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I hate locking, With the delete it's dealable but they force u to discard as well. I don't know what Bushi thought when they released this strategy but they clearly didn't thought with their brains.
Basically what I wanna say is come on guys what day and age is this alr. Still complain about LJ. why you guys no complain about the fact that the Main Character Clans are always getting major support and the other minor Clans dun get jack.(This btw has been happening since the start of VG geez isnt that more pro to rant about). Later GEAR Chronicles come out being able to control space and time. who knows later they can Control "Space" aka "Rear Guard Circles"&"Time" aka "Grade system[Superior Rides,Calling higher grade units/guarding with higher grade units/possibly sth to do with Stride as Stride cards are units that are summoned from the past or sth like that red it up on wiki]" like that later oso complain and say GC is nuts and more OP than LJ. Episode 194 come out alr LJ will be Accepted as Clan in Cray so we too should stop with all this and Accept LJ and their Locks just like a great warrior once said #Blaster Blade and yea they did accept Shadow Paladins so yea if they can do it so can we .I really dun see LJ as that nuts its really situational and depending on how the player uses it and how well the opp counters it.(U may say this applies to most clans but in my views LJ is one of the most affected by this. LJ players dun just anyhow all in Yolo and Lock they need added planning before doing things although practise makes perfect so player can do things faster when teh situation arises. Like Max said asides from Locks strength wise its really normal or even weaker for its low defensive nature. unless they get their Locks off.
As for Deleter Haiz really disappointed in this Archetype. 1 word Fragile. Deleter are the most fragile deck I have every seen. Unlike Locks, Delete reduces your opponents power to 0 and loses all its skills and for a really good reason too it doesn have anything else to gain from doing so yes locking is their sort of 'added Bonus' but who cant live with a turn of Locks. Yes the 1 turn of being waked by 15k guard attacks are not fun but from my experiences ppl live through at least through 1 Turn of Delete attacking wise. Then again when vsing Deleters be prepared and have a G3 in hand. Breaking the Delete is one of the most problematic things for Deleter to face as they dun have huge handsize to guard with. This is also a problem as they require CB to Delete which Igor is a huge help but can be disrupted by kageros and Narukami or even LJ. making Woksis kinda a 1 thing thing which can be like totally shutting down the deck once it cant Delete. Zwill is a better alternative but doesn have any negative effects when re-riding which makes the opp have no minus but the power drop. Woksis on the other hand does provide that drop 1 which is good as if he can delete the next turn might kill the guy off. as I see deleter decks as a time clock which ticks down as many cards my opponent has as 1 attack is probably either a 2 cards drop or 3 cards drop which if you count the basic handsize of a player can be greatly reduced in a matter of Deletes. The only way deleter can be a little less fragile would to for them to get a Lemonade clone only for Deleter like can only use if VG name has Deleter. I mention this is to not get LJ star-vadar to get too OP as they then can spam their Lock skill. Rulwerul is kinda an odd ball for me as i nvr used him before and is kinda an inconsistent delete and well u need to like have alot of Luck to 1 have a g3 LJ and check a G3 LJ so not the best IMO. Plus Stride OMG how is delete even gonna stay decently good not considered a ride so no woksis discard 1. somemore its free dun have to ride a unit from hand although u do have to drop total grade of 3
Uh people still use Nebula Lord?
Hafnium is a sad, far cry to Nebula Lord. It can make a Platina turn but that isn't a possible +15000 to the entire frontrow and more devastating with Stands than Hafnium. It definitely feels sort of close though seeing as you technically can play it the exact same way, just not restrained by Limit Break unless you play Infinite Zero. Would like to try 4 Darms and 3/3 Nebula and Hafnium respectively. Utterly hysterical on paper.
I'd actually wind up using the Grade 3 searcher just to have everything ready for the Break turn. I feel it the safer choice for the older decks except Chaos Breaker. Dust Tail gets the lock setups going but we have Photon now so it really doesn't even matter. Bolt Lines and Osmiums are a must, of course. Anything for the constant powerups works. I like the Grade 3 lineup I came up with since it all does what it's supposed to. Darms for instant triangle, Nebula for big beaters, Hafnium for Platina and trigger recycling, and more Grade 3s for Darms at all. See I don't like the lineups of Blaster Joker or something including Zodiac. More creativity is smiled upon.
I didn't see Stride in Area so far so that makes your arguement temporarily invalid.