so i've tested this deck and the main function is to breakride PBA late game and use mackart to call black-winged swordbreaker or through judgebau to get that free draw if you called the two, and then if your opponent is a four damage, that's when you legion, but do note that PBA is not your friend until next turn or if you have another PBA in hand, then you'll be fine, it will last you until your opponent decks out or if he/she says no guard and be like kai that drive checks two crits.
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Firs of all, remove swordbreakers. Read closely the Phantom Abyss and you will realize why. Also I run just 4 grade 3's and it's been effective. I used also. Break ride slows down any Legion deck. The main point of Legion is to Legion ASAP and get the skills that come from it. As for Glonn add one more copy of it. You will have some soul down there and it is better to use it. As why three, he will always be the retirement cost and you will need to use that skill to at least, ripp off good shield and Sentinels.
As for the freed space from grade 3, you should use Willy revenger Mana. It's that it has an 8k base power but it's a no cb +1 on field. You should remember that the more grade 1 or higher you call, the more triggers you will get.
1. A standing unit vs a resting unit. I preffer the first. Also, Mackart can help you to replace just one, not two of them.
You realise first of all....
1. Mackart call can replace the swordbreakers for a revenger copy anyway so why would you take such a good abuse usage of draw power out of the deck. AND provides for legion.
2. Mordred is a very good tech card to have in case you do not have Abyss in hand which doesn't always happen so its a great backup and works with Judgebau.
3. Abyss will rip out Sentinals regardless cause of its obscene 4 drive checks.
4. 4 Grade 3 is not a great idea as there is no proper way to search for a grade 3 in any scenario. That is just poor use.
5. The logic saying "more grade 1 or higher you call, more triggers you get" Is not true at all....
It depends on your deck ratio and how well you play that matters most. Not the trigger count as with Abyss. It does not matter if you get triggers or not. The sheer power abusage and retiring and calling factor will always be beneficial.
2. Break Ride era is finished. The whole point of Legion is to have a strong mid game presence. If you are feeling insecure, than you may run the other Mackart's Legion but not the Break Ride.
4. Poor use is when you don't arrange your deck properly (not just by grades). As soon as you ride the alternative, you can say "I surrender". There is no point riding it. I have tried difference versions and the one I wrote about was best fitting for me. Also, I dunno if you play the game from the beginning but before the crossrides, the JPN ran from 4 to 6 grade 3. The started to run 8 grade 3 when crossride appeared and caused a habbit to run 7/8.
Not that all glitters is gold. I have seen Abyss Break Ride deck. The entire strategy went to pieces because I knew that he was playing that. I kept him at 3 damage as long as I could, gathering resources. The two big attacks met my two Sentinels. The other ones I hold out and he was ot of Legion so the deck turned to vanilla.
The Break Ride era being finished doesn't mean Break Rides won't be played and aren't still useful. The majority of Kagero decks are still playing Dauntless even though it takes a massive chunk out of the hand to play and isn't a "Perdition" unit. Yes Legion is for a strong early-mid game, but Break Riding and Legioning is for an extremely decisive endgame. In here, the off chance of a 32k Restander can potentially end the game at any time or tear the opponent's hand to shreds ultimately limiting all of their plays in that one turn.
If the alternative you mean is Cormac, I'd really like to know why you'd say "I surrender" or there's no point when Cormac's critical gain is all but free (retiring 1 isn't anything in Revengers), it's one of the amazing +3000 Legions, and drops the Swordbreakers. If you meant something else, never mind this bit.