Welcome to Area Forum
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Home
Help
Search
Calendar
Login
Register
November 22, 2024, 08:00:47 AM
Area Forum
-->
Battle area
-->
Community
-->
Deck Discussion
(Moderator:
Cherry
)
[Megacolony]Machining Tarantula Mark II
« previous
next »
Print
Pages: [
1
]
Author
Topic: [Megacolony]Machining Tarantula Mark II (Read 4873 times)
0 Members and 1 Guest are viewing this topic.
Depore202
Newbie
Posts: 8
Karma: 0
Gender:
[Megacolony]Machining Tarantula Mark II
«
on:
August 03, 2014, 07:00:18 AM »
Grade 0:
Machining Little Bee x1
Machining Scorpio x4 (crit)
Machining Bombyx x4 (heal)
Sharapnel Scorpio x4 (crit)
Shelter Beetle x4 (crit)
Grade 1:
Machining Black Soldier x4
Machining Caucasus x4
Machining Hornet x3
Paralyze Madonna x3
Grade 2 :
Machining Armor Beetle x2
Machining Hornet Mark II x4
Machining Mantis x2
Machining Papillio x2
Machining Tarantula x1
Grade 3:
Machining Tarantula Mark II x4
Machining Warsickle x1
Clyclomatus x3
I am doing well with this deck for now but i keep having problem late game the break ride with Taruntula is good since i was abel to stop a enemys next turn completly with the legion but the problem comes after that i have Warsickle if they decide to go full def and have more then 8 cards in their hand but after brake ride or if i use Clyclomatus it all start going to luck, so i am wondering if anyone of you has some advice on changing a few units i am still new to megacolony so not rly sure if this deck is balanced enaugh
Logged
Print
Pages: [
1
]
« previous
next »
Area Forum
-->
Battle area
-->
Community
-->
Deck Discussion
(Moderator:
Cherry
)
[Megacolony]Machining Tarantula Mark II
Join!!