Area Forum
Battle area => Community => Deck Discussion => Topic started by: colonel830303 on December 13, 2014, 10:33:27 PM
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Since this is my 100th post I decide to post something good
G0(17):
1x Judgebau Revenger (FV)
8x Revenger Crits
4x Revenger Draws
4x Revenger Heals
G1(14):
4x Revenger of Darkness, Mac Lir (PG)
2x Black-Winged Swordbreaker
4x Morale Revenger, Dorint
4x Transient Revenger , Masquerade
G2 (11):
4x Blaster Dark Revenger (BDR)
4x Blaster Dark Revenger "Abyss" (BDRA)
3x Nullity Revenger, Masquerade
G3( 8 ):
4x Illusion Revenger, Mordred Phantom
4x Revenger, Phantom Blaster "Abyss" (RPBA)
G-Zone ( 8 ):
4x Harmonics Messiah
4x Heat Element, Magum
General Strategy:
The gameplan is really simple. Early game (turn 1-2) try to push with the G2's/G1 Masquerade(or even Dorint). If lucky enough you can pop your opponent's starter on turn 2 if you call BDRA to rear guard. Ideally you want to ride Mordred on your first G3 ride to set up for later game. Once you reach 4 or 5 damage simple break ride RPBA on Mordred for the power swings and hopefully you can finish the game with RPBA's legion skill.
Judgebau is there to call out the 2 Swordbreakers for the extra draws. If unfortunately one of them goes into ride chain/damage then you call a Dorint (or G1 Masquerade if you lack beaters) instead.
G1/G2 Masquerade or 11k G3 helps you hit numbers on 11k VGs with the 6k Swordbreaker boosted.
Most of the time you want to use BDR with Dorint to unflip the CBs, but the front row retire is still useful depending on the situation.
When you break ride RPBA on Mordred you can either call a G2 Masquerade (for the 15k block line w/ a booster) or BDR/Dorint (unflip the CB back).
If your opponent decides to damage lock you at 3 then simply just ditch an extra G3 and stride over and over until you hit 4 damage.
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Just wondering why you don't run Mana over the g2 Masquerade. But of course, Mana isn't needed. But overall the deck is good.
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You could actually drop Dorint's number here. You have a number of ways to search him as it is.
Congratulations on 100 posts, by the way.
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Just wondering why you don't run Mana over the g2 Masquerade. But of course, Mana isn't needed. But overall the deck is good.
I've play tested with both with and without Mana/Mackart. Unlike RFD/Abyss this deck focuses more on the BR turn so running out of rears to kill rarely happens since you will probably just use RPBA's skill like twice in a match. That's why I prefer Masquerade rather than Mana in this build because Masquerade provides me consistent swings throughout the game (12k solo can still reach 11k VG).
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Just wondering why you don't run Mana over the g2 Masquerade. But of course, Mana isn't needed. But overall the deck is good.
I've play tested with both with and without Mana/Mackart. Unlike RFD/Abyss this deck focuses more on the BR turn so running out of rears to kill rarely happens since you will probably just use RPBA's skill like twice in a match. That's why I prefer Masquerade rather than Mana in this build because Masquerade provides me consistent swings throughout the game (12k solo can still reach 11k VG).
Yeah that's true. I usually do run Brunt Revenger, Shadow Lancer when I make builds like that as well in my grade 1's but I agree with what you're saying about the Mana/Mackart thing with grade 2's.