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Battle area => Community => Deck Discussion => Topic started by: katscaps kirisame on October 08, 2014, 02:57:42 PM

Title: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: katscaps kirisame on October 08, 2014, 02:57:42 PM
G0;
FSV:Sanctuary of Light Planetal Lancer
8 Crit
4 draw
4 Heal

G1;
Sanctuary of Light Little Storm x4
Jewel Knight Sabalmy x4
Little Sage Marron x2
Null x3
QW x1

G2;
Sanctuary of Light Determinator x4
Endowed Seeker, Vallod x4
Provocation Seeker, Blumenthal x3

G3;
Sanctuary of Light Planetal Dragon x4
Secret Sword Seeker , Voltigan x4


:the aim of this deck is early game rushing and early LB with planetal and hoping for a full field, and with a good rush making your opponent reach 4 or 3 damage, you then legion depending on the situation to finish it off .


Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: Cherry on October 08, 2014, 03:15:22 PM
None of the other Sanctuary of Light Grade 3 for a backup unlocker and a 21 swinger from Limit Break(when boosted by a 7)? The Grade 2 Palamedes might be a better choice than Blumenthal if you decide to play the other Grade 3. Or Ars even.. Otherwise, I'd recommend Battle Flag Knight over it for a more stable Grade 2 and a way to search out the enabler.
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: katscaps kirisame on October 09, 2014, 03:45:48 AM
well even if i were to add in the sanctuary unlocker, it wont do much unless i fight LJ, and if i were to fight a retire deck, late game wont have any other use of him,
blumenthal is just there because there's no other unit that fit the rush part yet.
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: Cherry on October 09, 2014, 06:22:30 AM
He's still a 21 swing with Planetal's Limit Break. That helps with your pushing.

Maybe try Gallatin for another stable Grade 2 ride and more stable rushing? Or Battle Flag Knight as I brought up before.
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: katscaps kirisame on October 09, 2014, 07:23:58 AM
He's still a 21 swing with Planetal's Limit Break. That helps with your pushing.

Maybe try Gallatin for another stable Grade 2 ride and more stable rushing? Or Battle Flag Knight as I brought up before.

24 to be exact, since he's sanctuary of light too, but then again, im not aiming to stay as planetal all game, with his (g2,g3,g2) 22/21/22 formation, then final push it with generic legion which hit for 32k ,plus adding this guy i can recycle the g1 which always die and trigger so i can stay longer in game .

gallatin? nah, already have enough 10k generic , and flag knight is in consideration
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: Cherry on October 09, 2014, 08:18:47 AM
He's still a 21 swing with Planetal's Limit Break. That helps with your pushing.

Maybe try Gallatin for another stable Grade 2 ride and more stable rushing? Or Battle Flag Knight as I brought up before.

24 to be exact, since he's sanctuary of light too, but then again, im not aiming to stay as planetal all game, with his (g2,g3,g2) 22/21/22 formation, then final push it with generic legion which hit for 32k ,plus adding this guy i can recycle the g1 which always die and trigger so i can stay longer in game .

gallatin? nah, already have enough 10k generic , and flag knight is in consideration

24 if boosted by the Light of Sanctuary G1. 21 if boosted by th4e enabler.

Still think you should throw in at least one. The formation wreaks more havoc than the final 32 push. But the recycling is valuable.
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: katscaps kirisame on October 09, 2014, 11:01:24 AM
He's still a 21 swing with Planetal's Limit Break. That helps with your pushing.

Maybe try Gallatin for another stable Grade 2 ride and more stable rushing? Or Battle Flag Knight as I brought up before.

24 to be exact, since he's sanctuary of light too, but then again, im not aiming to stay as planetal all game, with his (g2,g3,g2) 22/21/22 formation, then final push it with generic legion which hit for 32k ,plus adding this guy i can recycle the g1 which always die and trigger so i can stay longer in game .

gallatin? nah, already have enough 10k generic , and flag knight is in consideration

24 if boosted by the Light of Sanctuary G1. 21 if boosted by th4e enabler.

Still think you should throw in at least one. The formation wreaks more havoc than the final 32 push. But the recycling is valuable.

Tried flag knight, fails me since i make sure to take only 2-3 damage mid game, then switch to sybil , also fails XD
back to original for now which is 1 gordon and 2 11k beater with LB vg,

as for brightness , i'll think about it first since getting that legion vg is kinda hard sometimes
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: Dullahan on October 12, 2014, 10:18:10 PM
I like to use Sanctuary Guard Dragon as my back-up. :/
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: katscaps kirisame on October 13, 2014, 10:47:43 AM
I like to use Sanctuary Guard Dragon as my back-up. :/
will it help against retire,legion,lock deck? i think not
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: Dullahan on October 13, 2014, 12:11:17 PM
Quote
will it help against retire,legion,lock deck? i think not

RP are either neutral or prone to weaken to those things anyways, and I like to be unconventional.  And I agree with Cherry, use Palamedes instead of Blumenthal.
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: Cherry on October 13, 2014, 02:19:20 PM
It depends. Units like Alfred XIV, any legion paired with Gildas, or Legion Ezer can instantly recover from retire and could tank though lock. Sanctuary Guard is definitely not one of those units and neither are the Light of Sanctuary dragons. It's better they focus on their rush as hard and fast as possible to start reserving replacements in hand earlier.
Title: Re: [Royal Paladin] Sanctuary R.R! (Reborn Rush!)
Post by: Dullahan on October 13, 2014, 04:42:52 PM
Quote
It depends. Units like Alfred XIV, any legion paired with Gildas, or Legion Ezer can instantly recover from retire and could tank though lock.

That's why I said "neutral", it all just depends on skill and resource.