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Wouldn't 4 Chatnoir be best since she's like the greatest draw engine in the game?
Quote from: Cherry on September 14, 2014, 08:24:54 PMWouldn't 4 Chatnoir be best since she's like the greatest draw engine in the game?Maybe best but it's very slow unless you're not fighting retire based decks then It's not worth riding imo
Quote from: Sinon~ on September 15, 2014, 08:16:02 PMQuote from: Cherry on September 14, 2014, 08:24:54 PMWouldn't 4 Chatnoir be best since she's like the greatest draw engine in the game?Maybe best but it's very slow unless you're not fighting retire based decks then It's not worth riding imoAre you insane?! The sheer draw power is more than worth the ride! Chatnoir's practically a draw 4-7 combo turn for like, one retire with Duckbill or the other bosses. That kind of advantage is absolutely amazing and wins grind games from the built up guard power and the replacement Rearguards...
Quote from: Cherry on September 15, 2014, 08:31:57 PMQuote from: Sinon~ on September 15, 2014, 08:16:02 PMQuote from: Cherry on September 14, 2014, 08:24:54 PMWouldn't 4 Chatnoir be best since she's like the greatest draw engine in the game?Maybe best but it's very slow unless you're not fighting retire based decks then It's not worth riding imoAre you insane?! The sheer draw power is more than worth the ride! Chatnoir's practically a draw 4-7 combo turn for like, one retire with Duckbill or the other bosses. That kind of advantage is absolutely amazing and wins grind games from the built up guard power and the replacement Rearguards...Right and what happens when cards like the great and link joker ravaged you before you break ride?
You do know this Is all theory that you expect to break ride before they legion? Chatnoir does not retire units themselves and not calling anything will not benefit you in the long run. The great will punish you hard and so will link joker. With a heavy crit based deck I wouldn't be surprised if you ended up depleting resources before you get to break ride.