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I don't see why it wouldn't count.I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.Though, a Zeal White Lion in the future is all but confirmed.
Quote from: Cherry on February 24, 2015, 05:17:29 AMI don't see why it wouldn't count.I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.Though, a Zeal White Lion in the future is all but confirmed.Not really, he basically makes the original zeal skill cb1 only since unless it's late game the opponent wouldn't guard this legion attack with a weakened vanguard if they can afford to let it hit. And the other skill is for defense purposes when you're in trouble, so you don't really need to use it that often. And DP might get the gb1 unflipper or whatever that will be easier to hit with this skill.
Quote from: [MK/DF] Patrickzzz on February 24, 2015, 12:45:23 PMQuote from: Cherry on February 24, 2015, 05:17:29 AMI don't see why it wouldn't count.I like this take on Zeal's strategy to make the opponent extremely weak every turn. My issue is the Counterblast heavy problem Zeal has is barely fixed with the second skill.Though, a Zeal White Lion in the future is all but confirmed.Not really, he basically makes the original zeal skill cb1 only since unless it's late game the opponent wouldn't guard this legion attack with a weakened vanguard if they can afford to let it hit. And the other skill is for defense purposes when you're in trouble, so you don't really need to use it that often. And DP might get the gb1 unflipper or whatever that will be easier to hit with this skill.That's not "basically", he has to hit. That's the major problem to it. This is made even more problematic by the fact that he uses Counterblasts. Even though we have Dailion, do remember Zeal is still Limit Break 4, meaning you have to get the enabler or put yourself in a losing situation to do that. I expect Zeal's own support in general to fix this, but it's sort of irritating the new boss itself tried and almost doesn't succeed.
I'm not saying it's bad, I'm simply saying it doesn't really fix one of Zeal's big problems, but barely manages to try to.Hence why I also said I expect the rest of the support to fill in the holes. The new Perfect and more than likely stronger cards like the one that assists Zeal's ride chain.