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November 21, 2024, 03:43:26 PM
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D Booster Set 4: Shine! Super Sun Dragon!!
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Topic: D Booster Set 4: Shine! Super Sun Dragon!! (Read 19733 times)
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Tomuhara
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D Booster Set 4: Shine! Super Sun Dragon!!
«
on:
October 26, 2016, 01:03:16 AM »
Release Date:
December 9, 2016 (JPN)
December 23, 2016 (ENG)
Worlds Supported!:
Darkness Dragon World
Dragon World
Dungeon World
Hero World
Dual Cards
Japanese: Contains 110 cards (4 BR/? Secret/8 RRR/12 RR/30 R/30 U/30 C) + 4 SP.
English: Contains 118 cards (4 BR/? Secret/8 RRR/12 RR/30 R/30 U/30 C).+ 4 SP
Each booster contains 5 random cards, one of them definitely R or greater, and also there may be the foil version of any R/U/C card.
Guaranteed 1 Buddy Rare,Special Parallel or Secret Pack Per box
Darkness Dragon Worlds' Dragon Force! Revealed!:
Spoiler
Dragon Force(Darkness Dragon World)
Ability / Effect:
[Release Condition!] [You have 6 life or less & You have a monster with "Abygale" in its card name on your field]
[Equip Cost] [Pay 2 gauge]
This card on the field cannot be destroyed, nor returned to hand and its ability cannot be nullified.
When this card attacks, or its attack is nullified, put the top three cards of your opponent's deck into his or her drop zone and you gain 1 life.
[Penetrate]
Can't Wait For Whats To Come!
Set Complete!!
References
Buddyfight Wika:
http://buddyfight.wikia.com/wiki/Future_Card_Buddyfight_Wiki
Buddyfight Spolier:
http://buddyspoiler.com/recent.php
«
Last Edit: December 08, 2016, 06:32:04 PM by Aoi~
»
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #1 on:
October 26, 2016, 01:11:00 AM »
Cards Revealed!:
Spoiler
Flarefang Dragon "SD"
Dragon World
Ability / Effect:
This card cannot be called to the center.
If there are no monsters in your opponent's center, this card gets power+3000!
During your turn, when a monster on your opponent's field is destroyed, draw a card. You may only use this ability once per turn.
Super Sun Dragon, Balle Soleil
Dragon World / Star Dragon World
Ability / Effect:
[Call Cost] [Pay 2 gauge & Put a monster from your field into this card's soul]
If this card has a card in its soul, damage you would take is reduced by 1, and this card gets critical+1!
[Counter] 【Act】 You may pay 1 gauge. If you do, destroy a monster in your opponent's center.
[Double Attack] [Soulguard]
Mera Blade Dragon "SD"
Dragon World
Ability / Effect:
"Merablade!" When a monster on your opponent's field is destroyed, put the top card of your deck into your gauge and you gain 1 life! "Merablade!" can only be used once per turn.
«
Last Edit: November 07, 2016, 01:14:27 PM by Aoi~
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #2 on:
November 22, 2016, 10:36:12 PM »
New Cards Revealed!:
New Units!
Powered Dragon Jr.
Ability / Effect:
This card cannot be called to the center.
If your opponent does not have a monster in the center, this card gets critical+1!
When a monster in your opponent's center is destroyed, deal 1 damage to your opponent! This ability only activates once per turn.
Abygale, "Last Death Violence!"
Ability / Effect:
[Call Cost] [Pay 4 gauge & Destroy one or more 《Black Dragon》 on your field]
When this card enters the field during a final phase, if there are ten or more cards in your opponent's drop zone, nullify the abilities of all other cards on the field and destroy them.
When this card attacks, if there are twenty or more cards in your opponent's drop zone, for this turn, this card gets [Triple Attack]
Pitch Black Grim Reaper, Gaito
Dungeon World / Darkness Dragon World
Ability / Effect:
[Call Cost] [Pay 1 life]
When this card attacks, destroy a monster on the opponent's field. If you destroyed a monster, put cards from the top of your opponent's deck into his or her drop zone equal to the size of that card and put cards from the top of your deck into your gauge equal to the number of cards that put into drop zone.
Artificial Talisman: VOID HOLE
Hero World
Ability / Effect:
You may only cast this card when you are attacked.
[Cast Cost] [Pay 1 life]
[Counter] Nullify that attack. If there is a card with "Zetta" in its card name on your field, put an impact monster from your drop zone into your hand.
Glacial Lord of Judgement, Miserea
Dungeon World / Legend World
Ability / Effect:
This card cannot enter the field other than by the effect of "Mission Complete "Greatest Spell Apocalypse Day"".
[Counter] 【Act】 During your turn, pay 2 gauge and put a spell from your field into the drop zone. If you do, [Stand] this card. This ability can only be activated once per turn.
[Penetrate] [Lifelink 10]
Sun in the Darkness
Ability / Effect:
You may only cast this card if you have a 《Sun Dragon》 or 《Black Dragon》 on your field.
Draw a card. Then, if there are eight or more cards in your drop zone or your opponent's drop zone, put the top card of your deck into your gauge. You may only cast "Sun in the Darkness" once per turn.
Grandmaster of the Apocalypse Knights, Gratos
Darkness Dragon World
Ability / Effect:
[Call Cost] [Pay 3 gauge & Put one or more «Black Knight» on your field into this card's soul and up to four «Black Knight» from your drop zone into this card's soul]
[Counter] 【Act】 Choose a monster or item on your opponent's field, and you may put a number of cards equal to or more than that card's critical from this card's soul on the bottom of your deck in any order. If you do, destroy that card.
[Soulguard]
Force Element Master, Zetta
Hero World
Ability / Effect:
[Call Cost] [Pay 3 gauge]
If you are [Transform] into this card, this card cannot be destroyed nor returned to hand. Then, you cannot call monsters other than impact monsters, and you may call impact monsters any number of times in one turn!
When this card attacks, you may put a 《Fire》, a 《Water》, a 《Wind》, and an 《Earth》 from your drop zone on the bottom of your deck in any order. If you do, deal 4 damage to your opponent!
[Impact Transform] [Pay 2 gauge]
Protection Wall of Gresius
Dungeon World
Ability / Effect:
You may only cast this card during an attack on your opponent's turn.
[Cast Cost] [Pay 1 life]
[Counter] Nullify that attack. If there are five or less cards in your drop zone, put the top card of your deck into your gauge.
Gaigrander 03
Hero World
Ability / Effect:
"The Third Man" When this card enters the field, if you are [Transform] into a card with "Gaigrander" in its card name, draw a card. "The Third Man" only activates once per turn.
Megadroid Huge
Hero World
Ability / Effect:
This card cannot be destroyed by the effects of the opponent's cards.
When this card enters the field, look at the top two cards of your deck. Put any number of them at the top of your deck at any order. Put the rest at the bottom of your deck at any order.
Remove
Ability / Effect:
[Cast Cost] [Pay 1 gauge]
Put up to two cards from the soul of a card on the field into the drop zone.
Wind Demon, Keimon
Ability / Effect:
【Act】 If your buddy is an impact monster, you may discard this card from your hand. If you do, put a card from the soul of a monster on your opponent's field into the drop zone.
Aura of the Sun Deity
Ability / Effect:
[Set] (This card remains on the field.)
When a monster in your opponent's center is destroyed, you gain 1 life! This ability only activates once per turn.
You may only [Set] one "Aura of the Sun God" on your field.
Bound Trap
Dungeon World
Ability / Effect:
You may only cast this card when a monster with 4000 defense or less enters your opponent's field
[Cast Cost] [Pay 1 gauge]
[Counter] [Rest] that monster.
Dig a Hole
Ability / Effect:
You may only cast this card when a monster enters your opponent's left or right.
[Cast Cost] [Pay 1 gauge & Pay 1 life]
[Counter] Destroy that monster!
Rolling Punch
Ability / Effect:
If you have two or more monsters with "Ozon" in its card name on your field, you may cast this card without paying the [Cast Cost]
[Cast Cost] [Discard two <Dungeon Enemy> cards
[Counter] Destroy a monster on your opponents field.
Rescue Dragon, Wave Slicer
Ability / Effect:
When your «Superhero» destroys a card on your opponent's field, deal 1 damage to your opponent! This ability only activates once per turn.
(Move)
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #3 on:
November 22, 2016, 10:48:14 PM »
New GR/Secret Cards Revealed!:
Spoiler
Awakened Black Death Dragon, Abygale
Darkness Dragon World
Ability / Effect:
[Call Cost] [Pay 1 gauge]
When this card enters the field, destroy a monster on your opponent's field. If a monster is destroyed, put the top two cards of your opponent's deck into the drop zone.
Fake Replica Weapon, Gemclone
Hero World
Ability / Effect:
If your flag is "Hero World" and this card is in your buddy zone, you can use impact monsters even from worlds other than "Hero World".
[Counter] 【Act】 During your final phase, you may pay 1 gauge. If you do, call an impact monster without "Gemclone" in its card name from your hand without paying its [Call Cost] on top of this monster.
Gemclone, "Origin Breaker!"
Ability / Effect:
■ [Call Cost] [Pay 3 gauge & Put an impact monster with a card in its soul with "Gemclone" in its card name into your drop zone]
When this card enters the field, put up to 1 impact monster from your hand and up to 2 impact monsters from your drop zone into this card's soul.
This card gets all abilities of impact monsters without "Gemclone" in its card name in its soul.
(Move)[Soulguard]
Light Demon, Exivno Pose
Hero World
Ability / Effect:
[Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul]
If you have a card with "Zetta" in its card name on your field, this card gets defense+2000 and this card cannot be destroyed by card effects.
(Move) [Soulguard]
Dark Demon, Aionio Meran
Ability / Effect:
[Call Cost] [Pay 1 gauge]
If you have a card with "Zetta" in its card name on your field, this card gets power+3000 and critical+1!
[Penetrate]
Armored Battle Demon, Zetta
Ability / Effect:
[Call Cost] [Pay 3 gauge]
If you are [Transform] into this card, this card cannot be destroyed nor returned to hand. Then, you cannot call monsters other than impact monsters, and you may call impact monsters any number of times in one turn!
When an impact monster enters your field, for this turn, this card gets critical+1!
[Impact Transform] [Pay 2 gauge]
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #4 on:
November 24, 2016, 10:29:08 PM »
New Cards Revealed!:
Spoiler
Flame Demon, Ifestio
Hero World
Ability / Effect:
[Call Cost] [Pay 1 gauge]
When this card enters the field, destroy a monster on your opponent's field with 6000 or less defense.
Dragonic Loop
Dragon World
Ability / Effect:
You may only cast this card during an attack on a size 2 or less monster on your field.
[Counter] Return one of those monsters to your hand, and put the top card of your deck into your gauge.
Fifth Omni Armored Dragon, Psychokinesis Kai
Ability / Effect:
This card cannot be called to the center.
When you are dealt damage, destroy a spell on your opponent's field. This ability only activates once per turn.
Soul Steal
Ability / Effect:
Place the top 2 cards of your deck into the gauge. Then, If there are 10 or more cards in your opponents drop zone, put 1 card from the top of your deck into your gauge.
Hammer of Justice
Hero World / Ancient World
Ability / Effect:
[Cast Cost] [Pay 3 gauge]
[Counter] Destroy an opponent's monster and gain +2 life.
Black Heavy Rain, Jicron
Darkness Dragon World
Ability / Effect:
When this card enters the field, for this turn, a monster on your opponent's field gets defense-10000.
When this card attacks and destroys your opponent's monster, put the top two cards of your opponent's deck into the drop zone.
Bal Reviver!
Ability / Effect:
You may only cast this card if you have a monster on your field with "Bal Dragon" in its card name.
[Cast Cost] [Pay 1 gauge]
[Counter] You gain 3 life!
Earth Demon, Eitiopikon
Hero World
Ability / Effect:
At the end of the battle of this card, you may put this card into the drop zone. If you do, put the top card of your deck into your gauge.
Double Loss
Dragon World / Katana World
Ability / Effect:
You may only cast this card when a monster on your field is destroyed.
[Cast Cost] [Pay 1 gauge]
[Counter] Put a card from the soul of a monster on your opponent's field into the drop zone, and destroy that monster.
Dragon Scale
Dragon World
Ability / Effect:
[Counter] Choose a monster on your center, for this turn, the next time that that monster would be destroyed, nullify its destruction.
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #5 on:
November 24, 2016, 10:37:40 PM »
Knight of Triumphant Return, El Quixote
Dungeon World
Ability / Effect:
[Call Cost] [Pay 1 gauge & Put the top card of your deck into this card's soul]
If you have a 《Knight》 item equipped, this card gets (Move)! Then, if you have two items equipped, this card gets critical+1!!
[Soulguard]
Banquet Suppression-model Uniform, Blazer Frill
Hero World
Ability / Effect:
[Call Cost] [Pay 1 gauge & Put this card on top of a 《Superheroine》 monster on your field]
When this card attacks, if you are [Transform] into a 《Superhero》, put the top card of your deck into your gauge.
(Move) [Double Attack] [Soulguard]
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #6 on:
November 27, 2016, 12:52:06 PM »
Claws of Black Death, Galefang
Type: Item
Power: 5000
Critical: 2
World: Darkness Dragon World
Attribute: Black Dragon / Weapon
Ability / Effect:
[Equip Cost] [Pay 1 gauge]
This card's ability on the field cannot be nullified.
When this card is put into the drop zone from the field, you gain 1 life, and draw a card.
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #7 on:
November 27, 2016, 12:58:13 PM »
El Quixote "Golden Age!"
World: Dungeon World
Card Type: Size 2 Impact Monster
Attributes: Adventurer, Knight
Power: 6000 / Critical: 3 / Defense: 4000
■ [Call Cost] [Pay 3 gauge & Put this card on top of a «Knight» monster on your field]
■ When this card enters the field during the final phase, [Stand] up to two «Weapon» on your field and, for this turn, they can attack during the final phase.
[Penetrate] [Soulguard]
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #8 on:
November 28, 2016, 10:51:14 PM »
New Cards Revealed!
Benefit
World: Generic
Card Type: Spell
Attributes: Charge, Recovery
■ [Cast Cost] [Put a size 2 or less monster from your field to the drop zone]
■ [Counter] Put the top card of your deck into your gauge and gain 2 life.
Caardian "Mode LETHAL"
World: Hero World
Card Type: Size 3 Monster
Attributes: Superhero
Power: 11000 / Critical: 3 / Defense: 6000
■ This card cannot [Transform] other than by the [Act] of "Transform Belt, Card Winder" and cannot enter the field unless you have three or more different cards with "Caardian" in its card name in your drop zone.
■ [Call Cost] [Pay 2 gauge]
■ This card on the field cannot be destroyed by the effects of your opponent's cards.
[Transform] [Double Attack]
Fifth Omni Super Calvary Dragon, Extraordinary Light Alliot
World: Dragon World
Card Type: Size 3 Monster
Attributes: Armordragon, Red Dragon
Power: 7000 / Critical: 2 / Defense: 4000
■ This card can not be called to the center.
■ [Call Cost] [Pay 2 gauge & Put a card with "Fifth Omni" in its card name from your drop zone into the soul of this card]
■ When you are dealt damage, you gain 2 life and, for this turn, this card gets [Penetrate]. This ability activates only once per turn.
[Double Attack] [Soulguard]
Sun Blade, Cloud Slasher
World: Dragon World
Card Type: Item
Attributes: Sun Dragon, Weapon
Power: 3000 / Critical: 1
■ [Equip Cost] [Pay 1 gauge]
■ [Act] Pay 1 gauge and 1 life. If you do, destroy a monster on your opponent's left or right. This ability can only be activated once per turn.
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #9 on:
November 30, 2016, 12:17:42 AM »
New Cards Revealed!
Obituary
World: Darkness Dragon World
Card Type: Spell
Attributes: Black Dragon
■ [Cast Cost] [Pay 1 gauge]
■ [Set]
■ The ability of this card cannot be nullified.
■ When this card is [Set], if there is a «Black Dragon» in your drop zone, draw a card.
■ When this card is put from your field to your drop zone, your opponent discards a card from his or her hand.
Divine Protection of Shalsana
World: Dungeon World
Card Type: Spell
Attributes: Defense
■ [Cast Cost] [Pay 1 gauge]
■ You may only cast this card during an attack on your opponent's turn.
■ [Counter] Nullify the attack and you gain 1 life.
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #10 on:
December 04, 2016, 02:36:11 PM »
King's Staff, Rod of Miserea
World: Dungeon World
Card Type: Item
Attributes: Demon Lord, Staff, Weapon
Power: 2000 / Critical: 1
■ 【Act】 You may pay 2 gauge and [Rest] this card. If you do, destroy a monster on the opponent's field.
Dangerous Fuse
World: Dungeon World
Card Type: Spell
Attributes: Draw, Trap
■ Look at the top two cards of your deck, reveal one card to your opponent. Return the cards face down, shuffle them, and your opponent picks a card at random from the two cards. If the card chosen by your opponent has the same card name as the card revealed with this effect, put the two cards into your hand. If it is not, put the two cards into your gauge. You may only cast "Dangerous Fuse" once per turn.
Gemclone "Fake Healer"
World: Hero World
Card Type: Size 2 Impact Monster
Attributes: Null
Power: 6000 / Critical: 2 / Defense: 3000
■ [Call Cost] [Pay 2 gauge]
■ When this card enters the field, put an impact monster from the drop zone into this card's soul.
■ This card gains the ability of all impact monsters in its soul.
Water Demon, Hydraurs
World: Hero World
Card Type: Size 2 Impact Monster
Attributes: Dark Hero, Water
Power: 5000 / Critical: 2 / Defense: 6000
■ [Call Cost] [Pay 1 gauge]
■ When this card enters the field, put a card from your opponent's gauge into the drop zone.
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #11 on:
December 04, 2016, 02:41:16 PM »
Sun Fist, Balknuckle Charge
World: Dragon World
Card Type: Item
Attributes: Sun Dragon, Weapon
Power: 4000 / Critical: 2
■ [Equip Cost] [Pay 1 gauge]
■ When a «Sun Dragon» monster on your field deals damage to your opponent, put the top card of your deck into your gauge. This ability only activates once per attack phase and final phase.
Blazing Horn Dragon
World: Dragon World
Card Type: Size 2 Monster
Attributes: Sun Dragon
Power: 4000 / Critical: 2 / Defense: 4000
■ [Call Cost] [Pay 1 gauge]
■ When this card attacks a monster on your opponent's left or right, destroy that monster.
(Move)
Suicide Blade, Suction
World: Darkness Dragon World
Card Type: Item
Attributes: Black Dragon, Weapon
Power: 6000 / Critical: 2
■ [Equip Cost] [Pay 1 gauge & Pay 1 life]
■ When a card is put from your opponent's deck into his or her drop zone by the effect of your card, deal 1 damage to your opponent! This ability only activates once per turn.
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #12 on:
December 05, 2016, 12:55:16 PM »
Spoiler
Death Napalm "Grind-Core"
World: Darkness Dragon World
Card Type: Size 2 Impact Monster
Attributes: Black Dragon
Power: 7000 / Critical: 3 / Defense: 3000
■ [Call cost] [Pay 2 gauge & Destroy a «Black Dragon» on your field]
■ When this card is destroyed, if the opponent has 15 or more cards in the his or her drop zone, destroy a monster or item on the opponent's field, and deal 2 damage to the opponent!
Black Wind Blade, Deboth
World: Darkness Dragon World
Card Type: Size 0 Monster
Attributes: Black Dragon
Power: 1000 / Critical: 1 / Defense: 1000
■ [Act] "Wind Calling Blade" Pay 1 gauge and 1 life. If you do, call a «Black dragon» monster that is not an impact monster from your drop zone by paying its [Call Cost]. You may only use "Wind Calling Blade" once per turn.
Artifical Talisman, "Element Return"
World: Hero World
Card Type: Spell
Attributes: Get
■ You can only cast if you have a card with "Zetta" in its card name on your field.
■ [Cast Cost] [Pay 1 gauge]
■ Choose up to two «Fire» «Wind» «Water», or «Earth» impact monsters from your drop zone and put them into your hand.
Body of Steel
World: Hero World
Card Type: Spell
Attributes: Enhance
■ [Counter] Choose a «Brave Machine» in battle, and for this battle, it gets defense +5000 and [Counterattack].
Dangerous Damage Floor
World: Dungeon World, Danger World
Card Type: Spell
Attributes: Trap, Destruction
■ You may only cast this card if your life is 6 or more.
■ Destroy a monster on your opponent's field, and place cards from the top of your deck into gauge equal to the card's size.
«
Last Edit: December 06, 2016, 04:22:59 PM by Aoi~
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #13 on:
December 06, 2016, 04:15:38 PM »
Spoiler
Gemclone "Wall Replica"
World: Hero World
Card Type: Size 0 Impact Monster
Attributes: Null
Power: 0 / Critical: 0 / Defense: 1000
[Counter] [Act] "Chain Call" During your final phase, if this card is in your drop zone, and there is an impact monster on your field, you may pay 1 life. If you do, add this card from the drop zone to your hand. You may only use "Chain call" once per turn.
■ [Counter] [Act] During the final phase, you may pay 2 gauge. If you do, call an impact monster without "Gemclone" in its card name from your hand without paying its [Call Cost] on top of this monster.
Grand Calibur, Avalosstelia
World: Hero World
Card Type: Size 3 Monster
Attributes: Brave Machine
Power: 6000 / Critical: 2 / Defense: 5000
[Double Attack] [Ride] [Pay 2 gauge & 1 life]
Dragon Knight, Kaishu
World: Dragon World
Card Type: Size 1 Monster
Attributes: Dragon Knight
Power: 2000 / Critical: 2 / Defense: 3000
■ [Act] You may pay 2 gauge and rest this card. If you do, put one «Dragon Knight» from your drop zone to your hand.
Mission Complete "Super Great Spell Apocalypse Day"
World: Dungeon World, Legend World
Card Type: Spell
Attributes: Demon Lord, Asgard
■ If you may only cast this card if you have a "Judgement Mission Card, "Great Spell Apocalypse"" with no soul on your field.
■ Choose a "Glacial Lord of Judgement, Miserea" from your hand or deck, and call it. If you searched your deck, shuffle it.
Nightmare
World: Darkness Dragon World
Card Type: Spell
Attributes: Black Dragon
■ [Set]
■ The ability of this card cannot be nullified.
■ When a monster enters your field, put the top card of the opponent's deck into the drop zone. This ability activates only once per turn.
■ When this card is placed from the field to the drop zone, put up to one monster from your drop zone to your hand.
«
Last Edit: December 06, 2016, 04:22:33 PM by Aoi~
»
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Re: D Booster Set 4: Shine! Super Sun Dragon!!
«
Reply #14 on:
December 06, 2016, 04:19:56 PM »
Spoiler
Rescue Dragon, Mach Braver
World: Hero World
Card Type: Size 1 Monster
Attributes: Superhero
Power: 1000 / Critical: 1 / Defense: 4000
■ [Counter] [Act] During an attack on your opponent's turn, pay 1 gauge. If you do, call this from your hand to your center, and change the target of the attack to this monster.
(Move)
Reset Button
World: Dungeon World
Card Type: Spell
Attributes: Dungeon Enemy, Demon Lord, Charge
■ Return all cards from your gauge to the deck, shuffle your deck, and put the top four cards of your deck to the gauge. You may only cast "Reset Button" once per turn.
Ride-Changer Blast
World: Hero World
Card Type: Size 1 Monster
Attributes: Brave Machine, Ride Changer
Power: 2000 / Critical: 2 / Defense: 1000
■ [Counter] 【Act】 If your life is 6 or less, you may pay 2 gauge and put this card on the field into the drop zone. If you do, Call or [Ride] call or ride "Blast, Soldier Form" from your hand.
■ When this card enters the field or [Ride], destroy a size 1 or less monster on your opponent's field.
[Ride] [Pay 1 gauge]
Ride-Changer Vice Captain Quick Connect mkII
World: Hero World
Card Type: Size 0 Monster
Attributes: Brave Machine, Ride-Changer
Power: 1000 / Critical: 1 / Defense: 1000
■ [Counter] [Act] You may pay 1 life and put this card on the field into the drop zone. If you do, call a size 1 or less «Ride-Changer» from your drop zone by paying its [Call Cost], or [Ride] by paying its [Ride] cost.
[Ride] [Pay 1 life]
Label Edge, "Soldier Form"
World: Hero World
Card Type: Size 3 Monster
Attributes: Brave Machine, Ride-Changer
Power: 5000 / Critical: 3 / Defense: 7000
■ This card cannot enter the field other than by the [Act] of "Ride-Changer, Label Edge".
■ All «Brave Machine» on your field get power+1000 and defense+1000!
■ Damage dealt to you is reduced by 1.
[Ride]
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