Area Forum

Battle area => Community => Deck Discussion => Topic started by: Dullahan on August 23, 2014, 10:35:07 AM

Title: [Gold Paladin] Wolf Fang Liberator, Garmore
Post by: Dullahan on August 23, 2014, 10:35:07 AM
Grade 0- 17
Liberator, Cheer Up Trumpeter (starter)
4 Liberator of hope, Epona (critical)
4 Liberator of Ambition, Asus (critical)
4 Strike Liberator (critical)
4 Liberator of Holy Tree, Elkia (heal)

Grade 1- 15
4 May Rain Liberator, Bruno
4 Halo Liberator, Mark (sentinel)
4 Curve Blade Liberator, Yoseph
3 Physical Force Liberator, Zorron

Grade 2- 10
4 Knight of Far Bow, Sapphire
4 Liberator of Royalty, Phallon
2 History Liberator, Merron

Grade 3- 8
3 Wolf Fang Liberator, Garmore
3 Solitary Liberator, Gancelot
2 Liberator, Monarch Sanctuary Alfred

Deck Description:
Grade 0s: I'm running 12 crits in this build.  I thought that since I have cards that'll call from the deck enmasse, draws won't be needed.  Cheer-up Trumpeter is my starter to give either Garmore of Alfred an added boost when they limit break.

Grade 1s: 4 Yoseph for drawing, 4 Bruno for abusing, 4 Mark for defending, and 3 Zerron just because.

Grade 2s: I'm running 4 Knight of Far Bow so that, by chance if I call it with Garmore, it gives me enough ammo for a late game Garmore or Alfred (I'm pretty sad Alfred can't call him himself.) Also 2 Merron to help search out an Alfred or another g3 that I might need. Staple 4 Phallon.

Grade 3: 3 Garmore as my main vanguard.  counterblast 3 to call nearly an entire field (i say "nearly" because it does give you the option to stop.)  But since most of the point of the deck is to almost play an empty field early to mid-game, Gancelot feels kinda pointless; but I appreciate him for what little he does.  2 Alfred as Link Joker tech-in or late game finisher, depending on circumstance.