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Battle area => Community => Deck Discussion => Topic started by: kirakiri on April 14, 2014, 09:56:28 AM

Title: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: kirakiri on April 14, 2014, 09:56:28 AM
Deck List:

grade 0:
1x Star-vader, Dust Tail Unicorn (Starter)
4x Star-vader, Vice Soldiert (crit)
4x Star-vader, Spark Doll (crit)
4x Star-vader, Nebula Captor (draw)
4x Recollection Star-vader, Tellurium (heal)

grade 1:
3x Barrier Star-vader, Promethium (Null)
3x Prison Star-vader, Palladium
2x Demonic Claw Star-vader, Lanthanum
4x Imaginary Orthos (point card)
2x Star-vader, Aurora Eagle

grade 2:
2x Evil Claw Star-vader, Niobiu
4x Negligible Hydra (point card)
3x Star-vader, Colony Maker
3x Unrivaled Star-vader, Radon

grade 3:
3x Star-vader, Freeze Ray Dragon (Key Card)
2x Star-vader, Chaos Breader Dragon
2x Star-vader, Infinite Zero Dragon (break ride)


Strategy:
The key card is Star-vader, Freeze Ray Dragon, if you guys don't know it skill i'll tell you, the skill is like this:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When your opponent's rear-guard is locked due to an effect from one of your cards, this unit gets [Power]+3000 until end of turn.
[AUTO](VC):When a card is put into your damage zone, choose up to one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

the second skill is the best one,
so basically you can minus your opponent attack by 1 or more (if they got critical trigger and you deal 2 damage),
you can also stop your opponent card skill like "Spring Breeze Messenger" by locking it and also to make their stand trigger useless ;D
other than that, you can abuse the second skill by using either grade 1 "Imaginary Orthos" or grade 2 "Negligible Hydra" on your turn,
and lock your opponent unit, and you can use grade 2 "Star-vader, Colony Maker" to call your grade 1 card with "Star-vader" in it's name, like "Prison Star-vader, Palladium" to make your opponent card still be locked in the next turn or "Star-vader, Aurora Eagle" which means, basically +4000 when it boost (if your rear is more than your opponent of course, but if they have locked card, and you have full rear, is obvious that you have more rear ).

Freeze Ray skill is very easy to use, either in your opponent turn or in your turn, other than that, if you use grade 1 "Imaginary Orthos" or grade 2 "Negligible Hydra" skill, you can put back 1 card in your damage zone (trigger for example) to your deck,
that's why freeze ray skill can be use even when your damage is still 1 (yeah, the cost is really easy to make)
but on the other hand, be careful because the standard power of Freeze Ray is 10000, so it can be attack easily by your opponent,

the break ride "Star-vader, Infinite Zero Dragon" and "Star-vader, Chaos Breader Dragon" is only as to make this deck stronger,
try to play at the best situation  ;D
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: ヤタ on April 14, 2014, 06:43:40 PM
To be honest, I don't like Infinite Zero in the deck. You really want to be sitting on Freeze Ray as quickly as possible, so you're able to control your opponent's moves, by for example locking a unit they are about to attack with. You can also combo Palladium with this playstyle, and if you get put onto Limit Break, you can then ride into Chaos Breaker and reap in the benefits. Chaos Breaker, however, shouldn't be the focus, and is no more than a backup vanguard in the deck. I'd also try and find room for more Lanthanum, so you can self-damage yourself, lock something, and get a 9k booster. Hope I could help :3
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: kirakiri on April 15, 2014, 06:16:02 AM
To be honest, I don't like Infinite Zero in the deck. You really want to be sitting on Freeze Ray as quickly as possible, so you're able to control your opponent's moves, by for example locking a unit they are about to attack with.

yeah, it's better when your damage is still few,
this skill is better to use when you have 1 or more damage dealer in your hand and Freeze Ray is already your VG,
then you can make damage to your self, locking opponent card in your turn, use limit break, then change card from your damage zone to your deck...

You can also combo Palladium with this playstyle, and if you get put onto Limit Break, you can then ride into Chaos Breaker and reap in the benefits. Chaos Breaker, however, shouldn't be the focus, and is no more than a backup vanguard in the deck. I'd also try and find room for more Lanthanum, so you can self-damage yourself, lock something, and get a 9k booster. Hope I could help :3

i actually first use many palladium at first, but because of colony maker, the counter blast is limited,
damage dealer also use counter blast, that's why i limit the use of counter blast, and use more damage dealer to make full use of Freeze Ray skill..  ;D
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: ヤタ on April 15, 2014, 11:44:16 AM
You can always put a Counter Blasted Damage back into the deck, effectively making them a free lock :x
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: NextGenNick on April 15, 2014, 06:46:41 PM
I hate Link Joker with a passion xD

but I will say this deck, if it plays the way you want it, could be a threat to most decks. It looks pretty decent for most ways it can go.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: TimPowerGamer on May 05, 2014, 06:32:21 PM
I play the deck by guarding as much as I possibly can early so I can get more damage to lock the opposing rows with.  I think I would probably end up using this in conjunction with a Legion at a later date.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: blackfiresprout on May 05, 2014, 06:35:23 PM
That makes sense, makes guarding harder in the late game though.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: DasherKaito on May 05, 2014, 07:13:17 PM
Manipulating the opponent's moves so that you could avoid the most dangerous damage is evil. Goes well for Link Joker it's interesting to say the least.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: crossflames on May 05, 2014, 09:00:51 PM
Freeze Ray Dragon could probably work well with the latest break ride that came out from link joker since you'll probably have enough grade 3 link jokers in your hand by then.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: TimPowerGamer on May 05, 2014, 09:30:43 PM
The only problem with it is that you can't break ride until 4 damage, which is wasting Freeze Ray's abilities, and it disincentives you to ride Freeze Ray when you draw into him if you don't have the other grade 3 in hand/4 damage.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: crossflames on May 06, 2014, 03:30:03 PM
The only problem with it is that you can't break ride until 4 damage, which is wasting Freeze Ray's abilities, and it disincentives you to ride Freeze Ray when you draw into him if you don't have the other grade 3 in hand/4 damage.

I see, you're right. I've failed to realize that. Meaning, it'd be hard to break ride to begin with.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: Ren «Я» on May 10, 2014, 10:24:34 PM
Here's my Freeze Ray deck. So far it's won 14x and lost 2. if u wanna try it out or adjust yours. this one works very well. and keeps u in control pretty much
entire cf
http://prntscr.com/3i48be
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: HunterSerge on May 20, 2014, 12:58:55 PM
Here's my Freeze Ray deck. So far it's won 14x and lost 2. if u wanna try it out or adjust yours. this one works very well. and keeps u in control pretty much
entire cf
http://prntscr.com/3i48be

Why are you running Breakrides? Sitting on a Breakride waiting for Lategame defeats a lot of Freeze Ray's usefulness.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: Ren «Я» on May 20, 2014, 09:44:54 PM
Here's my Freeze Ray deck. So far it's won 14x and lost 2. if u wanna try it out or adjust yours. this one works very well. and keeps u in control pretty much
entire cf
http://prntscr.com/3i48be

Why are you running Breakrides? Sitting on a Breakride waiting for Lategame defeats a lot of Freeze Ray's usefulness.

Um well 1st off. I run breakrides if i get them 1st b4 freeze ray 2nd, if i have both in hand i ride freeze ray 1st then continue from there depending on situation and 3rd who wouldnt run breakrides in any LJ deck besides Omega which brs arent needed and Edicting since its not a LJ deck that's even based on Lock.
Title: Re: [Link Joker] Star-vader, Freeze Ray Dragon
Post by: HunterSerge on May 20, 2014, 09:54:43 PM
Here's my Freeze Ray deck. So far it's won 14x and lost 2. if u wanna try it out or adjust yours. this one works very well. and keeps u in control pretty much
entire cf
http://prntscr.com/3i48be

Why are you running Breakrides? Sitting on a Breakride waiting for Lategame defeats a lot of Freeze Ray's usefulness.

Um well 1st off. I run breakrides if i get them 1st b4 freeze ray 2nd, if i have both in hand i ride freeze ray 1st then continue from there depending on situation and 3rd who wouldnt run breakrides in any LJ deck besides Omega which brs arent needed and Edicting since its not a LJ deck that's even based on Lock.
Because, just like with Glendios and Halcium, Freeze Ray is a midgame deck. While lategame decks run breakrides even if they don't do a whole lot as they make up for riding a 2nd Grade 3 overall if you miss your main card, breakrides don't mitigate the extra ride in a midgame deck unless you wait until lategame to ride your main boss, by which point they've lost most of their usefulness. Because of this, its better to run an alternate boss that you can switch into for the lategame, if it loses its effectiveness in the lategame. In this case, Freeze Ray does, and Twin Gunner of Binary Star fits the bill perfectly.

freezing ray is not a strong card its weak lol
Think what you want, lol. If Glendios wasn't a thing, it'd be the de facto midgame Link Joker boss.