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Cardfight!! Vanguard => CF!!V Discussion => Topic started by: Dullahan on September 01, 2014, 12:12:32 AM

Title: complaints
Post by: Dullahan on September 01, 2014, 12:12:32 AM
I just want to let out some steam on these clans, because I believe that it would healthily help me fight them more level-headedly than just get a little angry in the inside and think "Ugh! this guy is using that one deck that I can never beat!  That makes me mad!" so without further ado:

-Link Joker: its become too easy for them to mass lock.   Before Zodiac, you'd actually have to put some thought into your locking; your decisions were very critical in achieving victory, in nearly the same vain as Megacolony. And that was actually FUN. Now its so auto-pilot, its riduculous.  Seriously, all you need are Zodiac, Robin Knight, and Photon, and you've omegalocked the entire field effortlessly in 1 turn; Even Glendios put more effort in his omegalocking, and that's about the nicest thing I've ever said about him.  But I'll cut them some slack since they're the antagonist clan, and that's literally what they're supposed to do by design, but at least make it interesting, Bushi.

-Shadow Paladin Witches: how dare they screw with my perfect field! I've waited several turns (sometimes more than I want) to assemble my field, just to get sentinel'd, and then have them mock me "remember that critical trigger you used to guard against me? It's replacing your strongest rearguard on your field. Oh, and I'm going to sap your vanguard of his power."  Maybe next time I play against them I should replan my guarding strategy.  Or you know, just try to play as minimal rearguards as possible, which is asking a lot from some other clans.

-Spike Brothers Bad End Dragger Legion: boy howdy, when they go off, they really go off.  Averaging around seven attacks during breaklegion, most of which sport 20+k attacks each (at which point I would usually be at about 3 damage with a hand of 5-6), and I'm pretty much dead.  But in my defense I don't fair so well against mult-attack decks in general, this just happened to be on my mind the most.

I wanted to complain about Gold Paladins and Phantom Blaster Abyss, but eh, i'm getting used to them more than these.

And now I'm done venting.  And now I also fear that someone will try to use this information against me in our fight.  In which case you're a jerk, sir/madam.
Title: Re: complaints
Post by: [ER] Patrickzzz on September 01, 2014, 12:49:06 AM
Witches arent that bad imo. It makes you want to rage when they screw your field but with some work is easily replacable or you keep a messy field and save the key cards for after the skill.
Title: Re: complaints
Post by: Cherry on September 01, 2014, 01:17:04 AM
Lock was never a good card design mechanic in the first place. Legion did nothing more than make it so they don't have to wait on Infinite Zero. It's more annoying but it's not that much different. The only thing you can do is pray for amazing trigger sacks or pray you're not playing a rearguard deck against them (unless Liberators with Alfred of course).

Witches are easy to get around. They screw with your field and use your early guarding against you, but they're not really that hard to deal with since they have to wait on your plays to do their plays.

Any aggravations towards Abyss are justified. With Gold Paladins though, you just Perfect Guard the vanguard. Bruno may make crazy lanes, but they're not really doing anything to you unless you're on five damage.
Title: Re: complaints
Post by: Ren «Я» on September 01, 2014, 04:23:28 AM
I just want to let out some steam on these clans, because I believe that it would healthily help me fight them more level-headedly than just get a little angry in the inside and think "Ugh! this guy is using that one deck that I can never beat!  That makes me mad!" so without further ado:

-Link Joker: its become too easy for them to mass lock.   Before Zodiac, you'd actually have to put some thought into your locking; your decisions were very critical in achieving victory, in nearly the same vain as Megacolony. And that was actually FUN. Now its so auto-pilot, its riduculous.  Seriously, all you need are Zodiac, Robin Knight, and Photon, and you've omegalocked the entire field effortlessly in 1 turn; Even Glendios put more effort in his omegalocking, and that's about the nicest thing I've ever said about him.  But I'll cut them some slack since they're the antagonist clan, and that's literally what they're supposed to do by design, but at least make it interesting, Bushi.

-Shadow Paladin Witches: how dare they screw with my perfect field! I've waited several turns (sometimes more than I want) to assemble my field, just to get sentinel'd, and then have them mock me "remember that critical trigger you used to guard against me? It's replacing your strongest rearguard on your field. Oh, and I'm going to sap your vanguard of his power."  Maybe next time I play against them I should replan my guarding strategy.  Or you know, just try to play as minimal rearguards as possible, which is asking a lot from some other clans.

-Spike Brothers Bad End Dragger Legion: boy howdy, when they go off, they really go off.  Averaging around seven attacks during breaklegion, most of which sport 20+k attacks each (at which point I would usually be at about 3 damage with a hand of 5-6), and I'm pretty much dead.  But in my defense I don't fair so well against mult-attack decks in general, this just happened to be on my mind the most.

I wanted to complain about Gold Paladins and Phantom Blaster Abyss, but eh, i'm getting used to them more than these.

And now I'm done venting.  And now I also fear that someone will try to use this information against me in our fight.  In which case you're a jerk, sir/madam.

I don't know why the complaints over Link Joker but based on what you're saying, uhh, I used to world end people the second I breakride Glendios over that one LJ breakride(discard one grade 3 and lock 3 rgs) and lock one more with an R unit and then cold death . If anything it does require more skill cause there is a thing called "timing" with Zodiac, etc which didnt really apply too the pure Glendios/R unit strategy. Even tho, I have world ended with Glendios/Zodiac decks , I do find it harder to achieve then b4 legions. But you're right over the easier ways of locking yeah.

2nd: There's nothing wrong with SP Witches lol
3rd: As far as Spike is concerned, if played correctly. Bad End Dragger + frozen blaze = OTK if played correctly. even though there's times when ppl somehow live but that turn itself yeah it's deadly as hell with the +15k and ogre rushing etc with that turn you Legion lol. But overall imo they're not something worth complaining over lol
Title: Re: complaints
Post by: Hagoromo Kitsune on September 01, 2014, 08:31:25 AM
I don't know why everyone is complaining about shadow paladin witches, it's already In their name,they use spells to replace your units and use charms to lower your power. In my opinion, the gameplay of witches are unique
Title: Re: complaints
Post by: Ren «Я» on September 01, 2014, 09:02:43 AM
I don't know why everyone is complaining about shadow paladin witches, it's already In their name,they use spells to replace your units and use charms to lower your power. In my opinion, the gameplay of witches are unique

Ikr lol.
Title: Re: complaints
Post by: Dullahan on September 01, 2014, 10:10:37 AM
Quote
I don't know why everyone is complaining about shadow paladin witches, it's already In their name,they use spells to replace your units and use charms to lower your power. In my opinion, the gameplay of witches are unique

I'll admit, Witches are very unique, and I was actually wanting a subclan for them since season 1.  But the reason everyone hates them is because they do something unexpected of the shadow paladins.  Most SPs are mid-late aggro decks; but the Witches are a mix of aggro-control IMO.  and they can do it however early they want, depending on their opponent's moves. 

So long story short, I think everyone hates them because they broke an otherwise sound mold.
Title: Re: complaints
Post by: Cherry on September 01, 2014, 10:18:24 AM
The onslaught of Raging Form's and Abyss' restanding isn't exactly what I'd call a "sound" mold.
Title: Re: complaints
Post by: Dullahan on September 01, 2014, 11:22:37 AM
Point is Witches aren't what most people expected from Shadow Paladin.
Title: Re: complaints
Post by: Ren «Я» on September 01, 2014, 11:42:01 AM
Point is Witches aren't what most people expected from Shadow Paladin.

I don't see what's "wrong" with that.
Title: Re: complaints
Post by: Dullahan on September 01, 2014, 11:47:28 AM
i never said they were "wrong".
Title: Re: complaints
Post by: Lucius on September 01, 2014, 11:57:38 AM
though witches are annoying most of the time. They can be helpful to the enemy too. Because someone once used Fianas skill on me but there wasn't one G0 between them which have meant that i would have gotten no Trigger in the next 3 turns :/ . But after the skill failed i could Shuffle my deck and got a Trigger on my next attack :3
Title: Re: complaints
Post by: Cherry on September 01, 2014, 12:40:31 PM
Revengers aren't exactly what people should expect for Shadow Paladins either. They function more like faster Royals. Shadow Paladins stopped functioning like actual Shadow Paladins for awhile. It went from "sacrifice comrades for power" to "just retire three and call seven more". Witches, at the very least, do stay consistent to the theme of retiring others for benefits without spewing endless rearguards from deck.

I think if people are mad because Witches aren't what they expect from Shadows, it's because Bushi has given them the mindset of playing Royal Paladins with Kagero tier restanding.
Title: Re: complaints
Post by: Dullahan on September 01, 2014, 02:59:08 PM
Quote
though witches are annoying most of the time. They can be helpful to the enemy too. Because someone once used Fianas skill on me but there wasn't one G0 between them which have meant that i would have gotten no Trigger in the next 3 turns :/ . But after the skill failed i could Shuffle my deck and got a Trigger on my next attack :3

They are also painful to use against Tachikaze IMO.
Title: Re: complaints
Post by: Lucius on September 01, 2014, 03:03:29 PM
why? you can just put Cards like iguano corg or tyrannobite put back to rg if you want and it doesn't really matter what rg you use
Title: Re: complaints
Post by: Dullahan on September 01, 2014, 03:30:07 PM
that's pretty much the point Im trying to make.  doesn't matter what Witches do, they're more or less helping Tachikaze in some way.
Title: Re: complaints
Post by: Dullahan on September 03, 2014, 12:03:13 PM
so I've been getting my Metalborgs ready for a tournament, and here's a strategy I found that more or less works against Zodiac:

Basically, I call as minimal rearguards as possible, I'll at least have 2 rearguards on the field (I found this really bugs LJ), then when I feel the time is right, I'll call all my cards at once to try and force a final turn (so basically I stall until I pull a Commander Laurel, which happens pretty often for only having 2 copies.)  I know this isn't very solid with DP, but its the best I can come up with so far.
Title: Re: complaints
Post by: Lucius on September 03, 2014, 12:10:14 PM
ya go even Zodiac won't be able to win if you use the most op aka most broken of all (if you are using daikaiser)and then laurel gets finally restricted.
Title: Re: complaints
Post by: Cherry on September 03, 2014, 12:15:44 PM
That strategy isn't going to work all of the time because if you don't call Rearguards, Link Joker is only hindered by Photon. They can still outnumber you and end the game because you couldn't outdamage them.

Kaiser Buster is a gamble since you need sufficient setup to safely end the game by hitting a number their Grade 0 guards can't handle. Just keep that in mind. Also you should be playing four Laurel since he's the win condition.
Title: Re: complaints
Post by: Ren «Я» on September 03, 2014, 03:44:41 PM
The best way to summarize this is to say.

Anything can beat anything. simple as that lol.
Title: Re: complaints
Post by: Dullahan on September 03, 2014, 08:59:55 PM
but some things are better at beating some things than other things.