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Team Starlight Palace [SP]
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Topic: Team Starlight Palace [SP] (Read 42059 times)
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MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #15 on:
August 17, 2015, 05:10:10 PM »
Team Battle report vs Uncrowned Kings
SP: Lulu, Kuro, MaX
UnK: Storm, kagama, Ren7
Lulu vs Storm (1-0)
It was regalias vs Big Bang, Lulu used Yggdrasil's skill to get Storm with lots of damage early, it seemed it was her loss when Conquest Dragon appeared but thanks to triple drive checking 3 g3s with it, and after that Lulu has Yggdrasil with over 45k power to finish and give us the lead.
Lulu vs kagama (2-0)
This time the opponent used Nova Stride, which didn't start well as he had to G-Assist, early triggers get Lulu the upperhand and kagama counters using about 6 attacks at the turn he strides but due to being at 0 dmg Lulu survives and on the turn after uses Yggdrasil Legion Skill again to increase the lead.
Lulu vs Ren7 (2-1)
Revengers on game 3, lulu pushes Ren to 4 damage with early rush, he then counters with Break Ride Abyss and tried to finish it, but he did not drive a critical trigger to do it. As the last struggle Lulu tried to attack with 44k Yggdrasil but Ren had cards to guard, then goes with Phantom Diablo to deliver the kill and get UnK their 1st win
Kuro vs Ren7 (2-2)
Kuro used Star-Vaders, and got double crited at the 3 damage...yeah that's it
MaX vs Ren7 (2-3)
I used Messiahs to see if i can decide the game, Ren wants to stride 1st so he misrides on purpose. I decide to do the same and he sticks with it, unsatisfied i ride g3 1st and try to get him to the 6th damage, then he Strides and double crits me at 3 dmg therefore ending this TB.
Winner Uncrowned Kings
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I shall fufill my fate, and then I will be reborn.
freeblue
Guest
Re: Team Starlight Palace [SP]
«
Reply #16 on:
August 19, 2015, 05:08:01 AM »
Good Luck with your team ! MaX
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MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #17 on:
August 21, 2015, 05:22:43 PM »
Team Battle Report vs Cat Circus
SP: Zeo, MaX, Riff
TCC: DarkBS, Kats, Smoke
Zeo vs Dark (0-1)
Zeo using a mix between Star-Vaders and Messiahs vs Revengers (yay). Dark seems to be aware that LJ could be a hindrance to his field so he decides to erase the rear-guards 1st, Zeo seemed to have been holding onto his GB too much and maybe been saving it for the future, sadly that future never came as he was with a short hand vs Break Ride Abyss and lost
MaX vs Dark (0-2)
I used Crimson vs Dark and it was an equal battle in terms of field, but triggers made a difference in here. Aiming to bind his drop zone and reduce field I was and with no success. Then when Break Ride Abyss came i was betting on no critical trigger on the first attack, and it came therefore giving me the loss.
Riff vs Dark (1-2)
Machinings is what Riff used, and it seemed pretty effective...mainly because Dark could not reach a Grade 3 for 2 turns and was almost a sitting duck, but when he did he used Aurageyser and tried to counter, buut Riff had other plans, and using the Machining combo he paralyzes both the Vanguard and 1 Rear Guard (no mercy). Without a Grade 3 to ride Dark drew and ended his turn, to get attacked by Riff and therefore ending yet another SP sweep.
Riff vs Kats (1-3)
Touken Ranbu...I don't know much about them but Kats used it vs Machinings, they seem to have a variety of skills, from power ups to field retire. Riff uses paralyze on vanguard 3 times, but Kats always had a Grade 3 in hand to ride and even Stride, also the fact he healed on the 5th damage twice helped him keep a stable damage zone. For the final turn Riff bets on the fact Kats got way too many triggers and goes for the 1 pass, and Kats gets a critical to break through his shield and get TCC the win.
Winner: Team Cat Circus
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I shall fufill my fate, and then I will be reborn.
MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #18 on:
August 30, 2015, 08:24:26 AM »
Team Battle Report vs Vorpal Swords
SP: Riff, MaX, Lulu
VS: Nik2108, Shockwave, Happy
Riff vs Nik2108 (0-1)
Machinings vs Jewel Knight Regalia (yay for originality). Riff tries to attack early on and decides to take the damage for something, his opponent would quickly fill the field by using the skills of the grade 2 cards he has and relentlessly attack Riff. Riff rides a grade 3 1st (not a good thing nowadays) and sets up for the break ride, but on the 1st time Nik strides Regalia he gets a double critical and wins.
MaX vs NIk2108 (0-2)
I used Messiahs (surprise?) vs the Royal Paladins...and for my honest opinion this once again was a game where people want to stride first, with that out of the way Nik keeps his vanguard a grade 2 and with his field full he pressures me. Messiahs are not good early game since they require the Generation Break skill so i was in a stalemate, after seeing enough he finally decides to ride a Grade 3 and attacks, using all the shields i had in hand i survive and stride, but with only 1 rear-guard i could not do much against 5 hand and a perfect guard. Afterwards he Strides Regalia (yay for originality again) and pushes me with a triple critical.
Lulu vs Nik2108 (0-3)
What will be said here will not be about the game, but about the so-called irregularity in it. When Nik put Starlight Violinist in the vanguard circle he paid 2 CB, the 1st being Bringer of Good Luck, Epona and the 2nd Jewel Knight, Noble Stinger. WIth that he called both Jewel Knight Swordmy and Sabalmy at once. Claiming that the 1st CB was Noble Stinger Lulu stops the game and demands that Sabalmy goes to the deck and swordmy stays in the field.
For what is known as Area's Common Sense, people tend to pay both Counterblasts at once before calling the units as long as the cost was paid in the correct order.
After a long argument it was decided between the team leaders that Vorpal Swords would get the win in the game and therefore win the Team Battle as well. Not understanding how lazy area cardfighters think Lulu decides to leave the team and i hereby announce it here. The replay of the fight is below if anyone doubts the result of my decision.
http://www.mediafire.com/download/0yfwkjrsbwtj9vp/1.rep
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I shall fufill my fate, and then I will be reborn.
Mana
Guest
Re: Team Starlight Palace [SP]
«
Reply #19 on:
August 30, 2015, 11:47:28 AM »
Late reply, but good luck with the team
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Lulu1221
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King of Games is here.
Re: Team Starlight Palace [SP]
«
Reply #20 on:
August 30, 2015, 03:23:45 PM »
Opponent had incorrect play. Official he lost.
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MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #21 on:
August 30, 2015, 05:57:19 PM »
Team Battle Report vs Asteroid
SP: Spider, MaX, Kuro
TA: Wizard, KaiTheEnd, Tsuna
Spider vs Wizard (0-1)
It was Blaster Revengers (i'm sorry) vs G Genesis, it was a game that would start when the Grade 3 appeared in the Vanguard circle, so before that both players make their preparations, one soulcharging while the other pressures and retires. Those grade 4s never hit an attack for it to matter, but Wizard's rear guard was filled so who cares? Triggers were a factor, especially when Spider couldn't stride afterwards and tried to make an effort surviving even against Vanargand so he ends up in the ground for his loss.
MaX vs Wizard (0-2)
I used Angel Feathers and it was a balanced game, despite getting 2 dagame each turn until grade 3, but it's a good thing a certain unicorn heals damage eh? After my 1st Stride i manage to stabilize my hand and field and manage to pressue Wizard, then Vanargand appears. Lucky me that at least 9 out of his 12 criticals were gone already so i could take a breath and no guard at 3 damage. Now the trouble beings, on my final turn i have both Gabreel and Broken Heart, and i manage to swap some cards in the dmg zone, but i forgot to use Gabreel's GB to power up my front row and being almost surely able to hit 1 attack to the 6th damage, not allowed a redo i have to stick to my lack of attention (go to hell wizard) next turn i got finished with Legion and that 1 critical trigger.
Kuro vs Wizard (1-2)
Kuro using Murakumo, and no time was wasted...RUSH, when i went to have a little talk i come back and Wizard was already at 4 Damage, looked like he was unable to Stride so he went for Legion instead but without positive results, the turn after Kuro finishes it (karma's a bitch).
Kuro vs KaiTheEnd (1-3)
G Novas (hooray for originality) vs Kuro's Murakumo which means both players don't care about Grade 3s and just rush at the early turns. But Kai gets to stride 1st and with that he pulls off at least 6 attacks in 1 turn and making Kuro's hand 0, unable to stride or use the skills of the rear guards possessing Generation Break (we rely too much on g3s nowadays) Kuro's last effort does not work, and gets finished by Vik Ten and his rear guards and giving Asteroid the win.
Thanks Team Asteroid for the games.
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I shall fufill my fate, and then I will be reborn.
MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #22 on:
September 01, 2015, 03:23:31 PM »
Team Battle Report vs Eternal Freedom
SP: Spider, MaX, Kuro
EF: Puma, Gray, Jeff
Spider vs Puma: Puma wins (0-1)
MaX vs Puma: Puma wins (0-2)
Kuro vs Puma: Kuro wins (1-2)
Kuro vs Gray: Gray wins (1-3)
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I shall fufill my fate, and then I will be reborn.
MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #23 on:
September 06, 2015, 03:03:35 PM »
Team Battle Report vs Celestial Storm
SP: Kuro, Ryuji, MaX, Spider
CS: Shiro, Absol, Alduin, Shurgal
Kuro vs Shiro (1-0)
Stride Golds vs Mermaids, Kuro increases his field and Shiro increases his hand, making full use of the PRISM hand-returning combos. Kuro uses Gurguit to bring out allies and attack, the turn after Shiro has an 86000 powered column with Bermudas (WTF?). Low on hand Kuro managed to live using the Generation Break Skills of Gurguit and Slaymys to bring out perfect guards and save himself. With an empty hand and a final chance he bets everything on a final attacking formation and gets the lead for SP.
Kuro vs Absol (1-1)
Bad luck strucks Kuro hard, as he is forced to use G-Assist twice vs Absol's G Dragons, even as he arrived to Grade 3 Kuro is unable to Stride, in fact, he did not stride a single time. Abusing that Absol simply retired Kuro's field bit by bit, and eventually without enough hand to protect Kuro faces defeat.
Ryuji vs Absol (2-1)
Ryuji uses Revenger Aurageyser (i'm sorry i did not know) and straight away Triggers were seen. Absol wished he could retire something from Ryuji's field, the problem? Ryuji did it himself for his own benefit. After that he Break Rides and Legions with Abyss (i'm so sorry) and even when Absol guards, ryuji gets 2 Triggers to hit his attack and overkill, but also give the lead to SP again.
Ryuji vs Alduin (2-2)
Revengers Aura vs SGD Sing Saver mixed with Jewel Knights (sweat decks facing each other yay). It was even, both players used the characteristics of their clans to get their hand and field set up, but then real life happened. Ryuji needed to leave the game as he had Abyss set for Legion and since not much could be done CS was handed the win for this game.
MaX vs Alduin (2-3)
I used Messiahs vs Royal Paladins, and it was a success with constant front-row locks to seal most of his attacks, but if one knows something about decks that draw too much, is that you're bound to deckout. Unable to put Alduin any damage beyong 3 my countdown began, it was a struggle since Alduin had a gigantic hand to block any attack and did not need Rear-Guards since he had Sing Saver Dragon. Some turns passed and as expected i decked out.
Spider vs Alduin (3-3)
Spider uses Nubatama, and without mercy rushes alduin with the help of triggers. Even with Sing Saver in the center Alduin's offense could do little, and Spider Break rides killing 2 cards of his hand which means his options to guard were beyond limited, with that in mind Spider manages to take the win and draw the score.
Spider vs Shurgal (3-4)
Ninjas vs Marines (also some dragons), the Bind skill served Spider well as Aqua Force could not attack properly after his Stride. Still, Shurgal barely cares about his lack of field and still sets up attacks which were blocked by Spider. Aiming to finish a guy possessing 5 cards in his hand including 2 Sentinels and 4 damage with a full field Spider goes for the rush, buut he drive checks 2 Grade 3s (bad luck, you never see it coming).And despite the situation he walked into Shurgal revives and sets up the perfect field for Lambros and finish this Team Battle.
Thanks again for Celestial Storm for the games.
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I shall fufill my fate, and then I will be reborn.
MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #24 on:
September 07, 2015, 04:20:01 PM »
Team Battle Report vs Celestial Storm
SP: MaX, Spider, Kuro
CS: Absol, Alduin, Shurgal
MaX vs Absol = Absol wins (0-1)
Spider vs Absol = Absol wins (0-2)
Kuro vs Absol = Kuro wins (1-2)
Kuro vs Alduin = Kuro wins (2-2)
Kuro vs Shiro = Shiro wins (2-3)
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I shall fufill my fate, and then I will be reborn.
MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #25 on:
September 10, 2015, 01:49:09 PM »
Team Battle Report vs Etheral Requiem
SP: MaX, Spider, Ryuji
ER: KaitoKid, Atemus, Darkey
MaX vs KaitoKid = MaX wins (1-0)
MaX vs Atemus = Atemus wins (1-1)
Spider vs Atemus = Atemus wins (1-2)
Ryuji vs Atemus = Ryuji wins (2-2)
Ryuji vs Darkey = Ryuji wins (3-2)
Winner: Starlight Palace
Logged
I shall fufill my fate, and then I will be reborn.
MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #26 on:
September 11, 2015, 04:36:30 PM »
Team Battle Report vs School Idol Research Club - Mu's (Roundout)
SP: Ryuji, MaX, Hayate, Naoshiki
Mu's: Hannayo, Umi, Kotori, Maki
Ryuji vs Hannayo = Hannayo wins (0-1)
MaX vs Umi = Umi wins (0-2)
Hayate vs Kotori = Hayate wins (1-2)
Naoshiki vs Maki = Naoshiki wins (2-2)
Hayate vs Hannayo = Hayate wins (3-2)
Naoshiki vs Umi = Umi wins (3-3)
Hayate vs Umi = Umi wins (3-4)
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I shall fufill my fate, and then I will be reborn.
[R.T] SpiderHunterMD
Communicative User
Posts: 650
Karma: -3
Gender:
The Specter Shadow
Re: Team Starlight Palace [SP]
«
Reply #27 on:
September 13, 2015, 11:54:08 AM »
VS
Rules and Regulations
Double Mulligan
Clan Diversity
Japanese Banlist
Three Player's from each team
Guns Format
Fight 1: SpiderHunter01 (Nubatama) Vs Takuto(Royal Paladin): Takuto Lost
Fight 2: SpiderHunter01 (Nubatama) Vs [NTA]Birth (Kagero) Birth Lost
Fight 3: SpiderHunter01 (Nubatama) Vs Ren «Я»(Shadow Paladin): Spider Lost
Fight 4: Kuroblade (Toukbu Rabau) Vs Ren «Я»(Shadow Paladin): Kuroblade Lost
Fight 5: (Deathmatch) Hayate (Genesis) Vs Ren «Я»(Shadow Paladin): Ren Lost
Winner's
:
3:2
«
Last Edit: September 19, 2015, 10:39:11 AM by SpiderHunterMD
»
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[R.T] SpiderHunterMD
Communicative User
Posts: 650
Karma: -3
Gender:
The Specter Shadow
Re: Team Starlight Palace [SP]
«
Reply #28 on:
September 13, 2015, 03:58:32 PM »
VS
Rules and Regulations
Double Mulligan
Clan Diversity
Japanese Banlist
Three Player's from each team
Guns Format
Fight 1: SpiderHunter01 (Nubatama) Vs Axel (Royal Paladin) Spider Lost
Fight 2: Ryujiknight(Shadow Paladins) Vs Axel (Royal Paladin) Ryu Lost
Fight 3:Kuroblade (Touken Ranbu) Vs Axel (Royal Paladin) Kuro Lost
Winner's
:
3:0
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MaXtreme
The User
Posts: 285
Karma: 14
Let My Soul Mark a Place in This World
Re: Team Starlight Palace [SP]
«
Reply #29 on:
September 17, 2015, 04:45:40 PM »
Team Battle Report vs Asteroid
Rules: Gunslinger, Double Mulligan, Japanese Banlist, Clan Diversity
SP: MaX, Spider, Ryuji
TA: Rex, Ren, Axel
MaX vs Rex = Rex wins (0-1)
Spider vs Rex = Spider wins (1-1)
Spider vs Ren = Spider wins (2-1)
Spider vs Axel = Axel wins (2-2)
Ryuji vs Axel = Ryuji wins (3-2)
winners: Starlight Palace
Thanks for Asteroid for the games.
«
Last Edit: September 18, 2015, 10:33:07 PM by MaXtreme
»
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I shall fufill my fate, and then I will be reborn.
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