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Tournaments / Re: StarFight Tournament Suggestions
« on: November 13, 2016, 02:37:47 PM »
Name: True Generation Break
Rule: You can only activate Generation Break 2 skills when you have 4 or more damage, and you can only activate Generation Break 3 and greater skills if you have 5 damage(The normal GB requirement still counts).
Name: Trigger Roulette
Rule: When any player checks a trigger the trigger effect will be decided by two consecutive coin flips:
Heal: Heads/Heads
Draw: Heads/Tails
Stand: Tails/Heads
Critical Tails/Tails
This will only decide the effect of the trigger when you check it, for all other intents and purposes the trigger is what the card says, for instance only actual heal triggers may be used for G-Guarding regardless of the effect they had when you checked it.
Rule: You can only activate Generation Break 2 skills when you have 4 or more damage, and you can only activate Generation Break 3 and greater skills if you have 5 damage(The normal GB requirement still counts).
Name: Trigger Roulette
Rule: When any player checks a trigger the trigger effect will be decided by two consecutive coin flips:
Heal: Heads/Heads
Draw: Heads/Tails
Stand: Tails/Heads
Critical Tails/Tails
This will only decide the effect of the trigger when you check it, for all other intents and purposes the trigger is what the card says, for instance only actual heal triggers may be used for G-Guarding regardless of the effect they had when you checked it.