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G0- Judgebau Revenger (SVG) 4x Grim Revenger (Crit)4x Revenger, Air Raid Dragon (Crit)4x Another Trigger (Crit)4x Healing Revenger (Heal)G1: 142x Revenger of Darkness, Mac Lir (PG)2x Hatred Prison Revenger, Kuesaru (QW)4x Barrier Troop Revenger, Dorint3x Black-winged Swordbreaker3x Transient Revenger, MasqueradeG2: 114x Blaster Dark Revenger4x Battle Spirit Revenger, Mackart3x Blaster Dark Revenger "Abyss"G3: 84x Ambitious Spirit Revenger, Cormac4x Revenger, Phantom Blaster "Abyss"
Blaster Dark Abyss is actually pretty okay at 3. Especially since you want more of Dorint's unflip potential. Though, if you want to stretch it, just drop a Cormac.Why 3 Blackwinged though? You only need 2.
Quote from: Cherry on September 11, 2014, 12:47:32 AMBlaster Dark Abyss is actually pretty okay at 3. Especially since you want more of Dorint's unflip potential. Though, if you want to stretch it, just drop a Cormac.Why 3 Blackwinged though? You only need 2.3 Blackwinged is good enough if you are forced to ride one. You can still have 2 in the deck at the point to effectively use out Judgebau skill~
I'd make 4 Blaster Dark Revenger "Abyss" and make Blaster Dark Revenger 3
QuoteI'd make 4 Blaster Dark Revenger "Abyss" and make Blaster Dark Revenger 3what I did was 3 BBR and 3 BBR Abyss, and the other 2 went to either Masquerade or Mana.Oh yeah, and PBD-Abyss loves Mana.