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Deck Discussion / («Genesis»|Sunlight Goddess, Yatagarasu) Sunlight Harbinger, Bring Hope!
« on: April 07, 2014, 05:25:27 PM »
Welp, it's my baby, so I should be the first to post here, I guess.
Well then. The basic strategy of the deck can be layed down simply.
Anyways, early game you aim to ride Melissa/Chamomile or Valencia/Grappa, and call Sahohime and Existence Angel for soulcharge pressure. To use the deck to its fullest, you need around 12 soul on your Breakride into Yacchan, and you could benefit from that ballpark if you breakride onto Minerva. Minerva is there for the late-game after-Yacchan sweep, and I would advise breakriding Yacchan, using her Soulcharge on Guard skill, and then riding Minerva. On your breakride turn, you want this when you breakride:
I hope you enjoy and discuss the deck!
Sunlight Harbinger, Bring Hope!
A «Genesis» Deck
A «Genesis» Deck
Contents
Grade 0
Grade 0
- 1 Battle Maiden, Amenohoakari
- 4 Battle Maiden, Kukurihime CRITICAL
- 4 Cyber Tiger CRITICAL
- 4 Lemon Witch, Limonccino CRITICAL
- 4 Large Pot Witch, Laurie HEAL
- 2 Existence Angel
- 2 Witch of Cats, Cumin
- 2 Witch of Oranges, Valencia
- 4 Goddess of Self-sacrifice, Kushinada
- 4 Witch of Frogs, Melissa
- 3 Witch of Grapes, Grappa
- 4 Battle Maiden, Sahohime
- 4 Witch of Ravens, Chamomile
- 2 Regalia of Omniscience, Minerva
- 3 Oracle Queen, Himiko
- 3 Sunlight Goddess, Yatagarasu
Well then. The basic strategy of the deck can be layed down simply.
Anyways, early game you aim to ride Melissa/Chamomile or Valencia/Grappa, and call Sahohime and Existence Angel for soulcharge pressure. To use the deck to its fullest, you need around 12 soul on your Breakride into Yacchan, and you could benefit from that ballpark if you breakride onto Minerva. Minerva is there for the late-game after-Yacchan sweep, and I would advise breakriding Yacchan, using her Soulcharge on Guard skill, and then riding Minerva. On your breakride turn, you want this when you breakride:
Sahohime| Himiko |Whatever
7k Boost |Amenohoakari|Whatever
With this, you give +5k to each unit in Sahohime's column, making it 26k. Your vanguard will also be 26k. The other column doesn't matter, but I would advise having at least a 16k column there, for more pressure. During your battle phase, you attack with the whatever column, then Sahohime's, and then your vanguard, Limit Breaking and soulblasting a Melissa and a Chamomile at least, counterblasting 2 to replace the whatever column while standing Sahohime's column, and drawing 2. Stack triggers on Chamomile's column. This way, you get 2 attacks that require at least 10k shield, 2 that require 20k, and one that would have to be PG'd, probably. It's only one turn, but it's quite an insane burst of power. You can then proceed to ride Minerva and wreak havoc. One important thing, however, is to keep an eye on your deck, as it's easy to deck out if you're not careful.7k Boost |Amenohoakari|Whatever
I hope you enjoy and discuss the deck!