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November 15, 2024, 11:28:44 AM
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Cardfight!! Vanguard
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CF!!V Discussion
G Technical Booster 1: The RECKLESS RAMPAGE
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Topic: G Technical Booster 1: The RECKLESS RAMPAGE (Read 24914 times)
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Cherry
Global Moderator
Heart of the Community
Posts: 2310
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「L'Empereur」
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #30 on:
January 05, 2016, 09:45:52 PM »
Axe Diver
[AUTO]:Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO] Generation Break 1:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Rising" in its card name, you may pay the cost. If you do, choose up to one of your other rear-guards, bind it face up, and call that card from your bind zone to an open (RC). Then, if this unit is charging, the unit called with this effect and this unit get [Power]+5000 until end of turn.
good lord g spikes look like a ton of fun just like g tachikaze
g nubatama is probably the only thing im not liking so far due to afterimage being kind of ass and the only thing catching my eye being Shiranui-Tsukumo
One more GR (Spikes) and RRR (Nubatama) each. Then one last on-hit (Tachikaze) for the G Units of this set. tfw no second dudley stride for jessica qq
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Duive
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Fight on. You can rest when you're dead.
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #31 on:
January 05, 2016, 10:11:20 PM »
All I know is Hand Of Deity, Good End is too lit. The setup @~@
Either way, Spikes are always fun to use. I like stuff like Machine Gun Gloria, Cyclone Johnny and the one and only Sky Diver. Although Dudleys getting direct G support is just scary in and of itself @w@;
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Cherry
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Posts: 2310
Karma: 73
「L'Empereur」
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #32 on:
January 05, 2016, 10:15:00 PM »
Bad End-Rising Nova-Daub sounds pretty hilarious.
Counterblast usage is still kind of on the heavy side but we have Silence Joker, Jumbo, and the G Perfect, which is neato for all of this new stuff's timing.
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Duive
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Fight on. You can rest when you're dead.
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #33 on:
January 05, 2016, 10:29:36 PM »
Personally, Id go Bad End, Jessica and like Sky Diver just cause of Geromino. I shall call it... BAD DREAM. But yeah in general, Spikes are a balanced clan. For each cost or minus they have a solution for it. I remember always having 10+ cards in hand with Bad End/Emperor that ran a crapton of triggers of the draw variety. They're only Soul based clan that I actually enjoy.
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kukuchan
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Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #34 on:
January 07, 2016, 06:55:36 AM »
Freeze Dragon, Freezernics
[AUTO]
Generation Break 1
:During your turn, when this unit is put into the drop zone from (RC), if you have a vanguard with "
Gaia
" in its card name, Counter Charge (1)/Soul Charge (1), choose up to one of your other units, and it gets [Power]+2000 until end of turn.
Beam Dragon, Apatomaser
[AUTO](VC/RC):
Engorge
(When this unit attacks, you may retire one or more of your other rear-guards. If you do, it is engorged until end of turn)
[AUTO]
Generation Break 1
:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "
Gaia
" in its card name, you may pay the cost. If you do, until end of turn, this unit gets [Power]+2000, and
"[AUTO](RC):When this unit becomes
engorged
, draw a card, and this unit gets [Power]+5000 until end of turn."
.
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kukuchan
Guest
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #35 on:
January 08, 2016, 08:55:11 AM »
Blade Dragon, Jigsawsaurus
[AUTO](RC)
Generation Break 1
:[Counter Blast (1) & Choose one of your other rear-guards, and retire it] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose up to one of your opponent's rear-guards, retire it, until end of turn, this unit gets [Power]+5000, and
"[AUTO](RC):When this unit's attack hits a vanguard, draw a card."
.
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Cherry
Global Moderator
Heart of the Community
Posts: 2310
Karma: 73
「L'Empereur」
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #36 on:
January 08, 2016, 08:59:25 AM »
While I enjoy seeing the draws here, they feel kind of... tacked on. Like they weren't sure what to do with them to push them as good. I'm not complaining, but they leave something to be desired on paper. Making up for one of your retires quickly is always a good thing. I really cannot express enough how I'm looking forward to Tachikaze more than anything.
Hopefully their on-hit will be nice. Dogma is create and Twin Tempest is okay enough. Would really rather not end up with something as needless as Nubatama's new on-hit.
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kukuchan
Guest
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #37 on:
January 12, 2016, 07:57:28 AM »
Great Villain, Dirty Picaro
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 3:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for up up to one card for each face up card in your G zone. Call the searched card to an open (RC), and shuffle your deck.
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Cherry
Global Moderator
Heart of the Community
Posts: 2310
Karma: 73
「L'Empereur」
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #38 on:
January 12, 2016, 06:27:14 PM »
>gb3 call more and call more precisely than holy flame
lmaos into the sun
G Spikes and G Tachikaze are going to be a riot.
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[R.T] SpiderHunterMD
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The Specter Shadow
Re: G Technical Booster 1: The RECKLESS RAMPAGE
«
Reply #39 on:
January 23, 2016, 11:52:53 AM »
All of Set has been revealed now, can be unsticked
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