[AUTO](VC/RC):At the beginning of your ride phase, if the number of cards in your soul is eight or more, choose one of your grade 3 rear-guards with the darkness ability, and you may return it to your hand. [CONT] Generation Break 2 Darkness (This ability is active if cards have been put into your soul during this turn):When this unit would be placed on (RC), choose up to two grade 2 cards from your soul, put them into your drop zone, and this unit has all abilities they have until end of turn. ("When placed on" abilities will also activate)
the villain's ace, and its not that great
Unleashed Darkness, Freheit Grade 4 Power 15000+
"Unleash it once, and it's unstoppable."
Card Effect(s) [Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [AUTO](VC)Darkness (This ability is active if cards have been put into your soul during this turn):When this unit attacks, you may Soul Charge (2). If you do, choose one of your units for every four cards in your soul, and they get [Power]+5000 until end of turn. If the number of cards in your soul is 13 or more, choose up to four cards each with different grades from your soul, return them to your deck, shuffle your deck, and this unit gets [Power]+5000 until end of turn for each card returned.
new darkness stride, not always useful but very nice power up and recycles cards from drop
[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).
Nubatama new heal
Thunder Summoning Top-rank Ninja, Suzu Grade 3 Power 11000
"That resentment, let me use it."
Card Effect(s) [AUTO](RC) Generation Break 1:When a dominated unit's attack hits during your turn, this unit gets [Power]+10000 until end of turn.
neat grade 3 version of dominate support, can be pretty good, not 1/turn either
Stealth Dragon, Bakuren Grade 2 Power 8000
[AUTO] Generation Break 1:When this unit is placed on (RC) from hand, if your opponent does not have any cards in his or her bind zone, your opponent chooses a card from his or her hand, binds it face down, and at the end of that turn, your opponent puts the card bound by this effect into his or her hand.
pretty neat new bind hand card, good old style returning
Stealth Rogue of Far Sight, Ayagiri Grade 1 Power 7000
[AUTO](RC) Generation Break 1:When your other dominated unit attacks during your turn, this unit gets [Power]+5000 until end of turn.
new dominate, powers up when a dominate attacks
Stealth Dragon, Ouzai Grade 1 Power 7000
[AUTO](RC):[Soul Blast (1)] When your other dominated unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, that unit gets [Power]+3000. If you have a grade 4 vanguard, this unit gets [Power]+3000 until end of turn.
neat double power up unit, dominate going in
Stealth Fiend, Kageusa Grade 0 Power 4000
[ACT](RC):[Bind this unit face down] Choose up to two of any fighter's rear-guards, and they get [Power]+2000 until end of turn.
[AUTO]:When this card is discard from hand for the cost of your Stride, if you have a vanguard with "Regalia" in its card name, you may put this card into your soul. If you do, choose one of your vanguards, and it gets [Power]+10000 until end of turn.
nice break ride effect when discarded and adds to soul for that love, basically allows the whole break ride combo of old
Goddess of Abyss, Ereshkigal Grade 3 Power 11000
[AUTO]:Revelation-(VC/RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards) [ACT](RC)[1/Turn] Generation Break 1:[Soul Blast (3)] Choose up to two of your rear-guards, and [Stand] them. If this unit [Stand] due to this effect, put the card on the bottom of your deck into your hand.
interesting card, puts the bottom card into the hand, think that's a first nice self restand for revelation, yay
Regalia of Poem, Bragi Grade 2 Power 9000
[AUTO] Generation Break 1:When this unit is placed on (RC), if you have a vanguard with "Regalia" in its card name, choose up to two cards with "Regalia" in its card name from your drop zone, put them into your soul, choose one of your vanguards, and that unit and this unit get [Power]+3000 until end of turn for each card put into your soul due to this effect.
nice new drop zone soul charge, liking these new regalia also powers self up, gives the vanguard that burst power lol
Regalia of Thoughts, Henil Grade 2 Power 9000
Card Flavor(s) "Erm, is the one to be shot first the general? Or is it the horse?"
Card Effect(s) [AUTO](RC):When this unit attacks a vanguard, you may have this unit get [Power]+2000 until end of that battle. If you do, at the end of that battle, put this unit into your soul. [AUTO] Generation Break 1:When this card is put into the drop zone from your soul during your turn, choose one of your units with "Regalia" in its card name, and it gets [Power]+3000 until end of turn.
nice combo of doing both, helps in the restander turn to reach the number if it hadn't already
Deemed Angel Grade 1 Power 7000
[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards) [AUTO](RC):[Counter Blast (1)] When this unit becomes [Rest] due to your other unit's revelation ability, if you have a vanguard with the revelation ability, you may pay the cost. If you do, draw a card.
new revelation draw power, can't be by its own rest skill but oh well
Regalia of Talisman, Expel Angel Grade 1 Power 7000
"When it comes to using paper charms, there is no one better than her. "
[ACT](RC)[1/Turn]:[Choose three normal units with "Regalia" in their card names different than this unit from your drop zone, and put them on the bottom of your deck in any order] If you have a vanguard with "Regalia" in its card name, this unit gets [Power]+3000 until end of turn, and if you have a face up card with "Regalia" in its card name in your G zone, draw a card.
new g1 draw power for them, nice soul charge 3 basically, pretty nice
Regalia of Foment, Bennu Grade 1 Power 6000
[AUTO]:When this unit is placed on (VC) or (RC) from hand, look at two cards from the top of your deck, put one card from among them into your soul, and put the rest into your drop zone.
new g1 soul charge, allows choice but weak power, good for the grave drop for the others atleast
Regalia of Dawn, Daylight Angel Grade 0 Power 5000
"The path of light, will be shown by this regalia."
[AUTO]:Forerunner [ACT](RC):[Counter Blast (1) & Put this unit into your soul] Reveal three cards from the top of your deck, put up to one card from among them into your soul, put the rest into your drop zone, and if a card with "Regalia" in its card name was put into your soul, draw a card.
new forerunner, best forerunner for the group, sets up grave and soul and gets a draw pre gen break, all is well
Tinkling Angel Grade 0 Power 5000
[AUTO]:Forerunner [AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards) [AUTO](RC)[1/Turn]:When this unit becomes [Rest] due to your revelation ability, if you have a vanguard with the revelation ability, [Stand] this unit.
neat new forerunner of revelation, gets to restand once free, good for a column
Regalia of Offering, Offer Angel
Grade 0 Power 5000 Draw
Regalia of Thought, Feeling Angel Grade 0 Power 4000
[ACT](RC):[Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn.
Ultimate Regalia of Almighty, Minerva Grade 4 Power 15000+
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Soul Blast (3)-cards with "Regalia" in its card name & Choose a face down card with the same card name as this unit from your G zone, turn it face up] This unit gets [Power]+10000/drive+1 until end of turn. [AUTO](VC)[1/Turn] Generation Break 3:[Soul Blast (6)-cards with "Regalia" in its card name & Choose a card from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, at the end of that battle, [Stand] all your units with "Regalia” in its card name, and this unit gets drive-3 until end of turn.
the old minerva simply stood but this one ups it by standing all Regalia and can be a first stride for regalia as well, nice this and the new stride reborn break ride working together once more
Regalia of Frost, Jotun Grade 1 Power 6000
[CONT]:Sentinel [AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with "Regalia" in its card name, and it cannot be hit until end of that battle. [AUTO] Generation Break 1:[Bind this card face up] When this card is put from your soul into the drop zone during your turn, if you have a vanguard with "Regalia" in its card name, you may pay the cost. If you do, choose a "Regalia of Frost, Jotun" from your drop zone, and put it into your hand.
new perfect guard for regalia, pretty nice being able to get out a pg if one's in the drop already
Regalia of Service, Eir Grade 0 Power 4000 Heal
[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).
new heal for Regalia, nice
Ultimate Regalia of Crimson Grade 4 Power 15000+
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Choose a face down card from your G zone, turn it face up] Soul Blast any number of cards, choose one of your rear-guards for each card Soul Blast, and they get [Power]+4000 until end of turn. If you Soul Blast three or more cards, draw a card, or Counter Charge (1).
new regalia stride, so many now good power up to the field and u get a draw and a counter charge
Regalia of Abundance, Freyja Grade 2 Power 9000
[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a grade 3 or greater vanguard with "Regalia" in its card name, you may pay the cost. If you do, draw a card, choose up to two cards with "Regalia" in its card name from your drop zone, and put them into your soul. [AUTO](RC) Generation Break 2:When your vanguard with "Regalia" in its card name attacks, this unit gets [Power]+3000 until end of turn.
nice new regalia g2, doesn't recall itself but helps get the ones that do into the soul to do it again, another gen break 2 rear guard, nice small boost
Regalia of Epicenter, Kukurihime Grade 0 Power 4000
"The explosive power has increased until it earns the name "Regalia"."
[ACT](RC):[Put this unit into your soul] If you have a grade 3 or greater vanguard, choose one of your units, and it gets [Power]+3000 until end of turn. If you have a face up card in your G zone, draw a card.
Kukurihime has ascended to being apart of regalia, nice lore there basically a strider crit for a archtype, good job regalias
Card Effect(s) [AUTO](RC) Generation Break 1 Ritual 5 (Active if there are five or more grade 1 cards in your drop zone):[Counter Blast (1) & Choose one of your grade 1 or less rear-guards, and retire it] When this unit attacks a vanguard, if you have a vanguard with "Luard" in its card name, you may pay the cost. If you do, search your deck for up to two grade 1 cards, call them to separate (RC), and shuffle your deck.
nice ritual 5 effect indeed, two calls, pretty good flavor text aw
Draglancer, Dirrad Grade 1 Power 7000
Card Flavor(s) "You are too late. That's also fatal."
Card Effect(s) [AUTO] Ritual 1 (Active if there is a grade 1 card in your drop zone):[Soul Blast (1)] When this unit is placed on (RC) from your deck, if you have a vanguard with the ritual ability, you may pay the cost. If you do, draw a card.
power creeped swordbreaker more ritual centric restriciton though, good though flavor text dang
Dark Dragon, Dark Veil Dragon Grade 4 Shield 15000
"The physical body of the warrior, is protected by the ancestor's soul."
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down. [AUTO]:[Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+5000 until end of that battle for every two grade 1 cards in your drop zone.
new g guardian for shadows, pretty nice Amon shield power basically, can reach pretty high easily, soul blast to add 1 more too, smart
[AUTO](RC) Ritual 1 (Active if there is a grade 1 card in your drop zone):When this unit attacks, if you have a vanguard with the ritual ability, this unit gets [Power]+4000 until end of that battle.
new 4k attack boost grade 1 no genbreak
Dragwizard, Bikleo Grade 0 Power 5000
[AUTO]:Forerunner [AUTO] Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Put this card into your soul] When this unit is retired from (RC) due to the cost or effect of your card with the ritual ability, you may pay the cost. If you do, Counter Charge (1).
Nice new ritual forerunner, allows early ritual game, no gen break
Zakbau Grade 0 Crit Power 5000
Slap-tail Dragon Grade 2 Power 9000
Card Flavor(s) "You can't avoid it even if you already knew."
Card Effect(s) [AUTO](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When your other grade 1 unit is placed on (RC), if you have a vanguard with the ritual ability, the unit that was placed and this unit get [Power]+3000 until end of turn. [CONT](Deck/Drop Zone):If you have a grade 4 vanguard with "Luard" in its card name, this card gets grade -1.
new g2 treated as g1 always nice, bruno 3k boost per g1 call unit, good stuff
Salvation Revenger, Aril Grade 0 Power 4000 Heal
Card Flavor(s) "I won't let you die...... Because, nothing has ended."
Card Effect(s) [AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).
Card Flavor(s) "The king-to-be dragon is, seeking for faithful servants."
Card Effect(s) [AUTO] Ritual 1 (Active if there is a grade 1 card in your drop zone):When this unit is placed on (VC) or (RC), if you have a vanguard with the ritual ability, search your deck for up to one grade 1 or less card with the ritual ability, call it to (RC), and shuffle your deck.
that flavor text so accurate on call caller, nice pretty neat 11k
Dragwizard, Gaunan Grade 2 Power 9000
Card Flavor(s) "He for sure, is advancing on the road that leads towards dragon."
[AUTO]:[Counter Blast (1) & Choose a grade 1 card with the ritual ability from your hand, and discard it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, draw two cards.
finally creeped witch draw 2, better than the the old gen break while that's freer this is nice
Dragwizard, Luhalba Grade 1 Power 7000
[CONT](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):During the battle that this unit boosted, this unit gets [Power]+3000. [AUTO](RC)[1/Turn] Generation Break 1:When your other rear-guard with the ritual ability is retired from (RC) for the effect or cost of your card, you may put that card into your soul.
nice 10k booster and helps with soul
Dragwizard, Fuamnach Grade 1 Power 7000
Card Flavor(s) "If this happens, I'm unstoppable!"
Card Effect(s) [ACT](Hand):[Discard this card & Choose one of your rear-guards with the ritual ability, and [Rest] it] Draw a card. [CONT](RC) Generation Break 2 Ritual 5 (Active if there are five or more grade 1 cards in your drop zone):If you have a grade 4 vanguard with "Luard" in its card name, this unit gets [Power]+7000, and "[CONT](RC):Resist".
helps basically expedite the ritual process a free draw is always nice, the rest is mitigated by the retire of SP anyway, and if kept, 14k resist booster
[AUTO]:When this unit is ridden, put this card into your G zone. (It does not count for Generation Break) [CONT](G Zone):The [Power] increase from your trigger effects changes to "Choose up to one <Zeroth Dragon> from your G zone, and bind it face up". [CONT](G Zone):Your <Zeroth Dragon> in the bind zone cannot be moved to another location. [Ultimate Stride]-"Dragon Deity of Destruction, Gyze" (Released when your vanguard is grade 3 and the number of different <Zeroth Dragon> in your bind zone is five!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Remove all other cards from your circles, soul, and G zone, flip this card over, and Stride it on your (VC).
so many interesting things about this card right from the start -its not a forerunner unit instead gaining a skill once its ridden moving to the g zone -doesn't count to gen break despite being in the g zone but does count to "2 or more" units like the old altmile, rais, and asha -doesn't have a quote on it and that's because of its final convention turning of vanguard...
Dragon Deity of Destruction, Gyze Grade 4 Power 30000
Card Flavor(s) "The world will be silenced."
[AUTO]:When this unit is placed on (VC), choose five <Zeroth Dragon> from your bind zone, and call them to separate (RC). [CONT](VC):You cannot ride and call rear-guards other than <Zeroth Dragon>. All of your units do not return to your G zone and are unaffected by any influence other than this card and your guardians. Your rear-guards cannot be attacked. [AUTO](VC):At the beginning of your turn, deal one damage to your opponent's vanguard for each <Zeroth Dragon> on your (RC).
Double sided card, first for vanguard, one half neon gyze the other is this, which means its a g4 technically in your main deck
Over turning the convention of vanguard indeed, this card is a straight up win condition in a similar vain to glendios, giving you about one turn to win its a permanent stride, lore wise with hearts calling the unit through space time, this card overrides, similar to diff-ride only Gyze remains
its also a cray elemental so all decks can become Gyze, lore approved This unit basically says only the vanguard can attack it and if you can't win by then, you lose, only high attackers can get to it and it keeps basically the entire hand to guard for gyze as it doesn't have to worry about hand advantage cause it deals dmg by itself
Blazing Demonic Stealth Dragon, Shiranui "Zanki" Grade 3 Power 11000
Card Flavor(s) "Answer now. Return after death, as soul of those who will be with me."
Dominate-[AUTO](VC):During your turn, When this unit is placed on (VC), or when your G unit Stride, choose up to one of any players' rear-guards, and it gets [Power]+2000 until end of turn. If that unit is your opponent's rear-guard, [Stand] and dominate it, and attack your opponent's other unit. (You may use its abilities if you pay the cost) [AUTO](VC):[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, draw a card, all players choose a card from their hand, and call it to (RC). Your opponent cannot activate the [AUTO] abilities of the card called with this effect until end of turn.
The new Shiranui, seems to have integrated dominate into its own style, neat power up regardless of dominate allows for a free call and stuns opp called unit
Evil-eye Wisdom King, Shiranui "Rinne" Grade 4 Power 15000+
Card Flavor(s) "Surpassing the never-ending shame, we will dominate our own fate!"
Card Effect(s) [Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. Dominate-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Your opponent chooses two cards from his or her hand, calls them to separate (RC), and they get [Power]+5000 until end of turn. Dominate all of them, and each attacks your opponent's vanguard one at a time. Your opponent cannot activate the [AUTO] abilities of the card called with this effect until end of turn. [CONT](VC) Generation Break 3:All dominated units get [Power]+10000/[Critical]+1.
This is just so dangerous a dominate g unit, the true ace of shiranui that end pressure is so good this deck might go places
Stealth Dragon Enbai Grade 2 Power 9000
Card Flavor(s) "Detect the whereabouts of the target with instinct."
[AUTO](RC) Generation Break 1:When another dominated unit attacks during your turn, this unit gets [Power]+5000 until end of turn.
nice new dominate style, doesn't have to care when just if it was the same turn
Stealth Beast, Mist Frog
Grade 1 Power 6000
Card Flavor(s) "Let's go, let's make more."
[AUTO](RC) Generation Break 1:[Put this unit into your soul] When another dominated unit attacks during your turn, you may pay the cost. If you do, draw a card, and that unit gets [Power]+6000 until end of that battle.
basically a trigger unit for dominated units, neat helps with soul too
Stealth Dragon, Burai Grade 0 Power 5000
[AUTO]:Forerunner [AUTO](RC):[Put this unit into your soul] When your vanguard with the dominate ability is placed on (VC), you may pay the cost. If you do, draw a card, choose a card from your opponent's drop zone, your opponent calls that card to (RC), and at the end of that turn, retire that unit.
new forerunner unit, works for stride and g3 ride for shiranui gets a opp unit for dominate, nice
Rikudo Stealth Dragon, Gandokurakan Grade 4 G guardian Shield 15000
Card Flavor(s) "With this much of remaining strength, it cannot be broken."
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down. [AUTO]:When this unit is placed on (GC), if the number of cards in your opponent's hand is three or more, until end of that battle, this unit gets [Shield]+5000, then, if it is six or more, this unit gets [Shield]+10000.
New g shield, yay them, helpful too, gets a 30k shield immediately against some decks, yay
Liquidation Stealth Rogue, Sadatsugu Grade 2 Power 9000
Card Flavor(s) "The amount to settle this fight, I will pay it for you."
[AUTO](RC):When this unit attacks a vanguard, if you have a vanguard with "Shiranui" in its card name, this unit gets [Power]+2000 until end of that battle. [AUTO](RC) Generation Break 1:[Counter Blast (1)] At the end of the battle that your other rear-guard attacked a vanguard, you may pay the cost. If you do, retire the unit that attacked, draw a card, and this unit loses this ability until end of turn.
pretty nice for dominate, basically a retire and draw one time per turn. 11k unit too, thats good
Nubatama went in strong for this last set, hard dominate pressure
[CONT](VC/RC/GC) Darkness (This ability is active if cards have been put into your soul during this turn):If the number of cards in your soul is four or more, this unit gets [Power]+2000/[Shield]+5000, and "Intercept". Then, if you have a vanguard with the darkness ability, and the number of cards in your soul is eight or more, this unit gets [Shield]+5000.
one of the unique grade 3s that get shield power but also a darkness ability that specifies all three spots on the field yay 10k interecept
Baleful Repressor Grade 2 Power 9000
Card Flavor(s) "A person deprived of freedom is a miserable thing isn't it."
Card Effect(s) [AUTO](RC) Generation Break 2 Darkness (This ability is active if cards have been put into your soul during this turn):When this unit attacks, if the number of cards in your soul is eight or more, until end of that battle, this unit gets [Power]+10000, and your opponent cannot call grade 0 cards from hand to (GC).
this grade 2 is simply amazing, just a stronger tom but combined with the new stride, its very hard for the opponent to counter, and with DUST as well your options are very limited
Revolting Bolt Grade 1 Power 7000
Card Flavor(s) "What is electrical resistance about, it tells us about it more than enough."
Card Effect(s) [AUTO]:When this card is put into your soul by a card effect during your turn, if you have a vanguard with the darkness ability, choose one of your units, and it gets [Power]+4000 until end of turn. [CONT](RC) Generation Break 1 Darkness (This ability is active if cards have been put into your soul during this turn):Resist (This unit cannot be chosen by the effects of your opponent's cards)
pretty neat darkness effect, as long as its active, it has resist and if you SC it then you get a power up so its win win
White Fang Wielder Grade 1 Power 6000
[ACT](RC) Darkness (This ability is active if cards have been put into your soul during this turn):[Retire this unit] If the number of cards in your soul is 20 or more, choose any number of cards with the darkness ability from your soul each with different grades, put them into your deck, and shuffle your deck. If you choose 4 cards, choose up to five of your units, and they get [Power]+6000 until end of turn.
basically a better soul saver dragon, that's insane
Wachstum Vampir Grade 0 Power 5000
Card Flavor(s) "The deep darkness will soon, transform a boy into a great evil."
[AUTO]:Forerunner [ACT](RC) Generation Break 1 Darkness (This ability is active if cards have been put into your soul during this turn):[Counter Blast (1) & Put this unit into your soul & Choose one of your other rear-guards, and retire it] Choose up to two grade 1 or greater cards with the darkness ability from your soul, and put them into your hand.
i imagine the forerunner for Gastille variant, allows you to refresh your hand and get units from soul to the hand, that's nice pg
Werfled Informant Grade 0 Power 4000
[ACT](RC) Generation Break 1 Darkness (This ability is active if cards have been put into your soul during this turn): [Put this unit into your soul] If you have a grade 4 vanguard, draw a card, choose one of your rear-guards, and that unit gets [Power]+3000 until end of turn.
nice little darkness stand trigger, gives a power up and a draw
Card Flavor(s) "How beautiful. That soul, let's offer it to the darkness."
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose one of your opponent's rear-guards, this unit gets that unit's [Power], and drive +1. Retire that unit. You may Soul Charge (2) for each face up card in your G zone. [CONT](VC) Generation Break 3 Darkness:If the number of cards in your soul is thirteen or more, your opponent cannot call grade 1 cards from hand to (GC).
One of the best strides easily, that gen break 3 for all attacks, jeez nice first stride and optional soul charge, sure 13 is a high number but its easily reachable for the end game push
Insulation Fallen Angel, Akrasiel Grade 1 Power 6000
Card Flavor(s) "If you don't believe it, it won't hurt. She knows it."
[CONT]:Sentinel [AUTO]:[Choose a card from your hand, and put it into your soul] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with the darkness ability, and it cannot be hit until end of that battle. [ACT](Drop Zone) Generation Break 2 Darkness (This ability is active if cards have been put into your soul during this turn):[Counter Blast (1) & Choose another "Insulation Fallen Angel, Akrasiel" from your soul or drop zone, and bind it face up] Return this card to your hand.
New darkness pg and pretty good, easily gets itself back and the new strider makes getting those pg in the soul or hand easy, effectively as long as one is used you have all four
Amon's Follower, Abysm Lust Grade 0 Power 5000
Card Flavor(s) "Are you fine now? Here, fight for me."
[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).
new Amon card, works with the legion i believe cause that soul charge triggers its skill
Accumulated Attachment, Druj Nasu Grade 4 G guardian Shield 15000
Card Flavor(s) "Come here ♥"
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down. [CONT](GC):If the number of cards in your soul is eight or more, this unit gets [Shield]+10000. [AUTO]:When this unit is placed on (GC), choose one of your grade 1 or greater rear-guards with the darkness ability, and you may put it into your soul. If you put, draw a card.
pretty nice easy shield 10k, that heart emoji, wow vanguard
Card Flavor(s) "Keep believing. Up until now, from now on too, always."
[AUTO](VC)[1/Turn]:[Soul Blast (1)-card with the brave ability] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, search your deck for up to one card with the brave ability other than "Higher Deity Knight, Altmile", call it to (RC), and shuffle your deck. [AUTO](VC/RC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, if you have a vanguard with the brave ability, this unit gets [Power]+5000/[Critical]+1 until end of that battle.
The new altmile, strider for the brave centric deck. nice deck search and its any brave unit for pg too. nice rc skill
and the new stride, fides reforged
Immortal holy Sword, Fides Grade 4 Power 15000+
Card Flavor(s) "The strong faith of the righteous grants the brilliant sword a new form."
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets "[CONT](VC):If the number of your opponent's guardians is one, the attack of the unit with the brave ability will hit regardless of its [Power].". [AUTO](VC) Generation Break 4 Brave:When this unit attacks, if you have a heart card with "Altmile" in its card name, search your deck for up to three cards, call them to separate (RC), and shuffle your deck.
Flavor text directly to how he became in the anime, crazy skill effectively bypass guard power, that gen break 4, the multi attack rush of brave is crazy yay fides reborn, will miss the retire power up by multi call hype
Holy Dragon, Defend Hold Dragon Grade 4 Shield 15000
Card Flavor(s) "Those courageous being, there's no way I'll let them die like this!"
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down. [AUTO] Brave (Active when you have three or less cards in your hand):When this unit is placed on (GC) during the battle that your opponent's vanguard attacked, choose one of your units with the brave ability, and it cannot be hit until end of that battle.
Pretty crazy, counters fides ironically i believe, basically an extra pg, makes sense for the deck designed around near handless combos
and lastly
Lunarfang Knight, felax Grade 1 Power 7000
Card Flavor(s) "Don't think of me as the same person from back then!"
[CONT](RC):If you have a vanguard with the brave ability, this unit gets [Power]+1000, and "[CONT](RC):Resist". [CONT](RC) Generation Break 2 Brave (Active when you have three or less cards in your hand):During your turn, if you have a vanguard with "Altmile" in its card name, all of the units in your front row get [Power]+2000, and "[CONT](RC):Resist".
Interesting g1 that can effectively be used as g2, gives 3k to self if in front row gb2 brave and front row resist against retire, always has resist by itself as long as u have a brave vanguard even opp turn, nice
nice stuff i imagine for brave this set, deck call power on point and good protection