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Battle area => Community => Deck Discussion => Topic started by: Hagoromo Kitsune on September 22, 2014, 05:19:10 AM

Title: [Dimension Police]True Hero
Post by: Hagoromo Kitsune on September 22, 2014, 05:19:10 AM
Here is my deck

G0
1x Dimensional robo, goyusha
4x Dimensional robo, gorescue
4x Dimensional robo, daicrane
4x Justice Cobalt
4x Dimensional robo, daibattles

G1
2x Commander Laurel
3x Dimensional robo, daimariner
4x Dimensional robo, daishield
3x Dimensional robo, daibrave
3x Dimensional robo, gocannon

G2
4x Dimensional robo, daidragon
2x Dimensional robo, daifighter
3x Dimensional robo, kaizard

G3
3x True Dimensional robo, Great Daikaiser
3x Ultimate Dimensional robo, Great Daiyusha
3x Super Dimensional robo, Daikaiser

So ever since I have seen your opinions on this deck, I have changed the tactic and now included daibrave as well as including daifighter for that powered up rearguard and I honestly think this is the last time I will change this deck.

Use goyusha if you ever go first to superior ride daikaiser like the usual, but I am combining gocannon with daibrave because I have thought that those two work together in a Daiyusha build, and mostly for this build because you can activate great daikaiser's skill to use that perfect guard nullifier as well as with the help of the break ride to get an extra critical

Title: Re: [Dimension Police]True Hero
Post by: Cherry on September 22, 2014, 06:09:41 AM
Break Ride + Legion is default Critical 4 and Gocannon only makes that more hysterical at 5.

Hell, you may not even need Laurel. Unlike the original Great Daikaiser who wanted the extra Triple Drive, this thing just goes ahead and completely ends the game if they're on as far as two damage. I'll save it for testing myself but I'm glad we have a valid excuse to not always want four of them.

I'd suggest +1ing every Grade 3 and finding space for max Kaizard (you always want him as your Grade 2 Ride if you can help it), along with finding room for Kaiser Grader. More Grade 3s is a godsend. Also, I don't think you need Daidrill or Dailander. Mariner with Goyusha is a safe call though, but try to mash in Daibrave if you can for him.

Once again, I'm going to sound like a broken record, but you'd probably be better off with more Draw Triggers. Especially with how much you have to throw down and make up for after Goyusha eats up some resources. Plus, you have the biggest Critical monster in the game with the strongest sack skill to exist. I reaaaally don't think you need so many Critical Triggers.
Title: Re: [Dimension Police]True Hero
Post by: Hagoromo Kitsune on September 22, 2014, 06:51:56 AM
I know, I was just testing to see if this deck can go as far as 5 crit or call 2 gocannons for that 6 crit difference, I'm actually doing this for a fast game and if I can do an OTK without using gust blaster
Title: Re: [Dimension Police]True Hero
Post by: Cherry on September 22, 2014, 07:51:31 AM
5 Critical shouldn't be too hard, but loading up on an extra Gocannon is 6 Critical, a complete OTK.

Should be simple enough to reach... on paper. Definitely a stretch and still have to pray for a Grade 3, but entirely doable.
Title: Re: [Dimension Police]True Hero
Post by: Hagoromo Kitsune on September 22, 2014, 07:59:21 AM
That's why 9 g3s are there in the first place :v
Title: Re: [Dimension Police]True Hero
Post by: Cherry on September 22, 2014, 08:20:20 AM
Problem with that is Break Ride Legioning is already pulling six out of the deck. That's part of why I recommended to bump up all of them to max and have 12 for 9 chances.
Title: Re: [Dimension Police]True Hero
Post by: Hagoromo Kitsune on September 22, 2014, 08:28:09 AM
I think 9 is enough, I don't want to get grade locked you know
Title: Re: [Dimension Police]True Hero
Post by: Cherry on September 22, 2014, 08:32:34 AM
Most Crazy Diamond builds are okay when it comes to avoiding Grade Lock, I think you'll be too. Don't worry too much if you do choose to max them out, just try not to drop too many Grade 2s unless you decide on the Enigman engine. Understandable if you don't.
Title: Re: [Dimension Police]True Hero
Post by: Hagoromo Kitsune on September 22, 2014, 08:35:01 AM
Ok I got that in mind :D
Title: Re: [Dimension Police]True Hero
Post by: Lequier on September 22, 2014, 11:25:58 AM
Daiyusha's crit doesn't count since it takes the critical value of the Legion and not the mate. That's why the +1 crit effect is on Daikaiser, so that you're always getting an additional crit while Daiyusha's condition is fulfilled. Otherwise all Legions would be 2 crit by default.

Do you really need so many crits? It looks like the deck has a lot of trouble actually setting up to begin with since you need to find Daikaiser and then breakride True Daikaiser on top of it all while not dying from holding more G3s than most decks out there right now. You also need to be able to recover from the Goyusha play, which draws help you do a lot more. idk.
Title: Re: [Dimension Police]True Hero
Post by: Cherry on September 22, 2014, 11:38:06 AM
... In that case drop the Gocannons and throw in those draw triggers.
Title: Re: [Dimension Police]True Hero
Post by: Lequier on September 22, 2014, 11:41:15 AM
... In that case drop the Gocannons and throw in those draw triggers.

Gocannons are still pretty essential in this. Since they set off Daiyusha to be 2 crits pre-Limit Break, it means you can use True Daikaiser before you actually hit 4 damage. There's also the times when you actually have to ride Great Daiyusha as well..

Personally I'd be playing something like

4 Daibrave
4 Daitiger
4 Daishield
2 Daicannon

For Grade 1s. Daibrave helps with the advantage issue since it turns your True Daikaiser turns into something more substantial earlier on. Something like 6/6 instead of 8/4 is probably a lot better in this tho.
Title: Re: [Dimension Police]True Hero
Post by: Cherry on September 22, 2014, 11:43:50 AM
Is Dailander really all that necessary? Power is already gigantic with the chance of removing guards. I personally wouldn't call them "essential", but point taken.
Title: Re: [Dimension Police]True Hero
Post by: Lequier on September 22, 2014, 11:44:44 AM
Is Dailander really all that necessary? Power is already gigantic with the chance of removing guards. I personally wouldn't call them "essential", but point taken.

They were meant to be Daitigers, that's my b for typing in a hurry.

Also Gocannon is definitely still necessary, especially since it heavily contributes by throwing cards like Daibrave in~
Title: Re: [Dimension Police]True Hero
Post by: Cherry on September 22, 2014, 11:49:06 AM
Was wondering about Daitigers, but was also wondering if the early game zerg really makes a difference.

Throwing Daibraves in Soul do help. Since I'm assuming even though Greatyusha's Critical doesn't count with True Kaiser, you can still toss in Daibraves and gear up for massive drawfest if you can help it.

... idk, I still feel I'd rather play something else like Kaiser Grader over it. I suppose I'm more focused on trying to secure the Break Ride than anything else.
Title: Re: [Dimension Police]True Hero
Post by: colonel830303 on September 22, 2014, 11:49:45 AM
drop the 2 daidrillers and switch to 2 daibarretts for the additional retiring
Title: Re: [Dimension Police]True Hero
Post by: Lequier on September 22, 2014, 11:54:03 AM
Was wondering about Daitigers, but was also wondering if the early game zerg really makes a difference.

Throwing Daibraves in Soul do help. Since I'm assuming even though Greatyusha's Critical doesn't count with True Kaiser, you can still toss in Daibraves and gear up for massive drawfest if you can help it.

... idk, I still feel I'd rather play something else like Kaiser Grader over it. I suppose I'm more focused on trying to secure the Break Ride than anything else.

That feels like a different direction to take this entirely, since that'd be far more G3 heavy than this deck currently is. The way I see this is "on the heavier side but not heavy enough" to make a huge OTK deck of.
Title: Re: [Dimension Police]True Hero
Post by: Cherry on September 22, 2014, 11:58:02 AM
Was wondering about Daitigers, but was also wondering if the early game zerg really makes a difference.

Throwing Daibraves in Soul do help. Since I'm assuming even though Greatyusha's Critical doesn't count with True Kaiser, you can still toss in Daibraves and gear up for massive drawfest if you can help it.

... idk, I still feel I'd rather play something else like Kaiser Grader over it. I suppose I'm more focused on trying to secure the Break Ride than anything else.

That feels like a different direction to take this entirely, since that'd be far more G3 heavy than this deck currently is. The way I see this is "on the heavier side but not heavy enough" to make a huge OTK deck of.

I was actually refraining from suggest a Daiyard or two-three because of making the deck insanely Grade 3 heavy for that reason.
Title: Re: [Dimension Police]True Hero
Post by: Hagoromo Kitsune on September 23, 2014, 08:56:33 AM
Was wondering about Daitigers, but was also wondering if the early game zerg really makes a difference.

Throwing Daibraves in Soul do help. Since I'm assuming even though Greatyusha's Critical doesn't count with True Kaiser, you can still toss in Daibraves and gear up for massive drawfest if you can help it.

... idk, I still feel I'd rather play something else like Kaiser Grader over it. I suppose I'm more focused on trying to secure the Break Ride than anything else.

Yeah and that's why I focused more on card advantage now, even though I only do that in my metalborgs. And it was a great idea, the draw triggers help me a little bit on the hand but daibrave let's you draw a card if the attack hits and it helps me legion faster so I think this decision is a good choice :D