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to retire them yeah? so pretty much you rush spike brothers legion right?
for metalborgs guard early like seriously when he legions u have 0damage for spikes either u lock em up or u guard early and save pgs for those op columms
Quote from: (T.A)Hideyoshi on May 28, 2014, 02:38:12 AMfor metalborgs guard early like seriously when he legions u have 0damage for spikes either u lock em up or u guard early and save pgs for those op colummsI beg to differ.While locking them makes sense, whether you guard early or Perfect Guard the columns makes no sense, because if played correctly, Spike Brothers will have over 7 attacks during the Legion turn. I've tried them out myself and won by dealing 5 damage in one turn. Now, to correctly go up against Spike Brothers' Legion, you really just have to guard smart and read your opponent, since, if your opponent has no clue to what he's doing, you're off the hook. Anyways, beware of the Legion turn. If you succeed in living trough it, you can counter it easly unless, I repeat, your opponent knows what he's doing. In which case lock/retire the Backrow/bind the hand/field works. And huge hands help too, but they'll be diminished during the Legion turn, as well.
Quote from: Devour on May 28, 2014, 03:51:25 AMQuote from: (T.A)Hideyoshi on May 28, 2014, 02:38:12 AMfor metalborgs guard early like seriously when he legions u have 0damage for spikes either u lock em up or u guard early and save pgs for those op colummsI beg to differ.While locking them makes sense, whether you guard early or Perfect Guard the columns makes no sense, because if played correctly, Spike Brothers will have over 7 attacks during the Legion turn. I've tried them out myself and won by dealing 5 damage in one turn. Now, to correctly go up against Spike Brothers' Legion, you really just have to guard smart and read your opponent, since, if your opponent has no clue to what he's doing, you're off the hook. Anyways, beware of the Legion turn. If you succeed in living trough it, you can counter it easly unless, I repeat, your opponent knows what he's doing. In which case lock/retire the Backrow/bind the hand/field works. And huge hands help too, but they'll be diminished during the Legion turn, as well.Yeah in terms of locking units lol. the best counter i found for spike legions is guarding early game with freeze ray deck lol. so when they breakride bloody ogre or legion in general since both like he mentioned can basically one turn kill opponent then when they start atking u just ng with freeze ray on vg and just lock other column etc depending on how they atk but with legions with spike ofc rgs are gonna rush vg 1st giving u freeze ray's skill to lock something else lol. kinda shuts it down. but i dont recomend guarding early game vs spike. if u have alot of shield but vs metalborg i have LJ to have a huge advantage aka CBD usually alawys gets the job done. it's only when they use Daikaiser with Sin Buster and laurel that can cause a little problem if u dont have enough g0's or if they drive check g3's lol and hitting u