead of running randomly on forum and screaming, maybe you should make some investigation before saying anything at all?
Title: Re: Buddyfight Client
Post by: Kuraki on December 03, 2014, 06:35:00 AM
Wow wow wow my dear expy I read what I could of that heap which was hard to decipher the english from the gibberish, yes I know why people from dn chose browser based after trying a download method like area currently is because browser based is cheaper to maintain, easier to code and faster to update.

No I don't want this for just me I want it for the rest of the community that download method refuses to work for so they can enjoy the game too.
Title: Re: Buddyfight Client
Post by: Sirvat on December 03, 2014, 07:17:15 AM
Wow wow wow my dear expy I read what I could of that heap which was hard to decipher the english from the gibberish, yes I know why people from dn chose browser based after trying a download method like area currently is because browser based is cheaper to maintain, easier to code and faster to update.

No I don't want this for just me I want it for the rest of the community that download method refuses to work for so they can enjoy the game too.

Don't say the rest of the community, because their are only a few people who have problems with this game, and that would make people think you are speaking for everyone. Most of the time why people cannot download the game is because they don't know what they are doing, and I think their are under 30 people or so who ever even had a problem downloading game. A good way to solve this is to post a video of how to download and install the game.
Title: Re: Buddyfight Client
Post by: Cherry on December 03, 2014, 09:49:18 AM
Kuraki, don't speak for everyone unless you have survey results. Sirvat, cease your white-knighting. Expy, listen out to him instead of assuming he's running around and screaming.

This Buddyfight client being browser based or not isn't the point. The team of devs have found a base they're comfortable with and they're working on that. Browser based is more than likely easier to deal with in the long run, but do think of it from their point of view. They have something they mastered fiddling around with, so changing would make them have go to through the long and daunting task of relearning it. It's easier for them to make the Buddyfight client based on what they already know, which is shown in the CFA client.

On another note, downloading isn't that much of an issue. There's some people who have problems downloading, but the problem is on their side. Whether it be some sort of script being blocked, mirrors not working, or the like. But there's solutions for those and there's being work put in to fix those problems anyway. In addition to that, some people can even send cfa files over skype or zipped packages on Mega to get it to others that can't get the download links to work. Or do as Sirvat suggested and have people post videos or step-by-step images to show the problem so we can help.

Also no one says "f*** vanguard" in general because despite the game's glitches, the general populace of the game are all still here, and are still playing. Besides, Cardfight Online is the browser based game people can fall back on if it ever comes back. It's an understandable suggestion, but you're trying to project it as a dominant opinion. Area has a sizable playerbase even without it being browser based.
Title: Re: Buddyfight Client
Post by: Dullahan on December 03, 2014, 04:26:32 PM
well said Cherry.
Title: Re: Buddyfight Client
Post by: [VR] XanXus on December 04, 2014, 12:55:46 PM
Ok Kuraki please do not speak for me unless I'm asking you to, and that will not happen because I only speak for myself.
To my next point you say browser based is more cheaper ok first of all you have to buy the domain - Second of all you have to buy more servers because
well it is browser based.
Unless you have a profession in the subject of coding do not advise anyone on it.
Title: Re: Buddyfight Client
Post by: Rank Up on December 07, 2014, 11:15:41 AM
woha Cherry, w8 :D He dont need all of the excuses. He needs only a browser based client. No matter what! C:
Title: Re: Buddyfight Client
Post by: Dullahan on December 09, 2014, 10:57:55 AM
I never thought in my entire life someone would white knight in a Buddyfight thread.
Title: Re: Buddyfight Client
Post by: Cherry on December 09, 2014, 12:11:13 PM
Expy, I swear to god.

Ok Kuraki please do not speak for me unless I'm asking you to, and that will not happen because I only speak for myself.
To my next point you say browser based is more cheaper ok first of all you have to buy the domain - Second of all you have to buy more servers because
well it is browser based.
Unless you have a profession in the subject of coding do not advise anyone on it.

Why would you need more than one server for a browser based game? CFO only needed one and DN has only one.
Title: Re: Buddyfight Client
Post by: Dullahan on December 10, 2014, 09:38:35 AM
guys if we're good for Christmas, maybe they'd release it early.
Title: Re: Buddyfight Client
Post by: Agame on December 12, 2014, 12:22:07 PM
So is there a official release date or...
Title: Re: Buddyfight Client
Post by: ヤタ on December 12, 2014, 12:45:02 PM
So is there a official release date or...

Still being worked on. Please bear with us~
I'm gonna be a lot more active now I think, so if I see any fighting... >.>
Title: Re: Buddyfight Client
Post by: Dullahan on December 13, 2014, 07:01:22 PM
All I know is when it comes out, I'd definitely be more active on the forum.
Title: Re: Buddyfight Client
Post by: Yoko Kurama on December 24, 2014, 01:36:18 PM
Merry Christmas all, few questions will we have this before January or nah cause this was kinda on my XMAS list lol
Title: Re: Buddyfight Client
Post by: Rank Up on December 24, 2014, 04:12:32 PM
Yoko Kurama, there is not actual date yet.
Title: Re: Buddyfight Client
Post by: Yoko Kurama on December 24, 2014, 06:16:20 PM
dang i check this thing daily lol i cant wait for it XD
Title: Re: Buddyfight Client
Post by: Dullahan on December 27, 2014, 07:54:00 PM
I guess we just have to wait until it's done.  Can't be too long, I assume
Title: Re: Buddyfight Client
Post by: TimPowerGamer on December 29, 2014, 05:03:48 AM
One of the main reason we're all anxiously awaiting this is that the other Buddyfight simulators are (awful) slow to update, have several connection issues, and they each have their own problems.  I apologize if talk of other sims isn't allowed.  I didn't see anything like that in the rules anywhere, and I'm pretty much only mentioning how bad they are anyway.

The "Buddyfight Sim" has no lobby chat, so you can't arrange games with anyone to confirm invites if you just want to play with random people.  For the Buddyfight Sim, you are also randomly invited to a game by everyone in the room after about 5 seconds, but accepting an invite from someone that didn't actually invite you loads you into a blank game.  The chat system in-game is really poor, as well.  It can pretty much only be reliably used by individuals communicating with each other elsewhere.  This is also doubled by there never being more than a couple of users online at the same time, and usually there being no users.

Tradecardsonline has server-side issues constantly, limited game tables (which is why nobody goes there for Vanguard), and these issues couple with the account-linked games.  If you have connectivity issues and get disconnected from your game, you have to wait a whopping 30-60 minutes for it to remove itself from the game queue and invalidate the game itself.  And this happens about 30% of the games for me, either for me or my opponent.  Additionally, very few people actually know the rules for Buddyfight on there.  I spent roughly 30-40% of my time trying to educate people on counter timing, chain limits, and other such rulings.  I legitimately spend less than 20% of my time that I'm actively trying to play Buddyfight on TCO actively playing Buddyfight.

On that note, Buddyfight is a significantly more complicated game than Vanguard, so I think there should be individuals on the server who can be labeled as "Judge".  Individuals who are knowledgeable on the rules for Buddyfight in particular.  HunterSerge and myself both fit this category.  I've judged official Vanguard and Buddyfight events for Bushiroad (and can prove so), so if this is something you'd be willing to implement, I'd gladly volunteer to be a Q&A resource/make rulings for people on the client.  It would significantly increase the playing skill of the community as well, and official tournaments wouldn't have as many issues.

Also, even if the client isn't out, could we have some Buddyfight forums on here?  Pojo refuses to give us anything more than a single page, but we'd like a Decklists page, an Individual Card Discussions page, and Anime discussions page at the very least.  If you did that, I would instantaneously be active on here, as my interest in Vanguard has waned in favor of Buddyfight.
Title: Re: Buddyfight Client
Post by: Sirvat on December 29, 2014, 09:07:57 AM
Its funny how so many people are waiting for Buddyfight  :). My personally opinion is Cardfight Vanguard is much better, Buddyfight is kinda broken. Dragon world, and Ancient World  are kinda really over powered. The game needs to be more balanced.

P.S Im a fan of Buddyfight, but im not in to the anime as much,to many  goody to-shoes. I also hate Gao.
Title: Re: Buddyfight Client
Post by: LimitSeeker on December 29, 2014, 09:34:29 AM
It is funny the anime even showed FTK when Gao faced Raoga Aogami (Even YGO doesnt show FTK that early) just to show it can be pretty broken (have you seen FTK in VG?)
But at season 4 VG lost the balance due to only few clan get a proper support, season 5 seems promising more support,I glhope VG can be more balanced in the future
Title: Re: Buddyfight Client
Post by: Cherry on December 29, 2014, 10:38:31 AM
We can look into a Buddyfight section, but we don't need judge labels. If you know your way around the game, just share the Q&A on the forums or tell people on the client.

Also, this isn't the place to discuss which game is superior.
Title: Re: Buddyfight Client
Post by: LimitSeeker on December 29, 2014, 11:19:24 AM
Ah ,I just realized that,I apologize for improper comment placement.This place is for discussing the client,not the cardgame itself.
Title: Re: Buddyfight Client
Post by: TimPowerGamer on December 29, 2014, 12:18:50 PM
Ancient World has been the worst world since its release.  The Golden Buddy Pack and a few recent promos have only recently brought it up to competitive viability.  Previously, the Dungeon World trial deck was stronger than Ancient World.  Dragon World was never overpowered, just overplayed and oversupported.  Magic World and Dungeon World were the overpowered decks in the sets 1-2 and 3 formats, and even Dungeon World can be argued with because it was dominating because it was easy to get into with its trial deck, and it rewards players for playing the game properly (you get to draw cards when you kill things), which caused people to play the game properly (swinging into monsters instead of trying to end the game as fast as possible).  Once people started main-decking item destruction and realized that Dungeon World plays with an open center, and only has 4 attack negates and 4 destruction spells, we were able to see how frail it has the potential of being, in spite of its incredible toolbox.

Yes, I've performed dozens of FTK's in Vanguard. https://www.youtube.com/watch?v=Alp5Cphxi3E (https://www.youtube.com/watch?v=Alp5Cphxi3E) 

I've even FTK'd in Vanguard when my Vanguard was perfect guarded.  (Tidal Assault A -> Tidal Assault A w/ boost -> Pavroth with soul req. met was null guarded, hit a critical -> Tidal B with 2 crit -> Tidal B with 2 crit.)

Laurel + Platinum Ace + Critical Trigger on the first check can give you an instant 6 damage on turn 2.  This is how I've gotten the majority of my FTK's.

I'm not trying to turn this into a Buddyfight is better/worse than Vanguard thread.  Just dispelling these incorrect statements.

Back to the topic of the client.  A subforum alone with a Q&A or rulings section alone would be amazing.  I could see why it would be troublesome to have a judge symbol in the game.  I just want to push a system where "the correct answers" can be attained from.  Even the wiki has had incorrect rulings up for months and months (as an example, they said wait until your move phase to cast Dragobond, even though Moving occurs first, so you wouldn't be able to cast Dragobond in the first place, as you'd have a monster in your center).  Players try to rush Counter Timings as well, so if we could a Main Phase -> Move Phase -> Battle Phase step indicator, that'd be great.  Although, both players have to agree to go to the next phase before it can actually happen, so I see having phase options at all as a potential issue.  This isn't the client's fault, but people are going to play cards out of order without giving their opponents proper time to respond to their actions.  ~_~
Title: Re: Buddyfight Client
Post by: [ER] Patrickzzz on December 29, 2014, 08:25:09 PM
Ancient World has been the worst world since its release.  The Golden Buddy Pack and a few recent promos have only recently brought it up to competitive viability.  Previously, the Dungeon World trial deck was stronger than Ancient World.  Dragon World was never overpowered, just overplayed and oversupported.  Magic World and Dungeon World were the overpowered decks in the sets 1-2 and 3 formats, and even Dungeon World can be argued with because it was dominating because it was easy to get into with its trial deck, and it rewards players for playing the game properly (you get to draw cards when you kill things), which caused people to play the game properly (swinging into monsters instead of trying to end the game as fast as possible).  Once people started main-decking item destruction and realized that Dungeon World plays with an open center, and only has 4 attack negates and 4 destruction spells, we were able to see how frail it has the potential of being, in spite of its incredible toolbox.

Yes, I've performed dozens of FTK's in Vanguard. https://www.youtube.com/watch?v=Alp5Cphxi3E (https://www.youtube.com/watch?v=Alp5Cphxi3E) 

I've even FTK'd in Vanguard when my Vanguard was perfect guarded.  (Tidal Assault A -> Tidal Assault A w/ boost -> Pavroth with soul req. met was null guarded, hit a critical -> Tidal B with 2 crit -> Tidal B with 2 crit.)

Laurel + Platinum Ace + Critical Trigger on the first check can give you an instant 6 damage on turn 2.  This is how I've gotten the majority of my FTK's.

I'm not trying to turn this into a Buddyfight is better/worse than Vanguard thread.  Just dispelling these incorrect statements.

Back to the topic of the client.  A subforum alone with a Q&A or rulings section alone would be amazing.  I could see why it would be troublesome to have a judge symbol in the game.  I just want to push a system where "the correct answers" can be attained from.  Even the wiki has had incorrect rulings up for months and months (as an example, they said wait until your move phase to cast Dragobond, even though Moving occurs first, so you wouldn't be able to cast Dragobond in the first place, as you'd have a monster in your center).  Players try to rush Counter Timings as well, so if we could a Main Phase -> Move Phase -> Battle Phase step indicator, that'd be great.  Although, both players have to agree to go to the next phase before it can actually happen, so I see having phase options at all as a potential issue.  This isn't the client's fault, but people are going to play cards out of order without giving their opponents proper time to respond to their actions.  ~_~

FTK means First Turn Kill, it's literally impossible to do it on Vanguard.
Title: Re: Buddyfight Client
Post by: TimPowerGamer on December 30, 2014, 12:02:52 AM
Well, considering that you can't attack on the first turn if you go first, I still count a turn 2 OTK as a FTK.

A first turn kill can also be done in Vanguard by the player going second using a few contrived means.  Like them guarding a Nova Grappler Vanguard that has out three or more Cat Butlers, and them hitting critical triggers each time they restand their Vanguard.

DPolice can play grade 1 rush style, have a Vanguard swing and get a crit (2 damage), restand it with Laurel keeping another frontrow standing, attack with VG again hitting a crit (5 total damage), then swinging with the last RG for game.

Vanguard games can end just as stupid fast as any other card games.
Title: Re: Buddyfight Client
Post by: Dullahan on December 31, 2014, 12:09:05 PM
About the whole Buddyfight FTK thing, from what I heard and read, Gao's Dracoenergy was actually rewritten at the time, solely for him to FTK Ryouga.  Not sure if this is correct or not though.
Title: Re: Buddyfight Client
Post by: [ER] Patrickzzz on December 31, 2014, 01:55:16 PM
Well, considering that you can't attack on the first turn if you go first, I still count a turn 2 OTK as a FTK.

A first turn kill can also be done in Vanguard by the player going second using a few contrived means.  Like them guarding a Nova Grappler Vanguard that has out three or more Cat Butlers, and them hitting critical triggers each time they restand their Vanguard.

DPolice can play grade 1 rush style, have a Vanguard swing and get a crit (2 damage), restand it with Laurel keeping another frontrow standing, attack with VG again hitting a crit (5 total damage), then swinging with the last RG for game.

Vanguard games can end just as stupid fast as any other card games.

That's actually possible, as you said vanguard can end as fast as any other card game, but the probability of that happening is low. At least lower than Yu-Gi-Oh, not sure about Buddyfight since i never played it.
Title: Re: Buddyfight Client
Post by: urukazuto on January 04, 2015, 09:21:39 AM
How's the Progress of The Client?
Can't wait for it...   :)
Title: Re: Buddyfight Client
Post by: Yoko Kurama on January 11, 2015, 08:55:05 AM
can we get some type of update or something, is it still being working on because this is taking a while and Vanguard is getting alot of new stuff coming up and i'd like to know if this will be out before the next Cardfight Area update ???
Title: Re: Buddyfight Client
Post by: Cherry on January 11, 2015, 10:12:57 AM
Of course it's not going to be out before the next CFA update, especially when CFA takes priority.

Back in August, there was only a few things in the cardpool. When Strides hit, figuring out how to put them into CFA took some time, which took away from the Buddyfight client.

I get wanting monthly progress updates but it's not going to be for awhile guys.
Title: Re: Buddyfight Client
Post by: skunkwitch on January 13, 2015, 11:04:42 AM
God, I honestly can't wait for this
So until this comes out, I'll just have to try and OTK people with a dragowizard deck on tradecards
Cause right now it's the only deck I like it BF
Please update this thread soon!!! CAN'T WAIT !!! :D:D<3<3 ;P;P
Title: Re: Buddyfight Client
Post by: 41024 on January 13, 2015, 11:17:13 AM
BF News:
What would quickly give results, we changed the plan. Now we are working on the manual version of the client. (like a Area)
Expect more news soon.
Title: Re: Buddyfight Client
Post by: Agame on January 13, 2015, 02:10:53 PM
If I may, because i'm not sure i'm allowed to advertise, There is a buddyfight sim if u didn't know just search it up on the web
however there is hardly any people playing the game and it isn't better than CFA, neither the one it will make
But you can check it out http://buddyfightsim.myseeyou.com/start.php At least until they finish the client :)
Title: Re: Buddyfight Client
Post by: Ibuki Kouji on January 14, 2015, 07:16:22 AM
Well I'm still waiting for Buddyfight Client with Sleeve ^,^ don't don't make me sad <,<
Title: Re: Buddyfight Client
Post by: Drat6767 on January 18, 2015, 10:24:43 PM
Thanks for the client
Title: Re: Buddyfight Client
Post by: Deamonblade85 on April 23, 2015, 08:58:11 AM
Buddyfight Area is the best! Just gotta be patient for the updates...just hope it gets done soon though; wanna playtest Hero World. XD
Title: Re: Buddyfight Client
Post by: TGO Cu Chulainn on June 17, 2015, 04:49:25 PM
Is there any info as to when there will be an update to the client that will include the new cards, as in Star Dragon World and the Hundred Demons?
Title: Re: Buddyfight Client
Post by: Yoko Kurama on July 16, 2015, 01:12:19 PM
can we get a Update because someone went into the game and updated in unofficially which is causing people to get an error which kicks us out the game anytime you play with Dragon world so can SOMEONE PLEASE UPDATE NOW there are almost 3BT's released since update but CFA gets updates months before a new BT is release
Title: Re: Buddyfight Client
Post by: Yoh on July 18, 2015, 06:04:31 AM
Yeah an official update would be really good at this time
Title: Re: Buddyfight Client
Post by: skunkwitch on July 18, 2015, 02:48:49 PM
can we get a Update because someone went into the game and updated in unofficially which is causing people to get an error which kicks us out the game anytime you play with Dragon world so can SOMEONE PLEASE UPDATE NOW there are almost 3BT's released since update but CFA gets updates months before a new BT is release

Seriously, this is an actual problem in game. It has been 5 months since the last BFA update (0.92 beta), and people are tired of waiting around. So they have taken upon themselves to add in the newest cards that BFA currently does not have (star dragon world). This has led to many errors that kick people out of games since they do not have the other person's sprites. This has manifested itself in the error:

ERROR in
action number 1
of Draw Event
for object ooooio100OO1o:

Trying to draw non-existing sprite.

I wrote a post about this in the FCB help section (http://cardfight-wiki.ru/areafor/index.php/topic,2252.msg30713/boardseen.html) and it seems that us as player can do nothing to combat people doing this. Sure, people only do this to play against friends with the new cards (I'm assuming), but that has caused the issue of the above error appearing when you attempt to watch someone's game who is playing with cards not yet released in BFA.

I am not trying to rant about there not being an update for so long (SO LONG!), but just getting this information out there so that the mods will take notice of this issue. Any help would be very much appreciated so that no one will experience the above error again.