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Narukami one added.Nebula is more bonkers the more math I do.
Quote from: Cherry on April 24, 2015, 08:32:34 PMNarukami one added.Nebula is more bonkers the more math I do.struggling to see how nebula is bonkers since it is essentially a blizza that bases off number of locks rather than face up g zone
Efnysien will be a great help in SP deck. That Zahm would be getting support in GBT3. Vishnu? o.o when did god's came as vg unit? Really strange.
That's essentially why it's bonkers. Dark Metal Chameleon winds up erasing its counterblast cost at the end of your turn, and with Alter Ego, it's already an automatic +15 on itself. It's even better in Joker matchups and greatly punishes overexerted lock combos from an unskilled Joker opponent.
Quote from: Cherry on April 25, 2015, 09:19:04 AMThat's essentially why it's bonkers. Dark Metal Chameleon winds up erasing its counterblast cost at the end of your turn, and with Alter Ego, it's already an automatic +15 on itself. It's even better in Joker matchups and greatly punishes overexerted lock combos from an unskilled Joker opponent. hang on, so a 2cb to lock 1 opponent RG and +15k to self during early game when VG power is essentially meaningless is bonkers?? please tell me you are joking since 1. you can just no guard early on2. by late game when the powerup will actually matter the opponent should have a stock of PGs to utilise3. overall this one of the worst stride of the FC while that isnt saying too much since all of them are quite good its still something
Quote from: penguin90 on April 25, 2015, 10:19:35 PMQuote from: Cherry on April 25, 2015, 09:19:04 AMThat's essentially why it's bonkers. Dark Metal Chameleon winds up erasing its counterblast cost at the end of your turn, and with Alter Ego, it's already an automatic +15 on itself. It's even better in Joker matchups and greatly punishes overexerted lock combos from an unskilled Joker opponent. hang on, so a 2cb to lock 1 opponent RG and +15k to self during early game when VG power is essentially meaningless is bonkers?? please tell me you are joking since 1. you can just no guard early on2. by late game when the powerup will actually matter the opponent should have a stock of PGs to utilise3. overall this one of the worst stride of the FC while that isnt saying too much since all of them are quite good its still somethingI agree with Penguin on this one. IMO the stride will very rarely be useful. Early game it isn't really useful, as the power doesn't mean anything without any actual on-hit pressure at that stage. I mean if you rushed very hard, then maybe, but definitely not going to happen often. Mid-game it's better, but there is Amnesty who gainst power and critical, as well as pure power still not being that helpful at that stage. And then Late game, Blizza hits as hard/harder in most situations, so I don't really see how the LJ stride is particularly good. Of course, feel free to point out my mistakes.
I forgot to post this but i'm depressed about the Narukami stride.