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November 23, 2024, 02:03:27 AM
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Cardfight!! Vanguard
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Creative Works
Conquest Vanguard!!
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Topic: Conquest Vanguard!! (Read 5876 times)
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Duive
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Fight on. You can rest when you're dead.
Conquest Vanguard!!
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on:
July 11, 2015, 01:19:02 AM »
I decided to make a post on this before I lose the idea entirely. Its a board game I came up with and I promise its extremely simple and headache-free! Feel free to use these rules and create your own insane boards! I cant wait to see them :V
Starting Setup:
1. Take a G0, G1, G2 and G3 from your deck and place them facedown. Remove all triggers from your Vanguard deck and place the G0 forward as if starting a fight. For this part of the game, this is your starting avatar.
2. Flip over your starting unit but keep the other grades facedown. Choose a game piece to represent you (different colors are recommended).
3. Each player draws 1 Counter Card, 1 Hazard Card and 1 Boost Card from the respective decks in the center of the board. Each one of these cards have a Grade from 1 to 3 and can be used at any time as long as your Vanguard's grade is equal or higher to the grade shown on the card.
4. After each player is ready, decide who goes first. Starting player cannot attack any other player.
5. Your actual Vanguard decks play a vital role in keeping up with Drawing, Calling, Damage and Soul. The cards in them are not used for guarding and drive checks.
How To Play:
1. Increase your Vanguard's Grade by landing on a "Ride!" space. This allows you to make stronger attacks and other players think twice before picking a fight with you. You can call any number of units you like during your turn. These units can be used for a wide range of things.
2. To move around the board, roll dice to determine how many spaces you can move in any given direction. This isn't the only way to get around on the board though. Try finding new and inventive ways to make travel a breeze.
3. In order to deal damage and win, you must get close to your opponent's unit or their game piece on the board. Depending on the grade of your Vanguard, attacks can be made 1, 2, even 3 spaces away! Use this to your advantage to claim victory.
4. When an attack declared against another player's unit, either can perform a type of drive check with a deck from the center of the board. Hazard for Attackers, Counter for Defenders and Boost for either. However, these card require certain conditions on top of your Vanguard being the correct grade or higher. Hazard Cards have the ability to cause serious damage to those in the line of fire. Counter Cards have useful skills that can turn the tables in an instant. As for Boost Cards, they have special skills that give certain units effects that linger on the board long after that card has been used. After these cards are used, they are placed into your "EXE-G Zone".
5. To win in Conquest Vanguard, you must be the last Vanguard standing. This can be achieved in a number of ways. The most common way is to defeat each player by dealing them 10 damage through battle.
Other Stuff:
Your Vanguard's unique abilities can still be tapped into...even in this game!
Let's take "Asura Kaiser" for example. This unit has a skill that allows it to restand an allied unit upon Drive Checking a G3. In this game, since the Drive Decks are all made up of cards that have grades, the skill of "Asura Kaiser" can still be applied. Powerful units like this should not be over looked in this game.
Terms And Costs:
You're probably wondering how are you going to activate your skills, right? Well I got you, brah!
Counter Blast - Flip damage in your damage zone equal to the required number on the skill's cost.
Soul Blast - Remove cards from your Soul just like in a normal cardfight.
Soul Charge - Take a card from the top of your VG deck and place it into the soul.
Special Stuff:
Break Rides - A bit of a gamble, when a Break Skill goes off that mentions anything about an opposing player is triggered it is left entirely up to chance. Powerful but risky, make sure you can bring it home when going for this one.
Superior Rides - A real game changer that can turn the tide of any unfortunate series of events. Upon performing this special action, the new Vanguard gets a new chance to move...and attack. Pretty cool, eh?
Megablast - A last ditch effort that is normally used as a last resort, a trump card of sorts. These ridiculous skills can really move the game at your pace. In fact, these skills are so powerful, they can affect every player on the board! No joke they really can.
Legion - You don't need nobody but your one and only bestest friend, right? Even in the midst of battle they forever have your back! Instead of needed 10 damage to fall, the Vanguard with it's buddy now needs 15 damage to fall. Besides what are friends for?
EXE-G "Stride" - The most radical yet controversial ability to date, it can only be unleashed by all players having a G3 Vanguard and having at least 6 cards in your EXE-G Zone. Call forth an immensely powerful entity and change the tracks of fate!! Or pass judgement on a certain someone. Yeah. Payback is a sumbish.
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