Area Forum
Battle area => Community => Deck Discussion => Topic started by: Raios on November 07, 2014, 04:31:46 PM
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Hello guys this is my kagero dotg+pain laser deck that I've been using for about 1 or 2 months
Grade 0's-
starter vg- petal flare draco kid(there aren't that many good starters so this is what I've been running. Has been working great with tarayev)
4x perdition dragon knight, tuvar(crit)
2 blue ray draco kid(crit)
4 seal dragon, artpitch(fuels soul quicker than gattling claw)
2x gattling claw dragon(draw and g0 remover)
4x perdition dancer, Agafia (heal)
Grade 1's-
3x dragon monk Gojo
3x perdition battler marieko
3x perdition dragon knight sheer
4x perdition dragon, rampart dragon
Grade 2's-
4x Perdition dragon knight tarayev
4x perdition dragon, dragonic neoflame
4x perdition dragon, menace laser dragon
Grade 3's-
4x Perdition dragon, Pain laser dragon
4x perdition imperial dragon, dragonic overlord the great
Any tips, suggestions, or criticism is appreciated
Strategy-
What the deck does is it first goes through the first few turns normally which is attack, guard/no guard, or discard cards using gojo's skill. later I first go into pain laser as a pressure for the mid-game. How I do this is I go into legion, knocking off hopefully two of the opponents rg's while tarayev gets a huge power boost and using mareiko's skill to unflip damage. Cards that fuel the soul are gattling claw, artpitch, and if I ride over legion giving me 2 cards. With this I can empty the soul(mainly draw triggers or a legion mate) using pain laser or marieko in order to prepare for the next legion which is dotg. When I ride dotg it's basically a means to forcing the end of the game. If I re-legion it's going to be with another dotg for trigger purposes. How I power up tarayev with this is I usually use petal flare's skill to get rid of a back rg from my opponent. Usually they never guard this for some reason so it rarely becomes a problem. I rarely use dotg's second skill(which is send 1 rg with same name in vg circle to retire an opponents rg). I would only use that if the opponent guarded my first attack. If I manage a hit on the vg I use the 2nd skill to power-up tarayev even more. My vg is there to push for game and if he doesn't succeed tarayev is there to back up and pressure.
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Surprised you didn't max out Marieko
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Surprised you didn't max out Marieko
Mareiko, to me, was seen as kinda cloggy to me at 4 considering that if I got dotg on the vg circle he can't really be used except by menace laser or if I ride pain laser and legion again. Usually dotg is here to clean up and end the game so I could try mareiko out at 4. The problem that I'd have though is what to take out. Perhaps sheer?
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Surprised you didn't max out Marieko
Mareiko, to me, was seen as kinda cloggy to me at 4 considering that if I got dotg on the vg circle he can't really be used except by menace laser or if I ride pain laser and legion again. Usually dotg is here to clean up and end the game so I could try mareiko out at 4. The problem that I'd have though is what to take out. Perhaps sheer?
Yeah maxing out Sheer would prob be a better option then.
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I really don't think you need that many Pain Lasers. You can probably drop one to max Sheer even.
Also if you can't think of a good starter, you can just use Fargo for Overlord or Red Pulse to secure a Grade 3.
And you need to post a strategy.
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I really don't think you need that many Pain Lasers. You can probably drop one to max Sheer even.
Also if you can't think of a good starter, you can just use Fargo for Overlord or Red Pulse to secure a Grade 3.
And you need to post a strategy.
I'll post strategy soon. edit: posted strategy
I'll try out red pulse and drop 1 pain laser to see how it goes.